Epic Games has revealed that LEGO Fortnite will be getting a whole new experience called LEGO Fortnite Expeditions on June 18, which will also introduce Hero Classes to the game mode. LEGO Fortnite originally made its debut on December 7, 2023, as a single game mode, but it has since branched off into LEGO Fortnite Odyssey and LEGO Fortnite Brick Life. View the full article
Deltarune isn't the easiest game to play, thanks to its strong reliance on bullet hell mechanics, but mastering the controls will make things easier for you. If you're yet to complete Chapter 3+4, this guide will help you learn the basic and advanced movement controls. Mastering them will help you increase your chances of survival and completing the quests. There are not too many controls, and you can switch between using your keyboard and gamepad (based on what you're more familiar with). Table of contentsAll keyboard controls in DeltaruneAll controller controls in DeltaruneHow to change the default controls in DeltaruneAll keyboard controls in Deltarune If you're on a PC and don't have access to a gamepad or controller, a keyboard is the best option. Here's a complete list of all the controls. Down: Down ArrowRight: Right ArrowUp: Up ArrowLeft: Left ArrowConfirm: ZCancel: XMenu: C or CtrlQuit: Esc Screenshot by Destructoid All controller controls in Deltarune You can easily connect your controller and play the game that way, too. Personally, I prefer playing with a controller over a keyboard, even on my PC. Down: LS down/D-pad downRight: LS right/D-pad rightUp: LS up/D-pad upLeft: LS left/D-pad leftConfirm: A/XCancel: B/CircleMenu: Y/TriangleQuit: Pause ButtonHow to change the default controls in Deltarune Changing the default controls is slightly tricky in Deltarune, because you need to progress through the story and reach the Dark World to get the function to change the default controls. Once you have access, open the menu and go to the Config tab. Select Controls. Choose any control with the Confirm button, and then press the new button. If you press a button assigned to another control, you must re-map it before you can save your changes. You'll now be able to use your control scheme to clear the hardships of Deltarune and its chapters. The post All Deltarune controls and keybinds appeared first on Destructoid. View the full article
After years of radio silence about the project, we finally got a first peek at 007 First Light at the Summer Games Fest, which looked arguably even better than most people hoped. Developed by IO Interactive, which developed the widely popular Hitman reboot trilogy, 007 First Light aims to take the cinematic spirit of the films and combine it with the studio's greatest strengths. Although tense stealth set pieces and player freedom give First Light the potential to be the best Bond game yet, it's far from the series' first game adaptation. View the full article
Summer Preview | Our bite-sized preview of Grounded 2 continues as Obsidian gives us exclusive insight into how it scaled up beyond the backyardView the full article
Sony have been making a lot of mistakes over the past couple of years, including things like mistakenly thinking they could release 12 live service games by 2026, but the more immediately annoying one is its whole PSN thing. I probably don't need to remind you of that whole Helldivers 2 fiasco, where they tried to make logging into a PSN a requirement for those on PC and later scrapped this because it went down horrendously. However, there has been one other snag that came with all this PSN nonsense: region locking. Read more View the full article
To date, there are four new day one games confirmed for Xbox Game Pass in July 2025. To get day one games, Xbox Game Pass subscribers need to make sure that they are signed up for the Ultimate tier. Xbox Game Pass Ultimate is the most expensive version of Game Pass, but it comes with everything that the lower tiers do, plus online multiplayer access and exclusive perks, making it a no-brainer for Xbox gamers. View the full article
As much as I love Skyrim, it gets harder to revisit Tamriel after my umpteenth playthrough. Bleak Falls Barrow is a brilliant starting dungeon, for example, but once I know the ins and outs of every draugr-filled hall, it loses that sense of surprise that makes fantasy RPGs so special. That's where a game like Barony comes in. A roguelike dungeon crawler you can play in co-op, every single adventure is completely different. With loads of classes, RPG systems, and no handholding, it's the perfect reason to while away the hours. You can play it free for a limited time right now, and then grab it at a big discount if you want to dive back in. Read the rest of the story... View the full article
While I enjoy The Dark Ages, Doom Eternal remains my favorite in the long-running series. Doom Slayer's unbridled strength isn't enough to decimate demons, as you'll need to use your knowledge of each level's arenas, managing your ammunition before ripping into enemies' guts. It's a brilliant display of brutal action, and Doom Eternal is at its lowest price ever when bought in this bundle. Read the rest of the story... RELATED LINKS: Doom Eternal, Mick Gordon, and the videogame composers raising hell Doom is back, enhanced, better than ever, and free to upgrade Official Doom Eternal mod support might finally be on the way View the full article
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Treyarch and Raven Software have officially confirmed Call of Duty: ****** Ops 7, and the reveal makes a previous rumor seem all the more credible. Call of Duty's annual release cycle means there's always some speculation about what's next for the series, and as with any other rumors, it can be hard to tell which leaks are trustworthy and which are just fluff. Now that fans have some official details on Call of Duty: ****** Ops 7, one particular leak from April sounds more believable. View the full article
The Helldivers 2 community has united to improve its user reviews by reverse-review bombing the game on Steam. This is a response to PlayStation's region lock on many of its games on PC being lifted, including Helldivers 2. View the full article
RuneScape and developer Jagex are taking heat from both fans and employees over its decision to cancel the game's Pride Month festivities for 2025, citing the "changing reality." The massively popular MMORPG has been one of the most recognizable games in the online space for more than twenty years since its initial debut in 2001. RuneScape has undergone plenty of changes since its launch, rolling out three different main versions and even introducing Old School RuneScape to revive a beloved past iteration of the game. However, one recent shift has many fans upset at Jagex. View the full article
MindsEye has achieved an unfortunate record as it officially becomes the worst-reviewed game of the year so far. The newly released action-adventure game is the first title to be released by studio Build a Rocket Boy, which was co-created by ex-Grand Theft Auto producer Leslie Benzies, but MindsEye's launch has been plagued by poor performance, bugs, and negative reviews. View the full article
Resident Evil 9, officially titled Resident Evil Requiem, finally received its first trailer. While the popular horror survival series was always going to get another entry, the tone of the game has been more up in the air. As a series, Resident Evil has struck a delicate balance between survival horror and action. The locations, infected monsters, and limited resources allow for stellar survival horror, while the characters, with their ever-expanding arsenals and combat backgrounds, allow for bombastic action scenes. View the full article
It’s been a very bad rollout for the Sony-owned Bungie’s Marathon. Without diving too deep into it all again, Marathon ... Read more View the full article
If you're looking for a medieval RPG that is more focused on your personal growth than Manor Lords, but still retains those city-building and survival elements rather than turning the dial as far to the action side as Kingdom Come Deliverance 2, Medieval Dynasty could be the answer. With 2.5 million copies sold, nearly 40,000 Steam reviews, and a 90% recommendation ratio on the Valve store, the middle-ages survival crafting game is making many players happy. Now, developer Render Cube confirms that new DLC is right around the corner, and it's all about expanding your building options. Read the rest of the story... RELATED LINKS: Steam RPG Medieval Dynasty is The Forest with swords, and now ******* than ever Co-op RPG Medieval Dynasty unveils player marriages in new fall update 9/10 Medieval survival RPG launches long-awaited co-op mode View the full article
There's still a few days to go until Remedy Entertainment's latest entry into their Connected Universe, FBC: Firebreak, is unleashed onto the world. Whether it's any good or not in its entirety, we probably won't know for a while yet given that online shooters of its ilk are always guaranteed to receive numerous patches to iron out some kinks. Our own Nic found a good bit to like about the game in his preview, ignoring the at the time rubbish guns, at the very least. Read more View the full article
Amazon had a turbulent relationship with Nintendo over the last year or so. Whilst neither party has made official comments ... Read more View the full article
Jagex has revealed that RuneScape's 110 Crafting update is set to arrive on June 16. This marks the first level cap raise for the RuneScapeskill, which has been a key part of the game since its release over 24 years ago. View the full article
Mojang has finally revealed exactly when both Vibrant Visuals and Chase the Skies are coming to Minecraft, and we don't have long to wait. Both updates are coming at the same time (but that's only for Bedrock players), and promise to completely overhaul the graphics and exploration of the game. If you've stepped away from Mojang's sandbox epic, or simply want to see what all the fuss is about, this imminent game drop is the perfect time to do so. Read the rest of the story... RELATED LINKS: Minecraft 1.21.6 update release date and details The best building games on PC 2025 Minecraft snapshots - testing new features in 1.21.6 pre-release 4 View the full article
Hollow Knight: Silksong won't feature any kind of microtransactions, a Team Cherry official has confirmed. This clarification was offered in response to a recent Hollow Knight: Silksong age rating that suggested the opposite. View the full article
If you could hire any director to make an Elden Ring movie, who would you pick? You might settle for fantasy heavyweights like Peter Jackson or Guillermo del Toro, or maybe you’d tap Miguel Sapochnik, the man who brought you many of Game of Thrones’ biggest battles, including Hardhome and Battle of the Bastards. If you’re looking for something a little more avant-garde, you could even pick Robert Eggers (Nosferatu), Yorgos Lanthimos (Poor Things), or ***** Joon Ho (Mickey 17) – filmmakers who, like Elden Ring developer FromSoftware, relish in the surreal, cryptic, and uncanny. Chances are, you wouldn’t pick Alex Garland. The British writer and director is known for the grounded, slow-burning science fiction dramas Ex Machina and Annihilation, as well as the inventively named war films Civil War and Warfare – none of which resemble FromSoftware’s work in any notable way. However, Garland is precisely who film studio A24 has selected to adapt Hidetaka Miyazaki’s magnum opus for the big screen. Considering Garland – who, in addition to directing, is also set to write the screenplay – isn’t one to take his multi-digit checks and phone it in, you have to wonder how he’ll try to make this work. At a glance, Garland and Elden Ring do indeed seem like an odd match. Despite his considerable experience with sci-fi, Garland has yet to try his hand at hardcore fantasy – a tricky genre in its own right, and even trickier when dealing with video game adaptations. On top of this, his style doesn’t have a lot in common with FromSoftware’s. The narratives of Ex Machina and Annihilation are rooted in plot, dialogue, and characterization, while games like Dark Souls, Bloodborne, and Elden Ring tell their stories largely indirectly, through item descriptions and environmental design. (Civil War, set in tomorrow’s United States, was widely criticized for its lack of deep backstory). But just because Garland has never made a fantasy film, doesn’t mean he can’t. He’s reinvented himself and ventured out into new frontiers before – Civil War and Warfare are radically different from Ex Machina and Annihilation, which are themselves unlike the films he wrote before making his directorial debut – so who’s to say he won’t do so again? Actually, making an Elden Ring movie wouldn’t entirely constitute uncharted territory for Garland. Many people – including his own fans – don’t know this, but he’s actually an avid gamer. His experience playing the Resident Evil games apparently inspired his script for the 2002 horror 28 Days Later, and the 2000 film The Beach – based on one of his novels – features a game-inspired scene which Polygon’s Matt Patches described as “the closest thing we will ever get” to a Banjo-Kazooie movie starring Leonardo DiCaprio. Warfare evokes surprisingly similar feelings to those experienced while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes). While many filmmakers seemingly feign interest in the material they’re hired to adapt in order to placate said material’s existing fanbase (to this day I refuse to believe M. Night Shyamalan watched even a single episode of Avatar: The Last Airbender), Garland’s love for The Last of Us, BioShock, and – most importantly – Dark Souls seems to be sincere. He appears to have a decent grasp of what makes the series unique and special compared to other games. Talking to Gamespot back in 2020, Garland said, “The Dark Souls games seem to have this kind of embedded poetry in them. You’ll have some weird bit of dialogue with some sort of broken soul sat outside some doorway and it feels like you’ve drifted into this existential dream.” Sticking to this image of an “existential dream,” Garland could take his Elden Ring adaptation in the direction of Annihilation, which upon release was praised for its psychedelic visuals. This would work, but it is not the only path forward. Another less obvious but arguably more effective plan of action would be to adapt Elden Ring in the mold of Warfare, Garland’s nail-biting thriller about Navy SEALs fighting in Iraq. I say this not because there is something fantastical about this film – on the contrary, it’s been marketed as the one of the most realistic war films ever made – but because watching it evokes surprisingly similar feelings to those you experience while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes). Swap the war-torn Iraqi town of Ramadi for the ruins of Limgrave, alleyways of Leyndell, or badlands of Caelid, and what you’re left with is a film that adapts not the game’s encyclopedic, overarching backstory – the backstabbing saga of Marika, Godrick, Radagon, and the Demigods – but the minute, moment-to-moment experiences of the player’s Tarnished character wading through the Lands Between, so caught up in reaching the nearest Site of Grace in one piece that they have completely lost sight of their larger quest to become Elden Lord, whatever the hell that means. Given that Garland is reportedly looking to cast one of the actors from Warfare – Kit Connor – in the lead, it’s possible that his Elden Ring adaptation will end up adopting a similarly suspenseful tone, not to mention retread those themes of fear, despair, and senseless violence that Connor has already proven himself capable of conveying. Using Warfare as a blueprint for Elden Ring would not only take advantage of Garland’s strengths as a filmmaker who explores psychology through graphic, carefully choreographed action, but also follow the example set by the – fight me – only solid video game adaptation out there, season one of HBO’s The Last of Us, whose quality is in large part derived from the fact that its creators understood what made the original great as a game. Elden Ring, like FromSoftware’s other games, is not a power fantasy where heroes with supernatural abilities beat up giant monsters through flashy cutscenes and epic quick time events. It’s an anti-power fantasy that reduces players to nameless warriors who become well-acquainted with death and bang their head against the fog wall until they finally succeed. For Garland’s adaptation to reach the heights of his previous films, he’d do well to capture that bittersweet sentiment. And through his work on Warfare, we can catch a glimpse of what could be when Elden Ring finally arrives in cinemas. Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more. View the full article
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