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  1. The average Ninja Gaiden 4 playthrough will take between 14 and 20 hours, but there's a lot more you can doView the full article
  2. Here's what you need to know about each of the four Ninja Gaiden 4 difficulty settings, from Hero to Master NinjaView the full article
  3. Parrying in Ninja Gaiden 4 is an essential defensive option to master, so here's how to do itView the full article
  4. Learn how to grapple with the best of them using the Ninja Gaiden 4 Guillotine Throw and Izuna DropView the full article
  5. With Fallout Day upon us and rumors swirling around remakes, remasters, and even new games in the famous post-apocalyptic role-playing series, one Hollywood star has made his thoughts crystal clear. That star is Danny Trejo, whose appearances in the likes of From Dusk till Dawn, **** Air, and Spy Kids made him a cult figure. But he’s intimately familiar with Fallout, too, having played Raul Alfonso Tejada, a Ghoul companion, in the much-loved Fallout: New Vegas. So it stands to reason that Trejo would, like so many fans, love to see Fallout: New Vegas return in some fashion. Responding to Bethesda’s official Instagram post on what to expect from Fallout Day, Trejo said: “Remaster New Vegas boss!” alongside a fire emoji. Trejo has 3.1 million followers on Instagram, so his comment will be heard loud across the social network. Alas, a Fallout: New Vegas remaster was not on Bethesda’s official list of games set to appear during its Fallout Day broadcast, which is set for 10am PT / 1pm ET / 6pm *** today, October 23. Specifically on Fallout 76, Bethesda will show more of the Burning Springs update. This big expansion, due out in December, sees Walton Goggins reprise his fan-favorite role as The Ghoul from the Fallout TV show. Fallout Shelter is also mentioned, as is Fallout 4 and Creations, which suggests the decade old role-playing game will get some new content soon. Creations are community created mods released officially for Bethesda’s video games. Elsewhere, there are new merch drops, community in-person events, and a post-show celebrating the community. There is no specific mention of the Fallout TV show, either. with Season 2 due out in December. There are all sorts of rumors floating around about potential Fallout remakes now that The Elder Scrolls IV: Oblivion Remastered is out the door (Fallout 3 Remastered was leaked back in 2023, but those plans may have changed). And we know Bethesda plans to eventually get to Fallout 5, albeit after The Elder Scrolls 6. The last we heard on Fallout 5, by the way, was back in June 2024, when Bethesda Softworks head Todd Howard said he wasn’t interested in rushing it out the door. Howard opened up about the future of the hit post-apocalyptic RPG series during an interview with YouTube content creator MrMattyPlays. "For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76… we don’t feel like we need to rush any of that," he said. "The Fallout TV show fills a certain niche in terms of the franchise and storytelling." The last mainline Fallout game was Fallout 4, which was released in 2015. DLC content for the entry was steadily released for PC and consoles over the next year, and in 2018, Bethesda launched its multiplayer-centered offshoot, Fallout 76. While fans slowly flocked to the West Virginia-set open-world RPG, it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention. Still, Howard wouldn't budge when it came to desires for a substantial video game release. For him, it comes down to wanting to treat Bethesda's franchises with care. "Totally get the desire for a new kind of mainline single-player game," he said. "And look, those things take time. I don’t think it’s bad for people to miss things. We just want to get it right and make sure that everything we’re doing in a franchise, whether it’s Elder Scrolls, Fallout, or now Starfield, that those become meaningful moments for everybody who loved these franchises as much as we do." Perhaps Danny Trejo should have a word? Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  6. While PAYDAY 3 continues to do rather poorly, PAYDAY 2 is coming back to life to refresh it with some upgrades. Read the full article here: [Hidden Content] View the full article
  7. Old School RuneScape (OSRS) is no stranger to madcap individuals doing harebrained tasks: 10,000 hour grinds, taking eight entire months to grind out a single baby mole, you name it. But trout guy, who has been attempting to make a dent in a stack of over 500,000 trout, might just be a secret genius... Read more.View the full article
  8. MicroProse just announced they're publishing Dungeon Holdem a fusion of poker, dungeon crawling, and deckbuilding RPG mechanics and it really looks ace. Read the full article here: [Hidden Content] View the full article
  9. Phoenixx has also released a bundle with the base Fantasy Maiden Wars - Dream of the Stray Dreamer and the soundtrack. View the full article
  10. Alongside the Vagrus – The Riven Realms expansion At the Heart of Ruin, a new Ruinous Supporter Pack is also available. View the full article
  11. ***** has dropped the Persona 5 crossover in-game now, tooView the full article
  12. The next free guest character in Sonic Racing: CrossWorlds is released today. Joker from the Persona series is available now in a free DLC update which includes the following content: Joker playable characterArsène Wing vehicleThree new Joker-themed songs in the JukeboxSpecial emotes and sounds Read More... View the full article
  13. With a major midseason update out today, Embark Studios have given an update on their anti-cheat plans as more tools are being added to it. Read the full article here: [Hidden Content] View the full article
  14. The update brings in an origins rework, familiar convictions, new rare weapon talents, new portraits, new Xeno and Astartes items and more for Warhammer 40,000: Rogue Trader. View the full article
  15. HELLDIVERS 2 remains as one of the best co-op action games around, but it has long be plagued with the kind of bugs you don't want to see. Read the full article here: [Hidden Content] View the full article
  16. "While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it"View the full article
  17. Helldivers 2 developer Arrowhead has released the Into the Unjust: 4.1.0 update, which it said is designed to make the game “feel better to play.” This much anticipated update overhauls how Arrowhead approaches patching “to better target the pain points you’ve shared with us.” The studio said that means “more focus on stability, balance, and the issues that affect your experience the most.” Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. Arrowhead said that while new features are coming, this patch marks “a big step forward: both in the game itself and in how we work to improve it.” More refinements are already underway, the studio continued. In terms of balance, the overall effectiveness of primary weapons, sidearms, throwables, and stratagems is increased. SMGs and pistols, for example, have been adjusted to emphasize their role as close-quarters weapons, with increased close-range damage and increased damage falloff. It’s worth noting changes are made to enemies across the board. The Dragon ******, for example, has seen its spawn rate decreased, and destruction of the wings now results in instant death. Each wing has a health pool, and the Dragon ****** should be more susceptible to explosions because even if you hit the body you now also hit the wings and do more damage. Overall, there should be fewer Dragon Roaches and they should be easier to take down. Check out the patch notes, courtesy of the Helldivers 2 Discord, below: Helldivers 2 Into the Unjust: 4.1.0 patch notes:BalancingGeneral changes Primaries, Sidearms, Throwables, and Stratagems Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems Light vs. Medium Penetration Weapons Light and medium penetration weapons now offer more distinct advantages. Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options SMGs and Pistols SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity Melee Weapons and Throwables Melee weapons and throwables have been improved to make each feel more impactful and unique in their function Resupply Rack The resupply rack is not climbable anymorePrimary weapons SG-8P Punisher Plasma Damage projectile decreased from 100 to 0Damage explosion increased from 150 to 225 SG-8S Slugger Damage increased from 280 to 330Durable damage increased from 75 to 90 AR-23 Liberator Damage increased from 80 to 90Durable damage increased from 15 to 22 AR-23A Liberator Carbine Damage increased from 80 to 90Durable damage increased from 15 to 22 AR-23P Liberator Penetrator Damage increased from 60 to 65 AR-23C Liberator Concussive Damage increased from 65 to 75Durable damage increased from 30 to 35 AR-61 Tenderizer Durable damage increased from 22 to 30 AR-32 Pacifier Damage increased from 50 to 55Stun value per projectile increased from 1.5 to 2 SMG-37 Defender Damage increased from 80 to 100Durable damage increased from 8 to 18Drag increased from 0.6 to 1.2 MP-98 Knight Damage increased from 70 to 90Durable damage increased from 7 to 18Drag increased from 0.6 to 1.2 SMG-32 Reprimand Damage increased from 125 to 135Drag increased from 0.6 to 1.2 SMG-72 Pummeler Damage increased from 70 to 85Durable damage increased from 7 to 18Stun value per projectile increased from 1.5 to 2Drag increased from 0.6 to 1.2 LAS-16 Sickle Damage increased from 55 to 60Durable damage increased from 5 to 6 MA5C Assault Rifle Damage increased from 80 to 90 M7S SMG Damage increased from 70 to 80Durable damage increased from 7 to 16Drag increased from from 0.6 to 1.2 StA-11 SMG Damage increased from 70 to 90Durable damage increased from 7 to 18Drag increased from 0.6 to 1.2 PLAS-39 Accelerator Rifle Extra spare magazines increased from 8 to 12Ergonomics increased from 40 to 60Sidearm weapons CQC-2 Saber Damage increased from 110 to 125Durable damage increased from 55 to 65 CQC-5 Combat Hatchet Damage increased from 110 to 160Durable damage increased from 55 to 80Attack speed has been slightly reduced CQC-42 Machete Damage increased from 170 to 200Durable damage increased from 80 to 100 P-2 Peacemaker Damage increased from 85 to 95Durable damage increased from 25 to 30Drag increased from 0.6 to 1.2 P-19 Redeemer Damage increased from 60 to 70Durable damage increased from 5 to 12Drag increased from 0.6 to 1.2 P-113 Verdict Damage increased from 125 to 135Drag increased from 0.6 to 1.2 M6C/SOCOM Damage increased from 100 to 110Drag increased from 0.6 to 1.2 P-92 Warrant Drag decreased from 0.3 to 0Gravity multiplier decreased from 1 to 0.3Throwables TED-63 Dynamite Damage increased from 700 to 1000Armor penetration increased from Medium to HeavyDemolition strength increased from 30 to 40Stagger increased from 30 to 40Uses decreased from 4 to 3 G-7 Pineapple Shrapnel from main explosion increased from 7 to 18Demolition strength on the main explosion increased from 20 to 30Inner radius on shrapnel explosion increased from 1 to 2.5mDamage on shrapnel explosion increased from 70 to 100Removed lifetime on the shrapnelShrapnel from the shrapnel explosion decreased from 6 to 0 G-50 Seeker Higher priority for flying enemiesHighest target priority for marked targetDamage increased from 400 to 500 G-6 Frag Uses increased from 5 to 6 G-3 Smoke Uses increased from 4 to 5 Throwing knifes Damage increased from 250 to 300Durable damage increased from 100 to 150 PLAS-1 Scorcher Plasma projectiles will now pass through foliage without losing velocityStratagems PLAS-45 Epoch Duration until explosion increased from 3 to 3.25 secDelayed muzzle charge VFX by 0.5 seconds so it now appears when the projectile is overcharged, improving visibility of the charge stateDamage on standard projectiles explosion increased from 400 to 500Demolition strength on overcharged projectile increased from 10 to 30 M-105 Stalwart Damage increased from 80 to 90Durable damage increased from 15 to 22 FLAM-40 Flamethrower Canister capacity increased from 130 to 150Starting canisters increased from 2 to 3Max spare canisters increased from 4 to 5 APW-1 Anti-Materiel Rifle Durable damage increased from 180 to 225Starting magazines increased from 4 to 5Max spare magazines increased from 6 to 8 AC- 8 Autocannon Damage increased from 260 to 325 GL-52 De-Escalator Damage increased from 55 to 100Durable damage increased from 55 to 70 MS-11 Solo Silo Health increased from 800 to 1500Enemies will not attack itIncreased demolition strength needed to destroy it Orbital Railcannon Strike Cooldown decreased from 210 to 180 sec EXO-45 Patriot Exosuit Missile Armor penetration in worse angles increased from 6-6-4-0 to 6-6-5-0Rotary gun ammo capacity increased from 1000 to 1350EnemiesThe goal is to make light and medium armor-piercing weapons equally effective against certain common enemies by adjusting their durable damage and durable resistance valuesIlluminates Fleshmob Targeting the faces deals extra damage to its main health, effectively creating weak spotsMain health decreased from 6000 to 5000Most health zones are slightly more durableSlightly less vulnerable to fire to balance health decrease Elevated Overseer Main health decreased from 600 to 450Head health increased from 150 to 200Head zone armor decreased from 3 to 2Torso health decreased from 600 to 450Arms health decreased from 300 to 250Slight increase on how easy it is to set on fire Leviathan Now equipped with beam-based weaponryLeviathans will not show up in missions outside of citiesTerminids Rupture Strain enemies Updated textures for all Rupture Strain enemies for better readability Rupture Warrior Movement speed when underground has been decreasedNeeds to surface more often when moving undergroundIts burrow attack is slightly slower and leaves more space to be dodgedSmaller damage boxes when attacking from belowFront legs armor decreased from 3 to 2Will prefer to emerge before attacking turrets instead of destroying them from below ground Rupture Spewer Retuned the timing of how fast it starts to act from when it unburrows Bile Spewer Variations Increased size of its mouth weak spot Brood Commanders Slightly harder to set on fire Warriors Slightly harder to set on fireSlight durable increase in head and body Dragon ****** Spawn rate decreased50% lower on difficulty 5,640% lower on difficulty 7,8,933% lower on difficulty 10Destruction of the wings results in instant termination of the DragonWings now have their own health pool of 4000Increased how much damage wings take from explosion Bile spewers Slightly harder to set on fireLarger body parts are slightly more durable Hive Lord Improved performance during Hive Lord encounters.Automatons Base Alarming Automaton troopers in bases will require better visual confirmation before calling in reinforcements, instead of calling them in immediately Devastators Slightly harder to be put on fireLarge body parts are slightly more durable Command Bunker Turret Removed ragdolling from its projectiles explosion Factory Strider Slightly less vulnerable to fire War Strider Shoots 2 fewer grenades per salvoShoots grenades less oftenRemoved ragdolling from its projectiles explosionsAdded weak spots aim for the eyes and the vents on the back Scout Striders Armored top shield is more durableFixes Stratagems Fixed an issue where Helldivers were unable to call down stratagems in the objective area of the "Nuke Nursery" cave missionFixed an issue with the B-100 Portable Hellbomb stratagem sometimes falling on Cave roofs in the "Destroy Spore Lung" missionFixed an issue with the drill objective stratagem sometimes landing in unintended places such as on top of caves, in Nuke Nursery Hive World missionsPlayers can now stay aiming down sights when activating the LIFT-860 Hover Pack Crashes Fixed a rare ****** occurring when fighting IlluminatesFixed a ****** when hotjoining and readying up before other hotjoinersFixed a ****** occurring when a player would re-join multiple timesFixed a rare ****** caused by Eagle-1Fixed a rare bug where the Eagle-1 would never be removed from the game session and eventually cause crashesFixed rare ****** bug that could happen when spawning in groups of enemiesFixed ****** affecting Helldivers trying to lean out from a vehicleFixed a ****** that could happen when scrolling through the weapon customization menuFixed a ****** that could happen during game shutdown Weapons Fixed armor penetration values in the Stats Menu for CQC-5 Combat Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration value displayed as Medium instead of LightImproved initial bullet alignment while strafing and riding in vehiclesMoved the first person camera further away from the MS-11 Solo Silo's Target Designator scopeFixed the weapon reload animations desyncing when wielding armor passives that give increased reload speedThe FAF-14 Spear can now lock onto Automaton AA turretsFixed projectiles hitting direct center of sights when extremely close to objectsHaptics feedback is now present throughout the firing of the FLAM-40 Flamethrower stratagem Miscellaneous Fixed a bug where Hive Lord body parts would not spawn properlyFixed an instance where the Helldiver couldn't re-join their previous host, if said host left a joined game in progress from the loadoutFixed a bug where the LIFT-182 Warp Pack would sometimes get stuck suspended in the air or ****** Fixed Adreno-Defibrillator armor passive animation bugFixed disconnection issues when joining a solo player with 3 cross-platform playersFixed mesh clipping for the arms on some animationsReduced the chance of the Extraction Shuttle clipping through terrainFixed a flickering bug on the avatar when the Helldiver gets affected by mud or snowFixed a bug hole covered by terrain in one of the CR10 Mega NestsRupture Warriors can no longer destroy deployable turrets while still undergroundFixed an issue where the front door of the GATER could become inaccessibleFixed a rare issue where the player could be disconnected when they are a part of a mixed platform, 3 person lobby that joins a solo player under poor network conditionsFixed an issue with Illuminate dropships not taking correct damage during the “Repel Invasion Fleet” missions The currency symbol for Saudi riyal is now displayed correctly in the in game shopThe Oil Rigs reverse audio will no longer continuously play if the player attempts to reverse during oil extractionFixed Helldivers going through the floor in the tutorial mission, when diving near the barbed wiresFixed a rare soft-lock in tutorialHelldiver is now killed when driving into drill holes during Nuke Nursery missionsFixed an issue where Helldivers could enter a vehicle even though the seat got claimed by someone else firstFixed controller vibrations behaving incorrectly when connecting or disconnecting controllers on PCFixed miscellaneous threading issues in the audio systemFixed minor texture clipping issues on the floor between hellpod launchers on the shipFixed an issue where voice chat could sometimes change volume unexpectedly - particularly when entering caves Optimizations Optimized status effectsOptimized physics by only enabling powered ragdolls when neededOptimized physics body handling for damage calculationsOptimized Automaton units and NPC eyes, by changing them from particle effects to shadersOptimized AI behaviors by analyzing and stripping out redundant codeReduced stuttering during drop-in sequence for missions on Hive WorldsImproved audio IO performanceSnow distribution and overall look has been reworkedImproved performance by tweaking LOD settings for charactersOptimized asset distribution for several planets typesOptimized scattered assets such as grass on various planet typesOptimized asset distribution in Hiveworlds and Terminid cavesOptimized asset setup and geometry for assets used in Hiveworlds and Terminid cavesOptimized status effect physics and particle systems while maintaining visual feedback and fidelityOptimized various Automaton explosion VFXOptimized Acid Rain effects during Acid StormsOptimized Dragonroach fire attack VFXMade various optimizations to the fire system, including particle and light optimization.Improved performance by optimizing the rendering of several shaders Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  18. It's not easy to drive your vehicle in RV There Yet due to the terrain-based difficulties, and encountering a bear could only increase your troubles. Bears are one of the two major menaces that you can encounter on your adventure (the other being snakes). Compared to the reptile, it's significantly harder to tackle a bear, and one can easily decimate your party if you aren't careful enough. This guide will lay out all the tactics you need to know to survive a bear attack. Table of contentsWhere can you find Bears in RV There YetHow to defeat a bear in RV There YetWhere can you find Bears in RV There Yet Bears don't appear to have a fixed location. However, they're usually located near areas where you can find resources. Houses are a common area where I have spotted bears on my run so far. They can also spawn near tents. Hence, if you're near a location with many resources, be careful about encountering a bear. How to defeat a bear in RV There Yet If you accidentally end up facing a bear, you can use Bear Spray. The spray tends to scare and force them to run away from you. The sprays can be found randomly in different locations, and you can store them in your RV's shelf. Screenshot via Nuggets Entertainment If you don't have a Bear Spray, try to stand tall and use your hammer. This is a risky procedure as missing an attempted hit can be extremely dangerous. If you miss your shot, chances are that the bear will maul you and cause an untimely death. If you're missing a Bear Spray and don't want to take a risk with the hammer, the best course of action is to escape. Look for a bridge and cross it at the earliest. Bears don't cross bridges for some inexplicable reason, and that's your best shot at survival. Just like snakes, you can't kill a bear. You can scare it off or force it to stop chasing you with the tactics that I have mentioned above. Always be careful of their blows since they can kill you with a few strikes. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to escape from Bears in RV There Yet appeared first on Destructoid. View the full article
  19. Ready for Halloween? If not, check out the Dark Pictures & Little Nightmares Humble Bundle with some highly rated games to add to your collection. Read the full article here: [Hidden Content] View the full article
  20. AI generation, it's everywhere! And now it's going to be formally accepted into Fedora Linux, as per the latest approved change with a new policy. Read the full article here: [Hidden Content] View the full article
  21. For your next little gathering, The Jackbox Party Pack 11 is available now bringing with it five completely new original games to laugh with your pals. Read the full article here: [Hidden Content] View the full article
  22. Sonic Rumble finally has a release date, after numerous delays. The 32-player online PC and mobile game has been in soft launch in a number of regions for some time, and was supposed to get a global release last Winter before ***** pushed this back to May 8. In April, ***** announced that the game had been delayed again to an unspecified date, because its development studio “needed more time” to implement its new modes. Read More... View the full article

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