Over the five years Thomas Elliot was a full-time member of Games Workshop's art team, he created rich and sinister art for both the Warhammer 40k and Warhammer Age of Sigmar universes, including the epic cover art for the third edition AoS core rulebook. Wargamer spoke to him about his new freelance career, and his own, grimdark science fiction setting Eskaton - and its far-off future as a miniature wargame. Read the rest of the story... RELATED LINKS: This Warhammer 40k points tracker is the Orkiest prop we've ever seen The Russian army's religious Warhammer 40k cosplay chills me to the bone Warhammer 40k: Why are so many Space Marines obsessed with baths? View the full article
The Storybook Vale expansion pass for Disney Dreamlight Valley has an entire new world waiting to be explored. There’s a lot to uncover, and if you’re not sure where to begin, reviewing the patch notes is a great place to start. Setting out to explore a vast new world can be pretty daunting when you’re not familiar with what to expect from it. Your travels will be a lot easier if you know what to expect, so here are the patch notes for the Nov. 19 The Storybook Vale update in Disney Dreamlight Valley. View the full article
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Grand Theft Auto 6 is the most anticipated video game in years, but even it might not be able to beat its predecessor. More than a decade after the release of Grand Theft Auto 5, Rockstar has only released a single trailer for the newest entry in the iconic series. Beyond the limited information that the teaser revealed about the setting and main characters, all fans know is that the game is expected to be released sometime in 2025. View the full article
Remedy's Control 2 will be an "action RPG", the developers have announced, and while I have already caved and written it up, I'm not sure this is really news. Wasn't the first game an action-RPG? True, it was a third-person shooter, but it also had a progression system with unlockable abilities and boosts. Besides, isn't every action game an action-RPG these days? Levelling-up has become an industry-wide syndrome. Go on, name an action game that doesn't have RPG-style elements. No wait, don't actually do that. I was being rhetorical. Read the rest of this post first. Read more View the full article
For free-to-play hero battle games, regardless of the specific gameplay and platform, the topic of skins and outfits are integral. Skins give players a way to make their characters stand out from those of others, and of course they serve as a good monetization opportunity for developers. As long as the price, quantity, and acquisition method are reasonable, most players are willing to celebrate them. As a super hero team-based PvP shooter in the Marvel universe, adding a skin system to Marvel Rivals may be one of the most no-brainer things to do. These heroes, who were created years if not decades ago, have seen many evolutions and transformations since their debuts in their original comics, with some even having completely different identities in different universes. Adjusting their costumes to match these changes is a very important part of bringing these characters to life. The production team worked closely with Marvel Games to modify and create an expansive background story and world that suited the game's team-based PvP gameplay. In Marvel Rivals specifically, the production team worked closely with Marvel Games to modify and create an expansive background story and world that suited the game's team-based PvP gameplay. The "Imperial Protocol" series of original skins are the embodiment of these efforts and will be launched in early December 2024 in conjunction with the game's first season, S0. IGN was recently invited to interview Jinghua, the lead narrative designer of Marvel Rivals. We asked her to introduce some of the upcoming skins and their backgrounds, and also got an idea of how Marvel Rivals plans to take skins beyond just commercial items, making them more intrinsically linked with the game's content and experiences. IGN: First, could you introduce the background of the "Imperial Protocol" skin series? Are they related to original Marvel comics, or the story and world of Marvel Rivals? Jinghua: One of our planned types of skins is seasonal story skins, which are designed for the main characters of the season's story and based on its theme. The "Imperial Protocol" series of skins are our seasonal story skins for Season 0. These skins are designed around the concept of "Afrofuturism", which combines the ancient tribal elements of ******* with futuristic, intergalactic technology. In the story of S0, ****** Panther has become the monarch of the Intergalactic Empire of Wakanda, and thus he should have a kingly outfit to match his status. That's the origin of "Imperial Protocol: Galactic Claw". Captain America also has a skin in this series—"Imperial Protocol: Galactic Talon". This is because Captain America is in Wakanda during Season 0's story—something those who watched our Gamescom trailer will already be aware of! For Captain America's "Imperial Protocol" skin, we combined his signature bald eagle elements with futuristic technology. As for Mantis, in our story, she escaped from The Collector's theme park, then met the Guardians of the Galaxy. In Rocket Raccoon, Groot, and Star-Lord's backstory, we explore their experience of repairing the crashed Milano on the planet Klyntar, which they went to for a commission they accepted from the Intergalactic Empire of Wakanda. Once they complete their commission, Mantis receives her own battle suit—"Imperial Protocol: Galactic Wings," which combines her aesthetics with futuristic tech. Of course, our "Imperial Protocol" series is not limited to just three skins. A new hero who is launching later and plays a role in this story will also get one. IGN: This S0 season will launch alongside the public beta on December 6, right? How long will a season last? What is the main way to obtain seasonal skins like the "Imperial Protocol" series? Jinghua: Yes, they will be released simultaneously. Season 0 is a relatively short season, about one month. Going forward, seasons will last about three months each. As for how to obtain the seasonal story skins, some will be unlocked through battle pass progress, and the others will be purchasable through the in-game store. Some future seasonal story skins will also be obtainable for free by completing seasonal stories and major events. Going forward, seasons will last about three months each. IGN: You just mentioned the setting of the Intergalactic Empire of Wakanda. Is this a new concept, or something already in the comics? Could you introduce the story a bit? Jinghua: It's in the original comics. In the ****** Panther (2018) comics, T'Challa sent a team of Wakandans through a temporal anomaly, and they would spend the next 2,000 years establishing a second Wakanda in another galaxy. This Wakanda would become a super-empire spanning several galaxies. This concept inspired us and we expanded upon it. It was said in the comics that Wakanda's Vibranium originated from a Vibranium meteorite. With that as a starting point, we went on to write how the Wakandans found the source of the meteorite and Vibranium's origin, built a magnificent planetary orbital platform around the ore’s mother planet, and finally, migrated the entire kingdom into space. The outbreak of the Timestream Entanglement in S0 caused Chronovium to not only deeply merge with Vibranium's mother planet, but also affect the Heart-Shaped Herb and Djalia in yet-unknown ways. The two leaders of Wakanda, ****** Panther and Shuri, differed in their ideas for how to handle the situation, which in turn triggered the dispute in Wakanda. IGN: Where do you get your inspirations for the skin designs? Do you refer to the original comics and stick to established designs, or will you create more completely original skins? Jinghua: The production cycle of our skins is very long, so we start planning from a very early stage. As of right now, we have skins ready for the next three seasons or so. When planning skins, we consider and design them according to different categories. The third category is MCU —that is, skins inspired by the movies and TV shows. These designs are made hand-in-hand with our Marvel Studios partners. The first category are seasonal story skins, such as the "Imperial Protocol" series I previously mentioned. The second category is comic classics. We will select some of the most memorable and classic hero costumes in the original comics to make skins, staying as true to the comic designs as possible. Hulk's "Green Scar", Thor's "Herald of Thunder", and Doctor Strange's "**** of Magic" are all classic skins based on designs in the comics. The third category is MCU —that is, skins inspired by the movies and TV shows. These designs are made hand-in-hand with our Marvel Studios partners. The fourth category is popular themes. Based on market research, we will look for the most popular and enduring classic themes from various mediums such as movies, games, books, etc., and then combine them with our characters. For example, the 1872 series focuses on the Western retro steampunk theme. In our early research, we found that players all over the world love this theme, so after determining this direction, we searched for relevant original comics, and then found the setting we were looking for in the 1872 parallel universe—the perfect match for this aesthetic. So we made a whole series of skins with both classic comic and original imagery—the 1872 series. The last category is the festive holiday skins, some of which can be obtained for free in seasonal stories and major events, and others which can be purchased. IGN: Can you tell me more about the selection of major event themes? For example, will the winter event have Christmas-related skins? Jinghua: Winter events may be more inclined towards snowfall and other wintery concepts. IGN: Does Marvel Games have any say in the skin production? Jinghua: We work very closely together. The collaboration on skin design is divided into several stages. The first stage is the planning stage. We submit our skin plans—including the types, themes, and corresponding heroes—for each season very early in advance. Marvel then adds additional commentary, ensuring the skins fit the selected heroes, and we reach a middle point of agreement. Next, we enter the first step of production for each skin, which is submitting mood boards that include our design ideas, reference pictures, how we would like it to display, and the most important changes between the new skin and the original skin. Marvel comments on and supplements the mood board, often providing ideas of their own. Following some more discussion, we eventually reach an agreement and enter the subsequent production stage. From concept art, to modeling, to animation, the collaborative process is continuous. IGN: Will there be original skins in the game that have nothing to do with the original comics? Jinghua: Yes, but there will be no skins that deviate from Marvel lore. Even if it's a completely original skin, we will still write a corresponding story for it, explain its origin, and integrate it into our game's narrative. As we see it, skins are the actual clothing worn by heroes at different times and in different universes, so the skins would be the costumes chosen by heroes based on their own background and personality. For example, Luna Snow has relatively few costumes in the comics, so most of her skins are original, but we will also take her characteristics into consideration during the creation process. For example, she is associated with light and dark contrast, so her styling will reflect that duality and asymmetry. She's also an idol and singer, so elements related to music will naturally come into play. These considerations—music, light and dark, contrast—are at the forefront when designing any of Luna Snow's skins. View the full article
Microsoft Flight Simulator 2024 has launched across Xbox and PC. But players hoping to take to the skies have had their plans halted as the game gets stuck on the loading bar. If you’ve encountered the issue, we’ve got everything you need to know. Four years after the revival of the franchise, Microsoft Flight Simulator 2024 is making another significant leap forward with an expansive career mode, real-time ship tracking, an abundance of wildlife, and plenty more—and that popularity comes with a hit. View the full article
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If you love RTS games, city builders, tower defense, and resource management, I can easily recommend you try Diplomacy is Not an Option. While you control troops in a similar manner to Age of Empires or Command and Conquer, you've also got to worry about your citizenry. Just because they're behind a castle wall doesn't mean they're safe, as you've got taxes, food supplies, and more to think about at any given time. If that all sounds like too much, don't worry, because Diplomacy is Not an Option's newest update puts you in control of a somewhat less demanding group: the undead. Read the rest of the story... RELATED LINKS: Chaotic survival RTS Diplomacy is not an Option hits full 1.0 release Steam RTS game is like a chaotic Age of Empires, finally hits 1.0 soon Six cool indie PC games you need to check out in January View the full article
The next hero set to join Overwatch 2’s growing roster of heroes has been revealed, and they will be playable as early as this weekend. In a new cinematic released by Blizzard Entertainment, the new hero, a tank named Hazard, is seen taking part in a heist with two companions as they attempt to steal some sort of ****** substance from the University map on Oasis. When things go awry before they’re surrounded by security, the trio takes things into their own hands. View the full article
According to first reactions, the upcoming Fable reboot looks incredibly promising. Announced over four years ago, fans have been eager to get their hands on as much information about the Fable reboot as possible, with first reactions from Windows insider Jez Corden indicating the game will be well worth the wait. View the full article
My time with Threshold has been fraught with pain. Five times. Five times I had to restart this psychological horror game because of some game-breaking bug. And yet, I persevered, booting it back up and returning to my government-mandated shift atop a quiet mountain. Ultimately, I gave Threshold chance after chance because I was totally taken by my shift and my immense ******* to find out just what I was actually doing. Anyway, it's time for me to clock off! I urge you to take over until I'm back. It's worth it. Read more View the full article
From now until December 12, PC gamers on Steam have the chance to play Swap ***** for free. Steam users are treated to freebies on a regular basis. Sometimes these freebies are games that Steam users can keep forever as long as they're claimed within a certain window, and other times these are games that are made free-to-play for a limited time. View the full article
The first trailer for Seth Rogen's Apple TV+ series The Studio is here, and it features plenty of big names telling him how awful he is. Read more View the full article
The all-star T1 ZOFGK League of Legends roster has finally met its demise. The team’s former top laner Choi “Zeus” Woo-je is parting ways with the squad after winning the 2024 World Championship. In his place for the 2025 season will be Choi “Doran” Hyeon-joon, the current LCK 2024 Summer Split champion. 𝐖𝐞𝐥𝐜𝐨𝐦𝐞, '𝐃𝐨𝐫𝐚𝐧' ‘Doran’ 최현준 선수가 LCK 팀에 합류합니다. T1과 함께 더 높은 곳에서 빛날 ‘Doran’ 선수에게 많은 응원과 격려 부탁드립니다! ‘Doran’ joined the T1 LCK team. Please support him as the new top laner for T1 and help him shine even brighter at T1! [Hidden Content] View the full article
We’re nearing the release of STALKER 2: Heart of Chornobyl, a highly anticipated title from the GSC Game World development team. Although the game has had several delays and the team faced several obstacles, you can get your hands on it shortly. The game will launch at a specific time based on your time zone. If you’re looking to try it out for yourself, it’ll be available on the Xbox Game Pass, so long as you have a subscription, and you’ll have a chance to jump into the game the moment it goes live. Here’s what you need to know about the exact time STALKER 2 releases on all platforms, and when you can begin playing it. View the full article
Xbox Game Pass Ultimate has added Microsoft Flight Simulator 2024 to its content library. This is the sixth new title to reach the subscription service since the beginning of November, as well as the 130th Xbox Game Pass addition in 2024. View the full article
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Webfishing provides plenty of customization, and one of the biggest ways to flaunt your success to others in your lobby is by equipping rare titles and reaching high ranks. If you want all the details, you’re in the right place. Titles in Webfishing are exactly what you’d expect: various accolades you can add above your name for additional customization. Meanwhile, ranks show how dedicated you have been to the game and how much progress you have made. View the full article
There are many reasons players would want to level up fast in Call of Duty: ****** Ops 6, and thankfully, there are plenty of options to do so even faster. Whether you want to unlock a favorite ******* or perk or simply impress your friends by reaching prestige before them, progression is a core incentive to ****** Op 6's gameplay loop. Regardless of why you want to level up, there are plenty of ways to get there much faster than you would normally. View the full article
Mildly dissatisfactory space strategy game Homeworld 3 will receive its last major update this week, developers Blackbird Interactive have announced. Due to launch on 21st November, Update 1.3 will deliver "a gargantuan number of improvements, fixes, and some entirely new features". These broadly consist of combat and balance overhauls together with changes for the Skirmish & War Games modes, though they've shown the campaign a little love as well. Read more View the full article
A survival horror immersive sim, STALKER 2: Heart of Chornobyl will be released on Xbox and PC on November 20, 2024. So far, it is set to be one of the year's best games on those platforms, with many eagerly awaiting the ******* next-gen sequel. Developed by GSC Game World, the new survival experience is set in the post-apocalyptic Chornoboyl Exclusion Zone, giving players a new backdrop for the benchmark-setting graphics and one-of-a-kind gameplay. There are three different editions available for digital download, and four separate editions for physical copies starting at $59.99. View the full article
Rockstar has confirmed that it is investigating a solution for a bug in Grand Theft Auto: The Trilogy The Definitive Edition, which suggests that the game will likely receive a new update. The potential update will address a bug reported by the Grand Theft Auto: The Trilogy The Definitive Edition community, where a safe door fails to ***** up during the "Breaking the Bank at Caligulas" mission. View the full article
When Disco Elysium launched in 2019 to critical and commercial acclaim, some said it had the greatest writing ever in a video game. What’s gone on since between the people who made it, well... you couldn’t make it up. Five years later, many of the creators of Disco Elysium have struck out on their own, leaving original developer ZA/UM behind to either make spiritual successors or different games entirely. You'd think everyone would be happy getting on with the making of their new games, but lawsuits (both resolved and some ongoing), legal threats, and behind-the-scenes finger pointing have added an element of farce to proceedings. Then last month, a total of three studios each claiming to be carrying the Disco Elysium torch in one way or another popped up out of nowhere on the same day. What are the chances? Who are the people behind these studios? And why, behind the scenes, are they at each other’s throats? What involvement does ZA/UM have, if any? And why is everyone talking about the canceled Disco Elysium follow-up floating about on a USB stick? It’s a complex and messy situation, one I’ve been trying to wrap my head around for the last month. But now I believe I can offer helpful answers. The main player in this story is Argo Tuulik, one of the original writers on Disco Elysium and co-founder of new studio Summer Eternal. Tuulik resigned from ZA/UM earlier this year (Tuulik confirmed to IGN that he resigned, as opposed to being fired or being made redundant as has been reported). He did so, he said, before a disciplinary hearing during which he expected to be terminated. Why? Because, he alleged, of statements he gave to the press about redundancies at ZA/UM that followed the February cancelation of the standalone follow-up to Disco Elysium, codenamed X7. Tuulik was one of the key creatives behind X7 before it fell by the wayside. If he had survived that meeting, Tuulik suspected he would have been made redundant, he told IGN. “It was an ‘unemployed man walking'-type of situation either way,” he said. Enter Dark Math Games and Longdue Games, two new London-based studios with former Disco Elysium staff each working on a different spiritual successor of their own. Tech entrepreneur Riaz Moola, another significant player in this story, founded Longdue via his company CoGrammar, and is an investor in Dark Math, so has a stake in both companies’ success. IGN understands Tuulik and fellow Summer Eternal co-founder and former ZA/UM developer Dora Klindžić worked at both CoGrammar and Dark Math this year, but left each studio after a short ******* under a cloud. In the case of CoGrammar, Tuulik resigned. Tuulik left Dark Math after the company declined to renew his contract, IGN understands. Dark Math is helmed by Kaur Kender, an early investor in ZA/UM and executive producer of Disco Elysium. In March 2023, a bitter legal dispute between Kender and ZA/UM over ownership of the coveted Disco Elysium IP was resolved, with a court ordering Kender to repay ZA/UM CEO Ilmar Kompus for legal fees. Dark Math’s game is called **** NIGHTSHIFT and, like Disco Elysium, is described as a ‘true detective RPG.’ It looks remarkably like Disco Elysium. Longdue, however, hasn’t named its “new psychological RPG” or the majority of the people making it. But it is already embroiled in a war of words with Tuulik that has spilled out into the public domain. Events ramped up when Tuulik publicly revealed legal action against him by ZA/UM, and against he and Klindžić by Riaz Moola’s CoGrammar. On the latter, CoGrammar successfully obtained an injunction in the Business and Property courts of England and Wales on the basis of breach of contract, preventing Argo and Dora from working on anything at Summer Eternal — Disco Elysium spiritual successor or otherwise — until April 2025. Tuulik then accused ZA/UM of making “baseless” legal threats against him, and for “collaborating” with Moola to take him, Dora, Summer Eternal, and even Dark Math on. Tuulik has denied any conflict with Dark Math. “I never wanted to make Disco again but the absurdity of someone completely unrelated to Disco being granted the protection of the high court in their spiritual successor pursuit is not lost on me,” Tuulik told IGN. It’s worth trying to unpack all of this. So, what breach of contract is Tuulik talking about with regards CoGrammar? According to documentation reviewed by IGN, Tuulik served CoGrammar with his notice of resignation on September 23, 2024, with his last day on September 30. Tuulik was working for CoGrammar as a consultant on Longdue's game. CoGrammar told IGN it offered to release Tuulik and Klindžić from contractual restrictions that block the pair from working for another studio, or even one of their own, for a six-month ******* after leaving the company. However, CoGrammar alledge, Tuulik and Klindžić declined to sign CoGrammar's release contract, which also included clauses that would have confirmed the pair didn't still have IP belonging to the company, and a commitment not to talk about each other in the press (an End of Service, Non Communication, and Release Of Portion of Restraint of Trade contract). Soon after, as IGN has reported, Tuulik and Klindžić announced Summer Eternal and revealed plans to develop a new game on the same day Longdue and Dark Math announced their projects. CoGrammar / Longdue issued a statement of its own in response to Tuulik’s tweets about the court case. It is reproduced in full below: Following public comments made by Argo Tuulik, we can confirm that an independent judge has ruled in Longdue’s favor in a court hearing over a week ago. We have tried to deal with this matter privately for the sake of everyone involved, but given Argo’s public comments we feel it is necessary to respond to clarify some key facts. Argo Tuulik was a part of Longdue’s team in the early days of Longdue’s formation, as well as previously Dark Math. However, as a studio, we have since grown in a direction that did not align with his approach. We are a team that values integrity and honoring agreements, and as such, we were disappointed to see Argo breach agreements we had in place after leaving Longdue. Longdue continued to make attempts to settle matters amicably with Argo privately in spite of these breaches. These efforts were repeatedly rebuffed, leaving Longdue with no other option but to ask the courts to intervene. An independent judge has ruled in our favor. Finding ourselves in this position is disheartening. We did not want to take legal action and we did not want this to become public for the sake of everyone involved. However, there are times when taking action is necessary to protect our work, the team we’ve built, and the agreements we’ve made. Our goal from the outset was to move beyond the conflicts that have followed the people that worked on Disco Elysium since its release by supporting and uplifting each other as a community of studios making great RPGs. That ******** the case and we hope to settle this matter amicably with Argo so that everyone can move forward.Given Argo’s comments, we would like to clarify that ZA/UM was in no way involved in this legal action. This legal action was taken because of agreements between Argo and Longdue that were broken by Argo. Any legal dispute Argo may have with ZA/UM is a matter for those two parties. We respect the contributions of Argo during Longdue’s early stages, and we hope fans will continue to support all studios that have been inspired by narrative-rich RPG games such as Disco Elysium and Planescape Torment. Thank you to everyone who has shown support for Longdue. We will continue to create a studio environment that fosters creativity, collaboration, and respect as we remain focused on crafting impactful, meaningful RPGs for our players. That’s Longdue / CoGrammar, but what about ZA/UM? Tuulik also made public a letter dated October 10 by lawyers representing ZA/UM, or, to give it its full business name, Zaum Studio Limited, that includes a legal complaint. It alleges breach of contract, breach of confidentiality, and copyright infringement. This isn’t a notice of a lawsuit, but it sounds extremely serious. So, what’s it all about? Multiple sources at Longdue / CoGrammar and Dark Math, speaking anonymously to protect their careers, have told IGN that Tuulik allegedly demoed the canceled Disco Elysium follow-up, codenamed X7, to staff via a USB stick containing a playable, 20-minute build. Speaking to IGN, Tuulik denied the accusation, calling it "absurd." A ZA/UM representative issued IGN with the following statement: ZA/UM's only communication with Mr. Tuulik has been a standard legal notice — not a lawsuit and issued only after third parties alerted us — regarding the return and destruction of confidential game materials. While Mr. Tuulik was a significant contributor, these materials represent the collaborative work of many developers and were not authorized for external use. As if that wasn’t wild enough, this story only gets weirder from here. As I’ve mentioned, Tuulik and Klindžić’s contract with Dark Math, where they were game director and narrative director on **** NIGHTSHIFT, wasn’t renewed, so both left the company and went on to work for CoGrammar. IGN has viewed documentation dated July 2024 confirming the termination of the contracts “due to creative differences.” But why? IGN can reveal that while at Dark Math, Tuulik accused Kaur Kender of showing ****** photos of Kender’s ex-wife to him and other staff at the studio. Tuulik confirmed to IGN he made this allegation. However, Kender - and other Dark Math staff IGN has spoken to - denied that Kender's ex-wife appeared ****** in the photos. Rather, she was wearing a bikini in some and fully clothed in others. But why do this in the first place? Sources say Kender allegedly wanted the photos of his ex-wife to act as real-life inspirations for characters in **** NIGHTSHIFT. However, Tuulik alleged internally that the photos included ****** pictures of Kender's ex-wife, a series of events that contributed to the end of Tuulik and Klindžić’s time at Dark Math. Dark Math issued IGN with the following statement: "Dark Math Games will not be commenting on the past. We are focusing our energy and passions on the development of **** Nightshift and look forward to sharing more on the game in due course." All this leaves these Disco Elysium spiritual successors in a precarious position. And I haven’t even mentioned Red Info, the studio set up by the two main creative forces behind Disco Elysium: lead writer Robert Kurvitz and art director Aleksander Rostov. Both were fired from ZA/UM in 2022 amid allegations of mismanagement and misconduct. Kurvitz and Rostov are reportedly making a new game of their own at Red Info, which is backed by ******** internet company NetEase. As for Tuulik and Klindžić, they face a six-month wait until they’re legally allowed to work on Summer Eternal and its game. What’s clear is 2024 has been particularly turbulent for the pair. They left three studios under less than ideal circumstances just this year alone, after just a few months in the case of two. Tuulik, who former colleagues describe as hugely talented but at times difficult to work with, pointed to PC Gamer’s reporting, which called both he and Klindžić “thoughtful, professional collaborators" during their time at ZA/UM. Meanwhile, the future of Disco Elysium is still up in the air. Rights holder ZA/UM has yet to announce a new game in the series, or any new game at all. Longdue has issued one piece of concept art for its spiritual successor. Dark Math’s **** NIGHTSHIFT has a trailer and screenshots, which makes it at least feel tangible. Red Info hasn’t said a word throughout all this. Like Disco Elysium itself, these companies are fighting to win the hearts and minds of players as behind-the-scenes drama spills out into the public domain. Perhaps, given the chaotic scenes that followed ZA/UM after Disco Elysium’s release, things were always going to go this way. The question is, who will get Disco Elysium spiritual successor to market first? And when they do, will there be any community left to care? Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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Some Spider-Verse fans have spotted a big ol' neon sign the size of an apartment building in New York, and a few of them think it might be to do with the upcoming third film. Read more View the full article
Mouthwashing is one of the most unsettling yet coolest games to release in 2024. And as if it hadn't already ticked most of my boxes, this horror game also has a brilliant soundtrack that has attracted mass attention... Read more.View the full article
The greatest war games are all about scale. Perhaps you remember Medal of Honor Allied ********, the superlative FPS from 2002. By today's standards it may look antiquated, but back then, the Omaha Beach level was ******* and more alive than anything you'd seen before - it really felt like a huge-scale battle, with thousands of soldiers and vehicles. Battlefield V can also feel suitably expansive. Likewise ***** Let Loose. But there's one unique MMO that is ******* than all of them, and still, somehow, manages to slip beneath the radar. A combination of Civilization's building and logistics and the co-op tactics of Commandos, it's just gotten an enormous new update, and now, Foxhole is close to breaking its all-time record on Steam. Read the rest of the story... RELATED LINKS: Huge WW2 MMO Foxhole deserves more love, because it's only getting better Now's the best time to try out newly updated war MMO Foxhole After two years, huge realistic war MMO has thousands more players View the full article
It's been a while since we've gotten anything truly new from StarCraft. Blizzard's iconic sci-fi RTS series has been largely dormant for a while now, with World of Warcraft, Diablo 4, and Overwatch 2 taking most of the studio's attention. But between all of these games, there have been ongoing rumors of a return. Speculation abounds over a possible StarCraft FPS, and right now, that feels like it might actually be happening. A new rating for a StarCraft project has just appeared. Let's start theorizing. Read the rest of the story... RELATED LINKS: A double dose of StarCraft goodness has just hit Game Pass Sweeping StarCraft 2 patch balances the game ahead of impending Game Pass launch StarCraft 2 and Remastered are coming to PC Game Pass View the full article
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