Ekphrasis is a concept from ancient Greece (who bloody loved a good concept) describing the act of creative writing inspired by a work of art. Is a Ryanair Boeing 737 safety manual art? Well, Johnson A Plane Man has done some ekphrasis with it, so I say yes. It’s a short browser Itch game that chronicles the life and times of a man named Johnson, his love for yellow life vests, his existential feelings of confinement (despite the high number of easily locatable exits), and such emancipatory joys that can only be found in yellow slides. Read more View the full article
With the calendar having rolled into 2025, the studio behind one of last year's biggest games certainly doesn't sound like it plans to rest on its laurels. Helldivers 2 developer Arrowhead's CCO and longtime figurehead Johan Pilestedt has seemigly suggested that the long-term plan could well end up being this second game "growing into" its successor through updates. Read more View the full article
Happy new year, Honkai Star Rail fans! Did you have some nice R&R away from your favourite gacha? If so, sit back down and get ready for a major in-game update buddy, as the developers at HoYoverse have announced the release date for the version 3.0 Paean of Era Nova update. Read more View the full article
In 2017, Brendan Greene (aka “PlayerUnknown”) pioneered the Battle Royale genre of games with the early access release of PlayerUnknown’s Battlegrounds. The game has since gone on to become a massive hit, spawning countless more games like it, including some of the most successful games of all time. Next year, 2025, Greene wants to pioneer something new. He wants to make a metaverse. No, not the one you’re thinking of. Greene doesn’t think those count as actual metaverses. “I hesitate to talk about this, because it's just such a dirty word, but I want to build a metaverse because I don't think anyone else is,” he tells IGN. “I think everyone's building IP bubbles that might talk to each other at some stage in the future, maybe if we're lucky, but it's not the metaverse. See, the Metaverse is a 3D internet. You should be able to create your own worlds and just have them all operating on the same protocol, like HTTP. So a world is a page, and that's what I'm trying to do with Artemis.” Artemis, aka Greene’s metaverse, is actually the third of three games he’s currently cooking up at his studio, PlayerUnknown Productions. The first two are testing grounds for the technology Greene eventually wants to use to build his metaverse. They’ll each be games in their own right, but their real purpose is to work out the kinks in Greene’s most ambitious ideas before they hit ********** in Artemis. Final Chapter Prologue The first game, Prologue, is already being tested by players in Greene’s Discord (in an early format Greene refers to as “Preface”) and is planned for a wider release in 2025. It’s a fairly basic survival game, Greene says, with a simple loop of trying to reach an objective while dealing with typical survival mechanics. There’s weather, hunger, crafting, discoverable loot, and other such elements to deal with, but the real meat of Prologue is its terrain generation tech. That’s what Prologue is really about: testing high-tech terrain generation at a small scale, before implementing it more broadly in Artemis. Greene calls the terrain generation tech used by his studio “Melba,” and it’s basically a world generation machine. Melba uses machine learning, and is trained on NASA data of real-world Earth terrain. With that information, Melba is able to ***** out entire maps, or even worlds, that have realistic geological features, and is able to do so either randomly or based on instructions, such as a request for a world with tons of mountains. These worlds are then filled with textures, assets, and other elements designed by actual artists, and are able to be customized in a similar fashion to have more forests, rivers, or whatever other elements are desired. “There's a new terrain every time you press play,” Greene explains. “The seed system gives us, I think 4.2 billion possible maps, but maybe millions of those would be interesting, I'm not sure yet…But this kind of tech is really cool because we're seeing it shaped day to day with the artists. They're going, ‘Let's try this, let's update the masks we use for the river to this so we generate that slightly differently.’ And they're learning how to use this tech along with us, which is just great to see. “It's more an emergent space to test our terrain tech, and we're going to work with the community to try to figure out: how can we make this test interesting? How can we make this game mode fun? What can we add to it that's systemic, and then will help us moving forward going into game two, and three, and building these ******* systems using the foundations we built in Prologue?” Building the World Machine Prologue is just game one. Game two, which is currently unnamed, will come once the terrain tech is solidified. For Game Two, Greene wants a world that’s “500 million square kilometers, earth scale” to test a different sort of tech ahead of the release of Artemis: gameplay with a whole awful lot of characters all in one space together. Greene won’t say much about this one. He tells me about his end goal for Artemis, which is to fit not thousands, but millions of players in a space together and have everything still work. In Game Two, Greene will test that via both multiplayer gameplay as well as AI character interaction. “You’ll be controlling an army, basically,” is all I can really get out of him. Game Two will focus on multiplayer while “controlling lots of assets”...which, when combined with Melba, will lead to the massive, multiplayer metaverse that Greene is dreaming up for Artemis. The internet was empty when it first started, and it was just the way of sharing data, and I look at this the same. “The metaverse has to have millions of people, and server client-side, you'll never get that. You'll maybe get a few thousand, maybe 10,000 if you're lucky, but it's attacking the problem at the wrong end, which is to solve the simulation locally, which we've done with Preface and then you can scale to hundreds of thousands, millions of people, hopefully.” As for what all those millions of people will be doing in Greene’s metaverse…that’s largely up to them, he says. He compares it at one point to a Star Trek Holodeck, and then later to Minecraft Survival. In the tradition of the latter, Artemis will have a sort of basic game experience everyone can play, but then those users will be able to go off and make their own worlds, freely mod them, share them with others, and essentially treat them like “3D webpages” and experiment, build, and create totally new things within these spaces. He says he’s already seeing some of the beginnings of that within his Discord community as they tool around with and mod the early release of Prologue. “The internet was empty when it first started, and it was just the way of sharing data, and I look at this the same,” he says. “This is probably going to be empty for the first few years, but then eventually you'll start to see the possibility of what you can do with this kind of world generator that it's like a multiverse of worlds.” Critically, Greene wants Artemis to eventually be like the open internet in the sense that no one can really control what’s on it, not even him. I ask him how content moderation will work in that case, and while Greene believes Artemis will need moderation, he wants that power to stay in the hands of the users. “I've been thinking a lot about this and what I want to do within this multiverse of digital spaces, you give the power to the community, that if someone acts like an ******** then they're locked out of spaces. And it comes down to identity. We have to solve the identity problem because anonymity online kind of breaks the social construct. But if on our network or on our system, it's tough for you to reenter it or to create an identity twice, you could still be anonymous, but at least there will be consequence to action.” Greene also suggests that instead of outright banning people who cause issues, one path might be to turn miscreants into “ghosts” that can’t interact with anyone. They can see everything happening and browse the world, but they are incapable of speaking or otherwise engaging with anything in it. “If you look at Covid, there were 12 people that generated something like 96% of the misinformation that was online. [Author’s note: The actual number was 65% of disinformation posts on Facebook, and 72% of all anti-vaccine content.]...If you shut out this small group of people that really actively try to upset the information space and deliver propaganda, then you've solved the problem kind of holistically…I think that the future will be local. Everything will be local. You will have your identity locally and you will share it as you see fit, and it won't be stored by people across the world. At least I hope.” I press Greene on this - what if people are doing ******** things in this metaverse? What about copyright violations, or worse, everything Roblox has been accused of? At what point does he become responsible? Greene admits he doesn’t have an answer yet. “That's where we're going to have to figure it out. As I said, I want to build games with the community, rather than for them, and I think with their help and finding out what tools they need to better do this, then we can figure out how to do this in a way better way for everyone. Thankfully we have good AI regulation in the EU as well so there are checks and balances there already, at least this side of the planet to help with this, right? I mean, let's see how long they last, but at least there are people smarter than me thinking about it already. So I'm happy to follow guidance, and work with the community to figure this out because it's important to get right.” Long Road Ahead Greene’s vision is incredibly technically complex, and he mentions several times that he doesn’t expect we’ll see its final form – Artemis – for ten, maybe even 15 years. He’s already highlighted a number of the challenges ahead of the team, but I ask him about another one he hasn’t yet mentioned: is Artemis going to be PC-only? No, he says. It’ll be on everything, eventually. “It has to. I mean, the device is just an access point to the world. It has to be. Kids in Africa on their mobile phones have to be able to access it the same as gaming PCs on the West Coast. The experience of the world might be slightly different, but because it's not a game, that's okay. It just has to run on every device.” And there’s another technological issue I need to raise with Greene: NFTs. Previously, it’s been reported that Artemis will implement them, but Greene says that was a misunderstanding stemming from an interview he did with Hit Points back in 2022. We need a platform where people can just create and not worry that you've got an exec team shooting it. “[Nathan Brown] asked me about blockchain because it was the hype thing at the time,” Greene says. “And I explained that blockchain, I thought, was an interesting financial instrument, as a layer within a digital world. But that was it. I said maybe some future iteration of blockchain or hashgraph or that tech is interesting. Ultimately it's a digital ledger and if we can use a digital ledger, we'll find the best one and use it. But that's really it. The next day after I did that interview, [headlines were] ‘PUBG Guy Making Blockchain Game’, and that's not what I said. It's an interesting tech and I think it can be used if it's useful, but otherwise we'll use what is the best at the time.” So he’s not currently thinking about NFTs in Artemis, then? “No, not even thinking about it. Our concern is about getting the engine to a state that we can make things in it and then as I said, Game Two, we'll test ideas then, but really now not even thought about it. More just getting some fun games made.” Between the length of time Greene needs to build Artemis and the sheer amount of questions still looming about its final form, Greene and his studio have a difficult road ahead. He’ll need time and personpower, which also means money, and the games industry is currently going through a funding drought amid layoffs, closures, and project cancellations. Greene says his project is fine, having gotten funding for Prologue early on and used it thoughtfully thus far. But that doesn’t mean Artemis is guaranteed. He says they’ll still need people to buy Prologue so they can sustain development long-term. Still, Greene isn’t daunted by the fact that he’s basically claiming he wants to build an entire second internet in a time of mass game and tech instability. In the same way that PUBG started out as a fairly barebones game but became a smash hit that launched a genre, he believes his new vision can grow to something massive with the help of a creative community. And maybe, he suggests, a successful Artemis could even help prevent the current games industry situation from happening again. “Games are driven a lot by data points on Excel spreadsheets rather than making fun games and it's a little depressing,” he says. “So that's why I want to stick to my vision because I think we need a platform like this. We need a platform where people can just create and not worry that you've got an exec team shooting it. “I want to find the next PlayerUnknown. I was really lucky to have been given this chance and providing people with a platform that can help do that, why wouldn't I do that? And yes, it's a big vision, but I've got a good team of industry professionals and they don't think it's that crazy. So yeah, I'm filled with confidence.” Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
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The boss of ****** Myth: Wukong developer Game Science has pointed the finger at the Xbox Series S over the lack of an Xbox version of the game. In a post on ******** social media website Weibo, Game Science co-founder and CEO Feng Ji celebrated PC and PlayStation 5 action game ****** Myth: Wukong’s Game of the Year win at the 2024 Steam awards, and in doing so lamented the lack of an Xbox version of the game, which he blamed on optimization trouble with the Xbox Series S. “The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.” That’s a reference to the Xbox Series S’ power relative to the Xbox Series X. The Series S has 4TF of GPU compute compared to the Xbox Series X’s 12.2TF, but the killer is the drop in memory allocation, from 16GB down to 10GB. Microsoft’s Xbox release policy means publishers and developers must release their games across Xbox Series X and S. They are unable to release a game for Xbox Series X only, for example. This has caused difficulty for some studios in the past, perhaps most notably Baldur’s Gate 3 developer Larian. Baldur's Gate 3 was originally released on PC and PS5 only, with the Xbox version delayed due to issues with the Xbox Series S specifically struggling to perform splitscreen co-op. In the past, Xbox had committed to parity between Xbox Series S and X for all games, but it ultimately made an exception for Baldur's Gate 3 so the game could launch later in 2023. In 2023, Remedy communications director Thomas Puha talked openly about the challenge the studio faced getting Alan Wake 2 running well on the Xbox Series S, saying the console’s GPU “is an issue” and “having less memory is a pretty big problem.” Before then, a VFX artist who had worked on an Xbox Series X and S game said in a now-deleted tweet that “many developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped”. “Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process,” the developer said. In interviews with press including IGN, Xbox boss Phil Spencer has deflected questions about whether Xbox Series S is holding developers back, and rejected calls for developers to be allowed to release their games on Xbox Series X only. In an interview with Eurogamer, Spencer said: "Having an entry-level price point for a sub-$300 console is a good thing for the industry. I think it's important. The Switch has been able to do that, in terms of kind of the traditional plug-into-my-television consoles. I think it's important. So, we're committed." The situation with ****** Myth: Wukong, however, is further muddled by Microsoft’s insistence that the game’s delay on Xbox has nothing to do with development issues. In a number of statements issued to IGN, Microsoft has suggested an exclusivity deal with Sony was the cause of the delay. "As we have said before, we’re excited for the launch of ****** Myth Wukong on Xbox Series X and S and are working with Game Science to bring the game to our platforms,” Microsoft has told IGN. “We'd prefer not to comment on the deals made by our partners with other platform holders but we can confirm that the delay is not due to Xbox platform limitations that have been raised to us." ****** Myth: Wukong launched on August 19 and sold an eye-watering 18 million copies in just two weeks across PC and PS5, reportedly making over $700 million in revenue in the process. That was enough to put ****** Myth: Wukong up there with Grand Theft Auto 5 and Call of Duty: Modern Warfare 2 as one of the fastest-selling games of all time, and is an astonishing return for a game that had a reported budget of $70 million over six years of development. It did so well that Sony pointed to ****** Myth: Wukong as making a significant contribution to revenue during its last financial quarter, making up for the Concord disaster. DLC is set to follow. In September, Game Science investor Hero Games confirmed plans to release an Elden Ring-style expansion for ****** Myth: Wukong ahead of any sequel. IGN’s ****** Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, ****** Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.” While you’re here, IGN has plenty more ****** Myth: Wukong guides to help you out, including Essential Tips and Tricks, Things ****** Myth: Wukong Doesn't Tell You, and our Boss List and Guides. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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Xbox Game Pass members can play Carrion as part of their subscriptions starting today, January 2. This is the first title to make its way to Xbox Game Pass in 2025. View the full article
Warhammer 40,000: Space Marine 2 developer Saber Interactive has revealed a little bit of what we can expect from the co-op shooter in 2025. Just before the end of 2024, the studio posted something of a roadmap that includes various bits of new content due out in 2025. Read more View the full article
Palworld and Pokémon share many similarities, from creature appearances and designs to various items found across the Palpagos Islands. One such item is Pal eggs, a core part of the game. Eggs in Palworld come in all shapes and sizes, and each has a different rarity value associated with it. However, none of these eggs come close to Huge Dragon Eggs, which take the crown in terms of rarity and the formidable Pals they spawn. View the full article
On Dec. 17, 2024, RivalsLeaks on X (formerly Twitter) dropped a bombshell that got Marvel Rivals fans buzzing. Two new skins were reportedly on the way, and it didn’t take long for players to start dissecting the designs, prices, and overall vibes. The leak seemed too detailed to be fake—and it turns out it wasn’t. The leaked skins bring a distinct Lunar New Year flavor to Marvel Rivals. Moon Knight’s Lunar General ensemble features teal, green, and bronze-scaled armor that’s equal parts commanding and aquatic. Meanwhile, Squirrel Girl’s Cheerful Dragoness outfit is a stunning teal and white dress with cheongsam-inspired elements, making her look elegant and ready to fight crime—or maybe just dazzle her foes into submission. View the full article
All the details about Honkai: Star Rail 3.0 and the destination of Amphoreus have been officially revealed by developer HoYoverse ahead of the update’s release later in January. Version 3.0 will kick off the turn-based RPG’s third year of content following the Astral Express’ adventures in Penacony. Now, they will venture into the mysterious world of Amphoreus, where they will help solve a unique problem on their journey while meeting several Amphoreus characters in Honkai: Star Rail, who will be key in pushing the story forward and aiding in the exploration of this enigmatic location. View the full article
The TESRenewal modding group has been working on Skyblivion, a remastered version of Oblivion playable in Skyrim Special Edition, since 2018 "in earnest" though the project "officially started over 11 years ago," as the latest progress video explains. Said video also mentions how close to completion Skyblivion is, fast approaching its scheduled 2025 release. "We are nearly ready to release an entirely remastered Elder Scrolls game," the team says... Read more.View the full article
2024 was a great year for indie games, but 2025 could prove to be an even ******* one with the likes of Hollow Knight: Silksong and Citizen Sleeper 2: Starward Vector set to come out throughout the year. For those who are looking for the next innovative indie experience or simply another cozy game to get stuck into, 2025 has plenty on offer. View the full article
A Grand Theft Auto 6 leak shows a new image from the game, but it is from all the way back in 2021 according to the metadata of the video posted along with it. Although this image is from an alleged four-year-old build of GTA 6, it shows a location that hasn't been a part of previous leaks. View the full article
Welcome back, my friend and fellow bargain hunter, to 2025! Here's to another lucrative year of me hooking you up (almost daily) on nothing but the finest wares worth buying. Case in point: it's the FINAL day of the Steam Winter *****, and I've located the last gasp of great deals worth grabbing. So let's get amongst it! Meanwhile, in My God You're Aging News, it's a thin list for birthdays to celebrate. Nevertheless, I happily baked a 10-shaped cake for Captain Toad: Treasure Tracker, a WiiU classic. This was basically a minigame found within Super Mario 3D World that was red-mushroomed up into a full title experience. Obviously, old mate Shroom Head didn't have the same abilities as Muzza, but he can pick up items to clock familiar Mushie Kingdom foes as you solve environmental puzzles. Brilliant for casuals and OGs alike, the Switch version is a treasure worth tracking. This Day in Gaming Aussie birthdays for notable games. - Captain Toad: Treasure Tracker (WiiU) 2015. Get Table of ContentsNintendo SwitchPCXboxPlayStationLEGONice Savings for Nintendo Switch Paper Mario: Thousand-Year Door (-15%) - A$68Mario & Luigi: Brothership (-15%) - A$68Hogwarts Legacy (-75%) - A$22.48Axiom Verge (-85%) - A$4.05Disco Elysium: TFC (-70%) - A$18Immortals Fenyx Rising (-80%) - A$11.99Slay the Spire (-66%) - A$12.90 Expiring Recent Deals Switch Lite Hyrule Ed. (-$30) - A$309Expeditions: A MudRunner (-59%) - A$44Hogwarts Legacy (-44%) - A$49Lego 2K Drive (-60%) - A$15.98Nyko GameCube cont. (-34%) - A$19 Or gift a Nintendo eShop Card. Switch Console Prices How much to Switch it up? [/url] Back to top Purchase Cheap for PC Trials: Rising (Gold Ed) (-80%) - A$5.90Streets of Rogue (-80%) - A$5.90Sonic & All-Stars Racing Transformed (-75%) - A$5.99Need for Speed Hot Pursuit (-85%) - A$5.99Fury Unleashed (-90%) - A$2.95N++ (-50%) - A$10.75Assault Android Cactus (-75%) - A$7.23BlazBlue Continuum Shift Extend (-85%) - A$4.34Supreme Commander Forged Alliance (-80%) - A$3.10Distance (-80%) - A$7.19One Finger Death Punch (-75%) - A$1.87Tales of Maj'Eyal (-56%) - A$15.67Cryptark (-80%) - A$4.30 Expiring Recent Deals Tales From the Borderlands (-90%) - A$2.99Hogwarts Legacy (-79%) - A$19.128Bitdo Ulti. Cont. (-27%) - A$39Age of Empires II: Def. (-65%) - A$13.98Elden Ring: SotET (-12%) - A$57.19Helldivers 2 (-25%) - A$44.96God of War: Ragnarok (-25%) - A$71.21 Or just get a Steam Wallet Card PC Hardware Prices Slay your pile of shame. [/url] Back to top Exciting Bargains for Xbox CoD: BLOPS 6 (-42%) - A$64X/S cont. Deep Pink (-33%) - A$64X/S cont. Pulse Red (-33%) - A$64X/S cont. Shock Blue (-33%) - A$64X/S cont. Electric Volt (-27%) - A$69X/S cont. Velocity Green (-27%) - A$69X/S cont. White (-29%) - A$64X/S cont. ****** (-29%) - A$64 Expiring Recent Deals Hogwarts Legacy (-56%) - A$34Starfield (-61%) - A$49Spyro Reignited Trilogy (-39%) - A$47.58Turtle Beach Stealth Pivot cont. (-17%) - A$206.17GTA V (-60%) - A$24Just Dance 2024 (-59%) - A$29 Or just invest in an Xbox Card. Xbox Console Prices How many bucks for a 'Box? [/url] Back to top Pure Scores for PlayStation Uncharted: TND Col. (-40%) - A$15Alan Wake 2 Del. (-24%) - A$99CoD: WW2 (-26%) - A$37CoD: BLOPS 6 (-42%) - A$64DualSense Camo (-30%) - A$84DualSense Galactic Purple (-30%) - A$84DualSense Starlight Blue (-30%) - A$84DualSense Sterling Silver (-30%) - A$84 Expiring Recent Deals Like A Dragon: Infinite Wealth (-62%) - A$43.92Gotham Knights (-85%) - A$16Persona 5 Royal (-48%) - A$49Dragon Ball: Sparking Zero (-26%) - A$85God of War: Ragnarok (-61%) - A$49LEGO Horizon Adventures (-38%) - A$64 PS+ Monthly Freebies Yours to keep from Jan 7 with this subscription Suicide Squad: KTJL [PS5]NFS Hot Pursuit Remastered [PS4]The Stanley Parable: Ultra [PS4/5] Or purchase a PS Store Card. What you'll pay to 'Station. [/url] Back to top Legit LEGO Deals City: Fire Rescue Heli (-33%) - A$10Mario: Yoshis' Egg-cellent Forest (-33%) - A$10City Police Prison Island (-29%) - A$141.54 Expiring Recent Deals Jedi Bob's Starfighter (-35%) - A$39Batmobile Animated series (-34%) - A$59Technic Porsche GT4 (-32%) - A$169Dune Ornithopter (-32%) - A$169 Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article
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Baldur's Gate 3 has ten companions that can join the player, eight of which have their own unique romance paths. Many of these romances have sub-routes depending on the player's choices throughout their story; for example, two people romancing Astarion may have wildly differing stories if one chose to romance him as a spawn if the other did so as a vampire ascendant. View the full article
Honkai: Star Rail has announced version 3.0, which will arrive on January 15. The update marks an important moment for Honkai: Star Rail players, as the game will leave one of its best-known locations to introduce new characters and settings while keeping familiar faces around. View the full article
One of the more challenging puzzles that players encounter in Indiana Jones and the Great Circle is the Game Room within the hidden pyramid in the final major region of Sukhothai. This room is the first that you'll find once you gain entry to the pyramid, but it is not a particularly well-explained puzzle, which can make it tricky to get right without a little help. View the full article
There are a lot of things for players to do in Infinity Nikki, including trying to collect the thousands of little purple floating globules containing dews of inspiration. Collecting these dews and purifying them with Nikki's purify ability, can go towards getting beautiful new outfits from Kilo the Cadenceborn, so even if players aren't looking to 100% the game, many are still on the constant lookout for these hidden items. Their small size and unusual placements can make them difficult to come by, despite hundreds hiding in each area. View the full article
Helldivers 2 quickly became one of 2024's biggest hits, garnering a huge audience and an unexpected explosion of popularity when the game launched in February of that year - a considerable step up from developer Arrowhead Game Studios' previous game in the series, which had an all-time peak of under 7,000 total players on Steam. Going into 2025, however, Helldivers 2 has undergone some significant changes, and for new and returning players alike, it's worth questioning if the game is still worth getting into. View the full article
Hitbox issues are commonplace in hero shooters, and Marvel Rivals is no exception to this rule despite how well it has been performing since its launch. Plenty of players have reported issues with the overly generous hitboxes. While these help most actually land some shots, it does come across as frustrating when a Hawkeye kills players without aiming near them. Overwatch and its sequel continue to have hitbox issues, and hero shooters aren't the only ones who suffer from exaggerated hitboxes. Even PvE titles aren't immune to exaggerated hitboxes. View the full article
Stardew Valley players are no strangers to the challenges of managing storage and organization on their farms, but a new mod could provide a lot of help. From stashing crops and artisan goods to keeping tools and crafting materials in order, the game demands meticulous inventory management. After filling up a chest with a wide array of items, deciding to move it can pose a huge problem, forcing players to do a large amount of reorganization. View the full article
Dragon Ball skins have returned to Fortnite but can only be obtained through the Webshop, as Epic Games forgot to add their section to the Item Shop page. During the first couple of chapters, the Fortnite Item Shop was relatively small. It featured a couple of skins, pickaxe, emotes, and gliders. Over time, the number of purchasable items in-game grew; players got access to new types of cosmetics, such as packs, jam tracks, wraps, and kicks, and the overall quantity of available skins went up as well. After taking this into consideration, Epic Games decided that it had to increase the size of the Item Shop. View the full article
A new Fortnite survey shows many surprising ideas that are in consideration for the game, such as Kingdom Hearts, Final Fantasy, new Marvel concepts, and more. Epic Games has continued to improve its relationship with companies like Disney, LEGO, and CD Projekt Red, which all have a presence in Fortnite in some capacity. Now that Fortnite has become largely known for its crossovers, people want to see even more happen. View the full article
The major Honkai: Star Rail 3.0 update launches on January 15 taking players to Amphoreus for a new main story chapter with three new playable characters, and more. View the full article
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