Evil Empire, the studio behind The Rogue Prince of Persia, has decided to delay the early access launch of its game due to the recent release of Hades 2, the devs announced today. The team behind this title said it made this decision because one of the most anticipated games of the year in the same genre launched just before The Rogue Prince of Persia would have also become available. The studio still intends to release its upcoming game in May, but an exact date has not been announced yet. View the full article
Spamming the build buttons can only get you so far. And by so far, I mean almost nowhere, but if you insist on increasing the size of your fleet, here is how to increase your War Games build cap in Homeworld 3.Homeworld 3: How to increase build capContrary to the encounters and space fights you come across in the Campaign, spaceship build cap can become an issue if you are struggling with the tasks and objectives you need to complete in War Games, Homeworld 3’s roguelike mode. This is because ****** presence and difficulty will escalate the longer you spend in each round, making creating new ships vital for survival.Screenshot: PC InvasionFrom the get-go, you only get a 30-limit Strikecraft pop cap – there’s a 75 pop cap in campaign mode – which in ******* scenarios can get excruciatingly limiting. Fortunately, through the use of the many Artifacts in War Games, you can increase your pop cap. For example, Strikecraft Support Systems will increase y...View the full article
For verified travel tips and real support, visit: [Hidden Content]
When it comes to giving gifts to Final Fantasy fans, there are so many good options to choose from. Or maybe you’re a collector yourself and want to treat yourself to some merch. Here are the 10 best Final Fantasy merchandise and gifts to keep an eye out for in 2024.10. Classic Chocobo T-ShirtImage: RedbubbleIf you’re someone who’s looking for Final Fantasy clothing that is stylish but still relates to the franchise, this Classic Chocobo T-Shirt fits the bill. This shirt has an old-fashioned design with a Chocobo silhouette and the year 1988, almost resembling a cool thrifted shirt.The good thing about Redbubble is the fact that you can choose any size, ******, and shirt style to your liking. Not only that, but it doesn’t have to go on a T-shirt! This design can be printed on different types of shirts with varying sleeve lengths.9. Final Fantasy Music BoxImage: AmazonLooking for something small like a keepsake that is still meaningful ...View the full article
Lee Joohee is one of the first Hunters you receive in Solo Leveling: Arise, and is also one of the best healers if you build her right. Let’s uncover the best Hunter build for Lee Joohee.Solo Leveling Arise: Best Lee Joohee ArtifactsUnlike Sung Jinwoo, you’re limited by what you can enhance for your Hunters builds. Luckily, Artifacts are available for Hunters to use, and Lee Joohee should only stick to one specific set for the best benefits. I recommend the Noble Sacrifice Armor Set for these reasons:Noble Sacrifice Armor Set2-piece: The user’s HP increases by 8%.4-piece: Decreases the user’s ******* by 8%, but increases team members’ ******* by 8%.Screenshot: PC InvasionAs a support role, Joohee is best when wearing the Noble Sacrifice set. It increases her HP, but with a full set, she grants her team members an ******* boost. Although it does take away her ******* score, it’s worth the bonus to the rest of the team.Whe...View the full article
Illustration: Alex Castro / The Verge Electronic Arts has a long, storied history of trying to wring more money out of gamers after they’ve purchased a game — now, it appears, the company’s hard at work on its next generation of in-game ads. EA CEO Andrew Wilson admitted as much on the company’s Q4 earnings call: when an analyst asked about “the market opportunity for more dynamic ad insertion across more traditional AAA games,” he said the company’s already working on it. “We have teams internally in the company right now looking at how do we do very thoughtful implementations inside of our game experiences,” said Wilson. [/url] I don’t want to take Wilson out of context. If you read the full question and answer (page 12), you’ll see that in-game ads aren’t the thing he’s most... Continue reading… View the full article
Steam users have taken to the service to review ***** Tango Gameworks titles Hi-Fi Rush, The Evil Within, and The Evil Within 2 - but in a positive manner. Review ****** are usually made in anger over some reason or another, mainly as an ******* on the game as a whole, its developer, or over being “woke” or not “woke” enough. The reasons are endless, really. But sometimes, folks band together and positively review ***** a game in support, as is currently the case with three Tango Gameworks titles. Read more View the full article
Finding all the birds’ nests in Little Kitty, Big City will unlock the Sticky Business achievement. There are 10 to find around the map, and they’re really very well hidden.How to find the Birds NestsAs with all the challenges in Little Kitty, Big City, you’re going to need to jump, run, and climb your way around the city. I would recommend eating a few fish before you start to get your stamina up.Nest #1The first Birds Nest in Little Kitty, Big City, can be found right at the back of the building site. You will need to make your way all the way to the building at the back and up the stairs. Here, you must jump across the air conditioning units along the side of the building, and you will find it on the last one.image: YouTube Games Guides ChannelNest #2The second Birds Nest can be found by entering into the back garden close by the area marked on the map. You will have to squeeze under the fence. From here, climb the side of the building a...View the full article
Fallout 4 has four distinct and unique factions that drastically alter the future of the Commonwealth, which brings up the issue of which one to join. Fallout 4, released in 2015, was the franchise's first step towards modern gameplay. New mechanics and systems like in-depth crafting/modding along with faster movement drastically change how the game feels. These changes performed well enough to be carried on to the prequel, Fallout 76, while still providing a memorable story experience. View the full article
Scylla and the Sirens is the second boss ****** in Hades 2, which caps off the Oceanus zone. The rockstar sirens arent quite as mechanically taxing as the previous boss encounter in Erebus, but this ****** always has a lot going on. If players enter without prior knowledge, Melinoe can quickly get overwhelmed. View the full article
There are some names in the FPS genre that have shaken the foundations of the gaming world. Half-Life, Halo, *****, Quake, and a few more have become legends that still reverberate today. Halo in particular became a colossal cultural phenomenon but long before Master Chief set foot on a space circle, its developer Bungie made a fascinating shooter called Marathon, and it has just launched on Steam for free. Read the rest of the story... RELATED LINKS: Marathon release date estimate, trailer, and gameplay This classic '90s ***** rival appears to be finally coming to Steam Bungie is working on a new game, and it isn't Marathon View the full article
There are 12 new characters to play with in the Operation Guns DLC. Each one has a shiny new ****, but some deserve your time more than others. With this in mind, here are the best characters in Vampire Survivors Operation Guns ranked.Every character in Vampire Survivors Operation Guns rankedScreenshot: PC InvasionBefore we ***** in, I want to preface this list by saying you can easily beat the game with any of the new characters. There are so many powerful weapons in Vampire Survivors that you can pick your favorites and ignore your hero’s base equipment. With this in mind, I’ve rated each character based on their stats and starting gear.You can find my reasoning below, but here’s my tier list of every character in the Operation Guns DLC:S-TierBahamutLucia ZeroSheenaA-TierBillStanleyBradSimondoB- TierLanceArianaBrownyProbotectorC-TierNewt PlisskenVampire Surv...View the full article
The main goal of Little Kitty, Big City is to find your way back home. That’s easier said than done because your human parents live in an apartment building. So naturally, you’d need to climb. To learn how to climb and increase your stamina, in Little Kitty, Big City, you should read this guide.Little Kitty, Big City: How to climb and increase staminaAt the start of the game, you won’t be able to climb well. If you recall, Breath of the Wild has the same sort of mechanic. As you climb, the stamina meter depletes. It’s almost the same with our little kitty adventure. So as you go up onto buildings, you won’t be able to get very far. Fortunately, there are a couple of ways to increase your energy to make climbing easier, which should help in finding all the Chameleons. Like a cat’s normal diet, you need to find four fishes. Each of them can be earned in different ways. By finding t...View the full article
One of the most challenging things you will do in Homeworld 3 is probably going to be attempting to thrive in the War Games roguelike mode. Might be a bit tough if you’re new to the series. Here is how to capture Control Modules in War Games mode in Homeworld 3.Homeworld 3: How to capture Control ModulesCapturing Control Modules is one of the many tasks you will have to perform during your War Games encounters to keep moving forward, surviving, and amassing experience points. As the very nature of a roguelike mode, you will never know when you will be tasked with capturing a Control Module, but the only hint you will receive as to how to do so is to send over a ship with the Capture ability.Now, if that sounds like a non-answer, then that’s because it is. Or at least it is for players who are new to the game’s mechanics and have not played the first campaign missions in Homeworld 3. You see, the only thing you need to do, for some reason, is to send your R...View the full article
The indie video game scene is one that lends itself almost naturally to the genre of the 2D Metroidvania. With a focus on playing repeated sections of the game world with new power ups to progress, it can be a good way for studios to show off interesting elements of game design with limited resources. Enter Animal Well, from developer Shared Memory and publisher Bigmode, for something a little bit different. View the full article
WWE 2K24 has officially revealed CM Punks in-game model, marking the Straight-Edge Superstars first appearance in a WWE video game in nearly 10 years. WWE fans thought that they had seen the last of CM Punk when he left the company back in 2014, only to be taken by surprise when he walked down the entrance ramp at the very end of the Survivor Series live event in November. However, this moment came too late for him to be included in the base WWE 2K24, which launched to rave reviews back in March. View the full article
Read the rest of the story... RELATED LINKS: DnD Vecna: Eve of Ruin review - almost Marvel-ous Former DnD and MtG boss will soon rule over Funko Pops After the OGL debacle, competition is keeping DnD honest View the full article
Visions of Mana was recently rated by the Entertainment Software Ratings Board (ESRB), indicating that it could be released soon. Visions of Mana is the next entry in the popular Mana franchise, which started in the early 90s. View the full article
The development team behind Among Us has rolled out its 2024 roadmap, promising new features coming to the game throughout the year. Although reaching its height of its popularity in August 2020, publisher/developer Innersloth has continued to add regular Among Us content updates to keep the gameplay fresh. View the full article
This review covers the multiplayer modes of Homeworld 3. For thoughts on the multiplayer skirmish and War Games co-op mode, see the Homeworld 3 Single-Player Campaign review. When coming up with a real-time strategy game's multiplayer modes, a developer generally has two options: let us play with all of the toys in an all-out brawl until the other side is *****, with maybe a few minor twists thrown in, or try something new, different, and a little risky. In Homeworld 3, Blackbird Interactive has had it both ways, delivering both the bog-standard multiplayer skirmish match between Motherships and an inventive new co-op mode that, if the content continues to flow, has the potential to take on a life of its own. There are few surprises to be found in skirmish if you've ever played a Homeworld game before – or even if you haven't. It's limited to team matches or free-for-alls with up to six players or AI bots, and it doesn’t really rock the boat with its straightforward “beat the other team” objective (you can set it to ***** the mothership, ***** all motherships and carriers, or ***** every ship). There aren’t a ton of maps right now – just six, and only one that supports six players, though that's a void that community-made maps should fill in short order. The only other real option is to turn off harvesting in favor of resource injections every minute (or you can have both) if you don't want to bother with pesky logistics, but it’s precisely the sort of sandbox we need to make creative use of all of the ships Homeworld 3 offers. Heck, people would be up in arms if it weren't here, and rightfully so. Naturally you can’t pause the action like you can in the campaign, which can be frustrating as you’re getting the hang of ordering ships around these expansive areas of 3D space. But that’s balanced out by the fact that your opponents are struggling with the same thing, so it’s not as though you’re at an inherent disadvantage – unless you’re playing against the AI, which has its own weaknesses to compensate for. Learning to spin all of these plates at once while keeping your eyes on what's important is part of the challenge (I tend to spend a lot of time in the zoomed-out sensor view here) and I felt myself getting better at it with every match. The Hiigarans and the Incarnate fleets aren’t wildly different in how they play. Much like previous Homeworld games, the two playable factions – the Hiigarans and the Incarnate – aren’t wildly different in how they play. The Incarnate, for instance, have no ******** but instead have more durable ******** corvettes that fill basically the same role and have the same cloaking ability, and their multi-beam frigates are roughly equivalent to the Hiigarans’ ion canon frigates. Both sides have missile frigates as well, and their carriers, destroyers, battlecruisers, and turrets have stat differences that don’t really make you think outside the box when switching from one to the other. Certainly, faction-specific tactics for each will emerge to capitalize on those subtle advantages – as well as things like the Hiigarans having superior scouting abilities thanks to their recon ships – but the thing that seems most significant in my experience has been how repair and capturing abilities are shuffled between ships. The Hiigarans have a dedicated support frigate that does nothing but repair damaged ships, but if you want to be sneaky and attempt to capture an ****** vessel you’ll have to pull one of your resource controllers off of mining duty and use it to attempt the abduction. The Incarnate remix this by putting the repair functionality on their resource controllers and using smaller, more fragile capture corvettes to do their pilfering – and they require two to survive long enough to latch on instead of one. Having to choose between income and repair power is a big deal for an Incarnate player. In practice, though, having support frigates in the fray against a human opponent doesn’t shift the balance too much in the Hiigarans’ favor because anyone with a brain is going to target those first, and the Incarnate’s minor firepower advantage makes up for the rest. If you don't change Hiigaran fighters' stance the moment they're built, they're as good as *****. There's one other difference between the Hiigarans and Incarnate that baffles me, though: the Hiigaran ships default to neutral stance, while the Incarnate default to aggressive. That sounds thematically appropriate, certainly, but it means that the Incarnate have a real advantage when it comes to building ships – especially strike craft – while under *******. Aggressive ships will immediately scramble and go after ****** ships that come into range, but neutral ships will ***** back without moving other than to turn to face their attackers. When we're dealing with small, fragile fighters, that means they're sitting ducks and will get picked off almost immediately (probably before you notice you're under *******), so if you don't manually select them and change their stance or give them ******* orders the moment they're built, they're as good as *****. That's not a bug like some other issues, such as a voice chiming in to announce the loss of a resource ship that was actually the ******'s or calling a corvette a frigate, but it might as well be. What We Said About Homeworld 3's Single-Player Campaign Homeworld 3’s campaign goes out of its way to change up the style of missions we ****** our way through as Imogen S’jet seeks out a missing Hiigaran fleet and faces an unhinged ******. The resulting battle of wills feels more consequential than the off-screen galactic threat behind it. Relatively close-quarters scenarios have you guiding dozens of ships through eye catching gauntlets of asteroids and enormous space stations, and the dogfights and capital ship slug-fests that play out are a sight to behold. Being able to pause time and give orders makes managing your fleet much less overwhelming, especially given the tricky controls and sometimes disobedient friendly ship AI. Straightforward tech upgrades and a limited selection of ship types limit the campaign’s replayability, but building an armada and watching it tear through the ****** is always a satisfying sci-fi light show. - Dan Stapleton, May 10, 2024 Score: 8 Read the full Homeworld 3 Single-Player Campaign review [/url] It's impossible to know what will happen when Homeworld 3 is out in the wild and the most competitive players get hold of it, but in the matches I’ve played, the big trend has been that the Motherships are very active participants in the early fighting instead of hanging back, as they usually do in traditional Homeworld matches. Part of that is that these maps, which are largely based on those from the campaign, aren’t nearly as vast as Homeworld vets are used to, and also Homeworld 3’s Motherships are relatively quick to move and can get around easily. They’re also decently armed against fighters and corvettes, and you’ll need all the help you can get to keep the pressure off of your resource harvesters and defend them from rush attacks aimed at crippling your economy before you can tech up and unlock heavier ships. However, knowing when to pull back is crucial if you don’t want to be caught by destroyers and battlecruisers, because they'll ***** through your Mothership's armor very quickly. Motherships are very active participants in the early fighting. Terrain also plays a significant role because it’s often close to resource patches, and that means you can cover it with heavy turrets (and anti-strike craft turrets to defend those) that’ll make short work of an ****** resource collector that autonomously wanders near. It’s also viable to turtle up by parking your Mothership near a floating platform, making it difficult for an ****** to get near without being bombarded by turrets and tripping over mines. Other than that, I haven't found using terrain as cover terribly useful because it's difficult to manage sight lines in real time for anything smaller and faster than a destroyer – but again, that doesn't mean the community won't find ways to do it. Homeworld 3’s most exciting multiplayer mode, though, is War Games – I haven’t seen too many co-op modes in this vein since the Last Stand mode from Warhammer 40K: Dawn of War 2 – Retribution, and it’s given me thrills that remind me of those memorable battles. Alone or with up to two allies, you take control of a scaled-down fleet headed by a single carrier and build options decided by your chosen loadout; you’ll start with one focused on Hiigaran strike craft, but as you level up you’ll gain access to others that cater to ********, missile frigates, Incarnate ships, and more. While it’s a bummer to not have access to heavy-hitting destroyers and battlecruisers, there’s a lot going on to make up for their absence, and you’ll generally want to be as mobile as possible. You’re never entirely sure what you’ll get. Rather than simply holding out against waves of enemies, you’re given randomized objectives to complete on a series of three maps: ******** a carrier, capture some points on the map, salvage some objects, ******* AI-controlled ships, that sort of thing. You’re never entirely sure what you’ll get, so you’ll have to be at least somewhat flexible with how you gear yourself to handle what’s coming. Meanwhile, the incoming fleets keep getting stronger, so once you’ve completed your objective you have to make the decision of whether to hold out and scour the map clean of resources, or hyperspace jump to the next one to avoid taking more losses than those resources can replace. There aren’t that many objectives, though – if you play through a handful of times you’ll see them all – so what really keeps each match feeling different from the last is the randomized artifacts that you’ll collect as you go. I quickly realized that scouting for and gathering them was one of the most important things to worry about when I arrived on each map. Scouting for and gathering artifacts is a high priority when arriving on a new map. Each one gives you a choice of three randomized upgrades for your fleet, such as buffing your fighters’ damage and armor at the cost of speed, unlocking more powerful tactical ******** or barrage missile frigates that launch twice as many warheads per volley, increasing your frigate unit cap at the expense of your strike craft cap, or enhancing up your carrier to crank out ships faster but also reduce its armor. There are a lot of possibilities that all stack together, and I often found myself pivoting away from what I thought would be my strengths toward a series of enticing upgrades that supercharged my ******** frigates. I also found it easy to make the mistake of going too far and turning my fighters into glass cannons that melted under ***** faster than they could take out a target, but that’s the kind of error most people probably won’t make twice as they learn to craft builds in any roguelike. This format works well enough playing alone (though the third and final stage can be a ****** to solo) but when you’re working with a team to specialize in different directions you can coordinate so that, for instance, one of you focuses on taking out ****** strike craft while the other burns down incoming destroyers as quickly as possible. That can come together in ways more than powerful enough to overcome the Incarnate destroyers, battlecruisers, and even Motherships that're thrown at you, but don’t worry: there are plenty of options to upgrade the challenge, so I wouldn’t expect War Games to become a pushover anytime soon. Blackbird clearly doesn’t either, because its roadmap for updates is focused around more content for War Games. Based on what I’ve played thus far, it’s a safe bet that it’ll have legs – so long as we keep getting more new rewards to unlock than the six fleet types that'll all be available once you hit level 20 (I made it to level 11 as of this writing after about as many hours of play). Another thing that will certainly expand on the longevity of Homeworld 3 is mods, and there’s a handy section of the menu where you’ll be able to select them. Eventually, that is – the actual implementation of that and the release of the official mod tools has been pushed back from launch. Even so, I’m encouraged by the fact that Blackbird is giving modding the prioritization that it deserves. Homeworld has a long, proud history of mods that includes some of the finest Star Wars and Star Trek (among others) total conversions ever created, and I look forward to that tradition carrying forward. View the full article
For verified travel tips and real support, visit: [Hidden Content]
It might not be quite the size of Fortnite, CS2, or Helldivers 2, but Duck Game is nevertheless a multiplayer game with a very well-earned reputation. Boasting an 'overwhelmingly positive' 97% user score on Steam from almost 25,000 reviews, the indie game about ducks blasting each other with big guns has long been a fan favorite party game to play with friends. Now, after fears that it could disappear from ***** amid publisher changes, solo developer Landon Podbielski confirms that Duck Game is "not going anywhere." Read the rest of the story... RELATED LINKS: Beloved solo dev says game won't disappear amid Warner delisting fears Manic multiplayer Duck Game is free to play on Steam this weekend View the full article
If you’re achievement hunting in Little Kitty, Big City, you’ll definitely want to find all the fish locations. By grabbing all 4, you will get the fin-tastic achievement. Here’s where to find them all.Find the fish in Little Kitty, Big CityMost of these are easy enough to find once you know where, but it will take some progress through the game before they can be grabbed. I’ll let you know the parameters and locations.Fish #1The first fish is actually the key to the rest of them. When you return four shinies to the crow on top of the bike, you will receive your first of the four fish in Little Kitty, Big City. This will actually give you the stamina you need to climb and grab the rest of the fish. You can find out where to grab all the shinies with our handy guide.Fish #2The next fish you need to grab is in the superstore. Get through those doors and to the back of the shop as fast as possible. Here you will see a chest freezer in the mi...View the full article
One of the modes that will challenge your RTS and Homeworld 3 chops is the War Games mode. This roguelike mode will have you complete objectives that will vary between clearing ****** presence, securing resources, and even gaining control of space vantage points. Here is how to unlock all War Games Fleets in Homeworld 3.Homeworld 3: How to unlock all FleetsComing in ill-equipped for a job such as completing objectives in space might end up having you flying across space for eternity without moving forward. Thankfully, the game does provide specific Fleet combinations that will make or break your game – we all have to rely on RNG on roguelikes. But, if you are just starting up, you are completely stuck with what the game gives you. If you wish to unlock other starting Fleet combinations, then you must level up your War Games level.Screenshot: PC InvasionDoing this is pretty straightforward: all you have to do is complete objectives. Now, similar to games such as Ris...View the full article
From the moment it was announced, Vecna: Eve of Ruin looked like D&D's answer to Avengers: Endgame. As the old era of fifth edition closes, Dungeons and Dragons gathers its most famous faces for a multiversal battle with the greatest evil the IP has ever known. So far, so Marvel Cinematic Universe. After a thorough review of the campaign book, I can confirm the parallels run even deeper. Like an Avengers movie, this DnD book is a bombastic popcorn fest of galactic proportions. And just like an Avengers movie, the DnD campaign's writing often feels shallow. Martin Scorsese is out there somewhere, shaking his head. Read the rest of the story... RELATED LINKS: Critical Role's new Beacon service is only for superfans Former DnD and MtG boss will soon rule over Funko Pops After the OGL debacle, competition is keeping DnD honest View the full article
If you want to earn the Cat Napper achievement in Little Kitty, Big City, you’ll have to enjoy all of the cozy nap spots in the city. And who doesn’t want a nap from time to time?All Nap Spots in Little Kitty, Big CityI’ve found and listed all of the nap spots in Little Kitty, Big City, so all you have to do is look for the ones you haven’t parked your furry bottom in yet. At least these are much easier than finding the Chameleon!There are seven spots in total for you to nap, and this quest will take you throughout the city.Just remember that the best part of this achievement isn’t completing it, but enjoying the calm scenes and relaxing music. So take it all in!On the satellite dishScreenshot: PC InvasionI’ll start with this nap spot as it’s the hardest, and is likely the one you’re missing if you’ve found all the others.This nap spot is occupied when you find it, by a very food-motivated cat. To sav...View the full article
New gear is incredibly important in Gray Zone Warfare, but you may realize that money is difficult to earn and nearly impossible to farm without a plan. Loot and other items collected from Lamang Island sell for a shockingly low amount of cash, making it hard to identify what goals reward you best. Only the pursuit of certain objectives offered in the open world will let you get rich quickly. View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.