Meowmere is the first bullet-firing melee weapon in Palworld that comes straight from Terraria as a part of the collaboration between the two games. The weapon fires cat projectiles (accompanied by meowing sounds) just like in Terraria, and you can use it to fight enemies without getting in harm’s way. The Meowmere sword has 200 Attack and acts as one part of the collaboration between Palworld and Terraria. Here’s everything you need to know to get the Meowmere sword in Palworld, including the required level and resources to craft it. View the full article
For all the grimdark severity of Warhammer 40k, there's no denying that Space Marines look a bit - just a bit - like Buzz Lightyear, the overconfident space adventurer from the Toy Story movies. Nebraska based Dan Sullivan was so taken by the similarity that he decided to make a whole army of Buzz Lightyear marines, complete with fixed grins and a lurid Star Command paint scheme. Read the rest of the story... RELATED LINKS: GW seeks a new Emperor of Warhammer 40k lore Warhammer 40k fan recreates art's scariest painting with Vashtorr the Arkifane Warhammer 40k's Grotmas 2024 detachments fix an age old flaw with GW's rules View the full article
The Magic: The Gathering card Indomitable Creativity has undergone a sizable price spike in the wake of last week's Modern bans. Previously valued at $1.40 (according to the MTG Goldfish price tracker), it's since risen quickly, all the way up to $11.20. That's an increase of 700% and the most the card has cost all year. It's still far below its value in early 2023, however, when it briefly hit $40. Read the rest of the story... RELATED LINKS: Powerful MTG card spikes 140% after Modern ban changes Magic: The Gathering release schedule 2025 MTG card spikes 1850% as Modern rocked by unbanning wave View the full article
What are the best Christmas games? For many around the world, Christmas is the most wonderful time of the year. We take a break, spend time with the family, open presents, eat copious amounts of food, and dedicate time to tackle at least one game in our bulging backlogs. There's a whole bunch of Christmas games out there if you know where to look. From big open-world games you can play through from morning to night, short narrative-driven games to fill the spaces between ****** pie feasting, or multiplayer games to play with the family, whether that be online or together on the couch. From fictional end-of-year celebrations to rescuing plague-ridden cities, videogames offer numerous ways to experience the joy of the season. Read the rest of the story... View the full article
Both created by ShiftUp, Goddess of Victory Nikke and Stellar Blade feel like natural bedfellows. They're both sci-fi, both anime-inspired, and variously take inspiration from classic RPG mechanics. They're also both... thirsty. Having passed more than 45 million downloads since its release in 2022, Nikke is about to get a substantial update as well as two fresh crossovers, one with Stellar Blade and one with the legendary Neon Genesis Evangelion. Expect new maps, new quests, and even new Nikkes, as the android gacha that previously teamed up with Nier Automata outlines major plans for the future. Read the rest of the story... RELATED LINKS: Nier Automata's 2B gets new costumes for X-rated anime crossover Nier Automata's 2B is coming to one of the most X-rated games ever Divisive mobile game Nikke now playable on PC with Chainsaw Man collab View the full article
***** is looking into the possibility of launching a subscription service for video games. In an interview with the BBC, ***** president Shuji Utsumi said the Sonic maker is weighing up its own Netflix-like subscription offering. Platform holders Xbox, PlayStation and Nintendo each have their own game subscription services, as do some third-party publishers like Electronic Arts and Ubisoft. Read More... View the full article
Ready or Not is an intense and realistic tactical FPS where mistakes usually have violent consequences. But the upcoming Dark Water DLC has upped the ante with complex new maps and a new AI that's way too intelligent for my liking... Read more.View the full article
The original creators of much-loved sci-fi horror video game Dead Space say they pitched EA on Dead Space 4 this year, only for the publisher to say it wasn’t interested. In an interview with Dan Allen Gaming, Glen Schofield, Christopher Stone, and Bret Robbins, three of the leading creatives at the now shuttered original Dead Space developer EA Redwood Shores / Visceral Games, revealed they all joined together to pitch EA on Dead Space 4. “We tried, actually, the three of us,” Schofield revealed. “Dead Space 4. We’re talking this year.” Unfortunately for Dead Space fans, EA said it wasn’t interested, with Schofield suggesting projections for how many copies Dead Space 4 would have to sell to make the venture worthwhile were perhaps a key factor in the decision. “We didn’t go too deep,” Schofield explained. “They just said, ‘We're not interested right now. We appreciate it blah blah blah, and you know we know who to talk to.’ So we didn't take it any further. And we respected their opinion. They know their numbers and what they have to ship and all that so yeah.” Stone added that the video game industry’s high-profile struggles and its subsequent risk aversion has made projects such as Dead Space 4 a particularly hard sell. “The industry is in a weird place right now,” Stone said. “People are really hesitant to take chances on things. So you got to take it with a grain of salt. Who knows, maybe one day. I think we'd all love to do it.” “Yeah,” Schofield continued, “we got some ideas.” “I'd make a Dead Space 4,” Stone declared. Alas, it sounds like Dead Space 4 is an unlikely prospect, with EA focusing on its enormously successful sports games, The Sims, the revival of Battlefield, and Respawn’s ongoing projects, including the third Star Wars Jedi game. BioWare recently released Dragon Age Veilguard and is working on Mass Effect 5. EA released the well-received Dead Space remake in 2023, but since then EA hasn’t said anything about a potential Dead Space 4. The last mainline game in the franchise, Dead Space 3, came out over a decade ago, in 2013. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Fairy Tail 2, the PlayStation 5/PlayStation 4/Nintendo Switch/Steam title which allows players to relive the climax of the highly popular magical battle fantasy series Fairy Tail, was released on December 13, 2024 (December 12 in Japan and Asia). To commemorate the release, we conducted a special interview with Hiro Mashima, the creator of the original Fairy Tail series, and Hiroshi Kataoka, the producer of the game Fairy Tail 2! IGN: Thank you both for taking time out of your busy schedules to join us today! As Fairy Tail 2 was released on the 12th (in Japan and Asia), to begin with, could you tell us about how this title began – how it was proposed (by Koei Tecmo) to Mashima-sensei? Kataoka: Four years ago in 2020 we released the first Fairy Tail game, but it only covered up until the Tartaros Arc. The final chapter, the Alvarez Empire Arc, remained as pivotal and unfinished ‘homework’ from the previous game, and we felt that the most exciting part absolutely had to be adapted, but it took us a lot of time to think about the best way to adapt it into a game. Once we had more or less settled on the content that we thought would work, we presented our proposal of the game outline which included both the main story and an original storyline. How did you feel when you first saw it, Mashima-sensei? Mashima-sensei: When I saw the proposal this time, while it was an RPG, there were action game-like elements which made me very happy. Kataoka: This time there can be a chain of combos in battles, so the way it plays is close to an action game. Mashima-sensei: Yes, the combat system has changed from the previous game! I think it’s really cool. Kataoka: I think that one of the strengths of RPGs is being able to take the time to showcase grand, elaborate moves. However, since this game incorporates action-like elements and features fast-paced battles, we faced many challenges in enhancing the visual impact of linking combos without disrupting the gameplay flow. We were able receive permission to create shorter versions of consecutive casting sequences of the same magic spells, which I think resulted in it coming together nicely. Kataoka: As you become a lot stronger on the field, you can instantly knock out enemies with a single hit, defeat 10 or more enemies with special moves and more, so I think the action-like feel has increased significantly, which has in turn really increased the gameplay feel as a Fairy Tail game. Mashima-sensei: Also, I thought the map was great. Kataoka: It really is vast. When I played it myself and arrived at Hargeon, seeing the port spread out before me was really moving. Mashima-sensei: Ooh! I’m looking forward to that! IGN: When making the fields, did the development team focus on any specific points? Kataoka: In this game, the reason we made the world map seamless was to faithfully recreate the situation from the original where the Alvarez Empire is attacking from all sides, enhancing immersion and conveying a sense of journey. In the early stages, players primarily explore the map following the story, but in the later stages, the explorable area expands significantly, offering a strong sense of adventure, so I hope players will try running through the field. Mashima-sensei: I found it really fun to actually be able to walk around this setting of the Kingdom of Fiore. The placement of the towns are faithfully recreated as they would be in the original series. I hope fans of the series will look forward to that aspect. Kataoka: Additionally, in this game as players journey through the open field, they will see a lot of interactions among characters so I hope players will enjoy that as well. IGN: Can you tell us what kind of interactions we can see? Kataoka: Since the open field is quite large, just walking around can be a bit boring so we added conversations. Since exploration is done in a party, we included various dialogues that capture the essence of the Fairy Tail guild members. Additionally, for those playing a Fairy Tail game for the first time, we made sure that these conversations can help them understand the relationships between the characters. Kataoka: For example, they even alert you with lines like "I smell treasure" when there's a treasure chest nearby or suggest "Let's take a break" when there's a place to rest. Mashima-sensei: Wow, that's amazing! It really gives the feeling of traveling with companions, making the journey a lot of fun. Kataoka: For the previous game, you often mentioned wanting a sense of journey, so we were meticulous in capturing that feeling this time. Kataoka: Also, Plue is hidden throughout the world. Mashima-sensei: “Find Plue,” right!? Kataoka: I hope players will try to find him by relying on hearing his voice or from hint dialogues from companions. IGN: We spoke about how the battle system had changed, how about the graphics? Kataoka: It's been four years since the previous game, so I think the quality of the models and motions have significantly improved! I’d have to say we put the most effort into the facial expressions. While we also worked hard on this in the previous game, the dev team worked hard to make even more variations of facial expressions, so I think we’ve been able to have each character display an expression that best matches the situation for many scenes. Mashima-sensei: The quality is incredibly high, and I was really pleased! Aside from the models, I think they’re called stills? The single illustrations were all so impressive I’ve lost a bit of confidence (laughs). There was an illustration of Natsu and Zeref facing each other and it had the same impact as the drawings I did back then. Even now, I still think it might’ve been good to use as the box art. Kataoka: When I shared that story with the person responsible for it, they were extremely thrilled. IGN: I'd like to ask about the game's story as well. In this installment, players can relive the Alvarez Empire Arc, which is the climax of Fairy Tail. Were there any challenges in developing the story portion of the game? Kataoka: The original series featured many one-on-one battles, but for this game we wanted to create Fairy Tail vs. Alvarez Empire team battles, so we consulted on making small adjustments to the order of battles and development of the story. And we received a lot of advice and suggestions for adjustments to the story development and dialogue to make it even better, so I believe we achieved a very smooth and coherent gameplay experience. IGN: By the way, do you, Kataoka-san and Mashima-sensei, have any favorite characters or scenes from the Alvarez Empire Arc? Kataoka: The whirlwind of developments in the Alvarez Empire Arc that included the unraveling of mysteries and the resolution of plot twists are what I vividly remember being amazed at every week when it aired. There are so many iconic scenes and lines, but for me, the moment when Erza suddenly stops Natsu and Gray really struck me and that scene is etched in my memory. Mashima-sensei: Thank you. Mashima-sensei: For me, I think it would be August. I think that things that were added to the setting later, including the foreshadowing of the battle with August, worked well and it’s a part that I really like. Even if the entire story isn't included, I want the battle itself to be exciting. Kataoka: We've made sure to faithfully recreate the story, and I think the final scene turned out really well. Mashima-sensei: I'm looking forward to that! IGN: So you came up with August’s setting later. Mashima-sensei: I often come up with ideas later on. Of course, even when I say "later," it's usually a few episodes before it's reflected into the story. In the case of August, it worked particularly well. I’ve heard many people say they were completely fooled by it. “It wasn’t Larcade, it was you!" (laughs) Kataoka: I was completely fooled as well. (Laughs) Mashima-sensei: August was a very strong character in the original series, so I hope the battle with August is as challenging in the game as well. Kataoka: Yes, he's an incredibly strong character because he can copy magic. Even when reading the original manga, I wondered who would be stronger if he fought Zeref. And of course, he's quite powerful in the game. Mashima-sensei: It would be a problem if he's too strong, though (laughs). Kataoka: Otherwise, players might not be able to finish the game (laughs). We've made him quite strong as the final buildup before the battle with Zeref. Kataoka: One thing I’d personally like to ask is how long ago did you decide on the content of the final chapter? Mashima-sensei: I was quite torn until the end about whether Zeref or Acnologia would be last. Because I expanded the story so much, there were many things that were added later. For example, there's a character named Dimaria who can stop time, and she was so powerful that I couldn't figure out how she could be defeated, so the sudden appearance of "that character" was an idea I came up with afterward. Kataoka: Oh, really! Mashima-sensei: It felt like live storytelling! There are a lot of instances where it would have been better without certain settings... While I have repeated some of these regrets, it’s fun to create a story as you go along! Kataoka: And was there any particular reason behind having 12 members in the Spriggan 12? Mashima-sensei: Initially, I decided on 12 companion characters who would play active roles. From there, I then decided that each of them would defeat one of the 12 enemy characters. However, Erza ended up defeating two of them. (laughs) Kataoka: That’s true. (laughs) Mashima-sensei: In games, it's usually something like ‘Four Heavenly Kings,’ but here we have 12. (laughs) Kataoka: As the ones making it, I honestly contemplated, "12, huh..." (laughs) Mashima-sensei: I imagine creating the models must have been a lot of work. Kataoka: But I was determined to make sure that fighting all members of the "Spriggan 12" would definitely happen, so I told the development team from the start, "Fight all of the Spriggan 12! This is a must!" Mashima-sensei: That's wonderful to hear. I'm looking forward to it. IGN: In addition to reliving the original story, this game also includes an original storyline. How did the development of the original story come about? Kataoka: From the moment we first proposed the game, we said that we wanted to include an original storyline. And actually Mashima-sensei requested that the original story be very well-developed, so we put a lot of effort into it. For the final boss of the original story, our idea of battling a particular character at the very end was the only part proposed from the very beginning. Mashima-sensei: I thought all the original scenarios were great. I think it’s clear that a lot of hard work has been put into them! Kataoka: Thank you. Since the main story is quite serious as it is the final chapter, we wanted something to bring out the lighthearted and lively feel typical of Fairy Tail that would be more casual to play. We even wondered if we might get in trouble for going overboard... (laughs) Mashima-sensei: It wasn’t a problem at all! (Laughs) It was fun! Kataoka: That’s good to hear. I’m really happy you enjoyed it. IGN: Speaking of original content for the game, in the Digital Deluxe edition, there’s an in-game feature called Atelier Lucy. Could you let us know more about this? Kataoka: After the previous game, Mashima-sensei mentioned on X that “it would be nice to have something like an Atelier Lucy," and that’s where the idea began. The IP producer of the Atelier series (Junzo) Hosoi also welcomed the idea, so we proposed it, received approval and made it happen. Since matching the synthesis system in the more recent Atelier series would make it a bit too challenging to play, we’ve put in a simple system, and I believe it’s very fun. Mashima-sensei: That's really great. I also love the Atelier series, so even though what you made this time is a parody, it doesn't feel out of place at all. If there's a sequel, I'd love for it to be fully developed. IGN: Would it be good to even have a collaboration title like 'Atelier Fairy Tail'? Mashima-sensei: Yes, I’d like that to happen someday (laughs). Kataoka: Actually, we’ve included familiar elements from the Atelier series, like Barrel! Mashima-sensei: I was really happy when I discovered that. There were quite a few character variations too! IGN: This game includes also includes a wealth of DLC such as outfits and an additional scenario. Were there any particular aspects you focused on in creating these? Kataoka: For the DLC outfits of playable characters, we wanted to create a sense of togetherness, so we included outfits from the 8-Island restaurant where they worked in the original series, formal wear with a wedding motif, and school uniforms to evoke an image of school life. As for the additional scenario, I personally really liked the Battle of Fairy Tail episode, so I thought of combining it with a hot springs theme. Mashima-sensei: Every time new outfits were sent over, I would say, "that’s awesome!" I thought it was fantastic that each character had their own unique outfit rather than everyone wearing the same thing. It was incredibly creative and impressive. Kataoka: There are even characters wearing glasses with the school uniforms. (laughs) Mashima-sensei: The designs are truly amazing! I want everyone to see them all! Kataoka: We're also considering some absurd battles in the Arena, like fighting Zeref, August, and Larcade simultaneously. Imagine facing six members of the Spriggan 12 at once. (laughs) Mashima-sensei: Can you even beat that? (laughs) Kataoka: That's where players will need to level up their characters and hone their skills. (laughs) Mashima-sensei: That sounds exciting. IGN: To close, could you share a message for those eagerly anticipating the release? Kataoka: We've kept you waiting a long time since the previous game, but the release is finally here. Our entire team has poured their love for Fairy Tail into this project and with the cooperation of Mashima-sensei and everyone at Kodansha we are finally at completion. We've created something truly enjoyable in of course not only the story, but the gameplay too, so I hope you'll give it a try. Mashima-sensei: I truly think this work is filled with love for Fairy Tail, and I'm really looking forward to playing it myself, so I hope everyone will look forward to it too. View the full article
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Has any system in Dungeons and Dragons ever been more neglected than the rules for inventory management? 'Paris Gondo - The Life Saving Magic of Inventorying' is a GM-less indie RPG that seeks to bring this often-overlooked necessity of the adventurer's life back into the spotlight, and turn it into a whole game. Read the rest of the story... RELATED LINKS: All DnD 2024 backgrounds explained All DnD 5e languages explained Popular DnD YouTuber has already found a way to break the 2024 Artificer View the full article
The Feybreak Update introduced yet another island to Palworld. Feybreak island is a dangerous place filled with new Pals and places to discover. You need to know where to find this mysterious island before you can set off on a brand new adventure. Here’s everything you need to know about reaching the Feybreak island in Palworld. View the full article
The new Palworld Feybreak update is finally here, as developer Pocketpair massively expands what's available in one of the biggest Steam games of the year. We've got a brand new island, extra mechanics, more ways to play, and an array of smaller improvements to enhance your overall experience. If you stepped away from what everyone was calling 'Pokemon with guns' earlier this year, the free Feybreak update is the perfect time to jump back in. Read the rest of the story... RELATED LINKS: The 26 best Palworld mods and how to install Palworld Twitch drops and how to claim Palworld update will add "the largest and harshest" island in its history View the full article
How do you beat Doryani in Path of Exile 2? As there's currently only three acts in the game, Doryani functions more or less as the final boss, as beating him will send you off to repeat the acts on the ultra-difficult Cruel difficulty - at least until Grinding Gear Games adds more. As such, he's more difficult than the bosses before him, though you now have quite a lot more experience and a better build to take him on. If you're looking for information on other bosses in Path of Exile 2, we have all Path of Exile 2 boss locations and rewards to make sure you don't miss out on any prime loot on your way to Doryani. These include ultra important permanent upgrades you're going to want to have. Read the rest of the story... RELATED LINKS: PoE 2 respec explained How long is Path of Exile 2? Best Path of Exile 2 loot filter mod View the full article
Especially after the incredibly solid 2023 remake of the first game, the idea of Dead Space 4 is more tantalizing than ever. The horror shooter feels like a kind of nexus for the whole genre, influenced by Resident Evil 4 and Silent Hill, and then, in turn, becoming one of the inspirations for the likes of Alien Isolation and the often underrated The Callisto Protocol. We'd all like to see another turn from Isaac Clarke, and the original creators have apparently pitched a new Dead Space game. However, they say that the would-be Dead Space 4 has been turned down by the series' owner, EA. Read the rest of the story... RELATED LINKS: Dead Space creator says he's "ready to go back" to the horror game series Dead Space remake has some horror game competition with this demake John Carpenter says a Dead Space movie is something "I could do" View the full article
No Rest for the Wicked has been one of 2024’s most interesting releases. Though it got snubbed in many end-of-year awards, it remains an incredible title with an eclectic (and clever) mix of genres. Read more View the full article
Palworld has closed out what has been a remarkably eventful year with its huge Feybreak update. The update, which brings Palworld up to v0.4.11, adds new areas, new pals, new buildings, a hardcore mode, expeditions, research and a lot more. Check out the patch notes, below, for more. Feybreak arrives as developer Pocketpair works to defend itself in a high-profile patent lawsuit filed by Nintendo and The Pokémon Company. After Palworld’s huge launch earlier this year on PC and Xbox, comparisons were made between Palworld’s Pals and Pokémon, with some accusing Pocketpair of "ripping off" Pokémon designs. But rather than file a copyright infringement lawsuit, Nintendo and The Pokémon Company went down the patent route. They want 5 million yen (approx $32,846) each plus late payment damages, as well as an injunction against Palworld that would block its release. Last month, Pocketpair confirmed the three Japan-based patents, which revolve around catching Pokémon in a virtual field, it is being sued over. Palworld does include a mechanic that involves throwing a ball-like object (called a Pal Sphere) at monsters out in a field to capture them, similar to the mechanic seen in the 2022 Nintendo Switch exclusive Pokémon Legends: Arceus. However, without explanation, Pocketpair recently tweaked how players summon Pals, with observers speculating the change had to do with the patent infringement lawsuit. Palworld launched on Steam priced $30 and straight into Game Pass on Xbox and PC earlier this year, breaking sales and concurrent player number records in the process. Pocketpair boss Takuro Mizobe has said Palworld's launch was so big that the developer couldn’t handle the massive profits the game generated. Still, Pocketpair acted swiftly to capitalize on Palworld’s breakout success, signing a deal with Sony to form a new business called Palworld Entertainment that’s tasked with expanding the IP. Patent experts have said Nintendo and The Pokémon Company’s lawsuit against Pocketpair is evidence of the threat posed by Palworld, which has since gone on to launch on PS5, albeit after a short delay in Japan. All eyes are on the lawsuit to see who will emerge victorious, if it isn't settled first. Pocketpair has vowed to take on Nintendo and The Pokémon Company in court, however, saying: “We will continue to assert our position in this case through future legal proceedings.” Through it all, Pocketpair has continued to release major updates for Palworld and Feybreak is just the latest example of that. The developer is even moving forward with crossovers with other huge video games, including the start of a Terraria collaboration with today's release of Feybreak. Palworld Feybreak update 0.4.11 patch notes: ▼New Content ・Meowmere from Terraria! ⤷ Meowmere, the first "bullet-firing melee weapon" in Palworld, has been added. This is only a small taste of the Palworld x Terraria collab, and in 2025, even more collaboration content will be released! Enjoy taking a step towards a new adventure alongside the sound of cat meowing! ・New Island - Feybreak ⤷A new island, Feybreak, has appeared! A mysterious island with many challenges, glowing sand and many new Pals! ⤷Conquer the Feybreak Warriors, a new faction that dominates the island with the power of their missile battery camp! ・New Resources - Chromite and Hexolite Quartz! ⤷Chromite is buried underground and can only be found by using Pals or items that can detect metal. ⤷Hexolite Quartz is a rare ore that only exists on Feybreak. ・New Mechanic - Expeditions! ⤷Obtain supplies by sending Pals out on expeditions at the Pal Expedition Station! ・New Mechanic - Research! ⤷By conducting research at the Pal Labor Research Laboratory, you can unlock permanent passives and rewards that increase the productivity of your base! *Some existing buildings that increase work speed will now be unlocked as research rewards. ・Predator Pals ⤷Vicious Predator Pals will now appear throughout the world. These Pals are extremely difficult to defeat but those strong enough to take them down will earn rare resources in return for their bravery! ・New "Bounty" NPCs ⤷Dangerous criminals have appeared all over the Palpagos Islands. Bring these crooks to justice and cash in the country for rewards. ・New Strongholds and Stronghold Boss: The Attack Chopper ⤷A large and very difficult "Platform Oil Rig" has appeared! Great riches, important supplies and more are stored here. A powerful Attack Chopper guards this rig from any intruders! ⤷A smaller oil rig, the "Barge Oil Rig" has been added for beginners. ・Player level cap raised to 60! New technologies and more await! ・New Raid - Xenolord! Defeat the dark mechanical dragon that controls the Xeno army! ・Sphere Modules ⤷You can now attach modules to spheres to significantly change their trajectory, such as curving it, which in turn increases the capture rate! ・New Items ⤷Metal Detector - Find chromite buried underground on Feybreak. ⤷Pouches - Increases your inventory size! ⤷Double Jump Boots - Stylish and practical, time to double jump! ⤷Air Dash Boots, - Allows the player to dash while in the air. ⤷Revival Potion - Bring your Pals back to life. ⤷New cooking recipes have been added. ・Hardcore Mode! ⤷The ultimate challenge. Player and Pal death is permanent. Can be enabled in the world settings. ・Random Pal Mode! ⤷Turn on Random Pal Mode in world settings to randomize Pal spawns! ⤷Randomize by Region - Randomize Pal spawns while maintaining a certain regional range. ⤷Completely Random - All Pal spawns in all regions will be completely randomized! It could be a bit chaotic... ・New Area Discovery Bonus! ⤷Players will earn experience points when they discover a location for the first time. ・Many New Weapons! ⤷Makeshift SMG ⤷Makeshift Assault Rifle ⤷Makeshift Shotgun ⤷Old Revolver ⤷SMG ⤷Semi-Auto Rifle ⤷Semi-Auto Shotgun ⤷Laser Gatling Gun ⤷Plasma Cannon ⤷Compound Bow ⤷Advanced Bow ⤷Katana ⤷Beam Sword ⤷Dark Grenade ⤷Dragon Grenade ⤷Ground Grenade ⤷Grass Grenade ⤷Water Grenade ・New Buildings ⤷Large-Scale Electric Egg Incubator - Hatch up to 10 eggs at the same time. ⤷Guild Chest - Items placed in a guild chest are shared among all guild chests. ⤷Item Retrieval Machine - Search for and take any item from any chest within your base! ⤷Medicine Rack - Pals will take medicine stored to treat their illnesses and injuries. ⤷Flea Market - Sell Pals and items to other players! ⤷Large-Scale Stone Oven and Gigantic Furnace - Multiple Pals can work together to cook and refine at higher speeds! ⤷Skillfruit Orchard - Plant and grow skill fruits! ⤷Gold Coin Assembly Line - Illegally produced coins, now made at home! ⤷Ladders - Players can go up and down without needing to build stairs! ⤷Pure Quartz Mine - Mine an infinite amount in the comfort of your base. ⤷Accumulator - By storing extra electricity, you can keep your facilities running at night while your Pals sleep. ・Elemental Treasure Chests ⤷Rare treasure chests that can only be unlocked by Pals of specific elements have appeared! ▼Player ・Players can now sit on chairs! ・You can now obtain Successful Bounty Tokens by defeating field bosses. These tokens provide permanent passives to the player. ・Player climbing speed has been increased. ・Increased the maximum amount of power that can be enhanced by Lifmunk Effigies from 12 to 14. ・Implemented "Sphere Critical" hits! Throwing a sphere at a Pal's weak spot (the same weak spot as when attacking a Pal) will temporarily increase the capture rate! ・Experience points gained from crafting and building have been increased. You now also gain experience points for Pals crafting and building even when you aren't at your base! ・Improved player animations. ・Players will now be invincible for a few seconds after teleporting or entering/exiting dungeons. ・When mounted, Pals now cancel any active skills that are in effect, allowing it to move immediately. ▼Base Related ・A function to replace foundation structures and defensive walls without destroying them has been implemented. Walls already built can be upgraded. ・New foundation structures, "Japanese Style" have been implemented! You can recreate Sakurajima's Japanese-style architecture at your base. Sliding doors have also been implemented. ・The maximum base level has been increased to 30. ・Pal transportation work has been improved while the player is not in the base. ・In Single-Player and COOP modes you can build much more freely around the world, except in some dungeons. ・The Pal working state set in the monitoring stand is now saved. ▼Pals ・Christmas Skins! 6 Christmas skins have been added for all players! (※You must own the Pal to equip the skin) ⤷Pudding à la Gumoss ⤷Party Night Depresso ⤷Winter Style Chillet ⤷Winter Style Chillet Ignis ⤷Royal Frostallion ⤷White Shadowbeak ・Redistributing Limited-Time skins to all players! (※You must own the Pal to equip the skin) ⤷Gold Relaxaurus ⤷Sailor Quivern ⤷Summer Chillet ・New Unique Skills ⤷Vanwyrm - Flame Breath ⤷Vanwyrm Cryst - Tempest Blizzard ⤷Astegon - Firefist Breathstorm ⤷Maraith - Spirit Dash ⤷Verdash - Spinning Roundhouse ⤷Univolt - Lightning Gale ⤷Blazehowl - Volcanic Fang ⤷Ragnahawk - Rush Beak ⤷Beegarde - Needle Spear ⤷Beakon - Lightning Dive ⤷Rayhound - Beckon Lightning ⤷Jormuntide - Slither Slam ⤷Jormuntide Ignis - Magma Serpent ⤷Cryolinx - Blizzard Claw ⤷Wumpo - Snow Bowling ⤷Wumpo Botan - Lawn Bowling ・New Ground Skill ⤷Stone Beat ・New Dark Skill ⤷Poison Shower ・New Dragon Skill ⤷Charge Cannon ・New Tier of Passive Skills ⤷An even higher tier of passives, "rainbow passive skill" has been added! Breed the ultimate Pal! ※ "Swift" has been promoted to a rainbow passive skill, and the chance of obtaining it has decreased. ・Work Suitability Enhancement Books! ⤷By using various technique books, you can permanently increase Pal's work suitability. ・The limit on strengthening Pals with souls has been lifted! It's now possible to further develop your Pals. ・If a summoned Pal has three moves that are all on cooldown, it will use the most basic move of its element. ・Enemy Pals will now use every move they know at that level. ・Alpha Pal eggs are no longer all huge but are now each the appropriate size. ▼UI ・Added a filter function to the Technology screen. ・You can now add Pals to your favourites with a single button in the Pal Box UI. ・Improved Pal Box sorting function, making it easier to find the Pal you're looking for. ・You can now change the font size in the options settings. ・The player's main HUD no longer becomes hidden over time. (You can revert this setting in the options.) ・Mouse and Keyboard ⤷You can now close any window with the Tab key. ⤷The right Shift key and right Ctrl key can now be registered in the key configuration. ・Controller Pad ⤷Fixed an issue where the player would continue walking if the UI was opened while moving. ⤷Changed the cutscene skip button on controller to Y. ▼Crime ・The charges have been expanded. Serious crimes, such as "Obstructing Public Officials" will increase the player's criminal level even more. ▼Dedicated Servers ・You can now set "Maximum number of buildings per base" in the world settings. This allows server administrators to make adjustments to stabilize server performance and maintain a comfortable playing environment. ▼Balance Adjustment ・The weight multiplier for all items can now be changed in world settings. ・Technology unlock levels have been adjusted. ・The selling prices of some Pals have been adjusted. ・Merchant stock and prices have been adjusted. ・The crafting recipes for some ammunition have been adjusted. ・Boss enemies are now immune to stuns and will now become staggered when their stun accumulation value reaches 100. ・Some technologies can now be unlocked by defeating tower bosses. ・Adjusted the work suitability of some Pals: ⤷Blazamut Ryu - Kindling 3 → 4 ⤷Selyne - Handiwork 3 → 4 ⤷Knocklem - Mining 3 → 4 ⤷Cryolinx - Added Transporting ・Legendary Pals are now level 60, and they can learn more powerful skills. ・The recovery amount of Felbat and Lovander's partner skills has been increased from 6% to 10% ▼Bug Fixes ・Improved base pals so they don't get stuck as often. ・Reduced the issue of players falling under the ground after fast travel. ・Improved enemy pathing so they don't get stuck in walls as often. ・Improved the raid algorithm and pathing to ensure that raids reach bases much more often. ・Many many many other minor bug fixes. ▼Other ・New NPCs have been added to various locations. ・Added the "Free Pal Alliance Judicator" to the Free Pal Alliance. He will now appear at their camps. ・Slowed down the work speed animation of base Pals with work speed buffs. (This is a measure to prevent the processing load from increasing too much when the effect is played at high speed. This change does not affect actual work speed.) ・Changed Paldeck to Palpedia to be more in line with other languages. ▼Soundtrack ・3 new songs have been added to the soundtrack. If you have already purchased the game, please update the soundtrack. *Please note that the soundtrack update may be delayed by about a day. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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For a little while there, it seemed like EA felt jealous of Capcom’s immense success with its Resident Evil remakes. The publisher had its own horror franchise laying dormant, so it decided to do something with it. Read more View the full article
Electronic Arts reportedly rejected a Dead Space 4 proposal from series creator Glen Schofield and other developers who worked on the original game. Schofield directed the 2008 survival horror game, while Bret Robbins was its creative director and Christopher Stone was the animation director. The trio discussed wanting to make Dead Space 4 in a recent interview with Dan Allen Gaming (via Resetera). Read More... View the full article
A new Marvel Rivals leak has revealed an unreleased Venom skin, possibly based on Agent Venom from the comics, that might be coming to the game in the near future. While Venom has a few skins in Marvel Rivals, this one seems to be getting a lot more attention, as it has a rather unique appearance compared to the other cosmetics. View the full article
Of the many Victory types in Civilization 6, the Scientific Victory is one of the more challenging to achieve. Winning it requires investment in Science and Technologies, and there are multiple steps required to fully complete the Space Race project that ultimately completes the Scientific Victory. If players want to properly set themselves up for a Scientific Victory, they will need to choose the best leader for the task. View the full article
Yesterday, Ukrainian boxer Oleksandr Usyk defeated Tyson Fury by unanimous decision to defend his unified heavyweight title. "Sportswriters" and "actual boxing fans" might attribute the victory to skill, discipline, gumption, or even good old fashioned stick-tuitiveness, but we gamers know better: Usyk won because he dressed up as the Hitman series' Agent 47 as a bit during a pre-fight press conference back in October... Read more.View the full article
If you use a mouse and keyboard on a PC for Marvel Rivals, you want to turn off mouse acceleration to help with their aim. Mouse acceleration is standard on computers and causes the cursor to move further when the mouse moves more quickly. While this can make mouse movements more efficient when doing typical computing, it can also be a big drawback for a hero shooter game. View the full article
Infinity Nikki's multipurpose Hot Air Balloons offer several benefits as you journey through the game. For starters, they're a great way to get a view of your immediate surroundings and get around nearby destinations quickly. But Hot Air Ballons also present a great opportunity to capture some stunning photos, as the heightened perspective can prove to be a magical setting to show off Infinity Nikki's stunning outfits. View the full article
The winners of the Indie Game Awards 2024 have been announced, and they include a mix of genres, styles, and backgrounds. The Indie Game Awards is an annual event hosted by Six One Indie that celebrates independent creators and places a spotlight on smaller games that are often overlooked in a game industry full of giants. View the full article
Path of Exile 2, after years of development, has finally entered early access. Grinding Gear Games has truly outdone itself with its much-anticipated sequel, with Path of Exile 2 shaping up to be the developer's magnum opus of ARPGs, and a gold standard for the genre moving forward that deserves to be played. View the full article
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