Another Hogwarts Legacy update may be in the works, according to some newly surfaced evidence. The purported patch may reach Hogwarts Legacy players in fall 2024. View the full article
There were always movie video game tie-ins but sometime around the mid-2000s gamers saw a large influx of unusually late game adaptations. PlayStation 2 and Xbox had many games based on pretty old films at the time made by big publishers because they were easily recognizable names and the licensing was dirt cheap. EA did […] Source View the full article
Image: Summer Game Fest The hype is real, the hype is here, but Geoff Keighley has warned viewers not to get too hyped for what to expect during the showcase. Continue reading… View the full article
There are lots of cosmetics players can acquire in ******* Klowns From Outer Space, and unlike in other similar games, players will not have to fork out real-life money for them. Instead, new cosmetics are unlocked in the game. There is still a specific way to get these cosmetics, and it will be helpful to know where to get that information to know how to unlock them. View the full article
In Empires of the Undergrowth, your formicarium has an ant limit of 100, which is pretty limiting when trying to conquer those formicarium challenges. Can you increase it?Can you increase the max ant population in Empires of the Undergrowth?When starting Empires of the Undergrowth, you’ll only be able to have a maximum of 100 ants. It doesn’t matter what ants you field, you can only have 100 of them running around at a time. Thankfully, it does increase, but only at certain intervals.100 ants may seem like a lot, but when you take on your first formicarium challenge, you may find it difficult to keep up. If you want any more ants to help defend your Queen, then you’ll need more ants. Screenshot: PC InvasionUnfortunately, the only way to increase your maximum ant capacity is by completing the gateway missions.This means that only through progression will you be able to field more ants, so you can’t increase the max ant capacity by doing an...View the full article
Micron's GDDR7 memory is expected to replace both GDDR6 and non-standard GDDR6X chips currently used in modern GPUs for gaming and AI workloads. The Idaho-based company stated that graphics cards built with GDDR7 will provide over 30 percent more frames per second for both ray tracing and rasterization rendering algorithms... Read Entire Article View the full article
IGN's Wuthering Waves map is here! Our interactive map tracks every collectible across the world of Solaris-3, including Sonance Caskets, chests, and Resonance Beacons for those who want to farm Astrite. It also displays the locations of Ascension Materials and World Bosses so you know where to go to build your Resonators. As Wuthering Waves receives updates - with 1.1 arriving on June 28, 2024 - we'll be adding new content to our WuWa interactive map. Until then, though, make sure you use our map to get yourself caught up and ready for Wuthering Waves Resonators such as Jinhsi and Changli. Wuthering Waves Interactive Map You can click on the map filters on the left-hand side to filter specific markers, such as loot or collectibles. You can also mark them as completed so you know your exact progress! [/url] The available interactive map filters include: Locations, including Resonance Beacons (yes, that means the elusive Huanglong-Wuming Bay-Corroded Ruins Resonance Beacon!), Tacet Fields, Tactical Holograms, and Forgery Challenges.Collectibles, including Sonance Caskets and Blobflies.Loot, such as Advanced Chests, Premium Chests, and Mutterfly locations so you can farm Astrite quickly.Enemies, such as World Bosses so you know where to farm those all-important Echoes.Ascension Materials, so you can power up your Resonators (including Pecok Flowers).Other notable map markers, such as NPCs and vendors. Want to farm Ascension Materials for 1.0 Resonators? Check out our Jiyan Ascension Materials and Skills and Yinlin Ascension Materials and Skills guides. [/url]Wuthering Waves Codes While you're using IGN's Wuthering Waves interactive map to find loot and earn rewards, make sure you check out the latest Wuthering Waves codes to get even more loot for free. Codes lead to rewards such as free Astrite and Shell Credit, and resources like Premium Resonance Potions and Medium Revival Inhalers to aid you in your adventure across Solaris-3. Combined with what you can earn by opening chests on the map alone, you can score a whole lotta loot! For more Wuthering Waves game help, check out our guides below: Wuthering Waves Main Quest WalkthroughBeginner's Guide: Tips for Getting StartedLeveling Guide: How to Increase SOL3, Union and Data Bank Levels Quickly[/url] Meg Koepp is a Guides Editor on the IGN Guides Team, with a focus on trends. When playing Wuthering Waves, she spends hours grinding out the perfect Echoes for her Jiyan team. View the full article
Regularly playing Destiny for the past decade, through all its unforgettable highs and painful lows, has been a tremendous leap of ****** for me and my fellow Guardians. This uneven saga hasn’t always felt like it was leading somewhere worth following, but with Destiny 2: The Final Shape, it seems our ****** has been rewarded at last. After some extremely rocky launch day server troubles, followed by two days of nonstop playing, what I’ve seen so far has been overwhelmingly awesome. The campaign (absent a proper finale right now) is one of the best in series history, the new Prismatic subclasses are exactly the badass shock to the system its sandbox needed, the fresh set of weapons have been a literal blast to mess around with, and the fearsome Dread ****** faction add welcome variety and difficulty to the battlefield. There’s still a lot left for me to play, including the endgame raid I’ll be battling against this weekend and the story conclusion that’s locked behind it – but as the ending to this 10-year saga takes its final shape, Destiny is more fun than it’s ever been, and I’m eager to see if it can stick the landing. If you’re arriving extremely late to the space opera party, The Final Shape is the latest (and quite possibly greatest) expansion in developer Bungie’s ongoing, magically-infused multiplayer FPS. As an immortal and homicidally inclined Guardian, I’ve had the privilege of defending humanity against all manner of alien threats over the years, from evil sorcerer insects to an extremely boring ****** army, all while looting cool weapons and armor, unlocking sweet space magic abilities, leveling up, and juggling so many currencies, menus, and ill-explained RPG systems that your head is liable to explode Arc of the Covenant-style if you don’t have a friend to walk you through it. After seven years of expansions, patches, and seasonal updates, Destiny 2 has grown into one of the best and twelve of the worst games you’ll ever play, all wrapped into a live-service package unlike anything else out there. It’s great; I hate it. This campaign finally sold me on the existential horror of The Witness. The Final Shape has the unenviable task of concluding the main story of good vs. evil that’s haphazardly played out since the first Destiny. Although that story has mostly been a veritable jambalaya of overused tropes, sci-fi gobbledygook, and lore so convoluted one player had to make a ten hour YouTube video to explain it, it occasionally brings the heat with some genuinely compelling characters and meaningful stories, like those found in 2022’s The Witch Queen. So far, The Final Shape appears to count itself among those rare instances of solid storytelling, finally focusing on the big bad that’s been alluded to from the very beginning for a showdown with the fate of the universe on the line. That archenemy comes in the form of The Witness, and although I wasn’t impressed with the character’s initial reveal or the setup that’s taken place over the past two years leading up to this finale, The Final Shape’s campaign, packed with hard-hitting cutscenes that explain a whole lot, finally sold me on this existential horror. I won’t go into details to spare you any spoilers, but The Witness ended up being a much more interesting villain than I’d anticipated, the threat humanity is facing finally feels real instead of like some distant shadow we have an appointment with, and I’m thrilled we’re finally getting some actual answers to the questions we’ve had all these years. That said, there are still plenty of points in The Final Shape where Destiny’s usually sloppier storytelling continues in that tradition, like with the middle act of the story where it pivots to some drama with the stoic and stalwart Commander Zavala, who suddenly (and with only the scarcest whiff of justification) becomes an emotional loose cannon to add a bit of unearned tension into the mix. There’s also some side stories with obscure characters returning from seasons you might not have played or lore entries you probably didn’t read, which mostly pulls focus away from the conflict at hand without adding a whole lot – the kind of par-for-the-course wonky Destiny storytelling that’s irked me since 2014. What's really going to matter is if it can deliver a satisfying conclusion. But, ultimately, the thing that’s really going to matter is whether or not The Final Shape can deliver a satisfying conclusion, and that ******** to be seen. While I enjoyed the seven-mission main story, which can be completed in as many hours, it doesn’t have a real ending quite yet – instead, it sets up the raid that unlocks today, which will serve as one last big battle before an eighth and final campaign mission that will likely wrap everything up. Here’s hoping Bungie can give us something at least as good as the rest of the campaign with that, because it’s largely delivered a satisfying finale so far. Regardless of how that story ends, the levels you’ll play and new areas you’ll explore are some of my favorites yet. Delving into the body of a ****, you’ll explore The Pale Heart of the Traveler, a bizarre reality where one’s memories, desires, and fears manifest themselves in the physical world. What starts as an idyllic but peculiar world begins to shift into a horrific landscape, as the twisted wishes of The Witness corrupt it, with a bunch of ****** hands and faces filling up the environment. That gives it an uncomfortable and surreal quality that’s a massive departure from the mostly grounded areas our Guardians have visited so far. It’s also fantastic that we finally got a map that isn’t just a loop with a few small areas to explore, instead favoring a fairly linear layout that feels like traveling from the Shire to Mount ***** on an epic quest to put the world right. I’m still exploring its nooks and crannies, ********* and looting everything I can find, but it’s already easily my favorite destination to date. Similarly, its missions follow in the fantastic footsteps of The Witch Queen by adding light raid mechanics and challenging combat encounters, which provide more than the mindless ********* hallways that Destiny sometimes finds itself reduced to. In one level, you’ll hop between two realities to solve a puzzle in order to ***** a massive boss, and in another you’ll battle to the top of some icy peaks, taking advantage of gale winds to propel you across massive gaps. Each level does a great job of teaching you a new mechanic here and there, slowly adding to the complexity of gunplay and puzzle solving, until somehow you’re juggling half a dozen things at once by the final battle, taking out an army of foes in one of the most badass showdowns so far. I had a ton of fun playing the entire campaign solo on Legendary, and am already looking forward to going through it again with friends on my other characters. The Dread are awesome, injecting much needed variety into the sandbox. One of the things that makes these missions so enjoyable is the first new ****** faction Destiny has gotten in six years, called the Dread. Even the two other ****** factions added in previous Destiny expansions were mostly remixes of existing enemies, so one could argue that the Dread are the first fully original faction so far, and what a difference that makes. The Grim, batlike creatures that fly around pelting you with blaster ***** and screeching at you to slow your movement are overwhelming in large groups, while the Husk are melee bruisers who rush you with deadly blades and send explosive creatures flying at you if you don’t ***** them in a specific way. Most of these additions are completely awesome, injecting some desperately needed variety into a sandbox that has stagnated over time. That said, there are a few that are less inspired: Attendants and Weavers, for example, appear almost as reskinned enemies from an existing race and pelt you with irritating abilities, including one that makes you move extremely slowly for way too long, and which resulted in more than a few deaths that felt a bit cheap. Still, these are minor qualms I have with a faction that’s been a ton of fun to ****** so far. As always, the latest Destiny expansion comes with a whole arsenal of unique toys to loot and bring to bear upon your foes, and The Final Shape has some really nice additions. The Call, a small sidearm that shoots mini rockets, is absolutely phenomenal to goof around with, while Lost Signal is a grenade launcher that shoots a smattering of explosives that do damage over time. My personal favorite new item is an exotic called Hazardous Propulsion that launches a flurry of missiles from your back whenever you use your class ability, which has gotten me out of so many tight spots lately – I’m completely obsessed. Destiny has always been renowned for its gunplay, even when other aspects of the shooter have come up short, so none of this is particularly surprising. But even for a game that’s known for its great weapons and armor, The Final Shape is a standout so far in what it offers. They really cooked on this one, folks! The Final Shape also adds to Destiny’s space magic repertoire with a new subclass called Prismatic, which allows you to mix and match certain Light and Darkness abilities found in other subclasses to create interesting combinations. It then adds some new abilities of its own on top of that, from grenades that combine different damage types and status effects to do things like suspend enemies in the air and electrocute everything in the vicinity, to new super abilities that might let you throw giant exploding axes onto the battlefield, then pick them up to wreak havoc on the ******. Being able to wield a mix of elements and abilities that were previously locked behind their own specific classes is a major game changer, and takes buildcrafting to the next level in terms of customization and playing around with different possibilities. I have yet to unlock all the options and have only played on one character class (the Titan) at the moment, and I’m already equally overwhelmed and excited by the possibilities. I’ve played about 30 hours of The Final Shape so far, and will easily play another 40 over the weekend as I ***** into the raid, finish the story, explore more of the side content, and try out the other character classes, but I’m already having a blast with what I’ve seen. I'll be back with a scored review sometime next week, but The Final Shape has already delivered in more ways than I thought possible – here’s hoping that momentum continues as Bungie rolls out the last act. View the full article
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Enlarge / All these goons are targeting Captain America, as shown in icons above their heads. Good. That's just how he likes it. (No, really, he's a tank, that's his thing.) (credit: 2K/Firaxis) [/url] I fully understand why people don't want multiple game launchers on their PC. Steam is the default and good enough for (seemingly) most people. It's not your job to compel competition in the market. You want to launch and play games you enjoy, as do most of us. So when I tell you that Marvel's Midnight Suns is a game worth the hassle of registering, installing, and using the Epic Games Launcher, I am carefully picking my shot. For the price of giving Epic your email (or a proxy/relay version, like Duck), or just logging in again, you can play a fun, novel, engaging turn-based strategy game, with deckbuilding and positioning tactics, for zero dollars. Even if you feel entirely sapped by Marvel at this point, like most of us, I assure you that this slice of Marvel feels more like the comic books and less like the overexposed current films. Just ask the guy who made it. Tactical deckbuilding is fun The game was very well-regarded by most critics but was not a financial success upon release in Dec. 2022, or was at least "underwhelming." Why any game hits or doesn't is a combination of many factors, but one of them was likely that the game was trying something new. It wasn't just X-COM with Doctor Strange. It had some ***** Emblem relationship-building and base exploration, but it also had cards. The cards blend into the turn-based, positional, chain-building strategy, but some people apparently saw cards and turned away. Read 9 remaining paragraphs | Comments View the full article
Read the rest of the story... RELATED LINKS: Modern Warhammer 40k owes so much to my beloved Warmachine Ailing Warhammer 40k rival Warmachine bought up by competitor Warhammer rival Warmachine reveals faction of cyber-dragons View the full article
The 2024 Pokémon North America International Championship (NAIC) kicked off today, and the event already ran into a huge tech issue. In the middle of the Pokémon VGC Swiss round three match between Eric Rios and Jean Paul López Buiza, the power cut out for a brief moment and the stream was paused. Everything resumed shortly after, with casters Rosemary Kelley and Jake Muller confirming it was a power outage. View the full article
A major ***** recently revealed that the highly-anticipated horror game Slitterhead is set to launch on November 8. The release of this title being only a few months away will likely excite many Silent Hill fans, as Keiichiro Toyama, the creator of Konami's classic franchise, has been leading Slitterhead's development alongside his team at Bokeh Game Studio for several years. View the full article
Eagle-eyed users on Resetera and Reddit spotted a banner for Sid Meier's Civilization VII on the 2K Games website, which has now been removed. Read Entire Article View the full article
Most people don't get to save the world, which is probably for the best. As it turns out, if you do it the first time with style and flair, people are going to want you to do it again. Saving the world once should be enough for anyone but no, a properly successful adventure will frequently turn into the first of potentially many. Then again, if the world is in danger it's probably best someone with experience be the one to tackle the problem, so when a dark presence appears Grapple Dog Pablo is ready to take all his finely-honed skills and platform his way to victory again. This time, though, he's got a friend in the form of Luna, who's got a different move-set that lets her tear through her levels in a very different way. View the full article
Red ****** Reformed is an Exotic Pulse Rifle introduced in Destiny 2's latest expansion, The Final Shape, which concludes the Light and Darkness saga. This **** is a revamped version of Red ****** from the original Destiny. There are two ways that players can get their hands on Red ****** Reformed. The ******* has two unique perks that keep the **** balanced. This Solar Pulse Rifle gains boosted stats mid-combat and can heal Guardians. This guide will teach you to obtain Red ****** Reformed and unlock the Exotic Catalyst. View the full article
Aspyr has rolled out Patch 3 for Tomb Raider 1-3 Remastered after addressing some issues communicated in consumer feedback. Last month, Aspyr released Patch 2, which made several texture and graphical updates to the HD version. In the process, the posters seen in Sleeping With The Fishes (The Lost Artifact) were inadvertently removed. Patch 3 for Tomb Raider 1-3 Remastered has restored the missing posters and also implemented some additional fixes across all three of the game's titles. Some updates are title-specific, whereas others are applied across all three games, including an outfit selector allowing players to customize Lara Croft's cosmetics at any time. View the full article
Today NVIDIA put out a new security bulletin, to highlight multiple security issues identified in their proprietary graphics driver for Linux and Windows. Read the full article here: [Hidden Content] View the full article
The talent behind the cover character for Call of Duty: ****** Ops 6 has been revealed, and it’s a new one for the series, along with a new actor. Thirty-five-year-old ********* actor Y’lan Noel will be playing an as-of-yet unknown character in ****** Ops 6, but he’s the one who’s depicted in the game’s promotional and cover art, according to a report by Variety. View the full article
If you need another set of games to play this weekend and into next week and probably longer, Humble Bundle put up the IGN Live at Home collection. Read the full article here: [Hidden Content] View the full article
The original MSI Claw. | Photo by Sean Hollister / The Verge If you’re still under the impression that an original MSI Claw might be a worthy purchase, I beg you to reconsider. MSI has now announced not one but two successors to the embarrassing handheld that are coming this fall — and hinting it might show off yet another one at CES in January. MSI already revealed an eight-inch Lunar Lake version dubbed the MSI Claw 8 AI Plus at Computex this week, but the company will put Intel’s Lunar Lake into a new seven-inch version at the same time. MSI Claw product management director Clifford Chun revealed the existence of that handheld in an interview with PCWorld and explained that should arrive with the launch of Intel’s more efficient Lunar Lake chips this fall. Lunar Lake not only has up to 50... Continue reading… View the full article
After almost 10 years, Kakao Games will be shutting down the North ********* and ********* servers for its MMORPG ArcheAge due to a decrease in active players. The open-world fantasy game, developed by XL Games, launched back in 2015 under the leadership of Korean developer Jake Song, who formerly worked on another MMORPG called Lineage. In November 2022, it was announced that a sequel to ArcheAge was in development and slated for some time in 2024. While ArcheAge has only been accessible on PC, the sequel will also be available on Xbox Series X/S and PlayStation 5. View the full article
Concord has been confirmed to have six different game modes in a recent announcement. Concord is PlayStation's upcoming hero-shooter that hopes to be its foot in the door of the medium of live-service shooters. View the full article
Valve recently stated that a Steam account and its entire library of digital games cannot be transferred to a third party, even if the original owner has *****. Now, GOG is addressing the issue, confirming that the ownership of digital content is a very complex topic. The digital store is... Read Entire Article View the full article
There was a lot that came out of my hands-on time with Delta Force: Hawk Ops that I didn’t expect. I didn’t know it was a top-to-bottom reboot of the 1999 series of military shooters, re-imagined meticulously in Unreal Engine 5. I would have never guessed it was attempting to strike out at not one, not two, but three different current shooter sub-genres all at once. And I would have never imagined that my short time with it would leave me anxious to play more of its heavy tactics-focused running and gunning. Developer Team *****’s Head of Studio Leo Yao answered my most obvious question first: “How did a ******** studio get their hands on such an ********* franchise?” Long story short, THQ Nordic acquired the assets from the original developer NovaLogic back in 2016, and it was lost in the Embracer Group slurry until it was rescued by Tencent a few years ago. “I’ve always had a soft spot for the series,” Yao told me, adding that outside of personal attachment, the team saw a lot of potential in reviving the franchise in 2024. They aren’t simply redoing the original game with shiny new coat of paint, either. They’re expanding it into a massive game with three distinct experiences: a large-scale, team-based PvP mode; an extraction shooter a la DMZ or The Cycle; and a single-player campaign with hopes of recapturing the magic of military shooters of yesteryear. A lot of that potential is in the series’ 2003 adaptation of the book ****** Hawk Down, about the Battle of Mogadishu. Yao told me that as the most recognizable entry in the series, it served as the perfect point of re-entry, and the best place to start the re-imagining process. The first big change being that this version of the single-player campaign will be based on the Ridley Scott film of the same name, complete with the rights to footage. He wouldn’t give me details on how any of this would integrate into the campaign, or the fact that the rest of the game’s near future tech and aesthetics would potentially change the story based on an event from the early ‘90s. Nor did I get any hands on time with it specifically, but he did mention that it is the team’s goal to make it a challenging and intense FPS experience where bullets are extremely lethal and being caught out of position could spell disaster. This version of Delta Force's single-player campaign will be based on the Ridley Scott film ****** Hawk Down. I spent most of my time with Havoc Warfare, Hawk Ops’ take on Battlefield’s Breakthrough, where attackers must take points of interest from defenders, pushing their zones of control further and further back until they’re completely run off the map. The first big difference between Hawk Ops and games like it is in the loadout screen. I had the option between four different characters, each with a suite of special abilities, weapons, and tools that made them unique from one another – much like the Specialists in the Call of Duty series, but with three or four unique actions per character. I warmed up with Kai, who is mostly your standard ******** gunner who can speed himself up temporarily, but also has a handy rocket barrage that's great for clearing out tight spaces. I really got to sink my teeth into some more tactical options with Terry, who can use drones to scan for targets and immobilize them for a brief *******, as well as set mines to trap enemies moving on objectives. The map I played had some key fortified areas where using a little recon in advance of an ******** really made the difference between taking an objective and getting stopped at the line. Unfortunately, I played in matches that were populated mostly by bots, and without pings or commands it was nearly impossible to coordinate these skills between players to make big gains, but the potential for comboing abilities for huge payoffs is written on the wall. Team ***** told me that other maps will test your squad’s tactical awareness even further as they’ll introduce mixes of indoor and outdoor objectives and verticality, as well as vehicles and ******* placements that can help teams get an edge or keep defenses solid. Before you even choose your characters, though, you can fiddle with your loadout, or spend the in-game currency to buy some of the dozens of weapons and gear pieces available. Something remarkable about customizability in Hawk Ops is that not only do weapons have a ton of potential to add bits and bobs to them, all of which have some sort of consequence on gameplay, but each one of those pieces can be further customized, too. And not just colors, materials, or textures, but the actual size of pieces like barrels and cheek guards can be adjusted to make even more minute tweaks to weapons. I don’t think I have it in me to fine tune the lengths of all my favorite **** suppressors, but for those who are looking for an extra layer of optimization, Hawk Ops has what you need. Dukes of Hazard Item progression gets a little more complicated when you get to Hazard Operation, the extraction shooter portion of Hawk Ops. Weapons and mods can be bought from a greater marketplace (and can be meticulously modded as in other modes) but can be permanently lost if you’re downed while deployed. Yao smirked when I mentioned the prospect of a player losing a **** they spent an unreasonable amount of time preening over it in an abrupt hail of bullets. “The risk/reward elements of extraction shooters will be very present.” If you come across someone else’s precious ******* while in the field and don’t see the same value in it yourself, you can resell it on an open marketplace for in-game currency, a feature also present in games like Escape from Tarkov. When you deploy into Hazard Operations mode, your goal is to scoop up anything valuable and take it back to base to sell. When you deploy into Hazard Operations, your goal is to scoop up anything valuable and take it back to base to sell. This could be other player’s prized weapons and armor, or rare treasures that only serve the singular purpose of being really valuable when resold, like a fancy futuristic VR console or some sort of super fancy high-tech medical equipment that I found on my journey. Clearly marked spots on the map highlight lockboxes that have a higher chance of containing something valuable, and are likely hotspots for ****** player activity. Between these points of interest are various encampments, natural features like caves and cliffs, and old corporate buildings repurposed as fortifications for the many AI mobs that exist to put your life and your stuff in danger. These regular enemies will never be as significant a threat as other players, but they do at least keep the pressure on you to move with caution, as well as providing opportunities to earn basic equipment like ammo and health to keep you topped up on longer deployments. Not all of these NPC enemies are pushovers, though. Boss enemies with high health and rarer loadouts exist on the map to grant players added challenge in exchange for a higher chance of great loot. The one I found was draped head to toe with body armor and had several goons attacking my flank, but with a sound strategy heading up into its lair, I found a way to conquer it. Though I could only try out one map, Yao and team assured me that multiple maps would be available to drop into at launch, each with their own layouts and points of interest. Something they really intrigued me was how character selection can affect your odds of survival. I was guided to choose the medical support character, as he had self-heals and a couple of reliable smoke deployment options to keep your movements hidden from dug-in threats. I can’t help but wonder how choosing someone like Luna with her Hawkeye-like trick arrows would fare in such an environment. Delta Force: Hawk Ops might share a lineage with the old PC series of the same name, but it doesn’t share much of a resemblance. Its single player mode is revamped from the ground up with modern tech, old-school difficulty, and the blockbuster ****** Hawk Down film as both reference and inspiration. Its two multiplayer offerings – a large scale objective based crawl and a dynamic extraction shooter – help highlight how Hawk Ops’ level design and characters put team composition and tactical decision making ahead of twitch *********. Will all of its ambitions come together in a game that has the chops to steal you from your current forever game? Time will tell. View the full article
A weird glitch in Stardew Valley has left one player with an interesting livestock problem, as their farm animals have somehow transformed into different versions of one of Pelican Town's residents, Kent. Based on reactions, this particular Stardew Valley glitch seems very rare and only affects pigs and brown cows. View the full article
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