Wheels of Duty is a free-to-play FPS on Steam that recently left early access and currently has Very Positive reviews. The first-person shooter genre has been crowded in recent years, with dozens of new games appearing on Steam every month. That said, Wheels of Duty might stand out simply because it is completely free to play. View the full article
Hear ye, hear ye, the console wars are over! At least, Gamestop announced it was after Xbox confirmed the Halo Combat Evolved remake will be crossing the floor and launching simultaneously on PS5; a landmark moment for one of the most iconic FPS game franchises of all time. Responding to the post, the official White House X account shared an AI-generated image of President Donald Trump donning Master Chief's iconic Spartan - it's 2025, baby, this, apparently, is what happens now. While this isn't inherently offensive to anyone without eyes, the Trump administration has followed up by ostensibly taking credit for ending the long-running feud. Read the rest of the story... RELATED LINKS: Halo Campaign Evolved reworks its most infamous mission and adds sprinting, but its dev is "not trying to rewrite Halo's legacy" View the full article
EA's been on a rollercoaster for a while now, with serious highs and rough lows. On the one hand, you've got Dragon Age: The Veilguard and EA FC's struggles, plus the middling responses to recent Sims 4 packs. On the other, there's Battlefield 6 and Split Fiction's incredible success and critical acclaim. Then came the company buyout. With new stakeholders including the Saudi Arabian investment fund PIF and Affinity Partners (owned by US President Donald Trump's son-in-law, Jared Kushner), the ***** has been mired in controversy, exacerbated by the recent EA X Stability AI partnership. Read the rest of the story... RELATED LINKS: The Sims loses one of its most iconic games as EA confirms final update and imminent delisting All The Sims 4 cheats for free money, max skills, and more The best Sims 4 CC creators in 2025 View the full article
Just released into Early Access with Native Linux support, VEIN could be the next big survival game with a whole lot of features that just look and sound great. Read the full article here: [Hidden Content] View the full article
It wasn't enough that Two Point Museum recently had a Vampire Survivors crossover, it's now getting a new DLC that's a bit on the wild side. Read the full article here: [Hidden Content] View the full article
The Outer Worlds 2 is the most recent entry in Obsidian's satirical, hilarious, and beloved space RPG saga, and it's packed full of quirky side quests and collectible missions that have players exploring the vast reaches of Arcadia. There's no shortage of side content to keep players busy in every region. View the full article
SummaryBiomes in Plants vs Brainrots change your island's appearance and determine which exclusive Secret brainrots can spawn on the Threadmill.You can unlock the Desert and Jungle biomes by completing the Story Brainrot Invasion events 25 and 50.To change the active biome, interact with the Totem that appears on the left side of your island after you complete Story mission 25. Biomes in Plants vs Brainrots let you customize the look of your island and obtain exclusive brainrots that otherwise spawn only during Admin Abuse events. Now, unlocking new biomes can be quite grindy, especially for new players. With that in mind, we prepared the following Plants vs Brainrots biomes guide that covers how to unlock each biome and what exclusive secret brainrots you can obtain from them. Plants vs Brainrots Biomes Explained Grasslands Biome Secret brainrots. Desert Biome Secret brainrots. Jungle Biome Secret brainrots. [/url] [/url] [/url] In Plants vs Brainrots, biomes are permanent island variations you can unlock, which allow you to obtain unique Secret brainrots. In higher biomes, brainrots spawn with more HP, and they get a suffix II/III at the end of their name. Their $/s generation values are also increased. Here is a list of biomes in Plants vs Brainrots, their unlock requirements, and secret brainrots exclusive to them: BiomeSecret BrainrotsHow to Unlock Grasslands Default Desert Story Brainrot Invasion 25 Jungle Story Brainrot Invasion 50How to Unlock New Biomes in Plants vs Brainrots The 25th Story invasion event unlocks the Jungle Biome. The 50th Story mission lets you unlock the Jungle Biome. [/url] [/url] [/url] You can unlock new biome totems in Plants vs Brainrots by progressing through the Story Brainrot Invasion events. The base biome every player has unlocked from the start is the Grasslands. Desert and Jungle biomes are unlocked after completing the 25th and 50th Story events, respectively. How to Complete Story Brainrot Invasion Events Recommended cards for maximizing the DPS of your plants are Doom Bloom, Bloom Ascendant, Mono-Crop Mindset, Meteor Strike, and Whirlwind. You will need a lot of powerful Secret and Godly Plants for end-game Story missions. [/url] [/url] [/url] Story Brainrot Invasion events appear around 15 minutes after completing the previous Story mission. Once triggered, there is an additional 15-minute preparation window before you can activate the Story battle. The Story battle itself lasts only for around 2 minutes, and you have to defeat all brainrots that spawn to complete it. As you progress through the Story missions, brainrots in them will spawn with more and more HP, which can be too much for your plants to handle. However, you will be able to activate the same battle again after the usual cooldown *******. Here are some things that can help you beat Story missions more reliably: Frost Grenades, Handcuffs, and Frost Blowers: These allow you to slow down and stun brainrots.Plant DPS and impairment cards: Cards such as Doom Bloom and Bloom Ascendant can significantly boost the DPS of your plants, while Whirlwind and Overgrowth help slow down brainrots even further.Potions: Damage and Speed potions boost the damage and attack speed of your plants for 30 minutes. You can obtain potions from Admin Abuse and other events.How to Switch Biomes in Plants vs Brainrots Interact with the Totem on the left side of the island to change the Biome. Grasslands Biome Secret brainrots. Desert Biome Secret brainrots. [/url] [/url] [/url] After you unlock the Desert biome, a small totem will appear next to the bridge on the left side of your island, which allows you to change the biome on your island. In the same menu that opens up, you can see which Secret units are exclusive to a specific biome. So, if you need a Secret brainrot such as Meowzini Sushini for a fuse recipe, you will have to switch to the Grasslands biome to get it. Similarly, to obtain Meowtronzio and Rexosaurus for Rebirths 8 and 9, you need to activate the Desert biome. That does it for our guide on how to unlock new biomes in Plants vs Brainrots. Let us know in the comments if you are struggling to complete one of the Story missions so that we can help you out. For some in-game freebies, make sure to check out our Plants vs Brainrots codes. Plants vs Brainrots Biomes FAQsAre some Secret brainrots exclusive to specific biomes? Yes, some Secret brainrots can be obtained only while a specific biome is active on your island. How to get Desert and Jungle biome totems in Plants vs Brainrots? You can obtain the Desert and Jungle biome totems by completing the 25th and 50th Story Brainrot Invasion events. Do biomes affect the HP of boss brainrots? No, boss brainrots have separate HP scaling that is independent of the current biome. The post Ultimate Plants vs Brainrots Biomes Guide appeared first on Destructoid. View the full article
Super Fantasy Kingdom is a unique roguelite town builder that asks you to survive as long as you can. While the core objective is to rebuild your kingdom, your strategy will always vary depending on many factors. You also have to defend your kingdom from the hordes of evil that want to take over. If you're overwhelmed about what needs to be done, this guide will erase all your confusion. Table of contentsHow do you win in Super Fantasy KingdomSuper Fantasy Kingdom UI explainedSuper Fantasy Kingdom buildings guideSuper Fantasy Kingdom Units and HeroesHow do you win in Super Fantasy Kingdom The concept of winning in Super Fantasy Kingdom involves outlasting your enemies for as many days as possible. Every day in the game has two cycles: morning and night. During the morning or daytime, your task is to build, gather resources, and gain new units (the Hero you use has to be chosen at the start). At night, your task is to survive the hordes of enemies coming at you. First, you'll be attacked by weak minions that can be taken down quite easily. Some nights will have bosses trying to break down your defenses. A successful defense combines multiple factors. Your Hero will lead the primary charge, but your summoned units will also aid your defense. Raising defensive buildings is also crucial, as is feeding your units. Screenshot via Super Fantasy Games When you feed your units, they gain XP and level up (the same applies to your hero). Feeding only occurs after you have survived a night cycle. If you don't have food, your units will stop growing, making them weak against stronger enemies. Super Fantasy Kingdom UI explained The UI at first can be quite confusing to understand, and there are multiple elements. Here's a quick summary of what each icon and terminology means. Hero: Your starting character. If the Hero dies, your run is over. Kingdom Level: Level of your kingdom. You'll unlock new items and Heroes as you level up. Shards: Used to create different items, and can be obtained by defeating bosses and completing bounties. Screenshot via Super Fantasy Games Taxes and Faith: Taxes can be used to purchase Heroes and Items, while Faith allows you to upgrade them.Kingdom Resources: Different resources that are required to run your kingdom. Glory: Allows you to expand your kingdom. Received when you kill 10 monsters (repeatable).World Settings: An overview of all upcoming events that are going to take place. World Quests: Different tasks to complete for rewards. Plots: Spaces where you can raise new buildings. Super Fantasy Kingdom buildings guide Your kingdom is toothless without the correct type of buildings, and we have a dedicated guide for the correct order. However, the simple rule is to pay attention to your resources. You'll want to reduce the time taken by a villager/worker to complete their job. An advanced building order with Ports. Screenshot by Destructoid. Hence, you should build your production buildings near where the respective resources are located. Small buildings should be built on the smaller plots to avoid wasting space. As a priority, you should always set up Houses, Mines, and Sawmills first since all three are crucial to expanding your kingdom. Super Fantasy Kingdom Units and Heroes Your kingdom's defense will largely depend on your Heroes and Units. Heroes are like your champions, while Units provide unique buffs and stat modifiers (further enhanced with the use of correct relics). You will unlock new Heroes by completing various tasks and leveling up your kingdom. For Units, you'll need to complete specific tasks and challenges, and some of them can be quite difficult. Always pay attention to the respective strengths of your Heroes and their weaknesses, and then decide on the units. That's pretty much it when it comes to understanding the basics in Super Fantasy Kingdom. The instructions in this guide are meant for those who will play with Human Kingdom. While the core rules remain the same, there are key differences if you're playing as the Undead Kingdom. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Super Fantasy Kingdom guide: Beginner tips, resources, progression, and more appeared first on Destructoid. View the full article
A crossover between Borderlands 4 and PGA Tour 2K25 has just been officially confirmed, with the golf game's next season seemingly revolving around the looter shooter franchise. The Borderlands series has both hosted and participated in its fair share of crossovers, but this latest one might be its most surprising yet. View the full article
Lovers of monster massacring mutes, hellish ****** legions, and/or the chainsaw based ripping and tearing of infernal flesh, your time has come: Modiphius' official DOOM board game has finally gone live for crowdfunding on Kickstarter. There are two versions of DOOM: Arena on offer (classic 1993 DOOM flavor, and 2025 DOOM The Dark Ages flavor) and a few more shiny bells and whistles besides. Read the rest of the story... RELATED LINKS: One of the scariest videogames ever made is becoming a board game - but not 'til next year Harry Potter meets Community in this hilarious card game about college wizards This Star Wars inspired solo TTRPG fulfills your bounty hunter fantasy View the full article
If you're still holding out for a sequel to Rockstar's Bully, then I admire your relentless optimism. Lend me some, would you? I don't ever see a world where Bully 2 gets made, sadly, but I think I've just found the next best thing for fans of one of the most beloved open-world games in Rockstar's stacked catalog. Incredibly, thanks to a team of modders, we're getting Bully Online before we get GTA 6. Read the rest of the story... RELATED LINKS: Ahead of the GTA 5 PC update, Rockstar is quietly working on Bully Ahead of GTA 6, one of Rockstar's most underrated games is 65% off The most underappreciated game Rockstar ever made is just $5 right now View the full article
Some of the best Warhammer 40k games ever are on a steep discount on Fanatical right now, with plenty of excellent Warhammer fantasy titles available as well. You can pick up some genuinely great titles for $3 or less - here's our picks of the Warhammer 40k and fantasy games you shouldn't miss. Read the rest of the story... RELATED LINKS: What to expect in GW's next big Warhammer preview stream on November 7 Joytoy Mortarion is why I adore Warhammer 40k action figures It's Among Us x Warhammer 40k in this upcoming social deduction game View the full article
Every home needs a WiFi router. Even if you do all your gaming on a PC connected via an Ethernet cable, your phone, tablet, and smart home devices all still rely on a good WiFi connection, and that's what you'll get for a great price with this Netgear router deal. This Netgear Orbi RBK663 kit gets you three routers in one pack, which seamlessly mesh together to create one WiFi network with massive coverage and high connection speeds. I use a two-unit Netgear Orbi system at home and can vouch for it being one of the best gaming routers around, and living up to the promise of offering speedy, reliable coverage across a wide area, even if I do choose to run an Ethernet cable around the outside of the house, directly from my PC to my main router, to minimize my ping. Read the rest of the story... View the full article
Battlefield 6 Update 1.1.1.0 is live now on all platforms, EA has said. It arrives just hours before the launch of Season 1, battle pass progression, and the free-to-play battle royale, REDSEC. EA told players they may need to restart their game to see the update, Season 1 and battle pass progression begin today at 8am PT / 11am ET / 3pm *** time. This is the big post-launch patch that changes everything from weapon dispersion to balance, visibility to aim assist, progression, and more, with further updates due out over the course of Season 1. “The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience,” Battlefield Studios has said. “This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.” Check out the patch notes in full below. While you wait for Season 1 to go live, check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide. Battlefield 6 Update 1.1.1.0 patch notes: Major Updates for 1.1.1.0: Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes. CHANGELOGPLAYER: Fixed an issue where combat dive could break when diving uphill.Fixed an issue where players would detach from ziplines when entering at high speed.Improved steady aim and sight centering for more consistent precision.Fixed an issue where movement could interrupt steady aim.Adjusted misaligned character hitboxes for upper body and head to better match the visual models.Fixed an issue where the jump animation could play twice when aiming down sights.Landing animations now have their animation path properly centered, instead of shifting to the side when landing.Fixed an issue where jump inaccuracy could linger too long after landing.Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.Fixed an animation delay when opening doors while sliding.Fixed an issue where players could get stuck while vaulting over certain objects.Fixed a visual issue where dead players appeared alive while swimming.Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.Fixed an issue where getting killed by a mine would highlight it in the killcam.Fixed a camera jitter that could occur when entering ladders and looking down.Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.Fixed an issue where pistols disappeared while swimming.Improved lighting precision for visibility while hip-firing and aiming down sights.Reduced occurrences of bouncing or landing issues when dropping onto certain objects.Fixed an issue where the killer snapshot sometimes did not display in the killcam.Small improvements to weapon and camera sway for smoother movement.Fixed an issue where enemies could take melee damage in protected vehicle seats.Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.Fixed an animation issue where repeated vaulting could cause incorrect hand placement.Fixed an issue where simultaneous melee hits could make an enemy briefly invisibleFixed an issue where soldier heads briefly disappeared during redeploy transitions.Improved training path progression display to better match actual unlocks.Fixed an issue where friendly players could clip into each other when climbing ladders.Fixed an issue preventing vaulting directly from a slide.Fixed an issue causing the camera to rotate abruptly after a takedown.Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.Improved stab animations when reviving with drag and revive.Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.Fixed a camera clipping issue when going prone while strafing.Fixed a missing third-person animation when transitioning from prone to sprint.Fixed an issue where falling while sprinting caused incorrect hand movement.Fixed visual clipping when soldiers stood too close to glass doors.Fixed jittery aim animations in third-person when mounted.Fixed a bug where mounting near walls prevented aiming left or right.Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.Fixed an issue where third-person hit reactions were missing when hit while mounted.Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.Fixed an issue where taking melee damage interrupted weapon fire.Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.Improved vaulting, parachute, and door-opening animations for smoother transitions.Fixed rare animation freezes for friendly soldiers reloading off-screen.Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.Added parachute customization for soldiers.Prevented unintended shoulder bump animation when equipping a weapon while sprinting.Improved ragdoll impacts for more consistent and reliable reactions.Improved stance transition and landing animations to settle faster and feel smoother. VEHICLES: Fixed missing haptic feedback when switching between tank weapons.Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats. GADGETS: Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.Fixed a MAS 148 Glaive visual issue during combat dives in first-person.Fixed an issue where Defibrillators appeared floating during vaulting animations.Fixed an issue where the Supply Pouch would sometimes not resupply correctly.Deployable gadgets are not destroyed/removed from debris pilesAT grenades now create a small sized crater instead of a medium one.Buildings now take more hits to be destroyed by a Sledgehammer. WEAPONS: Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.Fixed a misalignment issue with top-mounted red dot sights.Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.Improved reticle settling for automatic weapons to make burst firing more efficient.Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.Balanced sledgehammer damage against world objects for better consistency.Fixed an issue preventing players from leaving the Firing Range. MAPS & MODES: Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.Improved exposure transitions between indoor and outdoor areas for better visibility.Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.Squad names are now randomized at the start of Squad Deathmatch matches.Added visible bomb meshes to armed M-COMs in Rush.Updated overtime UI visualization across all modes.Fixed animation and positioning issues during insertion sequences on all maps.Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.Fixed an End of Round progression issue in King of the Hill mode.Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps. Mirak Valley Fixed a misaligned zipline mesh in Conquest.Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset. Siege of Cairo Fixed overlapping territory lines and boundaries during the briefing screen in Escalation. Liberation Peak Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first ******* of the match.Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds. New Sobek City Fixed an issue preventing players from capturing part of Flag C in Escalation.Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area. Manhattan Bridge Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence. UI & HUD: Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.Updated 3D previews for certain gadgets to show their deployed state.Added preview videos demonstrating how gadgets work.Added new cosmetic options for selected gadgets.Changed “Save & Close” to “Close” in the Deploy menu for clarity.Fixed various UI issues in Loadouts.Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.Fixed multiple text inconsistencies in Dog Tags and Challenges.Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions. SETTINGS: Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior. SINGLE PLAYER: Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.Fixed a ****** screen issue in the Night Raid mission. PORTAL: Fixed an issue where the Host Experience screen did not display the Portal experience image.Fixed a ****** that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.Improved loading times for the Server Browser experience info tab to ensure joining functions properly.Corrected a spelling error in the message shown when attempting to join an unavailable server. AUDIO: Fixed an issue where footstep sounds were missing when moving with the knife equipped.Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.Added radio chatter through controller speakers.Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.Added missing ambient audio setups for environmental props like construction barriers and buses.Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.Fixed an issue where delayed challenge tab displays triggered early audio playback.Fixed an issue where defibrillator loop sounds could get stuck when vaulting.Fixed missing or out-of-sync reload sounds.Corrected the M39 EMR using suppressed audio when unsuppressed.Restored missing external sound effects for RWS Gunner countermeasure mines.Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.Reload audio polish for several weapons. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. That's according to Time Extension, which said that while a December 1999 edition of NextGen magazine stated Kojima was apparently in the running to develop a game based on the blockbuster movie, Konami exec Kasumi Kitaue shot down discussions in favor of keeping Kojima focused on the Metal Gear series instead. "The Wachowskis were big fans of Kojima," Konami Digital Entertainment VP of licensing, Christopher Bergstresser, told Time Extension. "So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did! "The two of them came in with their concept artist, and effectively they said to Kojima, ‘We really want you to do the Matrix game. Can you do that?’ Aki translated this into Japanese for Mr. Kitaue, and Kitaue just looked at them and told them plainly, ‘No.' We did still get to enjoy the Matrix Japanese premiere and afterparty, though." Interestingly, that's not quite how everyone recalls events. Another former Konami employee, this one unwilling to go on record, claimed Konami had actually shown "strong interest" in the game, and there was "immense disappointment" when the project didn't go ahead. The Matrix franchise was adapted into a series of games nonetheless, starting with Shiny Entertainment's Enter the Matrix in 2003, follow up The Matrix: Path of Neo in 2005, and Monolith Production's The Matrix Online in the same year. We were also treated to a Matrix-themed tech demo in 2021, The Matrix Awakens: An Unreal Engine 5 Experience, in which Epic Games showed us what Unreal Engine 5 was capable of. It didn't turn out too badly for Kojima or Konami, either; after 1998's Metal Gear Solid, Kojima and his team then concentrated on the critically-acclaimed and award-winning Metal Gear Solid 2: Sons of Liberty, which was released in 2001. And Kojima is equally busy now, of course. With Death Stranding 2 out the door, Kojima is working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. Certainly, there are striking similarities. The mysterious game will star Dungeons & Dragons: Honor Among Thieves' Sophia Lillis, Hunters' Udo Kier, and Euphoria's Hunter Schafer, with the trailer showcasing Lillis' character in a spooky house, lighting candles before meeting a malevolent figure. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Welcome to the Dark Place is a psychological horror game developed by Zeekerss, the creator of Lethal Company, and is currently free to play on Steam. Fans of the genre may already be familiar with Zeekerss, who has created several hit games over the past decade on both Steam and Roblox. Building on this experience, their latest creation, Welcome to the Dark Place, is now available on PC, earning rave reviews from players. View the full article
Veteran game designer Peter Molyneux says he “did overpromise on things” when promoting his previous games, and that he sees his final game Masters of Albion as a chance at redemption. Molyneux appeared at Gamescom Opening Night Live last year to announce Masters of Albion, an entirely self-funded game which he says will take elements from all his previous work and is described as an “open-world God game”. Now, Molyneux – whose career as a game designer has spanned 43 years and led to the creation of such titles as Fable, Populous, Dungeon Keeper, ****** & White, Theme Park and Curiosity: What’s in the Cube – told Edge magazine that Masters of Albion will be his last game ever. Read More... View the full article
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