В ближайшее время Valve планирует анонсировать новый контроллер — вторую итерацию выпущенного в 2015 году Steam Controller, сообщил известный по утечкам о планах компании инсайдер Брэд Линч. View the full article
Один из ключевых разработчиков Kingdom Come: Deliverance II (наш обзор) Карел Колманн присоединился к CD Projekt RED, о чём сообщил у себя на странице в LinkedIn. На новом месте он стал ведущим создателем квестов для "Ведьмака 4" — польская студия хочет, чтобы каждое задание было интересным и уникальным, поэтому люди с большим опытом приветствуются. View the full article
Пока эксперты спорили о способности Battlefield 6 победить Call of Duty: ****** Ops 7 в схватке за кошельки геймеров этой осенью, появился ещё один шутер, который буквально разрывает Steam — ARC Raiders от ветеранов Battlefield из Embark Studios. View the full article
With only one place to go in Amanda the Adventurer 3, Riley descends into Hameln's facility, located directly underneath the Kensdale Public Library. Why Kate Park (Riley's aunt) had a secret hatch that led straight here—I don't know—but we're on the home stretch to finding Rebecca Colton. While I still have questions regarding Hameln's true intentions, many Amanda the Adventurer mysteries are now answered, with theories both confirmed and denied. So, let's get into everything we learned from playing Amanda the Adventurer 3. Warning for spoilers throughout. Table of contentsAmanda the Adventurer 3 story, explainedPrologueSubjectsShepherdMemoriesAmanda the Adventurer 3 endings, explainedDefault endingTrue endingAmanda the Adventurer 3 story, explainedPrologue Image by MANGLEDmaw Games Amanda the Adventurer 3 takes a surprising turn as we move away from Riley in the prologue. Taking place 10 years prior to Riley's story, we follow a nameless intruder breaking into Hameln's maximum security facility. After randomly stumbling upon a Level 4 Clearance Access Card, he discovers the pod room. This room houses eight pods, each holding a "subject" inside. It's unknown whether more of these exist as the facility has multiple floors, accessible via the elevator, which is separate to the hatch Riley used to reach Hameln at the end of Amanda the Adventurer 2. The pods are clearly active, with levers lining the walls, and a control room used to create backups. It seems this room is used to make copies of Amanda the Adventurer show, which in theory would replicate Rebecca's mind over and over again, spreading her soul across tapes. Strangely, there are more googly eyes than ever (presumably captured children) in these older recordings of the show. Image by MANGLEDmaw Games I believe the unnamed protagonist here is David, a member of Kate's group who went missing during their investigation into Hameln Entertainment. The group started looking into Hameln in 2003 and had their last meeting in 2017. As the series takes place in 2023, this would place the prologue's event in 2013. If correct, David's disappearance is explained inside the prologue, where he was shot three times by Hameln Happiness Protectors. The prologue happened 10 years after the Colton Anomaly incident. This incident inspired Hameln to create Shepherd in October 2003, where details were mentioned on the monitors during Amanda's scavenger hunt in the prologue. We can then assume Hameln vanished because of the Anomaly, who injured and killed staff whenever Amanda felt threatened. Hameln tried to contain Shepherd near Kensdale water treatment infrastructure, but he escaped and must be the reason for Kate's car ******. Subjects Screenshot by Destructoid We re-join Riley exploring the facility, finding the same pods from the prologue. Solving Amanda's usual puzzles and finding those mysterious secret tapes, we uncover the cult-y underbelly of Hameln. Wanting to go back to Darkness, Hameln called themselves the Curtain. They wanted to unlock the powers of the Unseen, using the innocent, malleable, and susceptible minds of children to harbor entities within their thoughts so the Curtain may safely guide them into reality. Screenshot by Destructoid The facility captured children and called them subjects. A child would initially be kept in rooms, where we can see drawings sprawled across the office cubicles and plushies atop employee desks. Hameln attached personality traits to each subject to help them determine whether one was easier to control than others. While I strongly believe two of these subjects were Lauren Matthews (disappeared 6/12/03, I also believe this is subject XF582KB-02) and Karla Aldeli (disappeared 11/04/02), the pod with an error message on it has to be Jordan Cook, Joanne's younger brother. He went missing two years prior to Kate's investigation, likely placing his disappearance in 2002. Screenshot by Destructoid It's a wonder how Jordan had a physical form in the tapes as he wasn't around prior to Riley's Kensdale Public Library visit (and neither Amanda or Wooly recognize him). Perhaps Jordan appeared because his sister was near, or maybe he only features on the tapes closest to Hameln's facility. The awful truth is Jordan was likely XF582KB-01, a subject trapped inside a pod which Shepherd came in and destroyed. Now all googly eyes in the show are vacant, lifeless, and unmoving, no longer breathing and reacting to Amanda and Wooly's words. A small piece of lore that ties the games together is by finding Sam Colton's room. You can open it using the authorization code that was on a secret tape from Amanda the Adventurer 2. This tape shows Sam being recorded and forced to read off a script that Hameln created to trick Rebecca into thinking she's safe and to explain why her father isn't around anymore. The script, camcorder, and purple elephant plushie are inside this room, confirming this is where Sam was held captive. This goes hand-in-hand with the first tape in this game, where Sam escaped to find Rebecca, resulting in the Colton Anomaly. Screenshot by Destructoid The Anomaly incident occurred on April 8, 2003. Sam Colton used the authorization code of an employee to escape his room in the facility. He attempted to rescue Rebecca but the bond between herself and the Anomaly was too strong. Sam's interference caused tremors, followed by the Anomaly's first appearance. Sam suffered fatal injuries and died at the scene. Hameln believed an energy surge from Rebecca's neuropsychic system (the link between brain and nervous system) created the Anomaly. Instead of containing the Anomaly, Hameln prioritized keeping the Colton Asset (Rebecca) contained through Shepherd. Shepherd Screenshot by Destructoid A huge part of Amanda the Adventurer 3's story is learning who Wooly is. We finally get the reveal and I couldn't have been more wrong. Wooly is a Hameln employee called Marcus Moutman. A devoted employee who transferred to Hameln's Pneumatransference Department, Marcus spent 19 years keeping Amanda contained. Hameln theorized that the destruction of the tapes would be needed to regain control over the Anomaly and to sever the connection between it and the Colton Asset (Rebecca). But Hameln didn't foresee how the Anomaly would become a part of Rebecca. Hameln replicated the Anomaly successfully with the Shepherd program, where Marcus became Wooly with the singular goal to destroy any tape that had Amanda on it. No longer recognizing himself, Marcus would come to hate his ghoulish reflection as he was left behind by the company to do the Curtain's bidding forever. Screenshot by Destructoid Shepherd became just as much as a problem as the Anomaly, both being incredibly aggressive and dangerous. While Marcus was sent in to control Amanda as Hameln worked towards destroying the tapes, it would soon backfire as time went on, for Amanda had to keep Wooly calm so Shepherd didn't harm others. Memories Screenshot by Destructoid The main goal in Amanda the Adventurer 3 is to help Rebecca regain her memories, to restore who she was. This is the exact opposite of what Wooly and Hameln wanted, choosing instead to destroy all tapes while keeping Rebecca confined. The destruction of all tapes wasn't feasible for years because Kate made her own recordings. It’s only when Rebecca remembers her father and her best friend that Wooly's grip begins to loosen. Having forgotten himself after the years of being Hameln's puppet, Wooly loses control and erases everything that made him Marcus. Marcus Moutman is gone, leaving the uncontrollable and vengeful Shepherd behind. Amanda the Adventurer 3 endings, explainedDefault ending Screenshot by Destructoid By restoring Rebecca's memory, Amanda brings Riley directly to her chamber to free Rebecca. Sigils are sprawled across her pod, the same markings we saw inside the Chapel. Rebecca is saved, but it's too late for Marcus. Having failed his mission, Shepherd enters the room to take Rebecca out once and for all. But the Anomaly appears and battled with Shepherd. Both fall (presumably to their death) as Rebecca tells us she'll never be whole again. True ending Screenshot by Destructoid The only difference in this ending is to find all four secret tapes. This alters the last cutscene where Riley rescues Rebecca. Rather than a dramatic showdown between Anomaly and Shepherd, the Anomaly enters the room covered in blood and has lost an arm. The Shepherd is nowhere to be seen. Rebecca takes the final tape off Riley and snaps it in half, sending the Anomaly back to whatever dimension it came from. Rebecca is whole again and the Anomaly surely returned to its true form, no longer affected by Rebecca's consciousness. The post Amanda the Adventurer 3 story and endings, explained appeared first on Destructoid. View the full article
The Digging up Dirt quest in ARC Raiders is a relatively straightforward one, but the full version of the game has a twist. This quest begins once you obtain it from Celeste. The gist of the quest requires you to find a dead drop in a specific location. Accessing this location used to be significantly easier during betas compared to the full version of the game. However, this guide will help you to finish the job at hand without any problem. Table of contentsARC Raiders Digging up Dirt quest walkthroughARC Raiders Digging up Dirt quest rewardsARC Raiders Digging up Dirt quest walkthrough The Digging up Dirt quest can be broken down into the following parts. Locate the Santa Maria Houses in Old TownLocate the Dead Drop inside the courtyard The Santa Maria Houses can be found in the Old Town region of Buried City. I have marked the location of the spot where you have to reach. During the earlier tech tests, there was a window that led us directly to the dead drop. Entrance to the dead drop in Santa Maria houses. Screenshot and Remix by Destructoid Now, that route is no longer available. Instead, you'll want to reach the location I have marked. To reach there, use the ledge I have marked on the screenshot (small red arrow). This will allow you to jump onto the roof with an open latch. Get down through the opening, and use the zipline in front of you. This will help you reach the courtyard. Go close to the dead drop to complete the quest. You can then breach the window to your left to escape. Going close to the dead drop will allow you to search it for any clues (a must for completing the quest). How you escape the location from there is up to you, and successful extraction isn't necessary. Dead drop in Santa Maria Houses. Screenshot by Destructoid Speak with Celeste when you're back in Speranza to complete the quest. ARC Raiders Digging up Dirt quest rewards Here's a complete list of items you'll receive by completing the Digging up Dirt quest. Two Advanced Electrical ComponentsFour Speaker Component There are plenty of more quests to complete in ARC Raiders, and some, like the Life of a Pharmacist, can be quite confusing. The post How to complete Digging up Dirt in ARC Raiders appeared first on Destructoid. View the full article
It's been a disappointing time lately for Falloutfans, with many players wondering why a new mainline game from one of Bethesda's most popular IPs hasn't been released in over a decade. While Fallout 5 has been confirmed to be on Bethesda's docket after The Elder Scrolls 6 eventually comes out, fans are left with underwhelming announcements and recycled Fallout content, such as the latest Fallout 4 Anniversary Edition launch. View the full article
We've all seen marble runs before, but they are usually handmade with only a few tracks at most. However, mechatronics engineer Will Morrison wanted to kick it up a notch, so he devised an algorithm that used procedural generation to draw the splines of its eight tracks. He thought it... Read Entire Article View the full article
The Steam Client Beta has been updated with the following changes: Steam Input Added support for the 8BitDo 64 Bluetooth Controller Remote Play Together Improved mouse cursor sharing between players, with the local player having priority View the full article
We have just shipped an updated Steam Deck Client to the Preview/Beta channel. Steam Input Added support for the 8BitDo 64 Bluetooth Controller Remote Play Together Improved mouse cursor sharing between players, with the local player having priority View the full article
ARC Raiders has received lots of praise as one of the best extraction shooters to release, prompting some players to elevate it into their Game of the Year (GOTY). However, 2025 has been a year full of GOTY contenders, some of which have made legendary marks on gaming. As a result, ARC Raiders' good word of mouth has also sparked debate over what qualities should define an awarded title. View the full article
ARC Raidersquests will send you all over the Rust Belt collecting odds and ends, but Tian Wen's requests tend to send you to the Buried City. After completing the "Industrial Espionage" quest, you'll return to the Buried City for "Unexpected Initiative," in which you'll be scouring the rooftops for fertilizer and a water pump. This walkthrough shows exactly where you'll need to look for both items. View the full article
Call of Duty: ****** Ops 7's new 32-player co-op mode Endgame sounds like something truly unique to the franchise. When you finish BO7's regular story campaign, you gain access to Endgame, where you can ****** up with friends or drop in solo to the Avalon map where enemies and XP await you. In this new experience, players can rank up weapons and camos while fighting PvE enemies, but leveling up your operator's Combat Rating means you can eventually tackle the map's higher-difficulty areas. But be careful, because if you die, your Combat Rating and inventory resets back to zero. To help you along the way in Endgame are Abilities and Skills that you can unlock and rank up to give you the edge, and they sound crucial. Here's everything we know so far about how they work in Endgame. Table of contentsAll Abilities in BO7 EndgameMajor AbilitiesMinor AbilitiesAll Skills in BO7 EndgameGunnerSurgeonDaredevilTacticianBerserkerBulldozerAll Abilities in BO7 Endgame Image via Activision When you select an operator to play as in Endgame, you can equip them with a loadout (weapons, etc.), but you must then make a choice between the following for your Major and Minor Ability to bring with you. Major AbilitiesBallistic Shell: Deploy an energy shield that blocks incoming enemy fire.Active Camo: Become nearly invisible for a short duration. Gunfire temporarily reveals your position.Hand Cannon: Powerful high-damage handgun. Accurate at range.****** Cart: Instantly revive downed squadmates within range and provide temporary invulnerability. Can be used to self-revive when downed.Vision Pulse: Send out a pulse which visually tags enemies through walls for your squad. Tagged enemies take increased damage.War Machine: Powerful single shot grenade launcher. Large explosion radius.Shadow Break: Create an energy warping field that teleports and damages enemies.Drone Pod: Deployable device that launches aerial drones. Drones seek out enemies and explode.Minor AbilitiesGrappling Hook: Grapple to surfaces to escape danger and reach new heights.Portal Grenade: A grenade that spawns hallucinations to target your enemies. They last a short duration.Kinetic Jump: Jump to extreme heights. Hold the button to jump higher. Landing stuns nearby enemies.Flicker: Tap to quickly teleport a short distance in your facing direction. Press and hold to pre-aim. Goes through enemies.Supply Link: Instantly supplies you and your squad with ammo, armor, equipment, and a portion of the Major Ability charge.****** Hat: Hack enemies, equipment, and vehicles. Hacked targets are disabled, destroyed, or converted to fight for you.All Skills in BO7 Endgame Image via Activision Every time you level up your Combat Rating in a match of Endgame, you're given the choice between one of two Skill Tracks or Skills. These Skill Tracks and their accompanying skills can be found below. GunnerReload Speed: Improved reload speed.Fast Replate: Faster armor re-plating.Fast Weapon Swap: Reduced time needed to swap between weapons.Ammo Auto-Refill: Weapon magazines are slowly filled over time, for both held and stowed weapons.Aiming Expert: Improved weapon accuracy while aiming and speed to fire when jumping, sliding and diving.Shocking Reload: Reloading creates an electric damage discharge that damages and stuns nearby base enemies. The emptier the magazine, the stronger the effect. There is a cooldown for the discharge. SurgeonHealthy Recovery: While not taking damage, health recovery starts sooner.Last Stand Fighter: Longer duration for last stand including improved movement and weapon ammo in your pistol.Agile Handling: Fire a weapon while sprinting and walk faster while aiming.Heal Faster: Heal faster after getting out of combat.Fast Revive: Revive self or squad member faster. Revive boosts movement speeds for a short time and gives full health.Off the Floor: Eliminating an enemy while in last stand will revive you. There is a cooldown.DaredevilDive Bomber: Diving aggressively with your wingsuit releases a concussive blast on the ground.Wingsuit Glider: Improved handling and airtime for the wingsuit.Thick Skin: Receive less damage from melee attacks.Super Slider: Sliding distance and speed are increased.Reload and Run: Get a brief movement speed boost after reloading a weapon.Slide Explosions: Sliding and diving triggers an explosion in a radius. Image via Activision TacticianEquipment Hound: Improves equipment ammo.Quick Deploy: Faster equipment deployment and increased distance. Improved sprint and tactical speed while reloading.Hit and Run: Temporary speed boost after equipment kills an enemy.Recharger: Faster recharging of Equipment and Abilities.Quick Rounds Back: Eliminating two enemies in quick succession has a chance of returning two rounds to your magazine.Piñata: Eliminating an enemy has a chance to spawn a live piece of Equipment.BerserkerFast Weapon Fire: Increased rate of fire for weapons.Kills Regen Armor: Eliminating enemies regenerates a portion of your Armor. At highest upgrade, eliminating an Elite enemy regenerates more.Crit Chain Speed Boost: Temporarily increase your speed after getting several consecutive critical kills.Endurance Sprinter: Reload while Tac Sprinting. Tac duration and sprint to fire time improved.Fall Damage Reduction: Reduced fall damage. At the highest upgrade, become immune to fall damage.Fall Explosions: Falling from heights creates explosions.BulldozerArmor Regen: Regenerate one armor plate if damaged or if all armor slots are empty.Point Blank: Damage bonus for shooting an enemy at point blank range.Adrenaline Rush: Deal bonus damage while health is low.Revival Protection: Self Revive or revived players will take reduced damage for a short time.Explosive Resistance: Reduced damage from explosives. Immune to own explosives at the highest upgrade.Tackle: Fears and Soldiers are knocked down when sliding, diving, or Tac Sprinting. The post ****** Ops 7 Endgame: All Abilities and Skills appeared first on Destructoid. View the full article
Fallout 4: Anniversary Edition was released on November 10, 2025, but its arrival isn't smooth for all players. While it is working properly for several, if not most players, several issues are preventing some players from even launching the game, prompting a response from Bethesda. View the full article
Escape from Hadrian’s Wall is a 5th-century VR puzzle game where you navigate the titular location with magical abilities. Developed by Jim Gray Productions, Escape from Hadrian’s Wall is a historical fantasy puzzler set in 402 A.D. Britannia during Roman occupation and dives into Celtic legends. As a nameless prisoner held captive inside one of its forts, you become a witch's apprentice and use magical artifacts to solve the puzzles within. That's out today on Quest and PC VR. Exploring the dungeons beneath Hadrian's Wall, this campaign sees you using magical cards and tools as you manipulate elements like earth, air, fire, and water to solve these puzzles. Jim Gray Productions states the full game features 38 puzzles in total, which include 18 Elemental Golem fights carried out through card battles. Recently featured in the last Steam Next Fest, a free PC VR demo remains available to download that's seen several updates since its initial launch, introducing additional accessibility features and a French localization. That same demo is also available on Quest, and further language support is promised at a later date. Escape from Hadrian's Wall launches today on PC VR and Quest. View the full article
Vince Gilligan's new hit Apple TV+ series, Pluribus, has taken the world by storm, and is quickly becoming the most talked about TV show of 2025. The show's success shines a light on Gilligan's capacity to create fully realized worlds in his work, a key element in Breaking Bad and Better Call Saul's success as well. Interestingly, while Gilligan has entertained the thought of creating a video game set in one of his universes in the past, it's a bit surprising he's never mentioned writing a completely original game. View the full article
With Season 5 of Marvel Rivals set to begin soon, the new characters, maps, skins, and other content hasn't been revealed yet, despite much speculation. However, a recent teaser image provided by the developers hints at which heroes will be added, along with the overall theme of the Season itself. These clues line up with past leaks, painting a picture of what Season 5 will look like. View the full article
The Life of a Pharmacist appears like a simple quest, but it's a pretty hard one to complete in ARC Raiders. You begin the quest after obtaining it from Lance. He requires you to visit a specific location and find out more about the pharmacist's family. This guide will help you complete all the steps that are part of this mission. Table of contentsARC Raiders Life of a Pharmacist quest walkthroughARC Raiders Life of a Pharmacist quest rewardsARC Raiders Life of a Pharmacist quest walkthrough The Life of a Pharmacist quest can be broken down into the following parts. Find the Arbusto Farmacia by the collapsed highwayDocument the pharmacist's hobbiesDocument the pharmacist's familyDocument the pharmacist's tasteDocument the pharmacist's skills The first task is to visit the Arbusto Farmacia building in Piazza Arbursto, located in the Buried City. I have marked the location to make it easy for you. If you have completed the Reveal in Ruins quest, this is the same building from where you pick up the ESR Analyzer. Pharmacia building location. Screenshot and Remix by Destructoid You'll find the entrance at the location marked on the screenshot above. Breach the door, ignore everything in the room. Keep to the left and you'll find a set of stairs going up. Use them to reach three pictures on the wall. Document the closest picture to complete the second task. Pictures on the wall in Pharmacia building. Screenshot by Destructoid Turn right, and you'll find the piano across the wall. Document this to complete the pharmacist's skills task. Piano in the Farmacia building. Screenshot by Destructoid Go to the next room, and you'll find a plant to your left. Document this to complete the pharmacist's hobbies part. Plant in the Farmacia building. Screenshot by Destructoid Turn right in this room and you'll find a table under the stairs. Document the table, and you'll complete the pharmacist's taste task and complete Life of a Pharmacist. Table in the Farmacia building. Screenshot by Destructoid ARC Raiders Life of a Pharmacist quest rewards Here's the complete list of items you'll get for completing the Life of a Pharmacist quest. One DefibrillatorOne Surge Shield RechargerThree Sterilized Bandage You can always complete more quests like Bees! to get useful rewards. Alternatively, finding the Spaceport Warehouse key is going to allow you to loot a locked location and everything that you can find inside. The post How to complete Life of a Pharmacist in ARC Raiders appeared first on Destructoid. View the full article
EA Sports has announced the patch notes for FC 26 v1.2.0 update, and it's going to have a significant impact on the gameplay. Much of the new patch involves how the AI works across all the game modes. While it has been slightly buffed in some areas, EA Sports has also nerfed its marking capabilities to some extent. Let's quickly go through the significant changes you should keep in mind. Complete FC 26 v1.2.0 patch notes AI has been an area of contention for a long time in the community. While some feel that its impact is too much, others have sought more reliance. Here are some of the significant gameplay changes related to AI that you can expect as part of the new patch. Attacking Further reduced the accuracy of Acrobatic shots taken right after a flick.Slightly increased frequency of AI attacking runs into the box.Strikers were sometimes not supporting counterattacks after making a pass.Wingers could have sometimes dropped back during attacks instead of running into open space. Defending Slightly reduced how tightly AI defenders will mark pass receivers on the edge of their box.Improved defensive man marking during short corners.Improved through passing and crossing to better respect your aim input. Goalkeeping Goalkeepers were sometimes punching on crosses when it would’ve been more beneficial to catch the ball.Improved goalkeeper logic when determining if they should dive at the ball when a dribbler is nearby.Improved instances of the goalkeeper overcommitting to one side when attempting to save a first-time far-post shot.Remapping controls will no longer affect Be A Goalkeeper default inputs.Known Issue: remapped controls may incorrectly display on the Be A Goalkeeper UI; this is a visual issue only.CPU AI goalkeepers could’ve sometimes taken unnecessary touches instead of passing the ball. It will be interesting to find out the exact impact of the AI changes that EA Sports has made. However, a massive list of changes has also been inserted into Ultimate Team. Here are some of the key changes. Ultimate Team Added the ability to View Available Evolutions for a selected Player Item.After selecting the Actions menu on a Player Item you're interested in upgrading, you can view a filtered Evolution menu showing the specific Evolutions your Player Item is eligible for.Using Claim All on a favourited Objective Group could have caused the group to be removed from favourites.Updated pack opening walkout logic to reduce instances of lower-rated Player Items walking out when higher-rated ones were available.A visual issue could have occurred when entering Rivals, showing rewards for a previously earned bounty. More changes have also been applied across game modes like Career Mode, Clubs, and Kickoffs. You can read the full patch notes here from EA Sports' official Trello. The post FC 26 v1.2.0 patch notes – AI tweaks and more appeared first on Destructoid. View the full article
EA and Battlefield Studios have published update 1.1.1.5 patch notes for Battlefield 6 and REDSEC, delivering a variety of quality-of-life changes for weapons and vehicles and, at long last, a fix for the sledgehammer Recon drone glitch. The team behind last month’s new Battlefield game detailed everything arriving in the new update in the patch notes posted to social media today. It comes with a full breakdown for tweaks related to weapon accuracy, vehicle countermeasures, and other bug fixes before update 1.1.1.5 rolls out for Battlefield 6 and REDSEC tomorrow, November 11, at 1 a.m. PT / 4 a.m. ET. Topping the list of changes is a fix for one of the most notorious bugs to arrive since the launch of Battlefield 6: the drone glitch. For the uninitiated, players have figured out that standing on top of a friendly XFGM-6D Recon drone and smacking it with a sledgehammer causes the device to fly upward. It began as a goofy activity for those looking to add a dash of comedy to their matches and quickly evolved into an annoying exploit, as players eventually learned it could be used to reach otherwise inaccessible vantage points. The Battlefield 6 sledgehammer drone glitch will finally be laid to rest tomorrow, but it’s far from the only change on the way. Update 1.1.1.5 will also introduce a few tweaks to how vehicles operate. Both ground and air vehicle users will be happy to know the glitch affecting the use of countermeasures like flares has been fixed, which should result in more reliable protection against lock-guided missiles. A bug tied to incorrect vehicle spawns in Breakthrough and Conquest will also be fixed with tomorrow’s update. In addition to general fixes for battle royal match flow as well as progression, audio, and UI, infantry will notice less dispersion when aiming down sights after sprinting. It, as well as other fixes related to player movement and shooting, should have players feeling more accurate when they’re on the move. Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X | S. It’s since received a waterfall of updates as EA and BF Studios continue their attempts to keep up with fan feedback amid regular seasonal drops. Recent highlights include an overhaul for progression that reduced requirements for many of the tougher challenges, as well as toned down colors for one of Battlefield’s most controversial skins ever. While we wait to see how the Battlefield 6 and REDSEC community will respond to update 1.1.1.5, you can read about how some dedicated fans measured nearly 15 years of multiplayer maps and why another group of players started creating their own Portal Conquest maps. You can also check out our 7/10 REDSEC review and our 8/10 Battlefield 6 multiplayer review. You can see the full patch notes below. Battlefield 6 Update 1.1.1.5 Patch Notes: We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability. Major Updates for 1.1.1.5: Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion. CHANGELOG PLAYER: Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding. VEHICLES: Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. GADGETS: Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer. MAPS & MODES: Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime. UI & HUD: Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended. PROGRESSION: Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly. PORTAL: Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match. AUDIO: Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound. REDSEC PLAYER: Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.Fixed an issue where players could become stuck in a top-down view of the map after redeploying.Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination. UI & HUD: Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen. PROGRESSION: Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Paizo and Digital Extreme's short Warframe: Operation Orias crossover reminded me that you can have a great time enjoying TTRPGs, without having to take months or years to play to enjoy the hobby. View the full article
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