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Steam

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  1. A compact power bank that is perfect for your Nintendo Switch 2, Steam Deck, or Apple iPhone 17 has dropped in price for a limited time. Amazon is currently offering the Iniu 10,000mAh 45W Power Bank for just $10.19 after you clip the 49% off coupon on the product page. I hope you don't mind a power bank with a bit of pizzazz because this one's decked out in a fun tropical punch colorway. I expect this deal to reach its redemption limit very quickly. Iniu 10,000mAh 45W Power Bank for $10.19 This Iniu power bank features a 10,000mAh (37Wh) battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge some of the more popular gaming handhelds and smartphones: Nintendo Switch (16Whr) about 1.9 timesNintendo Switch 2 (20Whr) about 1.5 timesSteam Deck (40Whr) about 0.74 timesApple iPhone 16 (14Whr) about 2.1 timesApple iPhone 16 Plus (18Whr) about 1.6 times *Apple iPhone 17 has slightly higher battery capacity than iPhone 16 Extend your Nintendo Switch 2 playtime The Nintendo Switch 2 is now available at multiple retailers and if you don't yet have a power bank, now would be a good time to get one. Nintendo's official statement is that the Switch 2 lasts anywhere between 2 to 6.5 hours of playtime. The Switch 2 has a 5,220mAh battery, which isn't that much ******* than the 4,310mAh battery found in the original Switch. A 10,000mAh power bank will give you more than double the playtime. In addition, the 45W Power Delivery spec means that this power bank will charge the Switch 2 at its fastest rate. [/url] The Iniu power bank has three output ports: one built-in 45W USB Type-C cable, one 45W USB Type-C port, and one USB Type-A port. The built-in cable is a popular feature on newer power banks because you no longer have to bring along your own USB Type-C cable. The 45W of Power Delivery is enough to charge the Nintendo Switch (18W) and Steam Deck (40W) at their fastest rate. This power bank is also a good match with the Apple iPhone 16, since ChargerLAB has shown that the maximum charging rate caps at about 30W. The iPhone 17 is expected to have a similar charging rate. For more options, check out our favorite portable power banks for traveling. How to Follow IGN Deals Recommendations The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time. View the full article
  2. Gearbox has released the big Borderlands 4 Day 30 patch, which makes a number of key balance changes to the game. This update, released October 23, includes widespread stability improvements, multiplayer fixes, UI polish, and a suite of quality-of-life upgrades across visuals, audio, and accessibility. It also addresses various reported issues for Vault Hunters including major balance tuning, loot systems, gear, and achievements — further refining late-game, mission flow, and overall player experience. “We will monitor the community closely for feedback and respond after the changes have settled,” Gearbox said. “This measured approach to your input will provide a consistent and better experience. As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds.” The update launches alongside the free Horrors of Kairos Seasonal Mini-Event. From today, October 23 to November 6, players will experience “a terror-inducing blood rain during all world boss encounters, with the added chance to loot the all-new legendary ‘Murmur’ Tediore Assault Rifle and ‘Skully’ Order Grenade. The patch notes, courtesy of the Borderlands website, are below: Borderlands 4 Day 30 October 23 update patch notes:Change List:Horrors of Kairos!Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.Added the "Murmur" Legendary Tediore Assault Rifle and "Skully" Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss. Read the official announcement article for Horrors of Kairos for more information on the event and a spooky SHiFT code to shoot fear into your enemies! Progression, Loot, & RewardsReduced Specialization Respec Machine cost from 5000 Eridium to 1500Added drops to a certain boss fight that was not dropping loot[PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on SteamGranted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous updateImproved equipment handling when opening Rewards while drivingLost Loot Machine logic updated to better prioritize higher-quality loot in overflow situationsLost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayerLoot enemies now drop more cashGolden Chests can now consistently be opened after joining a session and redeeming SHiFT keysReward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing functionBreak Free reward bundle redemption standardized, will now correctly apply account-wide as intended Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayerCut That Out achievement now unlocks when viewing the board from a further distance.Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designedTiming adjustments made so Catch a Ride! achievement unlocks only at the intended progression point Challenge tracking updated so Jakobs Throwing Knives no longer count as gun killsEnsured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.Discovered locations now stay discovered when returning to single-player after multiplayerVarious Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter ModeVault Key animations now play correctly during ECHO-4 sequencesECHO Log pickup in Unpaid Tab now counts properlyAmara’s ******* to Core objective now consistently advances when replayedImproved various instances of mission waypoints not showing up accuratelyGameplay & MissionsMaurice’s ****** Market Vending Machine is able to be interacted with reliably in multiplayerLegendary Vending Machine no longer closes unexpectedly during Vend of the LineMade general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issuesAddressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behaviorThe Howl Capture Station no longer reactivates after safehouse capture One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacksWarden Scathe no longer clips through arena walls in his boss fightImproved Echo Location guidance across several missionsPatched collision gaps, holes, clipping, and invisible wallsCorrected Order drop pod events to consistently reach that ground and no longer appear stuck in the airNPCs should no longer cause players or vehicles to get stuck when the player runs them overPangolin enemies can now be damaged by grenades while in ball mode Chain Master trait now tethers to all allies in range when multiple enemies have the abilityMangler enemies no longer desync their position when dodging in multiplayerVault Hunter ChangesHarlowe the GravitarAddressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completingGravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designedGravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap Creative Bursts Balance Adjustments: Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage. Cosmic Brilliance - Passive Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character levelAmon the ForgeknightShield visuals adjusted for improved clarity in combat situations Trait - Forgeskill Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer Onslaughter - Calamity Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy CricketAttack frequency of Rocket Punch is now consistent in multiplayer Balance Adjustments Seeing Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn't want to nerf this passive's power, but we're making the effect harder to maintain. Scourge - Vengeance Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadgetThe Forgewave no longer fires unintentionally during Glacial RaptureProjectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fightBlackout Shock Damage now properly scales with points investedBlackout is now 15% per point, down from 21% per pointDev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales. Crucible - Cybernetics Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-EdgeCorrected animation of Crucible while climbingRaging Inferno Incendiary Damage now properly scales with points investedVex the SirenChallenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players Dead Ringer - The Fourth Seal Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher Incarnate - Vexcalation Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops Phase Phamiliar - Here Comes Trouble Balance Adjustments Double Trouble Illusion Damage Multiplier is now 75%, up from 50%Double Trouble Illusion's Duration is now 8 seconds, up from 5 secondsApex Beast Damage Dealt increase increased to 15% from 10% per stack of UnsealedRafa the Exo-SoldierFree Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped People Person skill tree Action Skills - APOPHIS Lance APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.APOPHIS Lance now benefits from cooldown reduction effectsGearSkills that boost Gun Handling now properly increase Projectile Speed Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammoHealth restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian AngelReduced critical chance on Jakobs crit knife to 30%Dev Note: It had to happen, you knew it was going to happen!Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weaponsUsing a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modesJakobs weapon parts updated so ricochet effects only trigger from intended damage sourcesRipper Legendary Shotgun Golden God overheating effect now clears correctly when switching weaponsCorrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fireMaliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the SingularityWeapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayerDaedalus Legendary SMG Frangible removed from chest loot tablesDaedalus Legendary AR First Impression reduced the critical damage multiplierRecoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passivesVladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor Torgue Grenades with Spring and Apex Augments now always explode on its first apex Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when pairedGadgets no longer reset to maximum uses after gaining Second WindHealing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distractingTediore underbarrel names now match correctly across item cards and ammo widgets Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines Gear Balance: Assault Rifles: Star Helix fire rate increased by 33%Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%Rowan's Charge base fire rate increased by 100%Rowan's Charge recoil reduced slightlyLucian's Flank base damage increased by 50%Lucian's Flank recoil reduced slightlyAegon's Dream base damage increased by 35% Heavy Weapon Ordnance: Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%Ravenfire base damage increased by 25% Class Mods: Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable. All Class Mods: Melee Damage Action Skill Damage on level 50 class mods has increased to 60%Skill Damage on level 50 class mods has increased to 45% Siren Class Mods: Avatar's Attunement Skill Duration on level 50 class mods has increased to 45%Kindread Spirits' Command Skill Cooldown rate on level 50 class mods has increased to 45% Forgeknight Class Mods: Blacksmith's Forgedrone Duration on level 50 class mods has increased to 45%Blacksmith's Legendary Effect now also increases all Forgedrone Damage by 20% per active ForgedroneViking's Detonation Damage on level 50 class mods has increased to 60%Forge Master's Forgeskill Damage on level 50 class mods has increased to 60%Elementalist's Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack Gravitar Class Mods: Bio-Robot's Hazard Damage on level 50 class mods has increased to 60%Skeptic's Stasis Damage on level 50 class mods has increased to 60% Other Gear: Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable. Rep Kits: Hard Hitter now grants 50% Melee Damage Dealt, up from 40% Firm Ware: Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%Action Fist now grants 25% Melee Damage at rank 1, up from 15%Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25% Shields: Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%SpecializationsGroundbreaker: Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.UI & UX & TextSorting settings in menus now persist when switching tabs or leaving the menu“Toggle Junk” behavior has been corrected to target the desired item in Bank menus and BackpackWeapon wheel no longer sticks when opened near Guns vending machinesCombat Radar now features a dedicated Legendary Loot Indicator, making high-value drops easier to spot in the heat of combatPress/Hold input now cancels correctly without triggering unintended actions “Apply Settings” prompt only appears when changes are made[PS5 and Xbox] Splitscreen updates, including number text scaling, Equipment/Backpack improvements, scrollbar behaviors, Party list layout, and “Flip Card” functionality Restored Fullscreen resolution controls and switching behaviorWeekly Activities now populate after campaign completionMaurice's ****** Market Vending Machine timer updates to show correct cooldownFirmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive barBoss Bar spacing corrected when Combat Radar is activeTransfer Machine naming has been standardized across the game Travel notification now displays the initiating player’s nameECHO Location path remains readable over time; made improvements to pathfinding Updated various UI visuals and icons for alignment, consistency, and clarityUpdated localization and various text descriptions across the gameStandardized/updated terminology across gear, menus, customization, and manufacturersVisualsUpdated various character and NPC animationsCorrected various reported instances of VFX not rendering correctlyGrapple Vault points now show proper models instead of placeholdersReduced reported instances of visual pops at cinematic startsAudioAudio and VO now remain active when returning to menus after level traveling in multiplayerAdjusted audio mix for improved balance across gameplay and VO SFX volume slider now correctly applies to high HDR-value soundsAddressed several reported instances of VO not playing as intended across multiple missions and scenariosVault Hunter battle voiceover frequency has been tuned so lines repeat less often Missing pain reaction audio restored for several named NPCs Improved various subtitle timing and textBackground music now continues as expected during the Idolator Sol boss fightUnique audio cue restored for Phosphene (shiny) gear spawnsSettings & AccessibilityPersonal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → GameplayIndividual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options[PS5 and Xbox] Field of View resets consistently to Default on consoles without showing mismatched valuesPlayer ExperienceImprovements to stabilityWe are continuing to investigate and will make further improvements to stability and performance.Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.Improved matchmaking and session stability.Addressed performance in multiplayer when there were large numbers of homing projectilesRefined graphics settings and shader handlingImprovements made to patch reliability and automation processesOcean could occasionally fail to load Miscellaneous [Epic] Rich Presence now displays correctly in non-English languages on Epic[PS5] Friend list now loads properly after logging out and back in during patch checks on the title screenJoystick input now behaves consistently when lowering deadzones[PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply correctly on console Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  3. Codes for Berry Avenue will add plenty of new looks to your wardrobe, so you can stand out in this RP experienceView the full article
  4. From the outside, Counter-Strike 2 looks a lot like a game that’s primarily about shooting people. For millions of players, though, the game is more about collecting and/or buying rare in-game loot and flipping it for what can be very significant sums on the Steam Marketplace. Wednesday night, Valve sent that multi-billion-dollar market into turmoil as part of a so-called “small update.” Now, players can use the game’s “Trade Up contracts” to exchange five common, “Covert” items (also known as “reds”) for the kinds of knives and gloves that have until now been much harder to obtain. That “small update” has unsurprisingly had an immediate and sharp impact on the Marketplace price for those items. One rare knife that sold for over $14,000 less than 24 hours ago has seen its minimum price plummet over 50 percent as of this writing, according to the trackers at Pricempire. Meanwhile, the median ***** price for a common P90 Asimov gun on the Steam Marketplace shot up from $10 on Wednesday to well over $100 as of this writing. Read full article Comments View the full article
  5. Escape From Duckovis quickly becoming an indie sensation, and fans of the original extraction FPS Escape From Tarkov are having an absolute blast. Escape From Duckov offers players an engaging and entertaining gameplay loop, countless progression quests, and an overall quirky experience with tons of items and collectible items. View the full article
  6. The Game Developers Conference has said that leading industry companies who choose to skip the event are sending a message to developers that they “don’t care”. Last year’s GDC, which is held annually in San Francisco, saw engine makers Unity and Epic cut back their presence, while Sony did not appear at the event’s expo area. Speaking to The Game Business, GDC’s executive director of innovation and growth, Mark DeLoura, said the companies’ absence was “noticeable” and claimed they risked alienating developers. Read More... View the full article
  7. The "SNES-styled" indie gem arrives next monthView the full article
  8. Wanderer: The Fragments of Fate is out now on PC VR, and a Steam demo remains available. For the unfamiliar, Wanderer: The Fragments of Fate by Mighty Eyes is a narrative puzzle action-adventure set across different eras where you play as Asher Neumann, traversing time and space using a mysterious watch. Six months after launching on Quest and PlayStation VR2, this remake of 2022's Wanderer is now available on Steam. Mighty Eyes calls the PC VR edition “the most polished version yet,” and Wanderer: The Fragments of Fate faced considerable criticism for its technical issues at launch. The studio later apologized for its “rocky start,” confirming PS VR2 and Quest owners can expect further enhancements today as well. It's unclear what specific improvements the studio means, though this likely refers to the 'Patch 2' seen in July's revised post-launch roadmap with an updated NPC response system and part two for its combat overhaul. We'll look to update this article when we learn more. Since that initial launch, Mighty Eyes has continued releasing various updates alongside a Pico 4 port. While it's unclear when these will arrive, the initial roadmap also outlined ongoing plans for PS5 Pro enhancements, a 60 FPS 'Resolution Mode' on PS VR2, Quest 3 enhancements, and new DLC content. Wanderer: The Fragments of Fate is available now on Quest, PC VR, PS VR2, and Pico. View the full article
  9. As much as I love laying out infrastructure and planning traffic routes, when I think back to the best city builders in history, from SimCity 2000 through to Cities Skylines, it's the times things went wrong that stick in my mind. Dealing with disaster is a crucial part of good town management, and newcomer Nova Roma will put those skills through their paces. The beautiful Roman Empire sim from Lion Shield and indie strategy publisher Hooded Horse has finally set a date, and we'll be getting our hands on it in January. Read the rest of the story... RELATED LINKS: This new Stellaris rival from a solo ex-Creative Assembly dev could be my latest interstellar obsession Sunderfolk is one of the few games I've played that feels like actual DnD, and its new, free update just added one shots Free Wolfenstein-inspired boomer shooter lets you obliterate the Nazis who stole your dog View the full article
  10. Circana analyst Mat Piscatella wrote in a Bluesky post that September's sales ******* saw the PlayStation 5 surpass the PS3 in lifetime installed base. Read Entire Article View the full article
  11. Interview | FuturLab's Jess Green and Dan Chequer discuss the steps they've taken to build upon the success of PowerWash SimulatorView the full article
  12. Some Battlefield 6 players are up in arms after first information about Season 1 revealed what they believe is an out of place soldier skin. Fans have waited weeks for a first look at Season 1 and its new maps, modes, and guns. However, after EA and Battlefield Studios finally pulled back the curtain with a trailer yesterday, the only thing on the community’s mind was a question: could this be the beginning of the end? New Battlefield 6 maps like Blackwell Fields and Eastwood certainly served as meaningful attention grabbers, but it’s just one skin that has completely controlled the conversation. The cosmetic in question is Wicked Grin, a new skin for the Assault Class. A sneak peek at the suit arrived via various Battlefield 6 Season 1 previews that hit the web yesterday, revealing a wardrobe that fans feel ranges from grounded to gaudy. "Grounded skins for a while" - 18 days exactly byu/Ohforfk inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } PC Gamer was one of a few sites to share an image of the skin, which features dark blue highlights from head to toe. It’s Class operator also sports a toothy smile painted across their bandana. It’s been more than enough to set off alarm bells among the Battlefield 6 community, especially considering the Wicked Grin skin description teases that it can be “unlocked as a free store gift.” It suggests Assault players could flood lobbies with those standout blues as soon as next week, potentially bringing fans' fear of goofy skins into reality. Even if this or any of the other Season 1 skins remain a far cry from the dozens of celebrity, superhero, and cartoon character crossovers present in other popular shooters like Call of Duty and Fortnite, tens of thousands of fans are clearly unhappy with what they’re seeing so far. “So, weren't we supposed to have realistic skins for some time?” one popular comment from a fan says. “Something that someone would really wear during a war? Yet it seems that with the start of Season 1, everything will turn to colorful mess, with no way of differentiating teams based on uniforms, the game will look more like a Paintball or [ActionSportGames] event.” “I will not revive anyone wearing this kind of skin. My take,” one Reddit user says. “I’m gonna miss the days when everyone has default and beta skins,” another Reddit user adds. “I’m afraid this game won't be recognizable in the future.” EA and BF Studios have never set a hard rule describing what exactly their version of a grounded Battlefield 6 looks like. Still, the Season 1 skin is being perceived as a breach of trust after the community had been told to expect grounded visuals across the board for at least a while. “We are a gritty, grounded, realistic shooter,” Ripple Effect and BF Studios technical director Christian Buhl told IGN last month. “That's what we intend to be, and that's what the game is going to look like for a while.” Many admit that there is still much ground to cover before Battlefield 6 stops looking like the grounded military shooter that it currently is and starts introducing some of the more outrageous characters seen in other games. There's also the fact that there are, of course, many other more grounded outfits both in the Battlefield 6 base game and coming in Season 1. As for what we’ve seen from Season 1 so far, though, fans are now more on edge than ever. “Is it realistic? No,” another community comment adds. “Is it more grounded then Beavis and Butt-Head, Peter Griffin, Sgt. PsPsPs, Wubz, Feelin Sloothy, the list goes on... I would say yes.” "If you want to use regular, realistic outfits, there are plenty," someone else says. "If someone wants to wear one with a bit of colour, they can. It’s a video game, not real war." Time will tell if Battlefield 6 will push past the Wicked Grin skin seen with Season 1. Until then, you can check out all of the major additions set to be introduced in next week’s content drop. You can also read up on how players in the Engineer class are using the repair tool to create works of art. Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  13. Bandai Namco has shared fresh patch notes for Little Nightmares 3, revealing useful updates for AI companion behavior, improved client-host synchronization, general bug fixes, and more. Little Nightmares 3 launched across PC and consoles on October 10, and players will want to download the latest patch for an improved gameplay experience. View the full article
  14. At long last, Kingdom Come: Deliverance 2 has announced the release date for its third and final DLC, Mysteria Ecclesiae. Revealed via an announcement trailer and post on Kingdom Come: Deliverance 2's official X account, the third DLC will launch on November 11, 2025, which is quite a bit earlier than expected. View the full article
  15. If you're overdue for a new clicker, make sure you check out this new Logitech gaming mouse deal. The Logitech G305 can be yours for just $29.99 right now, saving you a huge 50% compared to its original $59.99 MSRP, with four of its different colorways now down to this price. Despite its budget-friendly price tag, the Logitech G305 specs are up there with some of the models on our best gaming mouse guide. That means that, for just $29.99, you can now pick up a fully wireless mouse with a decent battery life and a high-res optical sensor Read the rest of the story... RELATED LINKS: Save a massive $55 on this top-spec Logitech G Pro X Superlight wireless gaming mouse, if you're quick Logitech MX Master 4 review - the ultimate work mouse reborn Logitech Signature Slim Solar+ K980 review - the 10-year battery life keyboard View the full article
  16. HeroQuest's Stephen Baker is back in the design arena, and his next board game is a frantic dice-based battle royale where everyone plays as gladiator dinosaurs. Currently crowdfunding on Kickstarter, Saurozoic Warriors combines the push-your-luck elements of dice games like Yahtzee with card-based arena combat that's giving us serious King of Tokyo vibes. Read the rest of the story... View the full article
  17. The Scarlet & Violet era may be over, but the Pokémon 151 expansion remains a hard-to-find set for trainers. Like a long-lost love that got away (or one you never had, if you're like me), these nostalgia-filled packs of goodness are expensive in third party listings, but you've got a chance to get eight Pokémon 151 mini tins at retail price, so don't miss this golden opportunity. Read the rest of the story... RELATED LINKS: Newest Pokémon set revealed and released Get three Pokémon TCG Temporal Forces booster packs at below market price Pokémon ****** Bolt ETBs and mini tins drop below market value for a short time View the full article
  18. Rockstar Games continues the Halloween shenanigans in Grand Theft Auto Online, as a brand-new update for October 23 adds new rewards, discounts, and a free car for players to claim from now until November 5. The latest Grand Theft Auto Onlineupdate is available now on PlayStation, Xbox, and PC, bringing with it tons of Halloween-themed cosmetic items and content. For those looking for a new freebie, Rockstar once again has fans covered, but they need to act fast. View the full article
  19. The Outer Worlds 2 has finally been released, and it has been well-received by critics so far, very much like the first installment in the series. Obsidian Entertainment’s RPG is a sequel to the 2019 game, but brings forth a series of improvements. In Screen Rant’s review of The Outer Worlds 2, we give it a 9/10 score, praising its rich world and improved gameplay when compared to the first title. View the full article
  20. Marvel Rivals' first PvE mode, Marvel Zombies, went live this morning. It's very hit or miss, unfortunately, with the biggest miss being how buggy it is. Inspired by the Disney Plus animated series of the same name, the mode tasks Blade, Magik, Thor, The Punisher, and Jeff the Land Shark with taking down the army of the undead zombies and their queen, Scarlet Witch, across the Midtown multiplayer map. Think Junkenstein's Revenge in Overwatch. Screenshot by Destructoid First: the good. You have long-term and short-term upgrades to grind for, with many power-ups available as you play through the mission each time. As Jeff, I got higher fire rate, more damage, and a ******* "magazine" for my water cannon as we advanced and progressed. Speaking of Jeff, that little dude is busted in this mode. When the horde of zombies spawns in and you get utterly overwhelmed, Jeff's ultimate allows you to ******** them all up and basically eat them, clearing out the area where teammates may be getting devoured. You can charge up your ultimates pretty quickly, and it's fun using your powers to dash, slice, and destroy your way through huge swaths of enemies that appear in a very high density. There's even a boss fight with Namor, and huge zombies using riot shields to contend with. But then, tragedy struck. After finishing the eighth of nine possible encounters, my randomly-matched teammates and I became stuck. We finished the objective, but could not progress for some reason. We all walked around trying to trigger the next wave, but nothing happened. We were fully bugged out. That's annoying in and of itself, but when we tried to leave, we were met with a message that we would be penalized for leaving early and be subject to restricted matchmaking times. Yeah, the PvE mode uses the same logic as Quick Match, so if you quit multiple times, you could be stuck unable to play for a while. A Reddit user had a similar experience and posted their findings this morning, stating that their matches would bug out and not let them even start. Coupled with a few other Quick Match quits, they were placed into restricted matchmaking for eight hours and unable to play. [Hidden Content] This is not ideal, obviously. My teammates and I were forced to quit the game, and if it happens again, we could also be subject to this matchmaking ban. I checked the Marvel Rivals Discord and it appears many players are experiencing this same progression-breaking bug in the same spot, so hopefully there is a fix deployed soon. I guess this is a word of warning that you could also be hit with this ban, too, which is unfortunate considering the game's new limited time event and its rewards have several playable challenges related to the mode. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Marvel Rivals’ PvE zombies mode is a fun but buggy mess, so proceed with caution appeared first on Destructoid. View the full article
  21. AdHoc Studio has brought a surprise treat for lovers of episodic tales in the form of Dispatch, and more content is coming soon. The superhero-management game has been released with the first two episodes for all. Thanks to its interactive choices, you'll directly impact how the stories will play out. If you have finished the first two episodes, the only option is to wait for the next set of episodes to release. Complete Dispatch episode release schedule The total story of Dispatch will be broken into four parts. Every week, AdHoc will be releasing two episodes. We have two episodes (1 and 2) available at launch, and here are the dates of all future episodes. Episode 1 (Pivot): Oct. 22Episode 2 (Onboard): Oct. 22Episode 3 (Turnover): Oct. 29Episode 4 (Restructure): Oct. 29Episode 5 (Team Building): Nov. 5Episode 6 (Moving Parts): Nov. 5Episode 7 (Retrospective): Nov. 12Episode 8 (Synergy): Nov. 12 If you have purchased Dispatch, you'll get access to all the episodes when they go live in the future (no additional purchase required for individual episodes). The couple of episodes currently available can be completed within two hours, but you can always retry and see the different outcomes. Image via AdHoc Studio AdHoc incidentally hasn't announced when (the exact time) the new episodes will be released. If the expected routine follows, the episodes should release at 7am PT/9am CT every week. However, we will update the guide with the official launch timings once confirmed by the developers. If you have started the first episode and are wondering whether there's romance, there indeed is. While the romance options in Dispatch are limited (as of writing on Oct. 23), I expect more characters to be introduced in future episodes. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Complete Dispatch episode release schedule: Exact date and time appeared first on Destructoid. View the full article

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