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Steam

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  1. Surreal horror dungeon crawler Psychopomp teased that it would get a sequel before the credits even rolled, but I didn't expect any news on that front for some time. Developer Fading Club just put out the first trailer for Psychopomp 2, about a year after the first game's definitive Gold version launched... Read more.View the full article
  2. Ghost of Tsushima is now Steam Deck verified, as Patch 8 on Steam brought various optimizations and bug fixes to Sony's critically-acclaimed game. Along with Steam Deck verification, Ghost of Tsushima split its single-player mode and the online multiplayer Legends mode, with the latter becoming a free DLC pack for those who already own the game. View the full article
  3. The studio also announced that Gustavo Coutinho of Payday 2 and 3 fame will work on the new game's soundtrack. View the full article
  4. Boy, oh boy, this battlefield sure looks like a warzone. Battlefield's re-entry into the battle royale genre has officially been confirmed. Battlefield: RedSec is its name, and its Battlefield 6's version of the mode that first began with Firestorm in Battlefield V several years ago. This one has been in testing for months, and it's ready to go as a free-to-play title on PC and console for the gaming masses. Here's what we know so far about Battlefield: RedSec and when you can download it. Table of contentsBattlefield RedSec downloadBattlefield RedSec detailsBattlefield RedSec download Image via EA Ahead of season one's launch, EA confirmed that Battlefield: RedSec would be available at 10am CT on Oct. 28 right alongside the new season of BF6. The company did not detail whether or not the mode would be available for pre-load, or if it will be a separate standalone download apart from BF6. Battlefield: RedSec will likely become available to search on the Steam store, PlayStation Store, Microsoft Store, and EA Play app right around 10am CT on Oct. 28. The countdown below shows how long it is until that time: [hurrytimer id="1134158"] For now, it seems as though all there is to do is wait until 10am CT on Oct. 28 for RedSec to become available for download, or for an update to be available for Battlefield 6 that will add it into the game. Battlefield RedSec details Image via EA Here's the info has been officially revealed about Battlefield RedSec, straight from EA: "The deadliest ring" in BR: The outer circle that closes on the map in Battlefield RedSec will kill players instantly, forcing engagements as it closes and preventing anyone from healing or moving outside of the playable area.Second chances: Between the Support class revives and Mobile Redeploy options, there are multiple tools to keep your squad in the fight.Map: Battlefield is no stranger to epic maps, and this all-new map has been built for the Battle Royale experience. It features a diverse array of tactical Points of Interest, each with distinct layouts and themes that offer unique gameplay opportunities.Vehicles: Players can find common transport vehicles around the map and even unlock powerful armored vehicles to turn the tide of battle. The intent is to offer more ways for players to traverse the map early on in a match and to create interesting combined arms action in the process.Tactical Destruction: Destruction will be everywhere in this mode. From creating pathways through walls to toppling buildings, we look forward to seeing players’ ingenuity with destruction and how they use it to defeat their opponents. Stay tuned for more info about Battlefield RedSec as it becomes available. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to download Battlefield RedSec appeared first on Destructoid. View the full article
  5. Super Fantasy Kingdom has plenty of summon units for you to unlock, and they can be a vital cog when it comes to your hero builds. Every summon unit has unique stats and attributes, along with in-game abilities. This guide will help you understand how you can unlock all units to add to your collection. How to unlock all summon units in Super Fantasy Kingdom The table below has information on every summon unit that you can unlock in Super Fantasy Kingdom. We have had several new additions from the options that were available in the demo. UnitHow to unlockAbominationHave 15 gold deposits in your cityAngelHave 99 faithArcherMeet the tailorBansheeSurvive 14 days without a houseBardFully upgrade the tavernBeeField 5 summoner unitsBerserkBe braveClownDefeat the first bossColossusDefeat the ultimate evil in the Undead KingdomCrossbowmanLoseSurvive 14 days without a houseDeathpriestDie******Kill 666 monsters in one dayDinosaurHave 25 animals in your cityDjinnStart the voyage and be lucky DruidHave 50 rats in your cityDryadHave 30 thickets in your cityFlamewalkerDefeat the fourth boss in the Undead KingdomFrost MageComplete all stages of a questGhostBury a unitGremlinBe GreedyGriffinField 4 airborne unitsHalflingHave 33 pumpkins in your cityHeadlessHave 30 fields in your cityJailerLet units go hungry 99 times in one runJesterBe funnyJousterHave no graves in your city on day 21LeechHave 30 thickets in your cityLichSacrifice a unitLizardComplete a questmAgusBuild sewage channels with a length of at least 66 tilesMarksmanHave 25 bloats in your cityMechanicHave all types of Undead siege enginesMinerDefeat the first boss in the Undead KingdomMonkHave 21 graves in your cityObserverClear any dungeonPaladinHave 15 carriersPixieDie a peaceful deathPsionDefeat the ultimate evilRogueDefeat the fourth bossSatyrHave 17 potionsShamanDefeat the second bossShroomField 5 mage unitsSkeletonKill 13 monsters in one dayStormcallerHave 20 trees in your citySuccubusHave 10 workersSwordsmanHave a wall with at least 250 hitpoints TreantHave 15 bonepiles in your cityTrollSurvive 14 days without a quarryVampireFully upgrade the cast and walls before day 7WerewoldBe kindYetiHave 5 destroyed Palisades You should always place units based on the current hero you're using, and pay attention to their respective strengths and weaknesses. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All summon units in Super Fantasy Kingdom and how to unlock them appeared first on Destructoid. View the full article
  6. Steam Scream 4 is here, and even if Halloween isn't your jam, surely there are a ton of adjacently-themed games that are. Spook around to find all sorts of games that are either full-on scary, or scary-ish with a dash of Halloween fun. The discounts are aplenty from now through November 3rd. Check out our official trailer above to get into the spooky mood, or head straight to the ***** now! Have fun, and WATCH YOUR BACK! Ha, we kid. Mostly. View the full article
  7. Steam Scream 4 is here, and even if Halloween isn't your jam, surely there are a ton of adjacently-themed games that are. Spook around to find all sorts of games that are either full-on scary, or scary-ish with a dash of Halloween fun. The discounts are aplenty from now through November 3rd. Check out our official trailer above to get into the spooky mood, or head straight to the ***** now! Have fun, and WATCH YOUR BACK! Ha, we kid. Mostly. View the full article
  8. Hornet's got a decent set of pipes, it turns outView the full article
  9. Not that Critical Role's immense fame among D&D fans ever really went away, but it's certainly surging right now thanks to the gang's triumphant return for Critical Role Campaign 4, with (my number one TTRPG crush) Brennan Lee Mulligan in the DM hot seat. That's already an excuse to dive deeper into the lore through Dark Horse Comics' range of Exandria based graphic novels, but I can offer you a better one: Humble Bundle is offering 21 volumes, worth $203, in one 18-buck bundle. Read the rest of the story... RELATED LINKS: We uncover a treasure trove of D&D history with TTRPG researcher Shannon Appelcline TTRPG historian tells us "Dungeons & Dragons is responding to the rest of the industry more than it ever has" D&D confirms eight new and revised subclasses for its Forgotten Realms books, with a few crucial tweaks since playtesting View the full article
  10. To the surprise of almost no one, the battle royale companion mode to Battlefield 6 has been revealed just one day ahead of its launch. Developer Battlefield Studios and publisher Electronic Arts have been teasing the franchise's second attempt at a battle royale since BF6's big multiplayer reveal, but it's been kept under wraps as an apparent surprise – albeit a very poorly kept one. View the full article
  11. A new report claims that the next console from Microsoft will be a bold leap forward, as the product could be a console/PC hybrid that will open the door for even more PlayStation exclusives to be played. This year, Microsoft has ramped up its intentions of leaving brand exclusivity behind, and if this report is accurate, then it could be a major change for the company. View the full article
  12. The Lenovo Legion 7i is a do-it-all machine slightly hampered by its smaller configuration options.View the full article
  13. Everybody, stop what you're doing and listen. TimeSplitters Rewind has a release date, it has a new trailer - we know everything. The TimeSplitters games are stone-cold classics. Anyone who was about in the best FPS games pomp will remember hectic rounds of infected, akimbo-ing everything you possibly could, and experiencing just general like... joy. We now have a date for when those days will return. Read the rest of the story... RELATED LINKS: The canceled TimeSplitters reboot keeps looking better and better THQ Nordic still has 28 unannounced games, surely one is TimeSplitters 4 New TimeSplitters game on the way from a re-formed Free Radical team View the full article
  14. AMD could be preparing to launch a new budget-friendly version of its much-celebrated X3D gaming CPUs. A fresh AMD Ryzen 5 7500X3D leak points to the company adding to its lineup a new six-core variant of its Zen 4 CPU range, bringing potentially excellent gaming performance to a new low price. AMD first launched its 7000 series X3D chips to great acclaim back in early 2023. The likes of the 7800X3D proved to be the best gaming CPUs available at the time, as demonstrated in our 7800X3D review. Since then, they've been outclassed by the company's latest 9000 series X3D models, such as the 9800X3D, but they remain excellent choices for those seeking excellent gaming performance on a tighter budget. That's why a potential new entry-level addition is such exciting news. Read the rest of the story... RELATED LINKS: Two new AMD Ryzen X3D gaming CPUs are reportedly incoming, with specs that could dethrone the 9800X3D Best graphics card 2025 - top gaming GPUs 8GB Nvidia and AMD graphics card prices are plummeting, as PC gamers demand more VRAM View the full article
  15. EA hasn't officially said "battle royale" but it matches almost every rumor about the upcoming battle royale mode perfectlyView the full article
  16. It’s been almost six years since Crimson Desert was first revealed to the world. Across that *******, developer Pearl Abyss has shown off a huge array of ideas, mechanics, and boss battles. It’s frequently been cited as something of an “everything game” – an open world adventure with sky islands, mechanical dragons, wrestling moves, interdimensional gateways, interacting elemental effects, and even a Spider-Man web swing. But the more that’s been revealed, the more there’s been the sense that Crimson Desert may be a lot of pieces in need of a whole. Finding that whole was my main objective when I visited Pearl Abyss’ studio in Seoul for this month’s IGN First. And while I can’t say I’ve found it yet, multiple hours of hands-on playtime has revealed a game that’s maybe not as strange as you’d expect. In fact, Crimson Desert feels pretty straightforward. Pearl Abyss has crafted a reasonably traditional open world adventure, made up of multiple regions peppered with towns, outposts, and castles. There’s the usual collection of main and optional quests, plus classic distractions like fishing. You’d be forgiven for not realising this, though – Pearl Abyss has put almost all its promotional efforts into showcasing boss fights. Not only that, but Crimson Desert’s blend of traditional medieval fantasy with sci-fi and steampunk elements does make it seem like it’s being pulled in several directions at once. When you’re on the ground and seeing how all these elements interact, though, it doesn’t feel quite so alien. The continent of Pywel is perhaps less like a typical Tolkien-esque fantasy world and more akin to Dungeons & Dragons – a setting that, in recent years, was host to a Mad Max-like vehicular chase through Hell. Pearl Abyss’ design team explained that they wanted Pywel to reflect the variety of our reality, in which some countries feel much more futuristic than others, and note that some of the Pywel’s leaders may be more resistant to the advancement of technology than others – a conflict that’ll be explored through various faction quests. All this means the variety doesn’t feel artificial or there simply for the sake of being wild, even when you’re at the controls of a flying battle robot (which was, of course, designed by dwarven engineers.) The inclusion of these mechanised and steampunk elements grant Pearl Abyss the creative license to build quests that are a significant departure from anything we’d see in something like Skyrim. A major part of my hands-on time involved completing a quest for Marni, a scientific genius who cloned his own consciousness to create the AI-like entity, H.A.L.L. Naturally the results of such an experiment have gone very wrong, and Marni’s evil digital-magic twin has taken command of a flying fortress that’s terrorizing Pywel’s skies. Defeating H.A.L.L requires the use of a power core, which Marni reveals is hidden inside a “weapon” called Golden Star. And by “weapon”, he means a giant mechanical dragon. While they presumably have ballistic missiles in Pywel, what with the advanced engineering and all, of course the fantasy version of a nuke is flying Mechagodzilla. All that stands between me and this winged menace is… a fortress filled with angry battle robots. It appears that fortress assaults will be a significant recurring objective in Crimson Desert, considering that my hands-on time involved no fewer than three of them. I can see why Pearl Abyss was keen to show them off, as they are a showcase for some of the project’s strongest achievements. There’s a great sense of atmosphere, with a legion of men from either side battering the living hell out of each other, and you’re caught in the middle of it all. Fun mechanical wrinkles add texture; during one attack I was able to fire signalling arrows that were quickly followed by a bombardment of artillery, decimating enemy soldiers and reducing buildings to splinters. In another, I was able to circumnavigate the brutal melee entirely, sneaking into the castle through a crumbling wall and using the prison as a shortcut to the boss. And in my fight through the robot fortress, a backpack-mounted EMP device allowed me to fry the circuits of both the lumbering ground threats and the airborne bug-bots in one giant blast. There’s always something new to try, something to experiment with. The variety of ideas doesn’t feel artificial or there simply for the sake of being wild, even when you’re at the controls of a flying battle robot. But as much as these fortress assaults are a demonstration of Crimson Desert’s highs, they simultaneously reveal what could turn out to be some of its biggest blemishes. Battling masses of enemies is surprisingly tedious, feeling messy and repetitive rather than an engaging chain of frontline fights. An awkward lock-on feature pushed me away from one-on-one duels and into a more freeform playstyle, but that came with the baggage of imprecise strikes and occasionally kicking the air instead of faces. Absolutely none of these issues hamper the boss battles, which was my only experience of Crimson Desert prior to this demonstration, and I was quite surprised at how different combat can feel in alternative scenarios, even when using the same moveset. It’s in these smaller, less refined details where Crimson Desert threatens to lose itself. There are occasions where you need to pick up and manipulate objects, such as planting a banner to inspire your allies. Doing so requires standing still, turning to face the object, activating a focus mode, rapidly tapping a button to lift your target, and then finally manually carry it. All of this is a slightly baffling annoyance when erecting flags, but it turns into a genuine frustration in the middle of a boss battle, when you’re desperately trying to swing a fallen masonry column during the precious few seconds in which the boss is stunned. Thankfully, no such awkward Ultrahand juggling is required to extract the power core from Golden Star. As we explored earlier this month in our making-of feature, this is a boss battle with a unique mechanic that must be discovered in the (quite literal) heat of battle. The dragon’s flaming breath activates an array of pylons dotted around the fortress’ battle arena, which then dispense EMP bombs that you can fire from an arm-mounted cannon. The system creates a repeating phase loop; Golden Star circles above, belching the flames that produce the EMP bombs that will eventually bring him crashing to the ground, where you can unleash a barrage of strikes until he reboots and begins the cycle anew. Pearl Abyss are keen to point out you don’t have to do this – you could, for instance, use lightning-wreathed arrows to apply a stun, or simply chip away at his health bar with ranged attacks – but I feel that the real enjoyment in all of Crimson Desert’s boss fights has been finding the unique mechanic built into the arena or even the enemy itself. With the power core obtained, I take to the skies on the back of my own (completely organic) dragon to attack H.A.L.L’s flying fortress. The initial assault is pretty simple – I have my mount ***** fireballs at a number of weak spots in the structure’s shields to break down the defences and allow me to land. But getting inside the fortress itself is more complicated; a navigation puzzle that’s just the right side of obtuse. My journey takes me up elevator shafts and along a precarious route perched on the fortress’ exterior. At one point I have to activate a machine by rotating a wooden pillar that has no crank, achieved by using the thrust attack to bury my blade in the timber to create my own handle. There’s no prompt for this, and I appreciate that the solution is to think about your ability set in a non-conventional manner. Such an approach continues inside, where defeating H.A.L.L is more of a puzzle than a traditional challenge of brawn. I like that Crimson Desert’s AI spirit character doesn’t just become another boss brawl – another indicator that the world’s weird steampunk and sci-fi elements actually make some kind of in-universe sense. This time, though, the solution really is obtuse, and someone from Pearl Abyss had to spell it out to me. Hopefully the hours prior to this quest will have equipped you with the knowledge of how to approach this particular foe. I am a little apprehensive that at least some of Crimson Desert’s offerings will be “stuff to do” rather than meaningful, interlinked opportunities. H.A.L.L’s flying fortress isn’t the only airborne destination I visited. Suspended high above Pywel are a scattering of Abyss Islands, accessed through portals that are unlocked with mysterious Abyss Artefacts. These islands appear to come in multiple guises; last year we saw that one of them is home to an alchemist called Alustin and his Library of Providence, and my hands-on session included one that was more akin to Zelda’s puzzle shrines. Its checkerboard floor was essentially a room-size circuit board in need of a total rewiring, and finding the correct path through the grid of rotating flagstones unlocks the island’s treasure trove. This is, of course, the sort of puzzle you’ve solved in everything from Watch Dogs to BioShock, but I enjoyed how your equipment is integral to completing it – your lantern illuminates the correct pathway, and your grapple hook is used to spin each tile. So while this challenge is not particularly taxing, I hope its solid foundations are the basis for more interesting puzzles that await among the clouds. When you’ve uncovered an Abyss Island’s secrets, you can leap off the side and float down to earth, where plenty more traditional open-world fare awaits. There are towns to visit, in which you’ll find shop keepers to trade with and bounties to take on. Out in the wilderness there are camps to clear out and roaming barbarians to slaughter. And then there’s the factions. From what I glimpsed in the menus, there are dozens and dozens of them, although some will be more important than others, I’m told. A few have their own questline, such as House Wells, a family of nobles led by a Duke who’s lost his castle to rebel forces – a situation that’s the catalyst for one of those aforementioned fortress assaults. Pearl Abyss was quick to clarify that these groups are not like Fallout’s factions, and allegiances with them won’t change the course of the story or impact Crimson Desert’s ending (which is set in stone.) And so I’m left wondering what are the faction quests in aid of? When asked, Pearl Abyss’ design team explained that they were there to ensure the factions felt like significant actors in the plot, and that they offered more content for players to complete. That considered, I am a little apprehensive that at least some of Crimson Desert’s offerings will be “stuff to do” rather than meaningful, interlinked opportunities. That brings us back to my very first question. What is Crimson Desert as a whole? I know it’s a vast open world with deep, fighting-game inspired combat that works better against bosses than it does against fodder. It’s got spectacle-laden quests that take you from in-the-mud castle assaults all the way up to aerial strikes on a steampunk Death Star. And it’s littered with good time distractions, from fishing to taming bears and buckling up in a battle mech. But I’m still waiting to discover the glue between all this that elevates an open world to new heights. Shadow of Mordor has the Nemesis system, which chains its enemies together into a foe-conquering big picture. Red Dead Redemption 2’s systems are united by a pursuit of realism and authenticity that makes its campaign feel like a life lived rather than a game played. And this year’s Ghost of Yotei links every activity on its map to a new unlock on your skill tree, ensuring even little diversions are a growth opportunity. That’s the stuff that’s so far been missing from Crimson Desert’s demonstrations, and the thing I hope will eventually be revealed when I get to play multiple consecutive hours, rather than a collection of isolated quests and bosses. Without it, I still think Crimson Desert stands a solid chance of being an overall good time. But with it, it could become something much more special. Crimson Desert at IGN Our hands-on preview concludes a month of exclusive IGN First content for Crimson Desert. Across the last four weeks, we've debuted brand new gameplay and bosses, as well as taken you behind the scenes to show you how developer Pearl Abyss approached a number of mechanics and ideas. For more, check out: The Captured Fortress - 11 minutes of new quest gameplayMaster of the Forgotten Lands - 9 minutes of new quest gameplayThree Brand New Bosses Gameplay (Plus Every Other Boss Revealed So Far)How Crimson Desert’s Combat Adds Fighting Game Flair to Fantasy BattlesHow Crimson Desert's Mechanical Dragon Boss Fight Was Made[/url] Matt Purslow is IGN's Executive Editor of Features. View the full article
  17. Usada Pekora will be the first available character, with three others unlockable at launch. View the full article
  18. Open-world games like The Outer Worlds 2 deserve to be enjoyed. A good speaker set-up is vital to appreciating the titles as they were designed.View the full article
  19. Whether you like your shooter games in first-person or third-person, it's a great time to be a gamer. But that often leads to a daunting decision: what do I play with my free time? The time crunch situation feels dire these days, and it will only get worse in the coming weeks. Tomorrow, Battlefield: RedSec launches as a new battle royale title. Two days later, on Oct. 30, ARC Raiders joins the fray as an extraction shooter. And then just over two weeks after that, Call of Duty: ****** Ops 7 brings multiplayer and Zombies to the table on Nov. 14. Image via Embark Studios How the hell does anyone have the time to play all of these games? As a fan of everything, and especially as someone who works in games media, I need to try it all. But there's just not enough time to do it, especially considering they're all time-sinks in different ways. But what's awesome, though, is that these three massive titles are all different in their own ways and will all be good for a specific mood or player. That's why, to me, it feels like yet another golden age for shooter games is on the way. Wanna drop in and be the last player standing? Then RedSec is for you. The free-to-play battle royale uses Battlefield 6's weapons and roles, along with a ring circle that kills you upon contact to up the stakes in the genre, building off of player feedback over months of playtesting to offer what may be the next big thing in gaming. Is BR not your thing, but you still live for the thrill of high risk and high rewards? Then ARC Raiders may be up your alley. The third-person extraction shooter is a stellar PvPvE experience where you can group up with friends or go solo to use proximity chat and find enemies or allies while looting up. But if you die, you lose it all, so measure your movements carefully. Me? I'm definitely more of a classic multiplayer kind of player. I like to turn off my brain and shoot stuff, and ****** Ops 7 is perfect for that, especially with CoD's newly toned-down skill-based matchmaking. Relaxing in a shooter game for me is all about turning on some music, grinding some camo challenges, or even slaying hordes of zombies with a Ray Gun. BO7 offers all of it. Image via Activision Regardless of what game you gravitate to, they all are battling for your time (and money), and so I will be very interested to see what games dominate the charts for playtime and revenue in the waning days of fall and incoming winter of 2025. I still don't know what game I'll end up playing the most in the coming weeks, but my situation is unique in that I will go where the work is needed. I'll probably bounce back and forth and try them all each day to see where my heart lies, as well. But for you, the consumer, which title do you think piques your interest the most? Let us know in the comments below, and get ready for the season of the shooter. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post It’s officially shooter season, baby, but there’s only so many hours in the day to play appeared first on Destructoid. View the full article
  20. We can now safely say that Level The End is far from it in Escape the Backrooms. If you want to get all endings in this co-op adventure, then stock up on Almond Water and get ready for a ton of running. There are endings to achieve, and most don't have a happy conclusion. Rather surprisingly, the 1.0 update (on Oct. 23, 2025) for Escape the Backrooms full release didn't add any new monsters and repeats a fair bit of content we've seen before. However, it does add new endings and lore that nicely tie into what we've spent hours playing through for every big update. Table of contentsEscape the Backrooms: Endings guideWRONG DOOR endingEMPTY CITY endingTHE SUBURBS endingTHE PINK HOUSE endingFINAL ESCAPE endingEscape the Backrooms: Endings guide There are five endings in Escape the Backrooms. Four of these are brand new, either hidden inside levels you've previously played through in early access or added into content beyond Level 3999. WRONG DOOR ending Screenshot by Destructoid This is the default ending and one we should have all seen before, as it was the only ending available in early access. This is the ending you will get by playing all Backrooms levels available in Story Mode order, and appears in Level 55.1. There isn't a particular order to get these alternate endings in, as the game kindly brings you to the Bunker that's seemingly out of bounds from any level we've previously visited. It offers direct access to the Hub within the Story Mode via the Bunker elevator, allowing you to jump to any level and hunt for the alternate endings. Wrong Door sees all our hard work gone as we plummet to the ground. Yes, we've escaped, but the cost is far too dear. The last thing we see is the town below growing nearer and nearer as we fall back down to reality. EMPTY CITY ending Screenshot by Destructoid This ending is found in one of the new levels titled Grassrooms. You can enter this secret level by unlocking the M.E.G. door in the Bunker after beating the game at least once. Complete Overgrowth to enter the Grassrooms. All you have to do is finish this level and reach the elevator, taking it down to the 11th floor, where you'll walk out into an empty city, implying you're still in the Backrooms. Liminal space just got a hell of a lot ******* in Level 11. THE SUBURBS ending Screenshot by Destructoid Return to the Hub and go into Level 1 (Habitable Zone). Head upstairs and find the M.E.G. door, using your ID card to access it. This will take you straight to Level 92233, where you want to climb to floor 94 and jump off, falling to the very bottom to activate The Suburbs ending. You awake from a hospital bed, peering outside the window in the hopes that you've returned to reality. But the world outside is that of the Level 94. Endless hills, each with a singular yellow house atop, waves of green greet you, and you know that once the sun sets, you'll have to spend every waking minute hiding in terror from the monsters that come out at night. THE PINK HOUSE ending Screenshot by Destructoid Go to the Hub and back into Level 6 (Lights Out). Use the Lidar machine to beat this level, but don't press onto the next. Instead, use your ID on the M.E.G. door to unlock another pitch ****** maze. Navigate with the Lidar machine once more, finding the Pink House on the other side. Complete this section by finding 12 teddy bear toys scattered around the map (randomly generated every time). You're not the first person to end up here. The ending concludes with you as the new resident of the Pink House, where the level's entity watches over you, ensuring you can never leave this place. FINAL ESCAPE ending Screenshot by Destructoid The only way to get this ending is to get all four other endings. Then, after waking up for the fourth and final time near the Bucker elevator, press the Level 3999 button inside. This will take you to a secret area of the arcade, where you can approach the mysterious game titled after this level and start playing. Doing so activates this final ending, where Fancy (dev) speaks to us. This is the best ending in the game as we've actually escaped the Backrooms, getting back to reality unscathed, implying we spent the entire time gaming inside an arcade. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All Escape the Backrooms endings and how to get them appeared first on Destructoid. View the full article
  21. You can grab a great gaming mouse deal right now over on Amazon, with the Logitech G Pro 2 wireless reduced by 33%, which is a $50 saving. Better still, all three colors are on *****, so you can have your pick from the bunch. This Logitech clicker is one of the best gaming mouse options for players who need or prefer a symmetrical design. It doesn't just have a symmetrical shell, either, as thanks to the use of magnetic side buttons, the configuration of the mouse can truly be set up for both left and right-handed players. Read the rest of the story... RELATED LINKS: Save a massive 50% in this Logitech wireless gaming mouse deal, with loads of colors down to just $29.99 Save a massive $55 on this top-spec Logitech G Pro X Superlight wireless gaming mouse, if you're quick Logitech MX Master 4 review - the ultimate work mouse reborn View the full article

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