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  1. Konami and Digital Eclipse confirmed a number of features for the upcoming Yu-Gi-Oh: Early Days Collection, including quality-of-life features like rewinding gameplay states, removing deck limits, and online multiplayer. The Yu-Gi-Oh: Early Days Collection package features a number of classic titles remastered for modern platforms. These include games that were never localized in the West and have been Japan-only releases for the longest time. View the full article
  2. Final Fantasy 7 Remake has released its 1.004 update, and with it, two helpful new features that fans can use to make their playthroughs a bit easier and more convenient in both the standard campaign and the INTERmission DLC. The Final Fantasy 7 Remake update is out now for both PS5 and PC. View the full article
  3. The Fall Guys team has teased the potential of a crossover for The Muppets, with an outfit design shown off for the much-loved character Kermit The Frog. As the Mediatonic often brings new gaming and television collaborations to the game, it's no surprise that they're once again working with a beloved show for more unique skins to bring to the game.The Muppets has perfect potential for the game too, with its variety of strange and eccentric character designs that'll translate brilliantly into bean-form. View the full article
  4. Fall Guys has teased an upcoming collaboration with The Muppets, which will potentially involve skins and other in-game cosmetics. Fall Guys often launches special collaborations with beloved franchises and this time it is Kermit and friends' turn to become Beans. View the full article
  5. Diablo 4 has announced a free trial of the Spiritborn class that will start on December 19 and end on January 3, 2025. Since launch, Diablo 4 has had five classes, but it was this year that this number increased with the inclusion of Spiritborn, the first new class in Blizzard's ARPG in some time. View the full article
  6. Patch 8 of Baldur's Gate 3 introduces many new features to the game, including the long-awaited cross-play and photo mode. Player testing for this new update starts in January 2025, and fans have been particularly excited about the addition of 12 new subclasses. Players will have more options than ever before for character customization. View the full article
  7. Following the recent release date reveal of Final Fantasy 7 Rebirth's PC version, director Naoki Hamaguchi recommended the port for the lighting options on the new platform. Final Fantasy 7 Rebirth was initially released exclusively on PlayStation 5 earlier this February and is the second entry in Square Enix's Final Fantasy 7 Remake trilogy. The second part sees Cloud, Tifa, Barrett, Aerith, and Red XIII pursuing Sephiroth, recreating iconic moments from the original JRPG in high-definition and expanded cinematic flair. While many fans did jump on the initial PS5 release, many were also waiting for the game to drop on the PC, just as Final Fantasy 7 Remake Intergrade did back in 2021. View the full article
  8. Marvel Rivals already boasts a powerful roster of beloved Marvel characters, but it could use more villains. Rivals has launched to a smashing success, already showing it may be the next big title in the hero shooter genre. Not only did it break Steam records over its first few days, but it easily achieved over 10 million unique players across all platforms. This, coupled with its friendly battle pass and currency systems, sets it up for long-term success. View the full article
  9. During The Game Awards 2024, Square Enix announced that Final Fantasy 7 Rebirth will be making its way to PC via Steam and Epic Games Store in January 2025. While the title initially launched on PlayStation 5 back in February 2024, the developers have confirmed that PC players will soon be able to enjoy the action adventure in all of its glory. View the full article
  10. By now, you probably know The Witcher 4 is coming and it will feature Ciri as a protagonist, and a true witcher to boot. But there’s a lot of people that don’t think that’s possible, and now I feel like I’m the one going through the Trial of the Grasses. I was sitting in the crowd at The Game Awards when I realized Ciri was going to be the protagonist in The Witcher 4, and the energy for the reveal was tremendous. And why wouldn’t it be? Ciri is a beloved character, one of the focal points of the masterpiece that is The Witcher 3 and the culmination of its story. Spoiler alert for those of you who still haven’t played it, but one of the best endings you can actually get in the game (and some say the best ending, full stop) is Ciri rescuing the world from an unstoppable force and then slipping away from her imperial responsibilities to become a witcher. The Witcher 4 trailer made good on that ending, showing off an older, hardened Ciri who has picked up a few new tricks of the witcher trade. These include potions that are dangerous for normal humans, as well as cat-like eyes that indicate she’s gone through the witcher mutations which make those potions marginally safer to consume, known as the Trial of the Grasses in the games and Andrzej Sapkowski’s stories. View the full article
  11. Gizeh is a perfect opportunity for Indiana Jones to show his prowess as an archeologist. When you reach the Tomb of Khentkawes in Indiana Jones and the Great Circle, there’s an opportunity to uncover the mystery of this untouched location. Although the Nazis are already there digging away at it, you have a chance to get to the real reward before they can figure it out. You’ll have a few obstacles along the way, such as turning off the nearby water pump and activating the elevator to reach the tomb. Once you’re beyond this point, it’s getting through the final puzzle to reach the end. Here’s what you need to know about how to complete the Secret of the Queen Mother in Indiana Jones and the Great Circle. View the full article
  12. There are plenty of locked boxes you can find while playing Indiana Jones and the Great Circle. The codes used on these lockboxes vary, depending on what riddle or puzzle you need to solve. There’s one that requires you to use an Egyptian Numeral Code to solve it. Finding this lockbox is a little tricky, and it’s even tougher to open up after you have all the clues. You’ll need to do some reading based on the nearby notes to figure out the proper code. Narrowing down the exact numbers you have to use can be a challenge, but we can help make it much easier for you. We’ll be sharing with how to find this lockbox, and how to use the Egyptian Numeral Code to unlock it in Indiana Jones and the Great Circle. View the full article
  13. This year’s showing of The Game Awards was pretty well-done, including numerous massive surprise reveals that drew huge cheers from those in attendance and people watching around the world. Yes, games like Naughty Dog’s Intergalactic: The Heretic Prophet and CD Projekt’s The Witcher 4 garnered the most interest on the night. But one of the biggest surprises of the night was the announcement that a sequel to 2006 PlayStation 2 classic Okami is being worked on, and the original director Hideki Kamiya is returning in what was a truly stunning reveal for many at the show. View the full article
  14. Zenless Zone Zero has shared the official first look at Astra Yao's in-game model. The character has been mentioned various times in previous Zenless Zone Zero content, and it is rumored that she would become playable in future updates. However, this is the first confirmation that Astra Yao will debut in-game potentially after Version 1.4. View the full article
  15. Path of Exile 2, the new hit ARPG on console and PC, has been received spectacularly by fans and newcomers. One of the most impressive features of Path of Exile 2 is its staggering number of bosses, reaching well over 100 unique encounters. Beyond the sheer number of bosses, which already eclipses rival ARPGs, the bosses themselves are well-made, fun to fight, and, most importantly, memorable. View the full article
  16. Image: Dbrand Nintendo is inching ever closer to its promised deadline to reveal the Switch’s successor before April 2025. But new leaks from case manufacturers appear to reveal exactly what the Nintendo’s next console could look like, and a few notable upgrades it might have over the original Switch. We were inspired to write this article in the first place because of Dbrand’s just-announced “Killswitch 2” case. The website for the product features an in-motion render of the case and, inside, a mockup of hardware that has some key differences from the Switch and Switch OLED: the new console appears to be larger, and it has a mysterious new second button on the right Joy-**** under the Home button. Accessory leaks over the past several days have shown a similar potential design for the hardware. It seems Dbrand is reasonably confident in its case, but we asked CEO Adam Ijaz to be sure. He says Dbrand has “actual dimensions” — not an educated guess — based on a “3D scan of the real hardware.” (When we asked how he knows that, Ijaz only said “Nice try, Nintendo.”) Video: Dbrand Here’s a GIF we cut of the new case from Dbrand’s video. Based on Dbrand’s measurements, the next Switch (which we’ll call the Switch 2) will both be larger and taller than Nintendo’s Switch OLED, but roughly the same thickness. Nintendo’s spec sheet shows its previous handheld is 242mm wide, 102mm tall and 13.9mm thick, where Ijaz says the Switch 2 should measure 270mm wide, 116mm tall, and 14mm thick, with the console portion taking up 200mm worth of that width. Ijaz also says the kickstand will still measure around half the console’s height at around 55mm; a diagonal measurement of the cover glass supports previous rumors that it’ll have an 8-inch screen. Ijaz says it’s his “understanding” that Joy-Cons are “magnetically attached” with an “an ejection button” that’s on the back of the Joy-Cons near the top, and his new case takes advantage of the detachable controllers — he says the controller portions of Dbrand’s case can detach with them inside. He doesn’t know what the second square button is under the Home button, which he says has a “C” printed on it. The left Joy-**** in Dbrand’s mockup still has a button on the left Joy-****, which is where you’ll find the capture button on the original Switch, so it’s unclear if this “C” button now means capture or if both buttons work differently. (Nintendo originally introduced C-buttons on the Nintendo 64 controller in 1996 as a way to control a game’s camera, before gamepads introduced a second stick to let you shift perspective.) Ijaz says the joysticks stand 6.27mm tall, and the D-pad and ABXY buttons protrude by 1.57mm, with a 180mm wide kickstand, and back triggers that extend 9.1mm. While Dbrand does seem to know a lot about the console, Ijaz is “genuinely unsure” about its potential release date. He says that Dbrand is working toward a late March or early April release for its case, though. Ijaz also doesn’t know about Nintendo’s possible TV dock for the Switch 2, but says that Dbrand’s assumption is that “the form factor will be similar to the previous gen.” He doesn’t know if the screen will be LCD or OLED. [/url] While it’s highly unusual for an accessory maker to publicly reveal this much about a product from a powerful, litigious company like Nintendo, it’s not surprising that Dbrand’s the one stepping up to the plate. Having beef with console makers is an intentional (and often fun!) part of its marketing strategy, and Nintendo is a frequent target — like that Zelda skin that was a middle finger to Nintendo’s lawyers, or the “(not) Animal Crossing” one. Much of what Dbrand is showing and what Ijaz is saying lines up with a video from SwitchUp showing what it calls a Switch 2 mockup sent to them by a case manufacturer. That mockup is clearly larger than today’s existing Switch OLED, and the new Joy-Cons are clearly ******* than the old Joy-Cons. You can also see the second square button under the home button there, the larger button under the triggers that presumably ejects them from the console, and a wide kickstand similar to the one on the Switch OLED. One other nice addition? A second USB-C port on the top of the mockup, which theoretically means you’ll be able to plug in a charging cable while you’re using it in tabletop mode; with the current Switch, the charging port on the bottom is blocked when you’re standing it up on a table. [Hidden Content] While we’re still waiting for Nintendo to actually announce concrete details about the Switch 2, the company has shared that the console will be able to play current Switch games and it will have Nintendo Switch Online as well. Correction, December 13th: Ijaz says he measured the Switch 2 triggers wrong; they extend 9.1mm, not 14.1mm. View the full article
  17. A notably difficulty mystery you can find in Gizeh while playing Indiana Jones and the Great Circle is for Bright Future. Here, you learn of a soldier who’s selling goods to the ****** market and has been making a notable profit from the exchange. You learn of this discovery while investigating a Nazi camp. Tracking down the exact location of the final lockbox is challenging, especially as you don’t have an exact location of where you need to go. There’s only a general area of where you have to look. As you might expect from Gizeh, it’s a big area, and we can help narrow it down to make finding this final part much easier. Here’s what you need to know about how to complete the Bright Future mystery in Indiana Jones and the Great Circle. View the full article
  18. Moon Knight is one of the unique Duelist characters in Marvel Rivals, whose abilities harness spiritual powers gifted to him by the god Khonshu. The personalities of Marc Spector, Steven Grant, and Jake Lockley unite to glide around the battlefield and surprise opponents. With the right positioning, this complex character can unleash the moon's wrath to dismantle the synergy of enemy teams. View the full article
  19. World of Warcraft just revealed a round of class tuning coming in Patch 11.0.7, primarily in the form of buffs for underperforming specializations in both PvE and PvP. These gameplay adjustments will go live along with World of Warcraft Patch 11.0.7 on December 17. View the full article
  20. Saber Interactive has continued working through Warhammer 40,000: Space Marine 2's pre-launch roadmap at a good pace, frequently releasing impressive patches and updates that add a lot of new content and revise the already incredible content available. Weapon tweaks ensure that the game lives up to the Space Marine power fantasy it promises while keeping everything balanced, while new Operations get newcomers on board and see existing fans return to the game to see what all the fuss is about. View the full article
  21. Warframe‘s major updates are always a joy for fans—at least for those who don’t get stuck with an infinite initializing bar after booting up the launcher. Glitches are inevitable in a game as old as Warframe, and Digital Extremes’ main title isn’t an exception. If you’ve played a significant amount of it, you may have a **** bug that often appears in your play sessions. (In my case, that’s being stuck without moving or shooting after getting in and out of Transcendence too quickly in a high-ping match.) View the full article
  22. My wife and I are expecting our first child soon, so I’ve spent the better part of a year reflecting on big concepts like leadership, responsibility, accountability, and trust. I’m considering who I am and how exactly I’m supposed to raise another human and not pass on all of my worst traits. It was in this emotionally raw state that Mouthwashing came along and punched me in the face. While mechanically simple – there’s not much to do besides talk to other characters, pick things up, and search the spaceship you are confined to – it tells its story in a way that couldn’t be done without the burden of interactivity, taking full advantage of what sets games apart from the likes of movies or TV. And I don’t use the word burden lightly, as that’s precisely how it felt to keep playing at times (in a good way). “Please don’t make me do this,” was often my prevailing thought, but uncovering the mysteries of how things got quite so bad on this ship always compelled me to continue. The premise is straightforward: A group of people in a long-haul space freighter, the Tulpar, contend with the aftermath of a disaster, with your perspective bouncing around between several different times over the span of about a year. To go into more specifics about the story would spoil more about Mouthwashing than I am willing, as the surprise of picking apart what happened here and why is a driving force. But suffice to say, it wrings out as much dread, character exploration, and body horror as one conceivably could over the two-to-three-hour runtime. The surreal tone all that takes is heightened by Mouthwashing’s PS1-esque visual style. Characters are recognizably human, but also just off enough to be dismissed as something else entirely. It’s a funhouse mirror, a twisted depiction used to express how we see people as tools in real life, and how easy it is to deny the humanity in someone staring straight at you. It’s a great choice, as hyper-realistic or more stylized graphics would have robbed it of the uncanny valley feeling it’s going for. The similarly distorted sound and limited, muffled voice acting make it feel like you have cotton in your ears, doubling down on the impression that you’re driving through fog, trying to see what may be happening just out of sight. The same goes for the structure. Leaping back and forth between times both before and after the disaster is disorienting, but I never lost the story’s thread. Dreamlike sequences are similarly spliced in, giving you simple tasks like opening doors or mixing drinks that always carry an undercurrent of menace, making the mundane unsettling. You’re always waiting for evil around the corner, but it often appears in realistic and boring ways that seem totally normal out of context: small interactions, slightly off-color questions, and statements that tickle the part of your brain responsible for recognizing danger. And that’s how real-life evil often presents itself, through a mask of seeming sincerity until you recognize it for what it is, hopefully before it’s too late. Sometimes, the evil is more explicit, especially as Mouthwashing reaches its conclusion and more hands-on mechanics are used to drive home the detestable actions and worldviews of the Tulpar’s crew members. Still avoiding spoilers, one character in particular was so loathsome I had to step back and consider why I was having such a visceral reaction to them – I could only concede that people like this really exist, and in my worst moments, I can almost understand where they’re coming from, even as they are painted in extremes here. It’s a deeply uncomfortable feeling, resonating with characters you hate so much, and seeing the damage someone can cause when they refuse to look at themselves in a meaningful way (or simply through inaction). And while these characters might be extreme in their behavior, they’re not over-written. Plenty is left to be inferred, and the crew speaks plainly. There are moments when screen flashes, loud noises, or accompanying messages can tend toward the excessive, but they also never feel like jump scares, just ways to accentuate story beats. One in particular came with a realization that both gave me context for the name “Mouthwashing” and set up just how dark this story was about to get. That said, when it does venture outside of its compelling conversations and into a couple of slightly more action-focused sections, it isn't always the smoothest transition. Brief forays into survival horror or even first-person shooting, while initially novel, grew a bit frustrating as the imprecise controls require more patience than the rest of the story. These sections seem to be frustrating by design, but they were still frustrating. Thankfully, they’re also short lived, so they didn’t hamper my enjoyment much. And while it might go without saying at this point, if you’re squeamish or easily disturbed (especially when it comes to a loss of bodily autonomy), Mouthwashing will not be easy to play, nor was it intended to be. It’s an uncomfortably close look at deeply flawed people, and it’s not stingy about holding up a magnifying glass – or, in this case, a literal ultrasound – to gaze even deeper. So as I await the birth of my daughter, an occasion that fills me with incredible excitement, that anxious part of my brain is still yelling at me, and Mouthwashing has given words to those worries: “Who are you in your worst moments? Is that person good enough to be trusted with a child?” Few games have hit me as hard at such a specific time in my life, but that’s what good art does – it holds up a mirror. And hopefully you like what’s looking back. View the full article
  23. Gizeh is a massive area for you to explore in Indiana Jones and the Great Circle. You’ll have a chance to work on the many mysteries hidden within this region, and several of them offer exclusive rewards for completing specific regional collections. These mysteries are minor side quests, where you must complete a small puzzle. These are similar to the ones you discovered at the ********. We recommend you work through the main story before focusing on these mysteries, since they may not all be available. If you’re looking to complete the Riddles of the Ancients or Belongs in a Museum collections, these are a must-have focus for you to work on. We’ll break down every mystery you can find in Gizeh and how you solve them in Indiana Jones and the Great Circle. View the full article
  24. To beat the Local Legend Rilai in Genshin Impact’s Natlan region, you will need to find its specific location and then choose a proper team comp to face them since the opponent can be a difficult one to topple. Local Legends were first introduced with Fontaine; they are characterized by stronger enemies found in predetermined areas of the map. Not only do they have larger HP bars when compared to regular overworld opponents, but they also have improved skill sets. There are several Local Legends in Natlan in Genshin Impact, and more are occasionally added with map extensions. View the full article
  25. A leaked image of the new Lenovo Legion Go. | Image via Evan Blass Earlier today, Evan Blass revealed an unannounced Lenovo Legion Go S handheld gaming PC with an extremely intriguing twist: a Steam button that suggests it could be the first third-party SteamOS handheld, and thus the first true competitor to the Steam Deck. But that handheld gaming PC apparently won’t be alone: Blass just provided The Verge with these images of a new, larger Lenovo Legion Go as well. As you can see, this Legion Go plans to keep the detachable Joy-**** like gamepads and kickstand that were the single most distinctive features of the original — and they’ll keep the “FPS mode” where you can plop one of those controllers on a disc-shaped skate and use it like a vertical mouse. Image via Evan Blass But one model may also swap out the Legion Go’s 8.8-inch IPS LCD screen for one with an OLED panel at the same size, according to the original filenames of these images. That should mean improved colors and deeper *******, and potentially improved response times. We don’t have any specs or marketing claims yet, though, like the all-important battery life size. Nor have we gotten a glimpse of the ports on this system. There is an AMD Z2 Extreme chip coming that could likely be the core of this handheld, but we don’t yet know. Image via Evan Blass In my review of the original Legion Go, I was mixed on the detachable controllers with their sharp-ish edges and loads of extra mouse buttons that made them awkward to hold. These one seem to be far more smoothly sculpted, though, with revised mouse buttons on the right detachable pad, and a cover you can place over the mounting rail so the copper charging pins don’t poke your palm. The images we’ve seen do not feature a Steam button, so it’s quite likely Lenovo is still hedging its bets with Windows in addition to SteamOS. But we are much more confident in our prediction that the smaller Lenovo Legion Go S will be a SteamOS handheld. Blass showed me filenames that suggest the S will be “powered by” Steam, mirroring Valve’s new branding guidelines for “Powered by SteamOS” devices. Valve defines “Powered by SteamOS” as “hardware running the SteamOS operating system, implemented in close collaboration with Valve.” We’ve reached out to Valve and Lenovo to hopefully learn more. View the full article

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