Ultimate Gauntlet 4 has arrived in FC 26 Ultimate Team with a fantastic set of rewards, and you can complete all the tasks to win up to two guaranteed promo cards. The latest Gauntlet retains the same structure, but the rewards are now themed on the ongoing ********** promo cards. This guide will provide you with all the information you need to unlock all the rewards. FC 26 Ultimate Gauntlet 4 guide The Ultimate Gauntlet 4 objective has a total of nine different tasks to complete. Every milestone has an individual reward, but you can win more by completing the full set. The table below has all the information surrounding every task that's part of the objective. TaskHow to CompleteRewardsPlay 1Play 1 match in Ultimate Gauntlet 4.81+ Rare Gold Players Pack x2Play 2Play 2 matches in Ultimate Gauntlet 4.81+ Rare Gold Players Pack x3Play 3Play 3 matches in Ultimate Gauntlet 4.Hadjam ********** cardScore in 3Score at least 1 goal in 3 separate matches in Ultimate Gauntlet 4Long Ball Pass+ EvoScore in 5Score at least 1 goal in 5 separate matches in Ultimate Gauntlet 4.CB Defender++ EvoScore in 6Score at least 1 goal in 6 separate matches in Ultimate Gauntlet 4.85-87 Rare Gold Players PackScore in 7Score at least 1 goal in 7 separate matches in Ultimate Gauntlet 4.10,000 coinsScore in 9Score at least 1 goal in 9 separate matches in Ultimate Gauntlet 4.83+ Rare Gold Players Pack x10Play 12Play 12 matches in Ultimate Gauntlet 4.85-89 Rare Gold Players Pack The tasks are straightforward to complete as you need to play and score a certain number of goals. Completing the objective will also get you the 86-rated Giuliano Simeone ********** item for absolutely free. The stats look pretty nice, and it can receive upgrades in the future based on how well Atletico Madrid can do in the Champions League this year. The post All FC 26 Ultimate Gauntlet 4 tasks and rewards appeared first on Destructoid. View the full article
Call of Duty: ****** Ops 7 is now just days away, and Activision is only just now revealing some more information about the franchise's newest addition. Unlocked once the main campaign is finished, Endgame is a co-op PvE mode for up to 32 players based on a large map called Avalon, which will be familiar to anyone who played ****** Ops 6's campaign. The Mediterranean-inspired locale will play home to something new for CoD, as Activision highlighted today in a new blog post. Image via Activision In Endgame, players pick a loadout and then deploy into the map, which is split into danger zones with difficulties ranging from levels one to four, with enemy difficulty increasing as the zones change, similarly to Modern Warfare III's MWZ zombies mode. Players can equip one Major and one Minor ability before dropping in, ranging from an Active Camo for invisibility to a Grappling Hook that allows you to reach higher levels. But the catch here is that if you die with your operator in Endgame, your progress is lost. You need to kill enemies and complete tasks, level up, and exfil before dying, and then drop back in with your level (Combat Rating) to reach the higher difficulty areas and find whatever lies within as the challenge increases. "Gain power in a match by completing objectives, uncovering intel, and defeating enemies to raise your operator’s Combat Rating and unlock Skills that amplify your combat effectiveness," Activision explained, highlighting skill tracks that will allow you to increase and focus your abilities further. But again, if that operator dies, you start from scratch. "Time is of the essence in Endgame matches," Activision said. "Before the match timer runs out, operators must seek out a friendly VTOL exfil. Get to a pick-up zone, clear the landing area, and get out. A successful exfil lets you keep your current Loadout and Combat Rating. Make sure you get out every time, so you can push into harder locations and reap the greater rewards that await you." This makes Endgame sound a bit like a hybrid between an extraction mode (like CoD DMZ or ARC Raiders, for example) and a roguelike game where each time you deploy, you fight different mobs and complete different objectives to level up and try and reach an overall goal. Image via Activision It's hard to tell what Endgame's potential is in the long run without playing it first, but it does sound like something new and interesting for players to sink their teeth into when BO7 launches this Friday, Nov. 14. The post ****** Ops 7’s Endgame PvE mode sounds part roguelike, part extraction shooter, but something very new for CoD appeared first on Destructoid. View the full article
Tian Wen will give you the "Industrial Espionage" quest in ARC Raiders, wherein she needs your help gathering information on rival weapon suppliers Topside. "Industrial Espionage" comes after the "Market Correction" quest, and has similarly vague instructions for the cache you need to find. Below is a full walkthrough of where to find the weapon cache and how to complete "Industrial Espionage." View the full article
Baldur's Gate 3 cut content sleuth SlimX has uncovered the most important missing piece of Larian's RPG yet: A couple lines of dialogue where Tiefling refugee and budding YA novel protagonist Arabella makes fun of immortal camp moocher Withers. Not only that, but SlimX has also made a mod restoring the scene available for free on his Patreon... Read more.View the full article
Знаменитый американский композитор Остин Уинтори, известный по созданию музыки к десяткам фильмов и игр, поддержал разработчиков Clair Obscur: Expedition 33, которые остались без номинации на "Грэмми" 2026 года в категории "Лучший саундтрек для видеоигры". Ситуация вызвала большое разочарование в игровом сообществе. View the full article
Following yet another delay to Grand Theft Auto 6, CEO of Take Two Strauss Zelnick has casually mentioned one reason why his company's shareholders shouldn't be too worried: Grand Theft Auto 5, which obviously includes the massively successful GTA Online, has now sold over 220 million copies since its release in 2013... Read more.View the full article
Survival action RPG Enshrouded released in Early Access last year and became an instant hit, reaching more than a million players in four days and currently sitting at “Very Positive” on Steam with nearly 75,000 reviews. Developer Keen Games has consistently updated the game in the months since, and its newly released Update 7, titled Wake of the Water, is its biggest to date. If you’re not familiar with Enshrouded, it’s a mix of lite survival, exploration, action RPG combat, and base building in a world you can completely terraform. An all-consuming fog known as The Shroud corrupts everything it touches, and you must scavenge for materials you can use to craft gear to survive the unforgiving environment and the mutated monsters it creates. You can play solo or with up to 16 players in co-op, and voxel-based building allows you to create a home that’s only limited by your imagination and willingness to put in the work. Construction can be shared across servers from around the world, so you can visit them yourself, and there are some truly staggering player builds to see. Take ******* YouTuber Kontreck and his community’s build, which you can see here. They fully re-created Isengard from Lord of the Rings, a feat that required more than 22 million voxels and 54,000 decoration items with nearly 4,400 hours of work and 61 days of building time across 15 players. And all the materials were farmed by hand, with no mods or cheats used. The Wake of the Water’s biggest splash (that’s the only water pun, we promise) is the introduction of swimming and new water-based gameplay. Most of what you can do on land you can do underwater, with new animations. That includes opening treasure chests, collecting plants and other loot, pushing buttons to solve puzzles, and using an underwater mining tool to gather ore. There are also floodgates and new water-based puzzles where you can fill rooms to reach previously inaccessible levels, as well as traps that will try to drown you. The main thing you can’t do underwater is fight, which is why the new enemy faction of lizard people presents a problem. Called the Drak, they can pursue you underwater with spears drawn, so you always need to be aware of your surroundings and how to get back to the surface quickly. The Drak can fight on land too, but at least then it’s a fair fight. The other headlining addition in the update is Veilwater Basin, Enshrouded’s first water biome. This being a new type of environment, it brings a lot of other new things with it. That includes quests and lore journals, as well as points of interest ranging from settlements to temples to Shroud Roots and Elixir Wells. There’s also a bunch of new materials and resources for crafting and base building, so many that we couldn’t possibly list them all here. Trust us, there are a lot. As we all know, you can’t have a water biome without fishing, so that’s been added too. You can now automatically collect worms when terraforming dirt, which can be used as bait. Other types of bait include moths, fireflies, and frogs. There are five fishing rods of varying quality, and casting your line in a body of water will begin a minigame. Fish will bite at a random time, then try to flee to either the right or left. You need to pull your rod in the opposite direction, then reel it in when the fish is tired. Do this repeatedly until it’s caught, and the difficulty of the minigame will depend on what fish is on your line and the quality of the rod you’re using. If you’re more focused on building up your base, then good news: Water can move dynamically and be used as a source of plant irrigation or to power new parts of your base. You can dig irrigation channels to run water to your plants, which will grow faster in watered soil. And some new plants (like rice and algae) will only grow if submerged. There’s a new buildable water wheel, which will rotate when in contact with flowing water. And you can connect it to an advanced grinding wheel if the flow of the water is strong enough to power it. There’s also a new watering can, which you can fill up manually at lakes or water barrels, and you can use it to fill pools or water plants at your base. What wild and creative ways to use moving water will the community figure out? Only time will tell, or maybe you can become the trendsetter. On top of all the water-focused additions, there are also refinements to gameplay and quality-of-life improvements. New spells and skills have been added, stats have been rebalanced on several pieces of gear, wands have more inherent mana regeneration, customizable UI labels for chests and signs have been added, and lots more. Like we said, there’s a ton here to keep players busy for a long time. For more info on Enshrouded or the Wake of the Water update, you can check out the official website or follow the game or developer Keen Games on Twitter or Discord. View the full article
Sometimes, you go into a game not really knowing much about it. I knew exactly three things going into Seven Deadly Sins: Origin: one, it is based on the popular Seven Deadly Sins manga/anime; two, it is an action-RPG; and three, that I could play it on PC or PS5. I looked at it long enough to decide that it could be up my alley, and then dived into its closed beta test blind. And I’m happy I did. Seven Deadly Sins: Origin is an impressive game, even with its gacha mechanics, and I enjoyed hanging out in its world and spending time with its characters. Oh, and the combat? That’s not bad, either. Seven Deadly Sins: Origin follows Prince Tristan of Liones and Tioreh. After stumbling upon a strange cave inside a tree (that’s not a typo), our heroes discover a mysterious pendant called the Book of Stars that seems to have mystical powers neither of them fully understand. When they emerge from the cave after a knock-down, drag-out brawl against a surprisingly large and hostile golem, our heroes discover that the world is a little different than when they left it. The topography’s changed, creatures that are supposed to be extinct are running around in living color, and Hawk – everyone’s favorite flying ham – was being chased by a dragon. He’s not really sure how he ended up here – he could have sworn he was in Purgatory – but he’s down to clown with Tristan and Tioreh while they figure out what’s going on. Oh, and this weird ****** corruption is springing up all over, long-dead heroes are showing up to cause problems, and there’s this mysterious scholar named Clotho who seems to know both everything about the Book of Stars, which can magically restore broken things, and where Tristan and Tioreh are going to be before they get there. Time travel shenanigans? Multiple timelines? Something funky’s going on, y’all, and our intrepid crew are going to get to the bottom of it. What sells The Vibe™ of Seven Deadly Sins: Origin is how it looks. It’s absolutely stunning. The story here is fun (and very well-acted, though there was no English dub in the beta, so everything I heard was in Japanese), but what sells The Vibe™ of Seven Deadly Sins: Origin is how it looks. It’s absolutely stunning, but what impressed me most was how well-animated everything was. There’s a particularly great scene where Tristan is trying to hand over the Book of Stars, only to find it’s stuck to his hand, that had me rolling, but there’s a lot of really great moments here. Seven Deadly Sins: Origin has a story to tell, and you can tell its developers have taken that responsibility seriously. But there’s a solid action game here, too. Origin is an action-RPG at heart, and there’s meat on this combat’s bone. In addition to a standard defensive dash (the only way you’ll be blocking in Origin is with your face), each character comes with a standard combo, a couple of special attacks, and an ultimate that can range from calling in some fireballs to transforming into a ******. These distinctions are what gives each character flavor, and I really enjoyed playing around with them, whether I was buffing my standard fire attacks with Tioreh or using Howzer’s wind-based strikes, and everything in-between. And yes, characters like Diane are here, too. Just… smaller than you might figure. Since each character’s abilities are associated with an element, it’s good to have a balanced team. You can have up to four characters traveling with you at once, and switch to them on the fly. Play your cards right, and they’ll even come in with an attack. The twist is that your whole team shares a health bar; there’s no switching characters when you’re running low on health to save the day. Combat is about managing your cooldowns, landing hits when you can, and most importantly, not getting hit. Origin is kind enough to show you where large attacks are going to be ahead of time, and smaller hits generally have enough windup so that you can get out of the way if you’re paying attention and not just mashing buttons. This isn’t ****** May Cry or Ninja Gaiden, but there’s some juice here, and combat feels good. This isn’t ****** May Cry or Ninja Gaiden, but there’s some juice here, and combat feels good. But it’s not all about hitting things with all manner of sharp and blunt objects. You can also collect materials in the world and use them to craft potions to keep you alive in a pinch, cook a delicious meal, or upgrade your characters with permanent stat buffs. There’s also a lot to explore. Soon after meeting Hawk, I could ride him around, and like seemingly every video game released since The Legend of Zelda: Breath of the Wild, you can climb on objects in the environment if you’ve got the stamina for it, and glide down from high places. All of this is good because the world of Britannia is absolutely massive. You can teleport around if you activate the fancy fast-travel stones scattered around the environment, but that means you gotta find ‘em first. So, you know, be prepared to do a little walking. Or pig-riding. But spending time in the world means you’ll get to do Origin’s sidequests. They’re simple stuff, and, as you’d expect, not nearly as well-produced as the story beats, but I enjoyed trying to help out a crying kid and got a kick out of a castle worker who was so lazy that I had to deliver food for her. Stuff like that makes the world feel more lived in. If there’s one thing about Seven Deadly Sins: Origin that gives me pause, it’s the gacha-ness of it all. I’m inherently wary of gacha and other reward systems built on gambling, and Origin is one of those games. It seems fairly easy to get enough currency to roll the dice, but the beta throws currency at you, and it’s hard to get a sense of the economics of something when that happens. Whether or not that will be true in the full game remains to be seen. The UI also feels designed for a mouse and keyboard in a way that makes it awkward to navigate on a controller, especially when you’re managing a lot of gear. It’s not gamebreaking, but it’s something I wonder about when it comes to a full release. I spent about five hours with Seven Deadly Sins: Origin, unlocking several characters, opening up the ability to party up with other players, and taking the main quest far enough that Tristan and Tioreh got to the point that they’d demonstrated enough skill to be trusted to head to the Fairy King Forest. That seemed like a natural place to stop, but before I did, I wanted to take on one of the beta’s optional bosses. In my case, it was a red ****** who belched fire and had a thing for belly flops, and another weird looking thing with arms that were doubling as legs. I couldn’t beat either, mostly because I just wasn’t doing enough damage. My choices were clear: level up, get more gear, and play more gacha to Get My Numbers Up, but I opted out. I’d seen the fights, which were fun enough that I wanted to play them again if I jumped in at release, and I was tired of fiddling with the inventory screen. End on a high note. Sometimes, going into a game blind can be the best thing you can do for yourself. I enjoyed spending time in Seven Deadly Sins: Origin’s world, hanging out with its characters, and riding around a flying hog. And yeah, the fighting stuff part was pretty solid, too. I’m always wary of gacha elements in games, but the core of Seven Deadly Sins: Origin got my attention. The only question is whether it can hold it when it comes out next year. I wouldn’t mind a rematch with a couple of those bosses, but I’m not in a rush. They’ll be there when I return to Britannia. View the full article
The Simpsons' second Fortnite short sets the stage for the game's next update, due tomorrow, which will see giant donuts rain down on Springfield in-game. Released today, "Sugar High" follows Homer as he continues to "improve" reality using an all-powerful Zero Point shard. The short begins with Homer being given some useful exposition from resident The Simpsons scientist Professor Frink, until Homer turns the scientist into new version of Fortnite banana Peely (soon to be available as a skin to battle pass holders). As Homer causes a rain of giant donuts to fall down from the sky — something players will experience this coming week in-game — Springfield's residents turn against Homer. The second half of the short then seemingly sets up next week's Fortnite theme, where Homer manages to clone himself and somehow create a form of zombie army. Fortnite plans to release a further two Simpsons shorts which will be available online or via Disney+ across the latter half of its Springfield mini-season, which is due to culminate in a big in-game live event on November 29. Reaction to the crossover has been positive from fans, and developer Epic Games has celebrated a notable uptick in players when compared to the game's previous battle royale season. Fans of Fortnite's in-game story have also had cause for celebration, as repeated teases have signalled the imminent return of The Seven — the game's much-missed band of heroes who once drove Fortnite's storyline forwards, and who were played by a starry cast that included Dwayne "The Rock" Johnson, Brie Larsen, Joel McHale and Rahul Kohli. The last time the word Omniverse was ever mentioned in Fortnite's Storyline was in Fortnite X Marvel: Zero War Issue #5. And the last person that said it was The Foundation. [Hidden Content] — Rezztro (@Rezztro) November 10, 2025 While the characters are not expected to return before the end of the current The Simpsons season, Fortnite fan and loremaster Rezztro has pointed out that today's short film references the "Omniverse" — in Fortnite lore, essentially the game's term for its multiverse of multiverses. It's a term introduced in previous Fortnite comics starring The Seven, and last mentioned by Dwayne Johnson's in-game character The Foundation back in 2022. Also spotted in today's teaser: further confirmation that Simpsons character Moe will be purchasable as an in-game skin, alongside an original character with a donut for a head. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve’s Windows-to-Linux compatibility layer generally only extends back to games written for Direct3D 8, the proprietary Windows graphics API Microsoft released in late 2000. Now, a new open source project is seeking to extend Linux interoperability further back into PC gaming history. The d7vk project describes itself as “a Vulkan-based translation layer for Direct3D 7 [D3D7], which allows running 3D applications on Linux using Wine.” More options are always welcome The new project isn’t the first attempt to get Direct3D 7 games running on Linux. Wine‘s own built-in WineD3D compatibility layer has supported D3D7 in some form or another for at least two decades now. But the new d7vk project instead branches off the existing dxvk compatibility layer, which is already used by Valve’s Proton for SteamOS and which reportedly offers better performance than WineD3D on many games. Read full article Comments View the full article
I'm beginning to grow concerned for Straftat creators the Lemaitre brothers. The rate at which they put out new levels for their brilliant small-scale FPS is simply not human. Have they been locked away against their will, forced to design levels by some crazed kidnapper with an unhealthy attachment to late nineties deathmatch? Or are they secretly some weird new type of game developing shark that dies if it stops mapping for more than a few seconds?.. Read more.View the full article
Just two months after its launch, Borderlands 4 has officially reached a lower player count on Steam than its mainline predecessors did in the same amount of time. According to Steam Charts, Borderlands 4's 24-hour peak player count on November 10, 2025, only two days shy of its two-month anniversary, was just under 20,000. While that might sound like a high number, when compared to its all-time peak at launch, it's a significant drop. View the full article
Humans are SO yesterday. Animals are SO in, especially for Steam's Animal Fest, on now through November 17th at 10 a.m. Pacific! All week you'll find discounts on games that feature all kinds of animals and critters, from bunnies and goats, to raccoons and even sharks. Oh, and cats. Definitely cats. Head on over to Steam Animal Fest, with all kinds of cute sales from now through November 17th at 10 a.m. Pacific! View the full article
Humans are SO yesterday. Animals are SO in, especially for Steam's Animal Fest, on now through November 17th at 10 a.m. Pacific! All week you'll find discounts on games that feature all kinds of animals and critters, from bunnies and goats, to raccoons and even sharks. Oh, and cats. Definitely cats. Head on over to Steam Animal Fest, with all kinds of cute sales from now through November 17th at 10 a.m. Pacific! View the full article
ARC Raiders has been growing in popularity since it launched at the end of October, and those who are curious about getting in on the extraction shooter action can already buy the game at a discount. For the past two weeks, ARC Raiders has proven to be a big hit, and the hype is bound to entice other gamers to try it out for themselves. View the full article
Where Winds Meet is nothing if not ambitious. Hailing from developer Everstone Studio and published by NetEase, the sprawling action-adventure will take us back a millennium to ancient China. My current favorite open world game is a toss-up between The Witcher 3's iteration of the Continent and Dragon's Dogma 2's Vermund and Battahl, the latter mostly for the realistic traversal and devastating encounters if you stray too far from your comfort zone. But NetEase's latest promises to rival even the greatest worlds we've seen, boasting Witcher 3-level scale and Sekiro's fast-paced, parry-based combat. Don't believe it? Ten million pre-registered players already do. Read the rest of the story... RELATED LINKS: Where Winds Meet release times - when is it coming out? Where Winds Meet release date, gameplay, trailers, and latest news Stunning open-world RPG Where Winds Meet locks launch date, and it's not far off View the full article
Old School Runescape has expanded in ways a younger, more sprightly version of me could never have imagined. We've now reached the point that Gielinor has ostensibly revealed all its overworld has to offer, its Varlamore update clearing away the last of the ****** squares of nothingness that punctuated its world map. Yet, despite the swathes of new monsters, quests, and even entire continents that have arrived since the Old School version of Runescape 2 launched over a decade ago now, the game has never once felt like it's strayed from that special something that made it so magical for me growing up. Read the rest of the story... RELATED LINKS: Here's how Old School Runescape's Sailing skill came to be, as Jagex's 18-year odyssey finally arrives in port OSRS dev says Sailing update won't follow up on the "perfection" of Sea Shanty 2 OSRS's new event isn't what I had on my bingo card, but I'm not complaining View the full article
Our team's go-to Switch 2 headset was already cheap, but now it'****** a new record low price at Woot thanks to this month's early ****** Friday deals.View the full article
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