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  1. Interview | Aggro Crab's next game Crashout Crew doesn't need to be a Peak-sized hitView the full article
  2. When it comes to a hobby as potentially life-consuming as Magic: The Gathering, everyone's got to start somewhere. I first discovered MtG in the late 90s, spending my lunch money on packs of Urza's Saga and Mercadian Masks; for my partner, it was only when she encountered last year's brilliantly themed Bloomburrow that she wanted to hop in. And I suspect that for many, many people, it will be the upcoming MTG Avatar: The Last Airbender set that persuades them to take the plunge. Read the rest of the story... RELATED LINKS: Newly revealed MTG Avatar bonus sheet cards are powerful, collectible, and so, so ugly This 23 year old MTG card's price spiked 155% thanks to a headache inducing Spiderman commander Two years ago, Wizards promised to fix Magic: The Gathering's Standard format - here's how it failed. View the full article
  3. It's been a fair old stretch since D&D released a chunky new book for us to delve into - but it's finally that time again! Adventures in Faerûn, the first of two new Forgotten Realms DnD books from Wizards of the Coast, has gone live in digital form on DnD Beyond ahead of its physical release next month. And we've had just enough time to break down the biggest bits of new content into digestible chunks for you. Read the rest of the story... RELATED LINKS: Get over 200 bucks' worth of D&D comics for $18 in this mega Critical Role bundle We uncover a treasure trove of D&D history with TTRPG researcher Shannon Appelcline TTRPG historian tells us "Dungeons & Dragons is responding to the rest of the industry more than it ever has" View the full article
  4. Japan's patent office has rejected a Nintendo application related to its Palworld lawsuit, citing a lack of originality. The decision raises questions about the validity of several Nintendo patents describing creature capture systems that are central to the company's complaint against Palworld. View the full article
  5. It's been a rough few months for Paradox, but it's looking like new Crusader Kings 3 DLC All Under Heaven might be the glimmer of light it desperately needed. Performance woes have driven the latest Stellaris expansion into the red on Steam, development on Civ rival Millenia was recently brought to a close, Vampire The Masquerade Bloodlines 2 launched to a rather damp reception, and the last CK3 add-on fell horribly short of expectations. But now its giant, Asia-themed expansion has just landed, perhaps the most ambitious for the grand strategy game yet, and the early signs are very good. Read the rest of the story... RELATED LINKS: Crusader Kings 3 is about to get "30-40% *******," but Paradox says you can leave performance concerns at the door Crusader Kings 3 update aims to fix 17%-rated DLC labeled "baked slop" by fans Paradox apologizes for "unfair" Crusader Kings 3 DLC with 81% negative reviews View the full article
  6. I was curious to see what Vampire: The Masquerade - Bloodlines 2's first patch would look like. While an emergency hotfix solved issues with the game's title screen freezing, as I said in my Bloodlines 2 review, there's a lot of work to be done to smooth out some pretty ugly performance issues. While the inaugural update does squash a lot of bugs, it's largely centered around customization, adding various new hairstyles and makeup looks for Phyre. In a game that's still missing some of the basics, including the ability to manually save the game, the patch feels a little odd; but hey, as a Toreador player I can confirm that fashion is important. Read the rest of the story... RELATED LINKS: If Bloodlines 2's mixed reviews are putting you off, here's where you can get a sweet launch discount One of Bloodlines 2's biggest issues has a workaround, so hopefully my headaches will stop After 21 years of waiting, Bloodlines 2's Steam reviews are exactly what I expected View the full article
  7. According to multiple reliable sources (via X) Grand Theft Auto 6is poised to release a third trailer ahead of the Take-Two earnings call next week on November 6. View the full article
  8. With last year’s Dragon Quest III HD-2D Remake, Square Enix managed to successfully tow the line between recreating that authentic, old-school RPG experience while still offering plenty of modern adjustments so it didn’t feel outdated. Now it’s rounding out the original Dragon Quest trilogy with Dragon Quest I & II HD-2D Remake, and it’s every bit as impressive as its predecessor. Individually, both games in this package still stand on their own, and Square Enix has added exciting new content in a way that feels natural. Their combat systems and stories are a product of their time, with simple mechanics and very ****** and white motivations – but that’s part of the charm, as this approach oozes confidence in keeping things classic. And while I could have done without some returning difficulty spikes, Dragon Quest I & II HD-2D Remake is the perfect send off to one of the best RPG trilogies of all time. Like the Dragon Quest III Remake, I & II Remake uses Square Enix’s signature HD-2D graphical style that combines expressive 2D characters with gorgeous 3D environments, seen in other games like Live a Live, Octopath Traveler, and Triangle Strategy. It’s the perfect fit that keeps a feeling of authenticity to its retro visuals yet looks stunning in a modern setting. The various castles and dungeons have plenty of detail and lighting that makes exploration captivating, and the surrounding trees and bodies of water in the overworld invoke a sense of grand adventure. What we said about Dragon Quest III HD-2D Remake Dragon Quest III HD-2D Remake is the best-case scenario for a faithful remake of a classic roleplaying game, and a shining example for developers to follow when setting out to revisit old, beloved adventures. It spruces up the 36-year-old original with great quality-of-life improvements that enhance the journey without unrecognizably transforming it, along with a beautiful new coat of paint that proves Dragon Quest and the HD-2D art style are a perfect match. But it only works as well as it does because Dragon Quest III is still an incredible RPG in its own right, with great turn-based battles, a highly-adaptable class system, and an intriguing world to uncover that’s littered with secrets. There are only a few areas where I wish it felt a bit more modern, like the clunky inventory management and your party’s lack of personality, but I still respect its unflinching dedication to the original’s vision. Remakes may be all the rage right now, but Dragon Quest III HD-2D Remake still confidently stands among the best of them, and is a perfect reminder of why the original is one of the most important RPGs in the genre. - Logan Plant, November 22, 2024 Score: 9 Read the full Dragon Quest III HD-2D Remake review. [/url] Attack animations have also been greatly improved. My eyes opened wide the first time I saw my characters slice through enemies with a spell that conjured up a storm of beautifully crystalline icicles, or when I slammed another with Dragon Slash and the blood red aura of a drake shot upwards. It’s a visual spectacle that still feels nostalgic and never gets old. Dragon Quest I sends you on a quest through the land of Alefgard to defeat the Dragonlord. Given it helped pioneer the genre 40 years ago, this is a straightforward story about good versus evil, so don’t go expecting plot twists left and right. I love a complex RPG story, but it was actually a nice change of pace to play one that didn’t ask me to sympathize with villains or deal with their emotional backstories. All I had to do was turn off my brain and defeat monsters. New content is cleverly integrated to help pad out the short run time. The original Dragon Quest I was quite short, clocking in at under 10 hours to complete, but there’s some new content here to help pad out the run time. It’s cleverly integrated, too, as it relates to the events that our heroes in Dragon Quest II will encounter. Additionally, it helps expand on important characters that didn’t have a time to shine in the original such as Rubiss, the creator goddess, which adds even more worldbuilding to Dragon Quest I’s lore. This only adds up to a few more hours of actual gameplay, but it’s refreshing to play an RPG that doesn’t take months to complete. Your protagonist is a descendant of Edrick, the hero from Dragon Quest III – and while he is silent, there’s now a semblance of a personality to him thanks to the HD-2D art style. He’s gullible, falling for a simple “look over there!” trick in the very first dungeon. He’s also selfless, as he helps out the Faeries during a time of need – these ageless creatures serve as important storytellers as the years go by, passing down tales of this game to Dragon Quest II’s main cast, establishing another enticing connection between them. So although he doesn’t say any words, his actions speak loudly, and his character sprite helps convey his traits convincingly. The nature of Dragon Quest I’s battle system also means you’ll be spending a lot of time with this lone hero. Combat is a simple affair where you and your enemies take turns making moves. It’s like old-school Pokemon without the Mega Evolutions, Z-Moves, or Gigantimaxing. You won’t see modern mechanics like Persona’s One-More turn system or Clair Obscur: Expedition 33’s real-time parrying. It’s raw and unadulterated turn-based combat in its purest form, but that doesn’t make it any less engaging. And unlike in Dragon Quest III where you have a whole party to command, you’re a one-man army in Dragon Quest I. This fundamentally changes how you approach each fight. Suddenly, non-damaging skills like Dodgy Dance, which increases evasion, or Wild Side, which lets you temporarily do the same move twice in a row, become some of the most important in your toolkit. More often than not, every single turn was quite literally the difference between life and death. If I avoided an attack, that gave me another chance to heal my HP instead of losing outright. Playing solo forced me to consider all my options and be much more methodical. With an entire party, you can get away with trying to steamroll through battles. One character can dish out all the damage while another could be put on strict healing duty. Here, however, I had to meticulously balance between offense and defense, adapting to every situation as the battle unfolds. Do I go for the extra hit by attacking, or play it safe and heal up? Playing solo forced me to consider all my options and be much more methodical. This made victory against Dragon Quest I’s difficult bosses even sweeter. That difficulty also applies to Dragon Quest I’s normal fights. Since it has random encounters, sometimes you’re at the mercy of RNG. There were instances where I’d trigger a battle against some easier enemies, but some others I’d face off against multiple powerful dragons that could act twice per turn, potentially killing me before I even had the chance to move. Those fluctuating difficulty spikes can be frustrating. This is mitigated a bit by its generous autosave system, which activates after every successful battle and lets you reload a file that’s not far off so you can retain most of your progress. There’s also the easy mode called Draky Quest returning from Dragon Quest III Remake, which offers an invincibility option. Despite its name, enemies can still hit quite hard in this mode, especially bosses. The invincibility can be toggled on and off this time as well, which is a nice adjustment since you can now lower the difficulty a bit without being forced to use the invincibility crutch that trivialized Dragon Quest III’s Draky Quest mode. Setting sail once again After revisiting the early but promising origin of the series, Dragon Quest II comes along as a much more story-driven and “traditional” RPG. It has a party-based approach to combat, similar to Dragon Quest III. The difference, however, is that the latter has blank slate party members while the former has characters with vibrant personalities. This alone makes Dragon Quest II my favorite entry in this remake trilogy. The story follows four cousins who are all descendants of Dragon Quest I’s protagonist as they rise to save the world from darkness once again. The increased focus on storytelling results in a beefier adventure, taking about 25 hours to finish the main story. As a direct sequel to Dragon Quest I, it also reuses the same overworld map and locations, but the order you visit places is entirely different, preventing it from feeling like a retread. The ship you use to travel that world can even go underwater now, which adds a whole new layer of to exploration, new dungeons and post-game activities, and new story and side content that greatly extends the runtime. DQ2's silent protagonist is balanced by your colorful party members. Although the main protagonist, the Prince of Midenhall, is silent once again, that’s balanced by how colorful your other three party members are. The Prince of Cannock is your typical naive and bright young boy who sometimes can’t keep his mouth shut, leading to some humorous moments. His sister, the Princess of Cannock, is loyal and level-headed, yet sometimes a bit mischievous given that her brother initially didn't want her to join the party due to her age and lack of experience. Finally, the Princess of Moonbrooke is impulsive, but it’s warranted given Dragon Quest II’s story starts off with her kingdom being decimated by the main antagonist, Hargon. Initially guided by selfish vengeance, it’s compelling to watch her grow to learn that she should be fighting for a better world for everyone. The Princess of Cannock’s role has been greatly expanded in this remake, becoming a full-fledged party member when she had much more limited involvement in the original. Her inclusion feels smooth and effortless, making her a natural fit for the party. I especially loved the sibling camaraderie between her and her brother as they always have each other’s backs. As opposed to Dragon Quest III, where you could customize your party to fill whatever combat roles you wanted, Dragon Quest II’s characters have much more defined paths. The protagonist is a pure physical attacker, while the Princess of Moonbrooke specializes in magic. The Cannock siblings are both jack-of-all-trade characters, but there’s enough differentiation within their spells and abilities to make them feel distinct. The Sigils your party has to travel around the world to collect can impact your combat strategy as well. Previously just useless items that sat in your bag in the original, they now provide passive benefits for the entire party. For example, the Moon Sigil adds a chance for offensive spells to do more damage and healing ones to recover more HP, while the Soul Sigil transforms certain attacks into more powerful versions if a character’s HP is below half. Should I heal a low character and forgo my chance at executing that more powerful attack, or should I risk death and go for broke to get that hit in, hoping to land the killing blow? The Sigils also appear in the Dragon Quest I remake, and these trade-offs are even more pronounced there since it’s a one-man show. They are an excellent way to introduce small but impactful changes to the classic turn-based combat without losing the spirit of the originals. Like the other entries in this remake trilogy, Dragon Quest II is tough, but having four characters feels perfectly balanced to take on the challenging boss battles and enemy encounters awaiting you. One of the best quality-of-life features that both games have, along with Draky Mode, is the ability to speed-up battles, making animations play out faster. It drastically improves the pace, especially with four characters to individually command. Helping the world, one step at a time In Dragon Quest I & II HD-2D Remake, you can also toggle objective markers on or off. In the originals, it was quite easy to get lost since many times you wouldn’t know where to go next. Turning on objective markers makes for a more streamlined adventure where you don’t feel like you’re wasting your time as often. You can also toggle on markers for secret areas on the map, which can contain useful items like gold and weapons if you enter them, which makes them worth exploring. I really liked having these markers available, but it’s nice that you can turn them off, if you want to preserve that old NES-era approach to discovery. In both games, you’re now also able to come across Mini Medals, which were introduced in later Dragon Quest entries. These can be found in barrels and rocks throughout the world, smartly incentivizing you to interact with the environment and explore every nook and cranny in dungeons. Turning in the medals to a specific NPC rewards you with incredibly powerful weapons and equipment to help you along your journey, and every single stat increase matters, as it can mean the difference between victory and defeat. View the full article
  9. EA is taking steps to ease tensions in the Battlefield 6 community, as the new Season 1 update seems to have toned down the bright green highlights of one controversial infantry skin. Along with a new map, new weapons, gameplay tweaks, and the announcement of battle royale with REDSEC, today’s Battlefield 6 Season 1 update brings darkened colors for the System Override cosmetic. The changes may go unnoticed for many of those who have played EA and Battlefield Studios’ latest since its October 10 launch, but for those campaigning against goofy skins online, it’s exactly what they wanted to see. Although some have argued the outfit, which was made available as part of a collaboration with gaming tech company Razer, wasn’t actually updated with Battlefield 6 Season 1, global community manager Kevin Johnson (ganslinger43 on Discord) confirmed the adjustments in a response to a fan on Discord, citing “community feedback.” "They're listening Reddit," one popular Reddit post says. "THEY'RE LISTENING!" “System Override skin has changed to a more realistic look and not the [Monster Energy drink] inspired garbage,” the same post adds. “We won!” Although EA and BF Studios propped Battlefield 6 as a gritty return to form for the series in the months leading to its release, it’s skins that have controlled discussion amongst players online. Conversation began long before launch, as fans feared the possibility that a new Battlefield experience could take after popular shooters like Fortnite and Call of Duty by introducing goofy skins and other vibrant cosmetics. Outfits for Battlefield 6 vehicles and soldiers alike have, by and large, stuck to a realistic theme so far, so when System Override was revealed, many began to worry it could be the beginning of the end. If it starts with one bright green skin or another pop-y blue skin, what’s to stop EA from rolling out progressively stranger skins? This is the question plaguing the minds of many online posters, with the end result being Battlefield 6 multiplayer matches populated with more colors than one would ever see in a real-world firefight. Good news regarding the Season 01 update: The "Monster Energy" skin (official "System Override") got buffed to a more realistic look. It's nice to see that the developers have taken the community's criticism on board @tiggr_ #Battlefield | #BF2042 | #Battlefield6 [Hidden Content] — BattlefieldNET (@BattlefieldNET) October 28, 2025 It's been especially concerning for those who latched onto promises from BF Studios in the past. Fans have been particularly interested to see how comments shared by technical director Christian Buhl during an interview with IGN last month would play out in through the coming months. "We are a gritty, grounded, realistic shooter," Buhl said at the time. "That's what we intend to be, and that's what the game is going to look like for a while." There’s no telling what the future of holds, but today’s Season 1 update at least signals that EA and BF Studios are listening to feedback. It’s not quite enough to completely kill the complaints revolving around goofy skins in Battlefield 6, but the temperature around the community already seems to be coming down. “That is so much better,” one fan said. “I don’t mind that actually,” another added, “still looks like a goober airsoft kit a bit but at least it COULD very well just be seen as unique unit markers type of stuff rather than neon green silliness. Let’s hope they keep it up.” "How am I supposed to enrage the kids who threatened to not revive anyone wearing it now?" another commenter jokes. It’s currently unclear if Wicked Grin, the Assault skin that caused a stir with its smiley face mask and blue color last week, will also be adjusted following feedback. It’s said to eventually be available as a “free store gift." Battlefield 6 Season 1 – along with its battle royale mode – is finally here. In addition to the new multiplayer map, Blackwell Fields, the season will eventually bring more content, including the Eastwood map and additional weapons. For more while we wait for updates from EA and BF Studios, you can check out patch notes for Season 1. You can also check in on Engineer players, who have spent the last few weeks perfecting their drawing skills. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  10. As I write this, Arc Raiders' time to shine is just hours away. Embark Studios' extraction shooter wowed during its recent Server Slam and is riding a wave of hype, the height of which still pleasantly surprises me. By and large, we know what to expect when the servers go live, but I was offered one final chance to pick Embark's brain and see if I could extract (pun kinda intended) anything spicy. From feeling "validated" after receiving criticism for transforming Arc Raiders into a premium, PvPvE multiplayer game, to when we might see new Arc machines even tougher than the feared Queen, to what you'll actually get for completing an expedition and wiping, here's what I learned from my chat with design director Virgil Watkins. Read the rest of the story... RELATED LINKS: Arc Raiders system requirements Arc Raiders' most daring and lucrative exploit is being patched before launch, but Embark's impressed by your efforts Arc Raiders Hatch Key explained View the full article
  11. Drop Dead: The Cabin is out now on Steam with expanded co-op support for the 80s-inspired zombie survival shooter. Following its Quest launch in 2023, you may recall developer Soul Assembly announced in July that Drop Dead: The Cabin would head to PC VR with visual enhancements. Playable solo or in two-player co-op, you must fend off undead hordes to secure your extraction, starting in the titular cabin's living room with limited supplies and brief preparation time. That's now available on Steam. This new release includes an optional flatscreen mode, one that allows PC and VR players to jump in together. However, cross-platform multiplayer will not be immediately supported between PC and Quest with today's launch. Soul Assembly confirmed in a recent roadmap that this is “up next,” separately confirming to UploadVR that it's coming in a future update. Furthermore, while we initially believed Drop Dead: The Cabin would launch with four-player co-op on PC, that's now arriving in a future update this December. That same roadmap confirms the Christmas-themed 'Barricades & Blizzards' update, which originally appeared last year on Quest, will also reach Steam this December alongside a quality-of-life patch. Drop Dead: The Cabin is available now on the Meta Quest platform and Steam. View the full article
  12. A single-player extraction shooter with ducks? Escape From Duckov is quite silly, but it works and most importantly it's entertaining to play. Read the full article here: [Hidden Content] View the full article
  13. On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise IslandView the full article
  14. Wondering about the best sword or race in Rogue Piece? There are a bunch of customization options to consider when making a build. I'm here to rank them all so you'll be able to read about the best races, swords, specs, fruits, powers, traits and equipment. Here's my ultimate early-mid-late and PVP/PVE Rogue Piece tier list for everything in the game. Table of contentsRogue Piece Sword, Spec and Fruit Tier ListSSS-Tier Swords, Specs & FruitsS-Tier Swords, Specs & FruitsA-Tier Swords, Specs & FruitsB-Tier Swords, Specs & FruitsC-Tier Swords, Specs & FruitsD-Tier Swords, Specs & FruitsRogue Piece Race Tier ListS-Tier RacesA-Tier RacesB-Tier RacesC-Tier RacesD-Tier RacesRogue Piece Trait Tier ListRogue Piece Sword, Spec and Fruit Tier List Image by Destructoid This Rogue Piece tier list will dive into the three main build options which are Combat Specs, Fruits and Swords. I'll also give you the locations of all of these and the best equipment and race to use (there's also a race tier list below). I ranked them for PVP and PVE while keeping how good they are early-mid-late game. SSS is the overall meta with the highest DPS with S being a close second. A-Tiers are great alternatives while B-Tiers are good for PVE farming. Lastly, C are early game options and D-Tier are unusable. Note: This tier list is up-to-date for the Aizen/Shanks patch. I'll update it with new stuff as they come out. SSS-Tier Swords, Specs & FruitsSSS-TierWhy SSS-Tier?Location Sukuna Combat Spec/Special Scales With Power• Sukuna and Aizen are about evenly matched but I prefer Sukuna even though it has lower burst damage because it has better combos • The light combos with Sukuna are some of the best in the game since the M1 is so good and has range • Plus you get good range on all of your abilities, they're fast and have lower CD than Aizen • You have amazing AOE and damage for PVE farming and the moves can be pretty good in PVP too • Plus that cutscene deals 20k+ damage on max stats with B/A Power • Goes best with Aizen's Outfit/Akaza Beads and ****** race Windmill VillageSukuna Teacher On a hill Aizen Combat Spec/Special Scales With Power• On the other hand Aizen overall does more burst damage with his moves but the CDs are longer than Sukuna • Still it's the highest damage in the game so you'll have no trouble with bosses, PVE farming and PVP • Your range is lower than Sukuna but you have a mobility teleport multi-hit move • Plus, the ****** coffin is massive AOE damage • Goes best with Aizen's Outfit/Akaza Beads and ****** race Huecomundo Aizen TeacherS-Tier Swords, Specs & FruitsS-TierWhy S-Tier?Location Akaza Combat Spec/Special Scales With Power• Akaza has some of the best M1s in terms of combat specs and overall his moves deal really good damage • Plus they are all low cooldown so the DPS stacks up quite fast • That said the range is low so you'll struggle a bit in PVP if you don't have good movement or you get kited • That's why I prefer Aizen or Sukuna but don't get me wrong, Akaza is still the top 3 DPS option in the game • Goes best with Aizen's Outfit/Akaza Beads and ****** race Throne IsleAkaza Teacher Dual DaggersSword Scales With Sword• Easily the best Sword in the entire game with DPS that can compete with Combat Specs which are usually the highest DPS in the game • SJW Daggers give you a lot of flexibility since you have high damage, high DPS, good M1s but also good mobility • X is such a great move for PVP to get better mobility and is also decent for PVE • You can easily solo bosses with these just make sure you have the recommended loadout below • Goes best with Reaper Clothes and Arrancar raceRogue TownDual Dagger SellerA-Tier Swords, Specs & FruitsA-TierWhy A-Tier?Location ZangetsuSword Scales With Sword• Great AOE damage and range for PVE farming and great for bosses • The moves are a bit slow for PVP though • That said it's got the most damage per move rotation • Goes best with Reaper Clothes and Arrancar raceRogue TownZangetsu Gacha NPC GryphonSword Scales With Sword• Only two moves but they're really fast • Z can deal a fast burst of 10k damage with good Sword Stats and deals more damage than Dark Blade/Yoru Z • X has longer iFrames than Dark Blade X • Great for PVP due to speed and also early-mid-late game farming • Goes best with Reaper Clothes and Arrancar raceWhispering JungleJust walk straight ahead from the mob Quest NPC Light Fruit Scales With Power• The best Fruit/Power in the game both in terms of DPS and mobility • You get really good AOE DPS moves to complement Combat Specs • You also have the best mobility move in the entire game with F allowing you to both move fast and reposition in PVP • It's got worse DPS than Combat Specs and Swords but it's still a good backup to have when your Spec skills are on CD • Goes best with Aizen's Outfit/Akaza Beads and ****** race Rogue TownFruit Gacha NPC 2% chance to dropB-Tier Swords, Specs & FruitsB-TierWhy B-Tier?Location Dark BladeSword Scales With Sword• I'm comparing it to Gryphon and it deals lower damage than G's Z but higher damage with X though the iFrames are shorter • The iFrames are really good to exploit in PVP but overall Dark Blade is just a little bit worse end-game than Gryphon so I put it in B • Dark Blade is still the best weapon to rush early to mid game for farming but Zangetsu and SJW Daggers are better for end-game bosses • Goes best with Reaper Clothes and Arrancar raceGlacier IceOn the little ice hill next to Mihawk's Quest NPC Tanjiro's NichirinSword Scales With Sword• Tanjiro's sword has more moves than Dark Blade and Gryphon but they are slower and more awkward to land • Still if you manage to pull out the entire rotation including the cutscene you are dealing more DPS • But in practice Dark Blade and Gryphon are better because they are faster, especially in PVP • So overall Tanjiro can sometimes be better for bosses but I wouldn't really get it since Dark Blade/Gryph are better mid-game and Zangetsu/SJW are better late-game • Goes best with Reaper Clothes and Arrancar raceForge IsleTanjiro's Seller BloodPower Scales With Power• Light is better but Blood is still a great alternative for PVE farming • It's better than Gravity in terms of DPS for bosses even though Gravity has better range and AOE • You also get a movement skill similar to Light with F but slower • Goes best with Aizen's Outfit/Akaza Beads and ****** race Rogue TownFruit Gacha NPC 5% chance to drop SandevistanCombat Spec/Special Scales With Power• The Sandevistan is by far the worst combat spec but when compared to other Powers/Swords it's similar to Tanjiro's Sword • You get more moves than Swords but they are all a bit slow and deal low DPS • This can be good mid game for farming but I would overall just farm towards any of the other Combat Specs • For example, the speed boost is cool but Akaza gets almost 3 times better speed on the final move and much higher DPS • Sandevistan needs a buff badly • Goes best with Aizen's Outfit/Akaza Beads and ****** race Rogue TownDavid NPC He's at the back of the island on a hill next to the waterC-Tier Swords, Specs & FruitsC-TierWhy C-Tier?Location Dual KatanaSword Scales With Sword• The best early game farming tool for PVE that you should rush ASAP • Swords are the best farming tools in general and this is the first one you should get after Katana • It's really easy to get if you claim all the codes and farm a little • That said it gets out-DPS-ed by all swords later onSandora Island/Desert IslandBetween the houses and the tower near the island's port KatanaSword Scales With Sword• The first Sword you'll get and what you'll use to farm for Dual Katana • Everyone should start with a Katana to farm other stuff really fast and then you can respec later if you want to use Power-scaling stuffStarting Island Near where you originally spawn GravityFruit Scales With Power• Overall Gravity does have good AOE and range but the DPS is simply worse than Blood and Light • So there's not much point using it other than early game farming if you get lucky and get itRogue TownFruit Gacha NPC 5% chance to drop Combat Melee/Fist Scales With Strength• This are your starting fists that you spawn in with • The only thing that scales with Strength in the entire game for now • Basically they're better than nothing and have more DPS than some Fruits but there's no real point in using them since you have no moves • Still, it's funny how this can out-DPS low-Tier, Fruits and some early-game Swords if you get A StrengthYou spawn with thisD-Tier Swords, Specs & FruitsD-TierWhy D-Tier?Location QuakeFruit Scales With Power• Quake is better than Bomb but it's still not the best since your moves are slow and don't deal that much damage • The only good thing is C which is a massive AOE for PVE farming but only for mobs and not bosses and it's on an incredibly high CD • Just use Blood or LightRogue TownFruit Gacha NPC 30% chance to drop BombFruit Scales With Power• Never use this • Just use Swords to farm either better Fruits or Combat Specs if you want to build Power and then respecRogue TownFruit Gacha NPC 50% chance to dropRogue Piece Race Tier List Image by Destructoid The best race in Rogue Piece goes a long way to boost your DPS based on your build. You get them from Race Rerolls and for some like the ****** race you can use specific items like Muzan's Blood. The two races in S-Tier are almost equal depending on whether you're going for a Sword stat build or a Power stat build. A-Tiers are good alternatives to start the game with but late game you should always aim for S-Tiers. B-Tier is an early game option, C-Tier are almost useless and D don't give buffs. How to Get Race Rerolls: You get them from Codes, by opening Chests and from Fishing. You can get a Fishing rod from the NPC at the starting island's docks and just AFK Fish to farm Race Rerolls (See below for recommended early-mid and late-game races). S-Tier RacesS-Tier RacesWhy S-TierRace Stats ******• ****** and Arrancar are about even with ****** being for Power stat builds and Arrancar being for Sword stat builds • That said ****** has an edge for two reasons • First: Because Combat Specs like Sukuna and Aizen scale with Power and they have the best DPS in the game • Second: If you're a ****** fighting an Arrancar, Arrancar take 25% more damage from your Power stat attacks • This means that you'll be nuking Arrancar players and overall other races with ****** if you have A Power and Sukuna/Aizen • So in short, ****** is the best race in the game even with the 2% instant-death chance• Gains +25% HP • +25% Power stat damage multiplier • If your HP is below 25%, you have a 2% chance to instantly die • You can use the Muzan's Blood item dropped from the Akaza Boss spawned on Throne Isle via the Boss Summoner NPC for a low chance to get this race Arrancar• The counterpart of ****** but for Sword builds • The best part about this race besides the Sword damage boost are the dash iFrames • You get a 0.3 iFrame per dash which can be really strong to avoid some AOE moves • That said your downside is really bad against Power attacks • Still it's the best race in the game for Sword builds• Flash Step: Your dashes have slight iFrames • Higher defense • +25% Sword stat damage multiplier • You take +25% more damage from Power stat attacks • You can use the Hogyoku item dropped from the Aizen Boss on Huecomundo for a low chance to get this raceA-Tier RacesA-Tier RacesWhy A-TierRace Stats Celestial Dragon• Get this race ASAP in the early and mid-game so that you can farm faster towards late game • Once you have some high-tier gear from the tier list above, you can go for ****** or Arrancar • This is the best race in the game early to mid/late for farming• Gains +25% Gems • Gain +25% EXP • Gain +25% Money Cyborg• An okay race to get since the extra HP is useful but this game favors damage more so this is just an alternative to ****** and Arrancar • That said if you don't like the debuffs, Cyborg is perfect but know that it is weaker overall • Scales really well with high Defense• Gains +50% Health • You can use the Hardware Chip item dropped from the David Boss spawned on Throne Island via the Boss Summoner NPC for a low chance to get this raceB-Tier RacesB-Tier RacesWhy B-TierRace Stats Fishman• The swimming part is useless since you'll be air-dashing everywhere anyway • The Defense boost is nice and more useful than all the races below so it's okay if you can't get anything better• Swims faster and has higher defenseC-Tier RacesC-Tier RacesWhy C-TierRace Stats Mink• Overall useless but can sometimes work in your favor for PVP dodging • That said it's not worth it and you should get a higher-tier race• Runs faster and dashes quicker Skypiean• Similar to Mink where it's mostly useless but it can be good in PVP sometimes to dodge attacks or position yourself higher than your opponnet for a move • That said it's not worth it and you should get a higher-tier race• Can use air-jump 3 extra timesD-Tier RacesD-Tier RacesWhy D-TierRace Stats Human• No buffs• No buffsRogue Piece Trait Tier List The best traits in Rogue Piece are really simple to determine since they work as a damage multiplier so the best one is the one with the highest multiplier. In this case this is Limit Breaker but the problem is that it has a 0.1% chance to drop. You get traits from the Trait Reroll NPC in Rogue Town so try to get the best trait that you can. There's no real need for a tier list since they are arranged linearly from highest to lowest (best-to-worst) below: Limit Breaker (Mythical) - Damage x1.75 - Drop Chance 0.1%Shadowborn (Legendary) - Damage x1.45 - Drop Chance 0.5%Strongest One (Legendary) - Damage x1.4 - Drop Chance 0.5%Immortal (Epic) - Damage x1.35 - Drop Chance 2.5%Maestro (Epic) - Damage x1.3 - Drop Chance 2.5%Enforcement (Rare) - Damage x1.25 - Drop Chance 5%Divine (Rare) - Damage x1.2 - Drop Chance 5%Boosted (Uncommon) - Damage x1.1 - Drop Chance 10%Basic (Common) - Damage x1.05 - Drop Chance 10% That's it for my complete Rogue Piece tier list for swords, combat specs, fruits, powers and races. Check out our Rogue Piece codes for a fast start to the game that you can use to get your Celestial Dragon race and buy a Dual Katanas for fast farming. The post Rogue Piece Tier List – Races, Swords, Specs, Fruits & More [SHANKS] appeared first on Destructoid. View the full article
  15. Embark Studios, the developer behind The Finals and the upcoming third-person extraction shooter ARC Raiders, has revealed it currently has two new games in the conceptual phase of development, with one having more "edge" to it and the other being more conventional. Assuming both come to fruition, they are likely still many years away from being revealed, as Embark is currently gearing up to launch ARC Raidersfor PlayStation 5, Xbox Series X/S, and PC on October 30. View the full article
  16. Post-launch sales of Capcom’s Monster Hunter Wilds, the sequel to its best-selling game of all-time, continued their decline in the company’s latest financial results. According to Capcom’s results for the three months ended September 30, 2025, Wilds sold just 160k units during the *******. That’s fewer than in the previous quarter, when the game sold 477k units, which Capcom called “soft”, and which influenced a drop in its stock price. In terms of units, Monster Hunter Wilds only barely made Capcom’s top ten for the quarter, selling fewer copies than Street Fighter 6, ****** May Cry HD Collection, and even Monster Hunter Rise. However, these games have been heavily discounted, leading to Capcom’s highest ever catalogue sales for the first half of a fiscal year. Read More... View the full article
  17. The Lost Ark team reassures players that it's got plenty on the horizon moving into 2026 as publisher Amazon Games shuts down development on some of its other MMORPGs. Mass layoffs of approximately 14,000 jobs at the company have resulted in "significant role reductions" for its Irvine and San Diego studios, halting much of its first-party triple-A and MMO development, including the end of content updates for New World: Aeternum. That has naturally led to questions about Lost Ark's future. Read the rest of the story... RELATED LINKS: Lost Ark is getting a huge quality of life update, but there's a ****** catch Free-to-play MMO Lost Ark totally reworks the grind with bold new Paradise mode Lost Ark's revolutionary Paradise mode headlines the free MMO's new roadmap View the full article
  18. If you'd told me over a year ago that a rather dismal chase card from Pokémon TCG's Obsidian Flames would surge in price and hit over $100 in average sales, I'd have scoffed at you. Despite liking the card myself, the Charizard ex #223 SIR is arguably one of the Scarlet & Violet era's most underwhelming chases, and the consensus across the collecting community was a resounding 'meh'. However, as Phantasmal Flames approaches, it's looking like this SIR will be worth much more soon. Read the rest of the story... RELATED LINKS: This Pokémon Mega Evolution ETB listing is over $30 cheaper than Amazon right now I should've bought my favorite Pokémon card when it was $90, but now it's over $600 Pokémon TCG's Master Ball Umbreon card has tumbled from godlike prices into double digits View the full article
  19. The developer of Arc Raiders isn't worried about coming out between Battlefield 6 and Call of Duty: ****** Ops 7, insisting: "we believe the game can launch there." Arc Raiders ended its recent 'Server Slam' playtest with big player numbers on Steam, suggesting a strong launch ahead of its October 30 release date. It hit a peak concurrent player count of 189,668, making it one of the most-played games on Valve’s platform the weekend it ran and the biggest extraction shooter ever on Steam. That said, with the full release slated for tomorrow, which happens to be between the launch dates of two of the world's biggest FPS franchises, Embark Studios CEO Patrick Soderlund admitted some people may wonder "what the hell are they doing?" “I know. The insanity,” Soderlund told The Game Business. “People may look at that [Arc Raiders' release date] and say, ‘What the hell are they doing?’ We have spent a lot of time looking at this from multiple angles and you know, for right or wrong, we believe that the game can launch there. This is the start of a long journey. It needs to start somewhere.” As for whether or not the game's huge playtest was enough to retain players for a full release? “I think it comes down to not being complacent enough to believe that we can build something without making a meaningful impact or innovation," Soderlund said. "We have to bring something so that people pay attention. And if we’ve done a good enough job, maybe they’ll stick around. But in order for them to break away from what they’re already playing, there needs to be an attraction. “A couple of years ago, I was concerned about Arc Raiders and whether it would find its market. So, when we launched the technical test, which was earlier in the spring, we were just blown away by how many people played it. We obviously tried our best to market it, but it became one of those things that just spread virally. We were humbled by that. It’s testament to the work that the team has done building something that is complicated, yet accessible. Something that is easy to play, yet has a lot of gameplay depth.” Arc Raiders' design director has said it was fortuitous timing to have its extraction shooter launch a playtest around the same time as Bungie's Marathon, calling it "a great A/B test for us." In an interview last week, Virgil Watkins said: "It was very coincidental that they had their test around the time we did. To my knowledge, I don't think any of us knew that was going to happen. It was a very great A/B test for us, because obviously, they made decisions that we didn't, and vice versa. So we could kind of compare and contrast how some of those things shook out." Embark Studios' previous game, free-to-download competitive shooter The Finals, is still going, although its concurrent player numbers on Steam are a far cry from those during its explosive launch back in December 2023. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  20. Amazon is walking away from making new content from its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. Now, there is concern over the status of its The Lord of the Rings MMO. Yesterday, October 28, Amazon confirmed cuts affecting an eye-watering 14,000 roles. It’s one of the biggest round of layoffs the tech giant has ever seen, and comes at a time when other companies in the tech sector, such as Microsoft and Meta, have made similarly huge cuts. It also comes at a time when Amazon is performing well. So why are they happening? AI, basically. In a note to employees, Beth Galetti, Senior Vice President of People Experience and Technology at Amazon, said: Some may ask why we’re reducing roles when the company is performing well. Across our businesses, we're delivering great customer experiences every day, innovating at a rapid rate, and producing strong business results. What we need to remember is that the world is changing quickly. This generation of AI is the most transformative technology we’ve seen since the Internet, and it's enabling companies to innovate much faster than ever before (in existing market segments and altogether new ones). We’re convinced that we need to be organized more leanly, with fewer layers and more ownership, to move as quickly as possible for our customers and business. What does this all mean for Amazon’s gaming business? According to a report by Bloomberg, nothing good. There are “significant” cuts coming to Amazon’s video game operation, which will reduce development work and layoff staff mainly in its Irvine and San Diego offices. The New World changes are a part of that, and while the game will remain online during 2026, this is basically the beginning of the end for once hugely popular MMO. Let’s remember, New World was a rare hit for Amazon in the video game space, and followed multiple flops that resulted in game and studio closures. The MMO set in an alternate 1600s America saw huge player numbers on Steam, with a whopping 913,634 peak concurrents on Valve's platform back in 2021. Player numbers have significantly declined since that peak, however. Bloomberg said Amazon is cutting back especially on MMOs, but will continue to develop Amazon Games Montreal’s strategy March of Giants, its new Tomb Raider game in the works at Crystal Dynamics, and "casual and AI-focused games" for its cloud gaming service Luna. *** studio Maverick Games will continue to work on its racing game, too. Amazon Games also continues to publish externally developed games such as Lost Ark and Throne & Liberty in western markets. Amazon is also working on an in-house The Lord of the Rings MMO, although we haven’t heard much about it since it was announced in 2023. In August last year, Amazon Games boss Christoph Hartmann told IGN the company had 10 games in development and was negotiating "a couple more." These include Tomb Raider and The Lord of the Rings MMO, as well as the new driving game from the former developers behind Forza Horizon. On The Lord of the Rings MMO, however, Hartmann insisted it was still early days. "We're still trying to find the hook, find that idea of what it is because we don't just want to go and do the same thing over," Hartmann said at the time. "While it's tempting sometimes with an existing IP, that's not the point of doing it. You've got to find a fresh twist, and we're still, I think, in that ******* where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it's a little bit early.” IGN has asked Amazon for an update on The Lord of the Rings MMO. There are also plenty of questions around Tomb Raider, which has been caught up in the mire around the Embracer Group. Hartmann mostly waved off those concerns, saying that developer Crystal Dynamics is "fairly sheltered from everything going on with Embracer." "People obviously look at what the parent company is doing, but it never impacted on resources, never led to any changes on management for them, so they're fine. I mean, doing a new Tomb Raider, the bar is so high. The longer you go, the expectation goes higher, so it's a huge, huge task, but things are progressing. I mean, there's some really great ideas here," Hartmann said. "Obviously, we're not going to share any with you even if we would love to, but things are going well, things are moving forward. And from what I could tell, Crystal was pretty sheltered, because also when you look before...they went through a couple of ownership changes anyway before, it's not brand new for them." Crystal Dynamics recently laid off a number of workers following Microsoft’s cancelation of the Perfect Dark reboot. At the time, the studio insisted Tomb Raider was still in development and unaffected by the decision. Crystal Dynamics was originally brought in to revitalize Perfect Dark after struggles getting the project moving with former co-developer, Certain Affinity. Crystal was later acquired by the Embracer Group in 2022, at which time the studio was revealed to have 273 employees across its Austin, Bellevue, and San Mateo offices. Crystal laid off 10 people in 2023, and laid off 17 more people earlier this year. It's unclear how many remain now. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  21. Redsec, the new Battle Royale for Battlefield 6, is made easier with these tipsView the full article
  22. Robotics company 1X Technologies (1XT), which secured $100 million in funding from OpenAI, EQT Ventures, and others in 2024, unveiled a bipedal humanoid robot, Neo Beta, last year. Read Entire Article View the full article

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