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  1. ARC Raiders' newest map, Stella Montis, has several areas that require a key to access, and the Archives room can help you out with some incredible rewards. The room will be initially locked when you first come across it in Stella Montis. Once you have the key, you can unlock the door and loot as many items as you can (and want). This guide will tell you about possible locations where you can obtain the key, and where to use it if you manage to get lucky. Table of contentsWhere to find the Stella Montis Archives key in ARC RaidersWhere to use the Stella Montis Archives key in ARC RaidersWhere to find the Stella Montis Archives key in ARC Raiders The Archives key, like all other non-quest keys, can spawn at random places on the map. I managed to find mine at a house on the Blue Gate map, and I have marked its location on the screenshot below for your convenience. My friend managed to find his from one of the houses in Buried City. Hence, areas tagged as Residential appear to be a good spot. Residential area in Blue Gate. Screenshot and remix by Destructoid I would also advise taking a thorough look through the Ruby Residence building on Dam Battlegrounds. This apartment has plenty of containers to breach and loot. The Ruby Residence building has been my favorite spot when it comes to getting keys in the game. Screenshot and Remix by Destructoid Another popular spot for finding keys is the containers in the Research and Administration building, which also spawns a lot of keys. However, I haven't found either the Archives key or any other related to Stella Montis, for that matter, at this location. Keep in mind that there's no guaranteed spawn point for the Archives room key. Where to use the Stella Montis Archives key in ARC Raiders The location of the Archives room can be quite confusing. You'll have to start from the location marked below, which is near the Seed Vault. From there, we are going to head straight and climb a couple of pipes to the upper level. Starting position to reach the Archives room. Screenshot and remix by Destructoid Take the door straight, and continue moving forward until you have reached the following location. This part is easy, as you have to keep following the straight corridor, and the Archives room will fall on your right (use the corridor highlighted by my mouse to reach the marked location in the screenshot below). Archives room location on Stella Montis. Screenshot and remix by Destructoid Be careful, as I have come across ARC enemies on this corridor. If you find a Shredder, I will try to avoid it at all costs. Use the key to open the garage-type door of the Archives door, go inside, and close it to prevent the Shredder from getting inside. The post Stella Montis Archives Key location in ARC Raiders appeared first on Destructoid. View the full article
  2. Lock and Load is the biggest event in the Warmachine calendar, a packed convention for fans of the miniature wargame to meet up for serious tournaments, casual pick up and play games, and - of course - a livestream from the team at Steamforged Games revealing the next season of releases. And this Friday they did not disappoint; pretty much the whole range of Southern Kriels Kithguard was on show, along with four new super heavy warjacks - three of them iconic returning characters - and a massive Gargantuan model for Old Umbrey. And capping it all, a cheeky teaser that will have long-term fans frothing - Menoth is coming back! Read the rest of the story... RELATED LINKS: Exclusive: Join Warmachine's bosses for a live AMA diving into every big reveal from Lock & Load 2025 Can we all stop pretending 3D printing miniature wargames is cheap and easy? Warmachine gets a snazzy new rulebook, without ditching its free rules app View the full article
  3. Despite being based on Sony's Horizon series, the game is still not slated to come to a PlayStation console yet. View the full article
  4. The temporary museum will feature two phases of featured titles between late November 2025 and early January 2026. View the full article
  5. Kuro Games will launch the Wuthering Waves PS5 Deluxe Edition at a later date featuring exclusive physical content and more. View the full article
  6. Note: This review specifically covers the Zombies mode in Call of Duty: ****** Ops 7. For our thoughts on the other modes, see our campaign review or our multiplayer review. Despite playing a new one every year, I never know what to make of modern Call of Duty – a first-person shooter so big, so successful that it is no longer a standalone game but a platform with file sizes so large it asks you to choose the other two things you’d like to have installed on your PC or console. This year’s PC release comes with a frustrating new anti-cheat that seemingly caused my CPU fan to choose death instead, so while I would normally base my playtime on that version, as God intended, I am initially slumming it on PlayStation 5 to bring you some early impressions of this year’s Zombies mode. I still have tons left to see as the community collectively hunts for Easter eggs and solves mysteries, but so far I’m interested in digging into what’s here, even if it may take a bit to get to the vital organs underneath these bones. Zombies is my favorite part of Call of Duty, simultaneously the stupidest, silliest side thing the series has ever done and probably big enough to be a small video game in its own right. I remarked on a similar feeling in last year's review, but remember when this was a serious game series about war, and you were storming the beaches of Normandy, machine gun fire spraying sand in your face? When you died, you used to get quotes about how terrible war was from men who had lived it. Now, I play roulette on a big mystery box covered with skulls for weapons, the best of which is a ray gun, so I can shoot zombies in the face while a disembodied voice who calls himself the Warden taunts me from afar; my character quips about how said voice reminds him of his high school gym teacher. Zombies has been doing this for a while now, but I still don’t know whether to laugh or weep. What I said about Call of Duty: ****** Ops 6's Zombies mode I can sum up ****** Ops 6’s Zombies mode with a quote from one of the guys I was playing with: “I don’t think I have the right sniper rifle, because enemies aren’t exploding.” He wasn’t being figurative; there’s a sniper rifle that, when upgraded, literally shoots grenades. There are spider monsters that explode from the corpses of dead zombies and hordes so big that, if you’re not careful, they will kill your whole team before one of you can say “please revive me, I have a raygun.” It is absurd and campy and amazing and goofy in all the right ways, and when you clear a map for the first time, that monumental task will have you feeling equal parts exhausted and triumphant. I’m so happy round-based gameplay is back after our brief detour last year, and I love that we have two interesting maps to choose from. There are some annoyances here in terms of bugs, but that hasn’t made me want to stop playing. In fact, I think I’ll hop back into Terminus tonight. There are a couple more Easter Eggs I wanna track down. And who knows? Maybe, eventually, I’ll play the rest of ****** Ops 6. But right now, I’ve got zombies to kill. - Will Borger, October 31, 2024 Score: 8 Read my full Call of Duty: ****** Ops 6 Zombies review. [/url] There is allegedly a story here – Raul Menendez, who apparently has been alive and drinking beer on his porch for the last decade, is back and threatening to cause chaos the world over, there’s a shady security company somehow involved, and massive, violent zombie death, of course. All of it is very well-produced and so goofy that the only thing I could do was watch the introductory cutscene while emulating the face that I imagine a cow would make if you gave it ********, chuckle a little, and get on with it. I suppose I answered my own question there, huh? This year’s Zombies is hard to get a handle on so far because so much of what Zombies does will come down to the community working out the new maps in the coming days and perhaps weeks. Right now, we’re all kind of bumbling about, figuring out what’s what, which is simultaneously fun and frustrating. Many of the pain points from last year remain early on – for instance, you can’t make your loadout until you hit level four, which means if Zombies is all you want to do (and for me, it is), you’re stuck with a pistol and whatever you can earn by buying stuff on the walls after you’ve dispatched enough undead. Remember when games just let you have fun from the outset instead of unlocking it? I still love sliding at a group of zombies and firing a shotgun until they’re paste. Otherwise, the underpinnings of Zombies feel much the same. You’re on a map, you open up new doors and paths with currency you earn, and you’ve got Pack-a-Punch machines to upgrade your guns. There’s additional armor you can apply plastered to the walls, an Arsenal to really crank up specific aspects of your weapons, Gobblegums for a little flavor if your mouth is lonely and you want a mid-battle pick-me-up, and so on. And of course, while you’re managing all of this, the undead rise and hunger for flesh. Ghouls, man. The gameplay here is similar to last year’s – I still love sliding at a group of zombies and firing off a shotgun until they’re just paste and all that. No, what’s new are the maps. I’ve played both maps in their round-based modes, Ashes of the Damned and Vandorn Farm (the latter seems to be a part of the former, but I haven’t reached it in the standard mode yet), and so far I prefer the farm. Ashes of the Damned seems to be home to what will be the more traditional “find the secrets to finish the map” fare, while Vandorn Farm is more of a “you’re locked in here with the undead, kid, so try not to die too much” deal. Our run on the former ended when one of my teammates, who didn’t communicate with the rest of us, grabbed a truck and started driving it to the next objective… before he decided it might be more fun to smash into the zombies until it exploded. The rest of us spent most of the map either trying to catch up to the truck or waiting in vain to be revived after we all died. It went about as well as you’d think. I’m interested in seeing what Ashes of the Damned has to offer with a more talkative crew; right now, if you’d told me I’d hallucinated the whole thing, I’d believe you. The farm is more old-school. Zombies hang from the rafters in the big barn, the smaller one houses the Mystery Box where each of my teammates made offerings in the fleeting hope of a Ray Gun, and there was a house with a skeleton family sitting at the dinner table and a roof in desperate need of, well, more roof. It was a much more interesting map than Ashes of the Damned, and I enjoyed navigating its twists and turns, learning where everything was, and spending the in-between time killing the misbegotten horrors that were formerly people. As is usually the case, success will largely depend on how the maps shake out. The problem, once again, was that we couldn’t figure out what to do yet. There was some mysterious infection growing on one of the machines that seemed to power the farm, but after we destroyed it, our objective told us to wait for it to come back. So we did, killing zombies and upping the round count. The issue is the infection never did reappear. Normally, this is a good thing. The antibiotics worked and the patient is recovering well, thank you. In this case, it meant we got to round eight, nothing happened, the four of us spent several minutes looking for any zombies we somehow missed or a way to progress, and then all three of my teammates left the game after we couldn’t figure out what came next. Hard to blame them. The farm’s cool, but I'd prefer something with some warmer colors and fewer rotting corpses, you know? Like I said, I’m never sure what to make of Call of Duty, and that extends to this year’s Zombies. It certainly plays well and you can see the absurd amount of money spent to develop it on-screen – but the ooey, gooey, juicy parts of the mode haven’t revealed themselves to me quite yet. As is usually the case, its success will largely depend on how the maps shake out. I’ll need a bonesaw and a ribspreader to get to the still-beating heart of this thing, but that’s fine. I can’t say I’m not interested in seeing what’s in there. I just hope I don’t get anything on me in the process. View the full article
  7. Out of the three main modes of Call of Duty: ****** Ops 7, the Co-Op Campaign is by far its least impactful, with less content for an appealing experience. In many ways, the Campaign feels like a precursor to its Endgame mode, lacking many stand-alone features. While the Campaign does earn you XP quickly, many players are starting to find it as the most frustrating aspect of the game. View the full article
  8. Руководитель российской студии Battlestate Games Никита Буянов накануне горячо ожидаемого выхода из закрытого бета-тестирования эвакуационного шутера Escape from Tarkov рассказал, чего ждать от версии 1.0.View the full article
  9. Activision has issued a statement in response to player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: ****** Ops 7. Players have been taking to social media today to complain about images they believe to be AI-generated across the game, primarily focusing on calling card images that they claim appear to use Studio Ghibli styling, following a trend of AI-Ghibli images from earlier this year. So these calling cards are DEFINITELY AI generated right? byu/Zardknight inCODBlackOps7 .reddit-embed-wrapper iframe { margin-left: 0 !important; } I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they're using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle [Hidden Content] — Kume (@Kumesicles) November 14, 2025 In response to this outcry, Activision has issued a statement to a number of outlets, including PC Gamer, that acknowledges the issue...sort of: "Like so many around the world, we use a variety of digital tools, including AI tools, to empower and support our teams to create the best gaming experiences possible for our players. Our creative process continues to be led by the talented individuals in our studios." It's worth pointing out that the Call of Duty: ****** Ops 7 Steam page also includes the following disclaimer: "Our team uses generative AI tools to help develop some in game assets." Not exactly descriptive! This isn't the first time Call of Duty has come under fire for this, either. This exact scenario played out back in February, when Activision admitted that it had used generative AI in the development of ****** Ops 6, including in a zombie Santa loading screen that angry fans referred to as "AI slop." Then, just this past August, ****** Ops 7 associate creative director Miles Leslie clarified the team's stance on the technology further: “We live in a world now, where there are AI tools. I think our official statement we said last year, around ****** Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game. "And then you're going to say, ‘Yeah, but it has.' I'll say it has by accident. And that was never the intention. We've come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game. “So everything you play: human-created and touched. AI tools in the world we live in: it's how do we streamline it? That's really the goal. Not replace, but streamline.” In response, IGN asked why the zombie Santa and other generative AI images hadn't been removed from the game yet, to which Leslie said that was not his department, and that "the team is actively looking at that stuff." It is unclear if, why, or how Activision's stance on this has changed over time. Call of Duty: ****** Ops 7 is out now. We've given the campaign a try and aren't totally crazy about it, with our reviewer saying it's " a wild one thanks to the scope of its ambition, but the big swings it takes don't always land, leaving it an uneven step down from last year." Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
  10. The Ashes of the Damned map in ****** Ops 7 Zombies has three wonder weapons for you to find across the map, and the Necrofluid Gauntlet is arguably the hardest one to get. Getting your hands on this powerful weapon isn't going to be an easy task, and you'll require a well-coordinated team to enhance your chances of success. This guide will help you out with all the steps necessary for getting the Necrofluid Gauntlet. Table of contentsHow to craft the Necrofluid Gauntlet in Ashes of the DamnedAdding Klaus as an allyObtaining the Aether CanisterUsing the Canister to unlock Necrofluid GauntletHow to craft the Necrofluid Gauntlet in Ashes of the Damned The entire quest for getting the Necrofluid Gauntlet can be broken down into two key parts. Adding Klaus as an allyGetting the actual wonder weapon.Adding Klaus as an ally You'll first meet Klaus in the Ashwood location, where he is held up in the Sheriff's Office. We have a detailed guide to help you free him and then add him as an ally. I will still briefly mention the key steps. Go to Janus Plaza.Kill the Uber Klaus that spawns at the gate near the lake.He will drop a chipBring it back to the cell to open the door.Hit Klaus with stuns to concuss him and then wake him up. Klaus held in a cell. Image via Activision Adding Klaus is only going to be one part of the task. I have broken down the task of getting the Necrofluid Gauntlet into two subparts to make it easier for you. Obtaining the Aether Canister The first step of obtaining the Gauntlet is to get an Aether Canister. To get it, interact with the broken panel beneath the rockets at Zarya Cosmodrome. This part is extremely critical, so do as exactly mentioned. Scanner location. Image via Activision. Remix by Destructoid One of you has to interact with the switch to start the scan. Only one person should be standing in the scanner for it to progress. This has to be the person who started the scan. The scanner works in a time-bound fashion. Failing to complete the scan means that your progress will be reset. You'll have to restart the scanning process on a fresh round. Once the scan is complete, an empty Aether Canister will drop. The next task will be to take this Aether Canister to the three Power Pumps and fill it up (starting with Ashwood, then Backwater Lake, and finally Vandorn Farm). The Aether Canister takes some time to recharge, and there's a timer on it. If you fail to fill it up completely before the timer runs out, it will become empty. Make sure to reach Vandorn Farm last because that's where the cellar is. Using the Canister to unlock Necrofluid Gauntlet Go to the cellar located under the barn, and you'll find a cube with runes. Activate the cube with the help of the Canister, and you'll find it lit on three sides, and an eye on the cube on the fourth side. One of you has to leave Vandorn Farm and use a launch pad to return. Image via X/MargwaNetwork This will give you a glimpse of three symbols on top of the three buildings of Vandorn Farm. Remember these symbols because you'll have to choose them correctly on the cube with the runes. Once entered, interact with the eye, and it will hand you the Necrofluid Gauntlet. Once obtained, it will begin a lockdown. Shoot the green orbs with the Gauntlet and reload, which will pull the ammo towards you. The orb will ultimately disappear, leaving your team with the new wonder weapon. The post How to get the Necrofluid Gauntlet Wonder Weapon in ****** Ops 7 Zombies Ashes of the Damned appeared first on Destructoid. View the full article
  11. Concord is one of the most famous flameouts in videogame history: Years of development, hundreds of millions spent, and about two weeks of uptime before Sony decided it'd seen enough and took it all out behind the wood shed—the game, the studio, the dream—and put it to rest. But somehow, Concord returned... Read more.View the full article
  12. It's "not only fully functional, but wearable, and exhibition-grade displayable"View the full article
  13. Konami выпустила обновление 1.10 для Silent Hill f (наш обзор), которое упростило игру и ускорило повторное прохождение в режиме New Game+. View the full article
  14. Where Winds Meet has peaked at 82,800 concurrent players on 14 November 2025 on release day. View charts and more statistics on our website.View the full article
  15. The World of Warcraft: Midnight beta is having some pretty severe latency issues right now, and it seems like the improved NPC behavioral patterns of fish might be responsible. The large number of aquatic creatures along the coasts of Quel’Thalas and Zul’Aman have likely been causing some unexpected issues for World of Warcraft. View the full article
  16. I've always loved World of Warcraft. From the moment I stepped foot in Azeroth at the beginning of Mists of Pandaria, I knew that Blizzard's iconic MMO really was something special. But, as expansions have gone by and my real-life has grown ever-busier, diving into a raid after work isn't as easy a sell as it once was. Keeping up with the grind is a real struggle, one that I'm unwilling to insert myself into. That, however, is where Fellowship comes in. Distilling WoW's raiding down into bite-sized missions with shared gear, it's fast become my favorite multiplayer game of this year (look, that rhymed). Read the rest of the story... RELATED LINKS: Fellowship's Halloween event ditches microtransactions for actual rewards; rival devs, take note Fellowship blends Diablo's combat with the best bits of World of Warcraft, and you already can grab it at a discount Fellowship tier list - best DPS, Tank, and Healer heroes View the full article
  17. Klaus has not only survived the horrors of the past, but you can add him as an ally in the Ashes of the Damned map in ****** Ops 7 Zombies. However, you can't just waltz in and send him a friend request. Instead, you'll first have to find out his location and then figure out how to add him to your party. Thankfully, this quick guide will outline all the necessary steps to complete. Table of contentsKlaus location in ****** Ops 7 Zombies Ashes of the DamnedHow to free Klaus in ****** Ops 7 Zombies Ashes of the DamnedKlaus location in ****** Ops 7 Zombies Ashes of the Damned Ashwood map in Ashes of the Damned. Image via Activision. Remix by Destructoid Klaus is located in a jail cell in the Sheriff's Office in Ashwood, which is the central location in the infinity symbol-shaped map. This location can be reached quite quickly once you're past the initial stages of the map and have gotten Ol' Tessie on the move. While you'll find Klaus at this location, there's not much you can do immediately. Keep proceeding with the initial stages of the map and clearing waves of zombies till you can reach the Janus Towers location, which is where you originally spawned in, and the furthest north part of the map. That's where we will be able to proceed with the next part of the quests. How to free Klaus in ****** Ops 7 Zombies Ashes of the Damned Screenshot by Destructoid Once you're back at Janus Towers, head towards Blackwood Lake, and a Panzerklaus will spawn near you by bursting out of a crate. This happens every time, and there's no way for you to avoid it if you're completing the quests, so you'll know you're on the right path when it spawns. You'll have to eliminate the Panzerklaus to get the Stabilizer Chip from it. This isn't an easy task, but you can make the job easier by coordinating with your teammates or keeping your distance to gun it down. Once you get the Stabilizer Chip, head back to where Klaus is held. Enter the chip in the jail cell, but there's still one task left: you'll have to throw stun grenades at him. Once you hit the correct spot, he will end up getting concussed. This will allow him to regain his conscience, and he will join you as an ally for the rest of your adventure. Klaus, held in a cell. Image via Activision Not only is adding Klaus going to be immensely helpful for your journey, but it's vital for obtaining the new Necrofluid Gauntlet Wonder Weapon as well. The post How to free Klaus and add him as an ally in ****** Ops 7 Zombies Ashes of the Damned appeared first on Destructoid. View the full article
  18. Ubisoft was, at one point not too long ago, working on a brand new Splinter Cell game. But it morphed over time to become XDefiant, according to a new report. This comes from a Bloomberg story about AdHoc Studio, the developers of workplace superhero comedy game Dispatch, which describes their journey from Telltale Games to Ubisoft to their own independent studio. The leadership of AdHoc began working together at Telltale Games, working on Tales from the Borderlands, before Nick Herma, Dennis Lenart, and Pierre Shorette departed for Ubisoft in 2017. There, the trio worked on a new entry in the Splinter cell franchise. “I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while,” Herman told Bloomberg. “And we thought we could tell a great story and do something the fans would love.” However, they explain that Ubisoft was beginning to push games as a service hard across its portfolio, and Splinter Cell didn't quite fit that mould. Over time, the Splinter Cell project transformed into what would become xDefiant, a free-to-play first-person shooter that launched to middling reviews last year and shut down just this past June, taking two entire studios with it. The trio eventually reunited with Michael Choung, another former colleague from Telltale, to start AdHoc Studio in 2018. While working on a version of what would eventually become Dispatch, they also took on a scriptwriting co-dev gig on The Wolf Among Us 2, only to pull out of the project after writing an 800-page script due to frustrations with a lack of creative control. That project, last we heard of it, seemed similarly ill-fated. Eventually, though, the group was able to pull together the final version of Dispatch with the support of both a publisher and a number of well-known actors thanks to casting director Linda Lamontagne. A last-minute deal with Critical Role for another game helped get them across the finish line. As for Splinter Cell, fans remain bereft of a new game, with the last new Splinter Cell title being Blacklist from way, way back in 2013. There's allegedly a remake of the original 2002 game in the works, but Ubisoft has been so quiet about it since 2022 that it's hard to say whether or not it will ever fully emerge. Dispatch, meanwhile, is excellent. We're working on a review in progress as each episode comes out, but you can read our thoughts on the first two episodes here for now, where our reviewer says they're "totally enthralled in this world, and I’m keen to get tangled up in Robert’s fractured personal life." Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
  19. The development release Wine 10.19 is out now for the compatibility layer that powers Valve's Proton, here's all that's new and improved. Read the full article here: [Hidden Content] View the full article
  20. The well-reviewed grand-strategy game Anno 117: Pax Romana has been caught using AI-generated art, and developer Ubisoft has officially commented on the matter. Anno 117: Pax Romana is the sequel to 2019's Anno 1800, which was praised for—among other things—its impressive hand-drawn artwork. View the full article
  21. Alongside the new Stella Montis map, ARC Raiders has just received new quests as part of its first major post-launch update. Android clinic proprietor Lance will give you the "In My Image" quest immediately upon booting up ARC Raiders now that Stella Montis is open for looting. Your objective is to travel to Stella Montis and find three androids in the facility. View the full article
  22. Zenless Zone Zero Version 2.4 "On the Precipice of the Abyss" releases on November 26 for all platforms bringing in Dialyn and Banyue as playable characters and more. View the full article
  23. If a new rumor is true, Half-Life 3 may finally become reality, and the official announcement may only be a few short weeks away. All rumors and leaks should be taken with a heavy grain of salt before they're confirmed, but it's clear that the hope for Half-Life 3 hasn't completely flickered out just yet. View the full article
  24. In the wake of Call of Duty: ****** Ops 7's launch, Activision has issued a statement about its alleged use of AI-generated images. The quote was prompted by accusations about ****** Ops 7's many icons potentially being AI-generated with Calling Cards and Prestige icons being especially targeted. View the full article

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