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  1. Don't Scream, a 2023 survival horror game where you can't raise your voice above a certain threshold lest you invite evil and death onto yourself, is getting a co-op sequel. Called Don't Scream Together, the game is set to come out soon and retains its predecessor's mechanics. As announced by studio Digital Cybercherries, Don't Scream Together places up to four players in a dark, dank, and eerie forest, forcing them to work together in deafening quietude, for if anyone raises their voice too much, or lethally farts ever so loudly, it'll spell the doom of the entire group. That, or the one who dealt it is gonna come back as a ghost to try and scare the others into, well, screaming together. [Hidden Content] It's a natural evolution of the original game, building upon its concept and adding proximity voice chat on top, which is all the craze with the kids these days, having even spawned its own quirky genre. I won't say its name, but it starts with the word "friend." Don't Scream Together is also going for a Blair Witch sort of vibe from what we can see in its first trailer and screenshots. A shoddy, VHS-style camera takes up the screen, with desaturated and muted colors dominating the atmosphere, creating a purgatory-like environment that is simply perfect for this type of game. It's a crying shame it won't be available for this Halloween, especially since my friends and I are dying for some proper co-op horror to mark the year's spookiest season. Anyhow, Don't Scare Together is "coming soon," with the release date yet to be confirmed, which will, hopefully, be sometime soon. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Watch out for killer farts: Don’t Scream is getting 4-player co-op appeared first on Destructoid. View the full article
  2. Destiny 2's Renegades expansion in December promises new goodies to chase, and doubly so if you haven't played the game in some time. Bungie is adding extremely generous bonuses to returning players in an upcoming bounty rework, aiming for a ******* audience as player counts reach historic lows. Renegades will be a game-changer, one way or the other. Image via Bungie The group of bountiful incentives announced in today's This Week in Destiny blog post marks the first time Bungie has done something of this magnitude in Destiny 2. With a focus on lapsed guardians, it heralds special rewards for completing orders—the future replacement to bounties. With Renegades on Dec. 2, Destiny 2 players will automatically receive orders when logging in. These are streamlined to take your loadout and activity preferences into account, which should be a "natural thing to do as you play." Bungie also made assists grant progress to orders, albeit at a reduced rate, so you don't necessarily have to fight teammates for kills. Orders come in different levels, which affect how much Bright Dust you get from each. And, as expected, there's a cap on how much of this resource you can earn in a given time *******. Common orders grant 10 Bright Dust each, while Legendary ones grant 100 per completion. There is a catch, however: your progress slows down considerably after you've earned a total of 1,000 Dust per week from Common and Legendary orders. At this point, Common orders don't drop Dust, and Legendary orders only drop 10 Dust each—or 10 percent of the usual value. Watch out for the Sarlacc Pit in Renegades. Image via Bungie If you're lucky, you can obtain an Exotic order, which awards 300 Dust upon completion. There's a ******* catch here, though: you can earn 6,000 Dust per season from this rare type of order, at which point you'll receive only 30 of this resource per completion. Daily and weekly challenges in the Portal also award Bright Dust. While the order system can have its perks, it may also not inspire faith in jaded players, especially given how parts of the community perceive the studio's undertakings toward new systems. "I literally said out loud: 'this is what they’ve been working on? Another new system no-one asked for?,'" one Reddit user asked. "Total waste of time to keep overhauling minor game systems that work just fine. Bungie needs to innovate, not spin its tires in the mud," another wrote. The order system applies to everyone in the game, and current players also get benefits if they're in a mission alongside a returning veteran. The sweetest part of the pot by far, however, is in the hands of those who dive back into the game. Bungie outlined the extra incentives for guardians to reinstall Destiny 2 under a section called "Are You a Returning Player? Read This!" in the weekly blog post. Players who haven't logged in or gained 30 levels in the season pass since Edge of Fate are eligible to become "returners," with a suite of benefits. The studio hopes returning players will land in droves. Image via Bungie Returning players will gain more experience for the following six months, and completing orders can award them with a gift (capped at 30 max). They may include gear, Exotic Engrams, 1,000 Bright Dust, and a special variation on the beloved Nonary Engrams from Rite of the Nine. If you're not eligible to be a "returner," playing with one will grant you increased XP gain, bonus Portal engrams, the chance for an exclusive emblem, and possibly auto-completing orders while helping, which doesn't seem impressive at all compared to the prize for returning players. Destiny 2 has struggled with retaining players, especially since its highly controversial Edge of Fate expansion. The new incentives to come back may bring more guardians to the fold, but it hinges on how well it's implemented. Otherwise, the studio may risk losing both returning and loyal players. The post Bungie really, really, really wants Destiny 2 players to return in Renegades appeared first on Destructoid. View the full article
  3. Escape from Duckov is one of 2025's weirdest games, combining the most unlikely of themes, styles, and genres. And, the devs being great as they are, the game has official mod support, with most mods available through the Steam Workshop. However, it can be challenging to navigate through them all, given that many of them are in ********, so their functions are somewhat obscure. But we're here to help, and have compiled a list of the best mods you can get to enhance your Escape from Duckov experience. Here's all you need to know. Table of contentsTop Escape from Duckov mods, listedCo-op modDisplay Cash with MoneyShow Quest Area on MapQuest TrackerBetter DuckovShow the Cost! - Item Value Rarity DisplayTop Escape from Duckov mods, listedCo-op mod Any extraction shooter is more fun with friends. Screenshot by Destructoid You knew I was going to mention it, so let me get it out of the way first. This revolutionary community-made mod enables what is otherwise a singleplayer game to be played in co-op, which allows it to truly encapsulate the extraction shooter experience. Games in the genre are almost exclusively online or co-op, and Duckov's signleplayer-exclusive approach just didn't sit well with many. Thankfully, modders are there to rescue us out of every plight, and so they made a co-op mod that's super easy to install and get running. We've made a dedicated guide explaining the whole process, so be sure to check it out here. Display Cash with Money A small mod indeed, this community creation counts the Cash you have in your inventory as Money that's displayed in the top part of the screen. Cash and Money are separate entities in the base game but serve the same function and are, essentially, the same thing. With this mod, any Cash you find in the world will be tallied to your total Money, allowing you to keep track of how much dough you have in stock to spend on various weapons, items, and upgrades. Show Quest Area on Map Solving quests is an important part of Duckov's gameplay loop, and especially so during your initial few hours of the game. However, with relatively few and quite big maps, finding the necessary items and locations associated with particular quests can become daunting and, frankly, boring. With this mod, you should be able to see in which general areas any given quest requires you to be, streamlining the process and enabling quicker, much easier progress. Quest Tracker Solving quests in the overworld will be much easier with this mod. Screenshot by Destructoid Speaking of quests, this mod will add a permanent quest tracker embedded in your bottom right corner, which lets you freely and easily track your progress in any given quest(s). This removes the need to constantly pause and browse through the relevant quests in the game's menus, again streamlining and speeding up gameplay through minor quality-of-life additions. Better Duckov Sometimes, default values and tweaks done by the developers just don't do the job of enabling fun and headache-free gameplay. With Better Duckov, you should be able to tweak and configure many of the game's aspects on your own, including maximum carry weight, stack sizes, durability, and so on and so forth. The mod, originally in ********, now officially has an English-language option, which is enabled by clicking the relevant button at the very bottom of the mod's configuration screen in-game. You will find that a lot of these mods are in ******** or have significant parts in the language, but as the game grows in popularity across the Pacific, many are being updated to support English as well. Show the Cost! - Item Value Rarity Display Looting is the name of the game in Duckov, much like it is in any other extraction shooter, but the game fails to indicate well how much any given item is worth or how rare it is. With these two mods, you'll fix precisely that problem, helping you not to pick up a load of junk, only to figure out it's basically worthless by the time you scrape by and return to the bunker. The first mod does as it says: shows the values of any given item you find in the world, telling you exactly how much you can sell it for. On the other hand, Item Value Rarity Display adds a custom "tier" system to Duckov, changing item colors and art to indicate if they are of higher or lower rarity (value), which synergizes well with the other mod. If you experience mod conflicts, I advise you to stick to the latter, since it does a much better and more creative job at providing extra information to you. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Best Escape from Duckov mods appeared first on Destructoid. View the full article
  4. Jurassic World Evolution 3 has a host of controls for you to master if you want to manage your park as efficiently as possible. If you're on a PC, you can use your mouse for most of the operations. However, using your keyboard shortcuts will be immensely beneficial for you to save more time. If you're on a console, you can use the more streamlined controller settings to complete most of the tasks quickly. Table of contentsAll Jurassic World Evolution 3 PC controlsAll Jurassic World Evolution 3 controller keybindingsAll Jurassic World Evolution 3 PC controls The section below has all the default controls applicable if you're playing with your keyboard and mouse. Common Open Options Menu/Cancel: ESCMenu Left: LeftMenu Right: RightMenu Up: UpMenu Down: DownPrevious Tab: [[/*]Next Tab: ] Camera Forward: WBackward: SLeft: ARight: DZoom In: Page UpZoom Out: Page DownRotate Left/Raise: QRotate Right/Lower: E Shortcuts Management: F1Expedition Map: F2Fossils: F3Research: F4Staff Management: F5Marketplace: F6Park Rating (Management View): ESite Map: MSite Map (Toggle Security Rating): INearest Park Response Team Facility: RNearest Paleo-Medical Facility: TNearest Maintenance Team Facility: YFollow Notification: TabCapture Mode: CDemolist Mode: DeletePath Mode: PTransport Mode: F Time Control Pause: SpaceSlow Motion Speed: 'Normal Speed: 1Fast Speed: 2 Building Placement Toggle Snap Placement: ShiftRotate Item Left: ZRotate Item Right: X Capture Mode Left: ARight: DForward: WBackward: SRaise: RLower: FZoom In: Page UpZoom Out: Page DownRoll Left: QRoll Right: EReset Roll: HomeSlow Movement: CtrlFast Movement: ShiftShow/Hide Controls: GAll Jurassic World Evolution 3 controller keybindings The section below has all the default controls applicable if you're playing using a controller. Screenshot by Destructoid Basic Park Team Shortcuts: LBZoom Out: LTPark Team Shortcuts: RBZoom In: RTSelect: ABack: BControl Room: XSite Map: YHelp: Press RSOrbit Camera: RSBuild Menu: D-padFollow Notification: Press LSMove Camera LSOptions: PauseTime Controls: Screenshot Car Brake/Reverse: LTAccelerate: RTInteract: ABack: BHandbrake: XAim Mode: YLock On: Press RSOrbit Camera: RSSwitch Equipment: D-pad up and D-pad downSwitch Camera: D-pad leftTake Photo: D-pad right*****: Press LSSteer: LS Capture Mode Raise Camera: LBZoom Out: LTLower Camera: RBZoom In: RTBack: BShow/Hide Controls: XSpeed Up Camera: YOrbit Camera: RSMove Camera: LS Whether you're using a keyboard/mouse or a controller, there are more controls aside from the ones mentioned above. However, their keybindings are the same, and the game will make the switch situationally. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Jurassic World Evolution 3 PC and controller key bindings appeared first on Destructoid. View the full article
  5. Ball x Pit has a lot going on. Enemies are steadily approaching, with some firing projectiles, and you have potentially dozens of ****** to juggle while avoiding danger. The game graciously provides an autofire feature, which can be toggled on to have your character automatically fire each ball as it's collected and is ready. It can be difficult, however, to parse if turning autofire off would be beneficial. View the full article
  6. The Switch 2 version of Elden Ring is now launching in 2026 to allow for performance adjustments. View the full article
  7. The Galaxies Showcase has arrived and it featured more than 50 games, six world premieres, exclusive reveals, demo drops, and much more, including the long-awaited release date for Mouse: P.I. For Hire, a release window for the Tony Hawk meets Trains game called Denshattack! and a new look at Warhammer 40,000: Boltgun 2. There were a ton of big moments from the show, and this guide has gathered them all to ensure you don't miss a thing. Be sure to let us know which game you are most looking forward to below! Mouse: P.I. For Hire Will Officially Arrive in March 2026 Mouse: P.I. For Hire, the much-anticipated stylized first-person boomer shooter where players will become Jack Pepper across a jazz-filled adventure with a mystery to solve. Oh, and it's all wrapped in a ****** and white 1930's cartoon aesthetic. Denshattack! Is Like Tony Hawk With Trains and It's Out in Spring 2026 In the perfect mix of Tony Hawk's Pro Skater and Japanese Trains, Denshattack! wants you to perform skateboard tricks as a speeding train. It sounds ridiculous, but that's what makes us so excited for it in Spring 2026 on PS5, Xbox Series X/S, and PC. Warhammer 40,000: Boltgun 2 Is a Retro FPS That Lets You Obliterate Heretics in the Name of the Emperor Pick up where the original left off in Warhammer 40,000: Boltgun 2, a retro FPS that encourages you to obliterate heretics in the name of the Emperor. Take on the role of Malum Caedo once again and visit the colossal heights of a hive cit, the impenetrable mangrove swamps of a jungle, and much more with youe chainsword, shotgun, and other deadly Space Marine weapons. Warhammer 40,000: Boltgun 2 will be released on PC and consoles in 2026. Dumb Ways to Party Requires Players to Win Using a Combination of Skill, Sabotage, and Sheer Dumb Luck Say hello too the world's dumbest party game! Play as your favorite Bean and go head-to-head with up to four players to become the Dumbest of the Dumb by using a combination of skill, sabotage, and sheer dumb luck. Dumb Ways to Party will be released on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch 1 and 2, and PC. If you buy Dumb Ways to Die on the Epic Games Store, you'll unlock the Dumb Ways to Die Bundle in Fortnite as well! PowerWash Simulator 2 Is Out Now and Welcomes Players Back to Clean Get ready to bring your power washer out again as PowerWash Simulator 2 is available now on PS5, Xbox Series X/S, Switch 2, and PC. Check out the launch trailer above and read our PowerWash Simulator 2 review right here. Lead a Band of Misfits in Rockbeasts and Take Them to the Top of the Music World Come along for a journey into Rockbeasts, where players will lead a band of misfits on a roller-coaster ride to stardom in the age of MTV, rock anthems, and bad haircuts. Lean more about the gameplay in this story-driven, role-playing management game that tasks you with taking your band to the top of the music world. Rockbeasts will be released in the future on PS5, Xbox Series X/S, Nintendo Switch, and PC. Turnbound Is an Auto-Battler Where You Build a Haunted Board of Weapons, Creatures, and More We not only got a look at Turnbound, an auto-battler where you build your very own haunted board filled with puzzle pieces representing weapons, trinkets, creatures, and more, but it was confirmed that it will be released in Early Access on PC on November 13 and that you can try a demo right now. Run Your Own Vending Machine Shop With This New Idle Simulator Called Vending Dokan! Have you ever dreamed of running your own vending machine shop? Vending Dokan! lets you live out this dream as it is an idle simulator with big cozy vibes. Decorate, clean, restock, and run the best shop you can in this new game that is out now on Steam in Early Access. Become an Egg and Escape a Hen House in Egging On Take on the unlikely role of an egg in Egging On and platform, roll, jump, climb, and even fly as you do all you can to get out of a hen house. Egging On is coming soon to PS5, Xbox Series X/S, and PC. Explore a Brand New World and Hunt Weird Monsters Called Apomo in Apomo District Enter a strange new world filled with monsters called Apomo in Apomo District, and take all the time you need to explore a place that changes every day, and one you'll need to catch and cook fish, collect bugs to cast spells, and find gear to become stronger and stronger as you hunt down these weird monsters called Apomo. Meet The Krasue, the New Killer in Dead by Daylight's Sinister Grace DLC Dead by Daylight's Sinister Grace DLC is available now and introduces the new terrifying killer called The Krasue, a horrifying murderous singer players will get to play as or do all they can to survive against. Sleep Awake Gets a Release Date and Begs You Not to Fall Asleep In Sleep Awake, which now has a release date of December 2 on PC and PS5, you live in the last known city on Earth, and everyone who falls asleep ends up missing. Dive deeper into this mystery and learn the lengths people will go to stay awake. Crosswind Lets You Live Out Your Pirate Fantasy Become a pirate and sail the seven seas in Crosswind, a survival crafting game that also lets you build giant manors with Jolly Rogers, fight giant frogs, and sink anyone who dares to cross your path. Shroom & Gloom Has a New Demo That Lets You Grow Your Own Deck In Shroom & Gloom, which has a demo available now ahead of its launch on PC in the future, you get to grow your own cards as you play through a first-person roguelike where you'll need to take out all kinds of weird *******. Sagas of Lumin Is an RPG Filled With Dragons and We Love That In celebration of the release of its demo on Steam, Sagas of Lumin got a new trailer that showcases this single-player action RPG that lets you enjoy both grounded and aerial combat seated atop a dragon. Defect Wants You to Gather Friends and Take Down an Authoritarian AI Defect is a 4v4v4v4 squad-based cyberpunk shooter that wants you to bring your friends along (or go solo!) in an effort to fight against an authoritarian AI ruling over the last human city. Bylina Is Rooted in Slavic Folklore and Legends and Its Out Later This Year Bylina is an upcoming game set to be released in 2025 that rooted in Slavic folklore and legends and wants you to challenge Koschei the Deathless himself. You'll also need to journey to the Far Far Kingdom to save your soul and become a true hero in this action RPG that has a heavy focus on skill-based combat. Become a Raccoon, Wolf, and Raven in Edenfall: Legacy of the First Wardens A new demo is now available for Edenfall: Legacy of the First Wardens, a PC game set to be released in 2026 that lets you transform into a raccoon, a wolf, and a raven to take the fight against the force leeching color from the world. Long Drive North Hits Steam Early Access Next Month Get ready for a solo drive or an adventure with up to four people in Long Drive North, an upcoming game set to hit Steam Early Access on November 1 that puts you in an RV and tasks players to travel, survive, and scavenge in the American Wilds that are filled with animals to hunt, old abandoned vehicles, and more. A.I.L.A. Is an AI That Promises Everything Is Fine When It Clearly Is Not In A.I.L.A., you play as lone game tester for a fictional AI that may be overstepping its bounds. It promises that everything is find and that you can forget all of your stress, but things really seem off, especially the scar on your hand that appeared after visiting its VR world. This upcoming first-person horror game will be released on PS5, Xbox Series X/S, and PC in November. Far Far West Brings Magic to the Wild West Far Far West is much more than a game about the wild west, it's also about casting spells, dealing with monsters, and teaming up with up to three friends for some co-op FPS action and bounty hunting. Those interested can join a playtest on PC right now on Steam. Quantic River Is a Cyberpunk 2.5D Action Game Made for Speedrunners and Explorers Quantic River sends players to Japan's fictional United City for a cyberpunk adventure about hacking (computers) and slashing. Oh, and it's made for those who both want to speedrun the game and those who want to take their time and explore all Quantic River has to offer. Icarus Is a PvE Survival First-Person Crafting Multiplayer Game That's Headed to Consoles Soon Icarus, which is currently available on PC, is coming soon to PS5 and Xbox Series X/S. For those unfamiliar, Icarus is a PvE survival first-person crafting multiplayer game that is set in the aftermath of a terraforming mission gone wrong. Explore a Comedic Fantasy World in The Bureau of Fantastical & Arcane Affairs Enter a fantasy world in The Bureau of Fantastical & Arcane Affairs and explore and inspect different environments in this first-person comedy narrative sandbox game. What's intriguing is you can choose to fix what's wrong with this world or not and see the chaos and hilarity that ensues from your choices. Climb and Slay Towering Creature and Remember Your Past in Norigin Norigin in a third-person action platformer that will have players climbing and slaying towering creatures in an effort to remember your past, your relationship with your father, and what you place is in in this strange world. Pacific Drive - Whispers in the Woods DLC Invites Players In to the Olympic Exclusion Zone And It's Out Now Enter the Olympic Exclusion Zone of the Pacific Northwest in Pacific Drive - Whispers in the Woods DLC. This area that has been sealed off from the rest of the world and your only companion is your old beat-up car and voices on the radio. As with the main game, you will scavenge and fix the car up alongside discovering what is breaking the laws of physics in the Exclusion Zone and try to find a way out. Solasta II To Enter Early Access in Early 2026 The turn-based tactical fantasy RPG based on SRD 5e rules called Solasta II is entering Steam Early Access in early 2026 and will welcome players into the magic-drenched world of Neokos. Find Out What Happens After a Meteor Hits South Korea and Turns Every Living Thing into Horrifying Creatures in Ground Zero Ground Zero is set in a world where a meteor hit South Korea and has turned most every living thing into horrifying creatures. It's up to you to figure out why alongside exploring, surviving, solving puzzles, and learn the truth in Ground Zero, a retro-style survival horror game that's available now on PC and coming soon to PS5 and Xbox Series X/S. Hark the Ghoul Is Getting a New Demo Before Its Launch on PC in 2026 If you want to try out Hark the Ghoul, which is set to be released on PC in 2026, a new demo is now available. Hark the Ghoul is a retro-modern low-poly game that wants you to kick, slash, cast spells, and more in a fantasy world. Build an Epic Deck and Forge Your Path Through a Mythological Japanese Landscape in Talespinner In the deck-building game Talespinner, players will forge their path through a mythological Japanese landscape, choose a character, gain companions, and work through branching storylines where your choices matter. Talespinner will be released on PC in the future. Town to City Is Getting Pets and We Are Very Excited Town to City's Official Animal Update is headed to the game in November 2025 and and will allow players to give their citizen's pets, find new ways to decorate, build new buildings, and experience the game in a first-person perspective. Become a Fierce Feline Hero and Take Back Feral City in Clawpunk Play as fierce feline heroes and battle villainous gangs to take back Feral City in Clawpunk, a delightfully chaotic arcade adventure that will have players scratching, clawing, and being the best cat ever through destructible environments that are just as stylish as you could want in a retro-inspired game. Windblown Is Celebrating One Year of Early Access With a New Update To celebrate one year of Windblown being in Early Access on Steam, Motion Twin has released an Anniversary Update that includes 2 new vast biomes, 8 new deadly weapons, new unlocks and metaprogression, 2 ferocious new bosses, a new storyline, and much more. Cthulhu: The Cosmic Abyss Gets an Official Release Date and Gameplay Trailer Cthulhu: The Cosmic Abyss will be released on PC on April 16, 2026, and, to celebrate the release date reveal, NACON has revealed a new gameplay trailer that shows more of this first-person dread thriller that takes players to the depths of the Pacific Ocean to an ancient sunken city where Cthulhu is imprisoned. Solve puzzles, make choices, and resist the mind-corrupting influence of Cthulhu as you work to investigate the disappearance of miners. Cloudheim Is Entering Early Access via Steam and Is Set in a World Shattered by Ragnarok Cloudheim will officially be released in Early Access on PC via Steam on December 4, 2025, and players will be able to jump into a world shattered by Ragnarok with up to three of their friends to awaken forgotten deities, drive back corruption, and upgrade your shop in the sky to bring harmony to a broken realm. Rue Valley Story Trailer Reveals a Narrative RPG About a Man Trapped in a Time Loop Learn more of the world of Rue Valley in this latest story trailer alongside seeing gameplay of the narrative RPG about a man trapped in a time loop. The main character also has to deal with mental challenges and must rise from the depths and work with others to handle an anomaly and uncover its enigmatic origins. Rue Valley will be released on PS5, Xbox Series X/S, and PC on November 11, 2025. Shadow of the Road Is Japan Meets Magic and Technology Check out new gameplay of Shadow of the Road, an upcoming story-driven turn-based RPG where traditional Japan meets magic and technology. Gather a cast of characters to take on magical yokai and deadly machines as you work your way to change the fate of the Empire. Shadow of the Road will be released on PC in the future. It Takes a War Is All About Graphics! Guns! and Glory! Graphics! Guns! Glory! Learn all about these three mantras of It Takes a War in its newest gameplay trailer. Get ready to drop into a devastatingly real depiction of the battlefield as you work with your team to take on a relentless foe. It Takes a War is scheduled to debut in Q4 2025 on PC. Experience a Heist Disrupted by a Supernatural Event in Dark Hours Get another look at Dark Hours, a co-op survival horror game for up to four players that is all about a heist being disrupted by a supernatural event. As a team of robbers, you and your friends must work together to survive against an evil entity and last the night. Dark Hours is out now in Early Access on PC via Steam. PACS: Post Apocalypse Courier Service Is a Co-Op Delivery Simulator That Needs You to Deliver Packages on Time Get ready for the 'postiepocalypse' in PACS - Post Apocalypse Courier Service, the upcoming co-op delivery simulator that will have your and your friends navigating treacherous environments, scavenging for vehicle upgrades, and growing a courier service that fulfills the apocalyptic miracle of a package delivered on time. PACS is headed to PC in the future. Enginefall Is a Massive PvP Game Set Across a Player-Driven Railworld on an Earth in Ruins Check out the gameplay overview trailer for Enginefall, a massive PvP title set across a player-driven Railworld. The Earth is in ruins and this train network is humanity's last refuge. Players will need to craft, fight, and scheme their way through the train's classes, take control of the engine, and build a home that can survive in this brutal new world. Enginefall will be released on PC in Q1 2026 and a playtest is happening this weekend. Broken Sword: The Smoking Mirror: Reforged Is the Remaster of the Classic Narrative-Driven Exploration Game Broken Sword: The Smoking Mirror: Reforged is a remaster of the classic narrative-driven exploration game from 1997 and will allow players to experience the game with new 4K visuals, remastered audio, and more modern enhancements. Painkiller's Launch Trailer Reintroduces the World to the Brutal and Fun World of the Classic Franchise Painkiller is a modern reimagining of the classic franchise and even includes online co-op for up to three players and offline play. Once again take on hordes of demons and titanic terrors across detailed gothic environments and escape Purgatory after being sentenced for your transgressions against Heaven. You are given a chance to redeem yourself as a Champion, and you must stop the fallen angel Azazel from unleashing his demonic armies onto Earth. Painkiller will be released on October 21, 2025, on PS5, Xbox Series X/S, and PC. Escape the Backrooms' Version 1.0 Update Is Arriving Today Escape the Backrooms is officially leaving Early Access on October 23, 2025, as it launches its Version 1.0 Update on PC. Traverse 30+ eerie backrooms levels while avoiding entities and other dangers with up to 3 friends in this co-op horror exploration game. Following this launch, Secret Mode will be hard at work on getting it ready of its debut on PS5 and Xbox Series X/S. Instruments of Destruction Is Now on PlayStation 5 and Xbox Series X/S Alongside PC Alongside PC, Instruments of Destruction is now available on PS5 and Xbox Series X/S. Now, console players can ****** through walls and tear down buildings in this vehicle-action game featuring advanced physics-based demolition. Pilot over 130 unique vehicles or design your own in highly-interactive sandbox worlds. Experience a Survival Horror Metroidvania in Silver Pines Silver Pines is a survival horror metroidvania that will have players fighting nightmarish terrors and solving puzzles, all while working to uncover a mystery that could hold the key to redemption. Silver Pines will be released in 2026 on PS5, Xbox Series X/S, Nintendo Switch, and PC. Save Your Daughter and Fight the Monster Within in Skinwalker Check out the Reveal Trailer for Skinwalker, a 2D pixelated side-scrolling narrative game developed by Sismo Games. After a father who's concerned about his daughter's medical treatments gets infected by a strange experiment in a lab, all chaos unfolds as he losses his ability to control the monster within. Slice and dice through anything in sight in Skinwalker, launching in 2026 for PlayStation, Xbox, Nintendo Switch, and PC (Steam). Sail Across Endless Waters and Discover Yourself in Will: Follow the Light Take another look at Will: Follow the Light, the upcoming story-driven, first-person adventure puzzle game all about a perilous personal journey through the harsh northern latitudes. In order to find peace and reunite with his family, Will must sail across the endless water and discover himself. Will: Follow the Light will be released on PS5, Xbox Series X, and PC in 2025. Get Out of a Bizarre Corporate Experiment in Unhinged Unhinged is an open-world survival crafting game where players find themselves trapped inside of a bizarre corporate experiment. Explore a brutal open world, build modular machines, and survive mind-bending trials to uncover the terrifying truth that brought you to this mysterious place. Unhinged will be released in Early Access on PC in 2027. View the full article
  8. Do you remember the worst day of your life? It’s okay; you don’t have to answer. I do. I was doing something I loved, I made a mistake, and a story someone else told about it for their own purposes cost me almost everything I had. People I thought were my friends walked out of my life, doors slammed shut in my face, and everything I’d worked for evaporated. My family resorted to communication by postcard because I refused to answer the phone, and I spent the next two years contemplating suicide before finally finding some semblence of peace. Nearly a decade later, those moments, that mistake – such a little thing, really – impacts every aspect of my life. I spend a lot of time grappling with that, wondering if I’ll ever be the person I was before that moment again. I don’t know the answer. The worst day of Clementine McKinney’s life reminded me a lot of my own, though it came inside the cockpit of a Raptor mech rather than behind a keyboard. She made a decision, one rooted in trying to do the right thing and defend people she loved, and it cost her everything she had. Clementine McKinney died that day, and Graveyard Clem was born from the ashes. Bounty Star is about who you are after the worst day of your life, about what you do when the only option is to climb back into the machine that put you there in the first place. I didn’t have a choice; neither does Clem. We don’t know how to do anything else. Clem is a bounty hunter. Building and piloting a Raptor is all she knows, and it’s the main thing you’ll do across the roughly 15-20 hours it took me to finish Bounty Star’s story (though there is ample replayability if you want it). After her world collapses, her friend Jake Triminy, the local marshall of a post-plague future that caused the collapse of human civilization and the return of the dinosaurs, sets her up with an old workshop that has enough space to double as a farm. Nobody much trusts her after what happened, so the bounties she is offered are for small fry: local bandits and the like. You spend her money to buy food and cook it in her kitchen for stat increases before going out on a mission. The first time she gets into her Raptor after the decision she made inside one destroyed her life, she spends a long time staring at the ol’ girl, her heart beating fast. Then she closes her eyes, exhales, and gets to work. Clem sees the irony, but it might also be her only way out. Both she and I sit in that cockpit, but we are not in the same place. Clem wears her battles on her body. There’s a ****** burn on the side of her neck, a deep scar on the right side of her face, and another on the opposite cheek. She’s not young anymore; if you leave her alone long enough, she’ll stretch and complain about the way her body is failing her, even though her physique tells the story of a woman who builds Raptors and welds steel. Her clothes are covered in engine grease and stained with sweat. Her accent bears the twang of the American South. She drinks, smokes, plays guitar, and swears like it’s going out of style – and yet, when she gets stuck on a problem, she’ll pull out a stuffed dinosaur named Jeremy and talk to him until she realizes the solution. After a completed bounty, Clem sits on her Raptor and writes down her thoughts in a small journal, a warrior poet hoping that she’ll find herself in the words she arranges on the page. She is a person, messy and flawed and glorious, and I loved her in the way you love a kindred soul, someone whose failings you understand and strengths you admire. Clem is a person, messy and flawed and glorious. Once you've got your assignment, it's time to outfit your Raptor and get to work. Raptors are relatively tiny mechs – think an Armored Core’s AC, but smaller, less well armed, and faster. They have melee and ranged weapons that range from chainswords and giant hammers to assault rifles and grenade launchers. You can customize them to fit your playstyle even further by popping in things like a booster for quick dodges, a burst repairer for on-the-spot healing, or a thermal computer to restore your Raptor to its base temperature faster. There's a lot to consider: each weapon has one of three types (Blade, Bludgeoning, *****) that operate in a rock, paper, scissors style against different types of armor. Weapons and systems also build or reduce heat. Too much or too little, and your Raptor will shut down until it comes back under control, leaving you vulnerable. But there are benefits. High heat speeds up your melee weapon swings, while a cooler Raptor fires its guns more quickly. Some bounties are only available in the morning, afternoon, or evening. It’s cooler at night, so weapons that generate heat are more viable than they would be in the afternoon, when you'll want systems to keep your Raptor running cool. The right build takes your targets, time of day, and heat into account, and there is a joy in stepping into Clem's mind, getting under the hood, and building a smooth-running rig. In the field, a Raptor is nimble but purposeful, a force of fury and steel. It can dodge and run to avoid fire, but when you swing that chainsword, you commit to its weight and momentum. An assault rifle will kill a man in a single shot, but it will be less effective against a Driller mech built heavy for mining and repurposed by outlaws for combat. A double-barreled shotgun will chew through an unmanned Sieger, but you'll need to be more precise against another mech. The heavier enemies – Drillers, Raptors like yours – have stability that must be reduced before your melee weapons stagger them, but once it's gone, a hammer, chainsword, or flame gauntlet will rock them to the frame, steel grinding against steel until something breaks. But be wary of counter-attacks, which can stop your offense cold and send your Raptor reeling. To compensate, you have melee and dash tricks of your own. Cancel a swing of your hammer into an evasive maneuver while leaping backward and firing your shotgun, or dash forward into a swing of a built-for-a-mech baseball bat. To fight another Raptor is to tango, two gunslingers circling until one finds an opening. It’s satisfying, though repetition does set in when you see the same Raptor, the same Sieger, the same group of enemies again and again, especially during the Low Priority repeatable bounties you’ll do between High Priority story missions. The environments Clem navigates, clearly a loving tribute to the American Southwest, are stunning at least. Though you’ll see some of the maps several times, many of them never lose their beauty, especially at night. Variety is found in optional objectives that offer additional cash and challenge you to take no damage, use a specific build, complete a bounty quickly, destroy objects scattered around the environment, find a hidden item, and so on. And it is always worth scavenging an area to find secret chests for additional rewards like world lore, resources, or even blueprints for new weapons or recipes for Clem to whip up in the kitchen. I found joy in the repetition of a life lived outside of the cockpit. Between bounties, you’ll use the money Clem earns to build up her new home and improve her Raptor. Things start small. But soon enough, you’re crafting new weapons, unlocking additional slots or loadouts, producing your own fuel, making your own ammunition, growing crops, and raising chickens. As she rebuilds herself, a place she didn’t want to be becomes a home. These chores are minor – feed the chickens, water the plants, sow new seeds, make sure the fuel producing systems have enough water, cook a meal before you head out – but I found joy in the repetition of a life lived outside of the cockpit, of seeing the real, tangible progress Clem and I were making on our journeys of healing. A I invested more time and money into the farm, I was able to do these jobs faster, more efficiently. Carrying water to each plant will get the job done. But it’s much more fun to build a firearm-activated irrigation system, to watch empty space get filled in by the work you’ve done, slowly, piece by piece. Isn’t that a life? And my Raptor was becoming fiercer, too, the bounties *******. At the start, one feeds the other. The Raptor. The farm. Over time, they intertwine, and it’s harder to see where one ends and the other begins. In one of her journal entries, Clem reflects on her relationship with Raptors, wondering if she should loathe them on principle as machines of war or lean into the power and joy she feels while piloting one. It’s a question not just for her, but us as the player, too. She opts for the latter, partly because she has no choice, and partly because she feels she is making the world a better place by removing bad men from it. You can thankfully take bounties alive or scare off dinosaurs with fireworks instead of killing them (and sometimes you are paid more for it), but you’re going to rack up a lot of bodies either way. The home she builds is the opposite of that. At first, she resents it, wanting out as quickly as she can find a way. But she comes to see its potential. Soon, I was making just as much money from farming as I was from bounty hunting. What was a chore became a way of life. And as she builds a new life, other characters come to inhabit it. She befriends a reformed bandit who offers her a way to relive past battles, useful for completing optional objectives in bygone story missions; a former thief atoning for his crimes by wearing a ridiculous steak outfit and selling meat as Mr. Meat; a miner trapped inside his suit who has dedicated himself to building an ethical mine for other miners; a weapons dealer who becomes a confidant; a giant insect driven from its colony who becomes a friend (and, when fed and watered, a weapon to be mounted on a Raptor). Each is a mirror that offers Clem a chance to reflect on her life, her choices, to show us who she is, and who she still might be. Shall she be a woman at war with herself, reliving the battles that brought her here? There are many kinds of prisons. Some you carry with you wherever you go. Clem’s Raptor could be a cell. But it could be armor, too, the key to something else. Something better. The past is prologue, but it doesn't have to define us. We choose who we are every day. Bounty Star is a simple game. You would never mistake it for something with a ton of money behind it, though the writing and voice acting are excellent. And there were times it frustrated me, such as when it locked story progression behind building an engine I couldn’t afford. (Luckily, I had a pretty sizable farm at that point, and chicken eggs and corn command a premium.) It crashed on me a few times. It can be repetitive. I’m not sure I care about much of that, but it was part of my experience. But I did care about Clem, about her story, the people she loved and who loved her in return. This town takes in all kinds. I wanted her to rebuild her life, and that saw me through. View the full article
  9. With summer coming to a close and the cold seasons fast approaching, it's the perfect time to stay inside and play some excellent co-op games like Portal 2, It Takes Two, and beyond. While there are plenty of timeless co-op games to play while staying bundled up inside, October is the perfect time to jump into some more seasonal horror titles. View the full article
  10. The wait for the newest Call of Duty is now down to just less than three weeks, and Treyarch is already talking about the first content drop coming post-launch in ****** Ops 7. CoD bringing back old maps is nothing new, especially considering that it feels like Nuketown makes its way into seemingly every Treyarch game. But one of the maps coming in season one specifically hasn't been brought back since ****** Ops 2. Screenshot by Destructoid Meltdown is coming alongside fellow BO2 classic Standoff as two of seven new maps in season one of BO7, which should begin a few weeks after the game launches on Nov. 14. And I'm pretty pumped, because the memories I have tied into both of these maps are substantial. Standoff was a perfect map for competitive modes like Capture the Flag or Domination back in the day, but Meltdown was specifically one of the better Search and Destroy maps that the series has ever seen. For my money, it's one of the most underrated maps there is, and I'm glad it's coming back. I'm not sure what's taken CoD so long to bring back Meltdown, but I'm glad it's finally coming. Standoff was previously remastered for ****** Ops Cold War a few years ago, and it's an all-time great, but I'm glad to see Meltdown getting some shine. It's great for SnD, but I remember it working just fine for respawn modes like Hardpoint and Domination just as well. Season one will also bring several new maps called Fate, Utopia, Odysseus, and Yakei, along with Nuketown 2025 dropping early on Nov. 20, which is just six days after launch. The others will join in season one, which is likely to begin in the first week of December. [Hidden Content] In a new Dev Talk video today, Treyarch also confirmed season one will add a whopping seven new weapons, three zombies maps, and limited time modes for players to enjoy around the holiday season. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Two of Call of Duty’s best maps ever return in ****** Ops 7 season 1, and it’s about damn time appeared first on Destructoid. View the full article
  11. The Path of Exile 2 Steam page hasn't aged well since its early access release late last year. At the time, developer Grinding Gear Games wrote that it expected it to be finished in six months. It's almost been an entire year since then and the promised list of features isn't all here yet... Read more.View the full article
  12. With its unsettling backdrops and detailed worldbuilding, Tormented Souls 2 may look like a contemporary horror game, but don't let that modern dressing fool you. At its core beats the blackened heart of stone-cold classics like Resident Evil and Silent Hill, with all the treats — and tricks — that both endeared me to and enraged me about these formulaic survival horror games when they first gained popularity. Fixed camera angles? Check. Tank controls? Check. Insanely complex puzzles and an even more bizarre story, complete with cheesy dialogue and a manual save system? Check, check, check, and check. It makes Tormented Souls 2 a surprisingly faithful homage, bringing back all the stuff I loved about old survival horror games… as well as many of the things I loved to hate. Tormented Souls 2 picks up right after the events of its 2021 predecessor, but you don't have to have met the Walker sisters before to make sense of this sequel. That’s partly because it tells a standalone story, and partly because it's so fantastical that nothing makes sense anyway. Sure, you may have questions about Caroline's fetching eyepatch, but all you really need to know is she’s searching for answers about her little sister Anna's terrifying visions and reality-bending drawings. For reasons that seem to exist exclusively in schlocky horror tales, that answer apparently sits somewhere in the depths of a creepy convent nestled in a far-flung location. Before Caroline even gets the chance to shrug off her (exceedingly 90s) leather jacket, though, Anna goes missing, and it's up to the older sibling to both find her sister and figure out what the hell is going on before it's too late… with an emphasis on the “hell” bit, naturally. As stories go, it's not unique, no, but the twists and turns of Tormented Souls 2's roughly 20-hour campaign are delightfully over-the-top in the same way the original Resident Evil games are. It’s packed with cheesy dialogue, curious flavor text, and some truly bizarre encounters I couldn’t help but smile at. Caroline's stay in the remote town of Villa Hess will take you to a number of wonderfully grim places, including a processing plant, spooky school, abandoned mall, bunker, and the sprawling convent you start off in, keeping the creepy environments feeling fresh. And those environments are so detailed! Stuffed with interest and plenty of lore, Villa Hess and its surroundings are such fascinating, atmospheric places to explore. You never know when a key item or a helpful tool may be secreted away in a hidden room somewhere, so it's always best to keep your curiosity piqued. While your investigation is sometimes interrupted by a bladed ****** or shambling zombie, you'll find that enemies have a tendency to stay dead in Tormented Souls 2 — once you've cleared out an area, you're usually left to explore at your leisure. With little more than a flickering candle to guide the way, though, it's a little too easy to miss things; I've been caught out a couple of times by overlooking a key clue or item, even in areas I thought I'd examined pretty closely. As is seemingly the law for old-school survival horror, the more you play, the more you'll find yourself opening up new routes to old places, providing access to rooms and entire areas that were previously blocked off. I suspect the backtracking will irk some — there's a lot of it, particularly early on — but as the levels and fetch-quests are well-designed and usually rewarding, I couldn't begrudge it. That said, there's a reason fixed camera angles and tank controls are considered relics of the past. I grew up playing the games Tormented Souls 2 pays homage to (Resident Evil, Silent Hill 3, Parasite Eve, Alone in the Dark), but moving around Villa Hess is frustrating even when there isn't a ****** on your tail, with tight corridors and dead ends that make getting from one side of a building to the other unduly long-winded. Add in Caroline's fear of the dark: she'll freeze and start to hyperventilate if plunged into darkness for even a split second, dying completely if you leave her there too long. You can’t even put away your lighter to shatter a porcelain pot or smash open a wooden crate unless there's an ambient light source nearby… which there very often isn't. The lighter sure does add to the atmosphere, though, which is almost continually tense and unnerving. As the primary source of light quite often, you'll have to proactively step into a room to illuminate what, if anything, is hiding in the shadows, which inevitably means unwittingly getting up close and personal with the denizens skulking around the place. It all falls apart a bit when there is something hiding in the dark, though. Tormented Souls 2's combat isn't clumsy as much as it is enraging. The reliance on Caroline's lighter means you're often unarmed when something lunges at you, and the fixed camera angles and stiff character movement make it harder than it should be to retreat or create a little distance. Caroline protects herself with a range of acquired and improvised weapons, from a shotgun to a nail gun. Some of them can be upgraded to improve their rate of fire or reload speed, but they're still slow to use and difficult to wield accurately in a panic. I know it's kind of a genre convention to ensure we feel weak and underpowered, but this could've been achieved through scarcer ammo or by throwing more enemies at us; inefficient weapons and fixed cameras don't ramp up the tension as much as snap the immersion entirely. Perhaps unsurprisingly, that jankiness follows you into boss fights. One of the first you'll encounter, a giant nun, stomps around the room trying to batter you with a gigantic steel cross. But in that one single room, there are at least three different fixed camera angles, which means you may find yourself inadvertently sprinting towards your foe if the camera shifts while trying to put distance between you. This wouldn't be so bad if your shotgun held more than two shots at a time or if the nun flinched with each hit, but she'll keep galloping like an aggravated rhino, which made the camera feel like the real boss I was fighting. Thankfully, for every underwhelming boss fight you're forced to endure, you'll happen across a good half-dozen puzzles which confuse and delight in equal measure. I never felt closer to an old Resident Evil or Silent Hill game than trying to figure out how to open a door, or decode a cipher, or prise open the jaws of a dead shark for reasons I still don't quite understand. Often deeply cryptic, maddeningly illogical, or completely unsolvable because I stupidly missed a clue somewhere, these puzzles were exactly what I want from a game like this, all the way down to the mini-puzzles that ask you to combine specific items in your inventory. Yes, I'll admit one or two (or five) brain teasers truly stumped me for an embarrassing amount of time, but if that isn't old-school survival horror, then what is? View the full article
  13. The Outer Worlds 2 is one step forward, one step back, and sometimes one step to the side in an enjoyable RPG whose commentary on consumerism bleeds into the game's own position. View the full article
  14. Our new feature covers The Outer Worlds 2 on Steam Deck with recommended settings, ROG Ally impressions, and more. View the full article
  15. Shizuka, the Maid of Purgatory, will fight over 20 bosses with customizable actions via the Skill Board system. View the full article
  16. Developer Treyarch Studios and publisher Activision have confirmed that Nuketown, one of the series' most iconic multiplayer maps, will be available to play in Call of Duty: ****** Ops 7 from November 20. The next entry in the series is set to launch on November 14 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC, but it looks like Call of Duty: ****** Ops 7players won't be waiting long to jump back into one of the franchise's most beloved maps. View the full article
  17. While the star of Ball x Pit is its wacky Brick Breaker roguelite gameplay, its equally important other half involves a lot of town management. After the destruction of Ballbylon in the game's opening cutscene, you are tasked with constructing its successor, New Ballbylon. You have to build a residence for each new character, buildings that provide a variety of passive buffs, and resource tiles for harvesting. View the full article
  18. "As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds"View the full article
  19. Bethesda has confirmed when we'll be heading to Fallout 76 Burning Springs to take on the Rust King and get buddy-buddy with Walton Goggins as The Ghoul. Creative director Jon Rush and lead Producer Bill LaCost call the Ohio-set expansion F76's "biggest update ever," and one "in complete tonal tandem" with the second season of the Fallout show on Amazon Prime. Dust off your boots, grab your Stimpacks and RadAway, and oil up your Fixer, because it's time to claim some bounties. Read the rest of the story... RELATED LINKS: New Fallout 76 update goes to Ohio, "in total tonal tandem" with the Amazon show New Fallout 76 update lets you build the sky-high condo you've always dreamed of Fallout 76 Camp Revamp finally fixes the survival game's agonizing build tools View the full article
  20. I can't believe we're coming towards the end of Kingdom Come Deliverance 2 already. After a huge launch in February, developer Warhorse has galloped through its lineup of post-launch content and has just unveiled a November release date for Mysteria Ecclesiae, the game's third and final story DLC. In what will be Henry's last adventure in KCD2, the Sedletz Monastery will open its doors as a new explorable area, and the expansion's story will see him assist a prominent healer to find the cure to a mystery disease. Read the rest of the story... RELATED LINKS: Kingdom Come Deliverance 2 is my favorite RPG this year, and it's over 40% off Best Kingdom Come Deliverance 2 settings for optimized PC performance Kingdom Come Deliverance 2 system requirements View the full article
  21. The console ports of the original mobile game have finally been released. View the full article
  22. Duck-themed singleplayer extraction shooter Escape From Duckov is currently one of the biggest games on Steam—particularly in China, where the majority of its over 1 million sales and Overwhelmingly Positive reviews originate. While it's drawing a comparatively smaller crowd of English-speaking players, the anglophone reception has been just as positive. Duckov's got a surprising amount of depth under that parody appearance... Read more.View the full article

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