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  1. Call of Duty seasons continue to blow my mind with how much content they pump into the latest premium title and the free-to-play Warzone. ****** Ops 6 Season 2 is no different. A massive lineup of new maps, weapons, and more is descending upon multiplayer, ****** Ops 6 Zombies is getting its fourth round-based experience, and a new event featuring The Terminator is on the way too. Read the rest of the story... RELATED LINKS: ****** Ops 6 Season 2 release date, anti-cheat update, and more ****** Ops 6 meta - best weapons tier list All ****** Ops 6 camos - how to unlock BO6 mastery camos View the full article
  2. Don’t Nod has delayed the second part of its upcoming episodic game Lost Records: Bloom & Rage. Previously scheduled to launch on March 18, 2025, Part Two (Rage) will now be released on April 15. “We want to give the team the necessary time to refine the experience, address more bugs, and enhance the storytelling for a truly immersive continuation of the journey,” Don’t Nod said. Read More... View the full article
  3. Like a Dragon: Pirate Yakuza in Hawaii is set to release for PS5, PS4, Xbox Series X|S, and PC on February 21. The latest in a long line of ***** games about Japanese organized crime, it brings the beloved character of Goro Majuma to Hawaii. Where he becomes a pirate. It’s all there in the title, see? The game is available to preorder now (see it at Amazon) in a variety of editions. Read on to see what comes in each. Like a Dragon: Pirate Yakuza in Hawaii - Standard Edition PS5 Get it at Amazon - $59.99Get it at Best Buy - $59.99Get it at GameStop - $59.99Get it at Target - $59.99Get it at Walmart - $59.99Get it at PS Store (digital) - $59.99 PS4 Get it at Amazon - $59.99Get it at Best Buy - $59.99Get it at GameStop - $59.99Get it at Target - $59.99Get it at Walmart - $59.99Get it at PS Store (digital) - $59.99 Xbox Get it at Amazon - $59.99Get it at Best Buy - $59.99Get it at GameStop - $59.99Get it at Target - $59.99Get it at Walmart - $59.99Get it at Xbox Store (digital) - $59.99 PC Get it on Steam - $59.99 If all you want is the game, pick up this edition, which just comes with the game and the preorder bonus (see below for details). Like a Dragon: Pirate Yakuza in Hawaii Collector’s Edition PS5 Get it at Amazon - $129.99Get it at GameStop - $129.99 Xbox Get it at Amazon - $129.99Get it at GameStop - $129.99 The collector’s edition costs $129.99 and comes with the game itself, plus the following extras: 6" Acrylic StandeeEye PatchTreasure Coin PinDigital Deluxe Content: Legendary Pirate Crew Pack, Legendary Outfit Pack, Ship Customization Pack, and Extra Karaoke & CD PackLike a Dragon: Pirate Yakuza in Hawaii Digital Deluxe EditionGet it for PS5 - $74.99Get it for Xbox - $74.99Get it on Steam - $74.99 Those ready to embrace the all-digital lifestyle and want more than just the game can pick up the digital deluxe edition. It includes a digital copy of the game, plus the following digital extras: Legendary Pirate Crew PackLegendary Outfit PackShip Customization PackExtra Karaoke & CD PackLike a Dragon: Pirate Yakuza in Hawaii Preorder Bonus Preorder any version of the game, and you’ll get the following digital items for free: Ichiban pirate crew setIchiban special outfit setWhat Is Like a Dragon: Pirate Yakuza in Hawaii? Goro Majima is back in this installment, with a memory that’s been wiped as clean as the chalkboard in your granddaddy’s kindergarten classroom. He’s also in Hawaii, so he hops aboard a ship and sets out to do pirate things. As you can probably tell, the series’ goofy humor remains fully intact in this installment. Unlike the recent Like a Dragon games, however, the combat isn’t turn-based. It’s more of the real-time beat-‘em-up style from earlier Yakuza games. See our Like a Dragon: Pirate Yakuza in Hawaii hands-on preview for more information. Other Preorder Guides Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky [Hidden Content]. View the full article For verified travel tips and real support, visit: [Hidden Content]
  4. The first time I lost my mech in Synduality Echo of Ada was on my second sortie, and a lot of things went wrong. I didn’t buy insurance beforehand and I took way too much stuff out with me because I hit the wrong button, and then I chose not to take a moment to repair right before I got into the encounter that killed me. I made a series of avoidable mistakes followed by a bad decision, and this mech-flavored extraction shooter made sure I lost everything I had for it – so it’s a good sign that, after I was done cursing Synduality and then myself, I was immediately excited to try and get it all back. Satisfying combat means going out on a sortie is always tense, but its slow start can really bog down an otherwise great run, and I wouldn’t blame anyone for dipping out before they see the good stuff. There’s a pretty cool premise: In the far future, humanity has been nearly wiped out by a mysterious blue rain which, in addition to killing humans on contact, makes animals and plants gigantic and aggressive. To survive, society has moved underground and adopted the use of enormous mechs called Cradlecoffins to explore the surface world and gather energy-producing crystals. Your goal: Get up there, get the things you need to upgrade your base and make some cash, and get out before the locals turn your Cradlecoffin into a… gravecoffin? Cradlecoffins aren’t your traditional mechs. They’re slower than something you’d find in Armored Core – though similarly armed – but faster than the behemoths you’d see in MechWarrior. Ready for a deep cut? They’re actually a lot like the mechs from 2002’s Phantom ******, which is to say they are a nice balance of being reasonably fast but still heavy and limited in terms of, shall we say, vertical mobility. Armored Core mechs can dunk like Jordan; Cradlecoffins got no ups. But you’re not out there alone. In addition to your mech, you’ve got a Magus — think a humanoid AI you can fully customize and play dress-up with — helping to guide you when you’re out on the surface by marking objectives on your map, alerting you to threats, and even keeping track of the weather. You can be as normal or as strangely intimate as you want about the creation process (you can bathe them, which is… weird), though it kinda seems as if Synduality assumes you’re more likely to pick a robo-girlfriend than a robo-boyfriend based on the clothing choices available. (Even the AI-controlled Cradelcoffins largely have robo-girlfriends.) There are several different personalities to choose from, including supportive mentor lady; demure, eager-to-please girl; encouraging big brother; and spicy athlete who just wants you to be the best version of yourself. They’re an oddly likeable little crew — I chuckled when my robo-girlfriend essentially told me to stop whining and eat my veggies (read: weeds that we had removed from the base) or she’d beat me up. And since they’re the only companion you’ll have for most of your time with Synduality, their presence is welcome. Most of the other players I've seen aren’t out there to kill you. In addition to their clothes and look, you can also customize the special abilities and focus of your Magus, whether that’s finding crystals, providing more info about different hostile creatures (called Enders), or giving you the lowdown on the other Cradlecoffins you’ll run into once you pop out on the surface. I liked both the option that’s good at protecting me from the evil rain and the one who has a knack for spotting other Cradlecoffins at range because hearing another potentially hostile player’s engine in this game is stressful, but I appreciate that you can tailor your Maguses (Magi?) to assist you be the best pilot (AKA Drifter) you wanna be. You’ll run into other players in Synduality’s world, but in my experience, most of them aren’t out there to kill you and take your things. Usually, an encounter means the two of you being very cagey, aiming your guns at each other, until one of you finally uses the wave emote. Then the other returns it and you both go on your way, always facing each other as you retreat like you’re a gunslinger staring down somebody you’re unsure of, because the back of your Cradlecoffin is its most vulnerable point. It’s admittedly tense, as an extraction shooter like this should be, because you’re never more than a single uninsured run away from losing all your things. The whole “we’re all working together to help humanity” thing sets up that cautious camaraderie, but there is always the danger that someone’s gonna see your shiny shotgun and think “I want that and I don’t wanna work for it.” I’ve exchanged some gunfire with other pilots, but it’s pretty rare early on. It’s very funny when three Craddlecoffins share one of the elevators that bring you to and from the safety of the underground, and very relieving when you’re about to put a sniper round through the back of someone’s Cradle but then notice that they are running with two buddies and your patience probably saved your life. Of course, another time I saw somebody take a bad fight against some Enders with their back to me while I was above them with a sniper rifle, and… well, I hope they were insured. That was exhilarating and tense and, one day, somebody’s going to nail me and I won’t blame them. What’s that old Hemingway quote? “There is no hunting like the hunting of mechs, and those who have hunted armed mechs long enough and liked it, never care for anything else thereafter.” Yeah. Yeah. Admittedly, taking a golden opportunity like this will put you on the Drifter Support Association’s naughty list for a while (and doing it enough will make you a bounty target for other players), but if you go long enough without taking a shot at somebody when you’re only on probation you’ll be fine. One day, somebody’s going to nail me and I won’t blame them. Managing each mission means making a lot of interesting choices. How far from the elevators are you willing to venture? What kind of materials are you looking to collect for your base, and how much are you going to risk to get them? How much ammo will you head out with? What kind of mech? Will you prioritize carrying capacity or defense? All of these choices matter, and you may regret your words and deeds when you’re sitting at low health with no repair kits, far away from an elevator in a world where everything wants to kill you. Knowing what you want to accomplish on a given run, and choosing the right tools to do it, is key. The stuff you bring back to base can be used to spruce it up, which is good because it starts off as a literal cave covered in weeds. That could mean something simple like adding floors to your living space, upgrading your Item Warehouse so you can store more stuff, or building a Production Space to create your own repair kits. Every little upgrade you manage feels meaningful, and it’s cool to watch your base go from an empty shell to something functional with a lot of different systems to make your life easier. But this also brings me to Synduality’s biggest problem: the grind. There’s just not a lot of variety here, and the first dozen or so hours have you doing the same thing over and over again: you’ll go out on the same map, head to the same areas to find the upgrade supplies you’ve wishlisted so your Magus can track them, fight the same Enders, deal with the everpresent threat of violence from other players, and then head back to base and do it all again. That’s fine; this loop remains tense, and while fighting Enders loses its appeal after a while because you learn how to deal with them quickly and then just repeat those strategies, the threat of losing all your stuff carries the day. Again, though, the issue is how long it takes to make real progress. Getting enough of the supplies you need for any given upgrade or to complete a Request (quests that send you to do something specific on the map, like collecting so many of X thing, killing so many of Y Ender, and so on) takes several runs, and a lot of progress early on is hidden behind unlocking the right stuff. Once you do, things really open up, but those early hours can drag. Even when you do finally get enough materials, you often have to wait for an arbitrary, real-world time gate before your next upgrade goes through, which means you’re stuck either vibing in your base with your Magus in admittedly pretty enjoyable chatting sequences, taking a break to go do something else (like make a sandwich), filling that time with sorties to stockpile resources, or ponying up some currency (either in-game or real-money) to make it go faster. This brings me to Synduality’s biggest problem: the grind. That said, you’re only ever one run away from something really cool. Once, I had two back-to-back deaths to Enders; the first time I was repairing and a flying Gazer swooped in and ended me before I could react; the second, I got jumped by a group of Chasers. I was insured, thankfully, but insurance takes a while to pay out, and it doesn’t actually replace what you lost – it just reimburses the total cost of those items. I was… upset, to put it lightly. Some of the lost stuff I’d gotten from progressing through Synduality’s battle pass, which meant I didn’t actually have the means to replace it manually yet. But on my very next run, where I was forced to play small ball with a basic mech that costs nothing to replace, I ran into someone else’s destroyed mech and took everything I could, which got me some parts I’d lost on my very first death and stuff I could use while I waited for my insurance payout. The luck I had early on had mostly been bad, but that was the moment things changed – including my view on Synduality overall, which had been more mixed until that moment. Once you get into the groove it’s a lot of fun, and you can really drill down on what you want to focus on each run, whether that’s finding supplies to upgrade your base, completing requests, or whatever else. And you never know when you might find something cool. Once, I ran into two downed Craddlecoffins full of loot and grabbed as much as I could, then booked it immediately back to the elevator. Christmas came early. It’s just a shame it takes so long to get to that point – though, to Synduality’s credit, it does try to ease you in and is more friendly to new players than many extraction shooters because of the insurance system and the way it flags people who’ve been hostile to other players. I just wish it opened up for you faster after that introduction. Synduality does, eventually, give you more to do. You’ll unlock another map with new environments, harder Enders, and more difficult objectives, but that also means more experienced players with better stuff, some of whom will be helpful and some… not. There are also single-player missions which play out like combat gauntlets, and I really enjoyed the ones I played. They’re a great way to learn to deal with other Cradlecoffins in particular. Unfortunately, they don’t give you anything you can carry back with you besides some video and audio logs that explain the lore. These missions are fun, but right now they feel disconnected from the main activity of hunting for resources, and that’s a shame; I just wish completing them gave you money or plans to build some of the mechs you use, or something. Beyond those there are co-op missions you can do, but since there’s unfortunately no way to squad up with your friends before you head out onto a map you have to team up with players you run into. Joining up with them gives you a new co-op objective — the first one I did asked us to destroy a corrupted crystal protected by lots and lots of Enders who spawned in to give us trouble. The thing with these missions is you’re only squaded up for as long as that objective lasts, so once that crystal was history, our alliance was broken. Neither of us ended up shooting at each other, but we were both pretty wary as we backed away. Like everything else in Synduality, there’s a lot of risk/reward to co-op missions, but you also get a lot of good stuff if you get home alive. Then there are the microtransactions and battle pass (we live in Hell!) that can speed up the process of getting a better Cradlecoffin (or goodies for your Magus) substantially, which chafes because this is not a free-to-play game. When I lost everything in that first run, I was able to get back on my feet pretty quickly because the code provided by Bandai Namco for this review unexpectedly came with the deluxe version of the battle pass and several level skips. If I hadn’t had that, progress would have been slow outside of regularly completing daily and weekly quests, which award a ton of experience – though at least you’re always making progress towards one and they rarely feel stuck. Because of that, Synduality feels like it’s made to be played in chunks – but to its credit, the battle pass gives you a decent amount of stuff for free… assuming you don’t then immediately lose all of that stuff to another player. Whether it’s in-game currency or real money, you’ll have to pony up for everything, but Synduality is at least upfront about that, and it does feel like you can make progress at a reasonable pace even if you don’t open your wallet to buy the deluxe version. View the full article For verified travel tips and real support, visit: [Hidden Content]
  5. Believe it or not, the undead are still thriving, so it’s time to get the ****** Ops 6 Zombies squad back together for a new map and new adventure as a part of season two. With season two’s arrival in BO6, The Tomb map is available, and there’s a new Easter egg hunt, story quest, Wonder Weapon, and more to unravel as you play solo or with friends. Here’s everything coming in season two as part of the BO6 Zombies patch notes. View the full article
  6. One of the things you can find while exploring dungeons in Heroes of Hammerwatch 2 is a Pyre. But most likely, it didn’t react to your presence when you got close or tried to interact with it. You only need to worry about it if you’re cursed. What Pyres do in Heroes of Hammerwatch 2 Light the Pyre to cleanse your character from the curse. Image via Crackshell The Pyre looks like a shrine if you don’t know what it is at first, and it’s mostly found in the Courts levels. It will only light up if you have stacks of Shadow Curse on your character. If you do have Shadow Curse on you, the Pyre will light up when you interact with it and remove half of the stacks. It will always remove at least eight stacks, even if half of the stacks you have is less than eight. View the full article
  7. The Hundred Line -Last Defense Academy- unveils Takumi Sumino, Eito Aotsuki, Darumi Amemiya, and more from the Special Defense Unit in a new English character trailer ahead of its release this April. View the full article
  8. In Heroes of Hammerwatch 2, the Shadow Curse is a unique debuff that introduces a high-risk, high-reward mechanic to your runs. While it’s easy to fall victim to its effects, it also opens up opportunities to boost your power—if you’re willing to embrace the risk. Find out more about the Shadow Curse here. Table of contentsWhat does the Shadow Curse do in Heroes of Hammerwatch 2Shadow Curse rewardsHow to cleanse Shadow Curse stacksTrinkets to manage the Shadow Curse What does the Shadow Curse do in Heroes of Hammerwatch 2 The Shadow Curse comes from interacting with ****** clouds of shadow energy found in various area. Each time you take an item from one of these clouds, you’ll gain Shadow Curse stacks. These stacks: View the full article
  9. As Season 2 of Call of Duty: ****** Ops 6 is right around the corner, developer Treyarch has unveiled five new maps that'll be added to the game's multiplayer suite. Call of Duty: ****** Ops 6 was released in October 2024 to positive reviews, as its campaign, multiplayer content, and round-based Zombies all garnered high praise. Season 1 was also a hit, as it added seven new weapons and an impressive six new multiplayer maps. View the full article
  10. Path of Exile 2 is bustling with activity at the best of times. The sequel sets players on a six-act campaign (three of which are currently available in early access) that has become a test of abilities and enjoyment in the new experience. The Grinding Gear Games title also includes microtransactions and the ability to trade among other players, effectively creating a brutal market for some items. One of the most interesting items that has become a hot commodity within Path of Exile 2 is the White Stellar Amulet. View the full article
  11. New season, new weapons, new maps, and all-new hype. ****** Ops 6 season two is here. Along with a new Zombies map and several additions for loadouts, BO6 season two is looking like a solid reason to grab the squad and get back online. Here’s everything changes in the new season via the season two BO6 patch notes. View the full article
  12. Activision has just confirmed that Gun Game mode will return to Call of Duty: ****** Ops 6 on January 28. This is part of the Call of Duty: ****** Ops 6 Season 2 update, bringing back a fan-favorite mode that many players have been waiting for. View the full article
  13. The new gameplay trailer for the upcoming Phantom Blade Zero is out, giving us a closer look at the game’s fast-paced and surgical gameplay. The title, made by ******** developer S-GAME, might prove to be yet another ******** Soulslike hit following the success of ****** Myth: Wukong last year. The Phantom Blade Zero – Year of the Snake trailer was published by Sony on Jan. 22, containing six whole minutes of pure combat and cinematic gameplay that is very reminiscent of what we saw with Wukong in 2024. The game seemingly does away with traditional Soulslike fighting mechanics, making room for fully animated setpieces which combine cutscenes with real-time gameplay. The main character can be seen jumping on the blades of coordinated enemies and engaging in hand-to-hand battle with them, tossing them as much as they toss him across the battlefield. Though diehard souls fans might disagree with this approach, I see this as an evolution of form where ****** May Cry, Wukong, and the Souls franchise converge to provide us with an awesome and refreshing Soulslike title. View the full article
  14. Infinity Nikki is adding four Eureka sets, two new challenges, the ability to track Dews of Inspiration, and a way to repeatedly challenge the Sovereigns in the upcoming patch. Compared to its predecessors, Infinity Nikki has achieved a notable jump in popularity. Its gameplay revolves around exploring a vibrant open world, solving puzzles, collecting clothes, and using them to complete fashion challenges. Outfits can be given a Glow Up by spending resources, but they can also be augmented with the use of Eurekas. View the full article
  15. Most of the gear you get in Hyper Light Breaker comes from Hub vendors, but you can make the items they sell far cheaper. By giving these NPC vendors gifts, you can unlock more features in their shops and reduce the prices of their wares. By making different gear cheaper, you can easily craft a stronger build before you go back into the Overgrowth. View the full article
  16. Roblox developer Kitawari has published Anime Vanguards Winter Update 3.0, delivering sweeping changes to the tower-defense experience’s unit lineup and lobby alongside numerous quality-of-life fixes. This latest patch aims to keep the festivities going with more winter-themed additions that should entertain players for weeks. It’s an update filled with content to explore, but its most noticeable change can be seen as soon as you log in. Anime Vanguards veterans will notice that the lobby has been completely revamped, giving anime fans more room to start each session. This also comes with remastered UI, including what the team calls “much better and cleaner” stage selection UI. “We heard your issues with our current lobby; it was too small and cramped, and we were running out of places to put new game modes,” Kitawari explained in the Winter Update 3.0 patch notes. “Get ready for our stunning new lobby – 10x more impressive than anything you’ve seen, featuring a customizable Day and Night cycle which you can check out in Settings!” Another Anime Vanguards Winter Update 3.0 highlight comes with a new game mode: Portals. Kitawari encourages fans to use winter units and skins to increase team damage and gain access to other rewards when trying out the new mode. There’s also Sandbox Mode, which allows experimental players to test new strategies without restraints. Meanwhile, players can except to collect 12 new units spread across a new Winter Banner, Portals game mode, battle pass, and new leaderboard rewards. As for those quality-of-life changes, Kitawari has included a handful of tweaks to make the overall experience cleaner, including smoother movement for unit placement and Evolution Quests that now show up in the special tab. The skins and familiar windows now have search bars, too, and units now properly highlight the enemy they are attacking. Anime Vanguards players can take advantage of everything included in the Winter Update 3.0 now. Anime Vanguards’ latest update continues the team’s string of updates since originally launching last January. A recent November update brought even more new content to feast on, including a long list of additions that took inspiration from the hit anime series, Dandadan. For more on everything Kitawari is cooking up, you can check out our full list of active codes here. While we wait for the next update, you can check out the full patch notes below. Anime Vanguards Winter Update 3.0 Patch NotesFeatures 12 NEW UNITS! The update is coming out with 12 new units! These units will be found in: New Winter Banner o Emmie, Emmie (Ice Witch) o Rom and Ran, Rom and Ran (Fanatic) o Foboko, Foboko (Hellish) o Karem, Karem (Chilled) o Rogita (Super 4) New Portals Game Mode o Soburo, Soburo (Contract) o Regnaw, Regnaw (Rage) New Battle Pass o Dodara, Dodara (Cotnract) o Sosora, Sosora (Puppeteer) Leaderboard Rewards o Seban o Rodock o Giyu NEW GAMEMODE! Portals Play through a brand new gamemode with unique mechanics, and grind through higher Tiers for better & unique rewards! Rewards include: 3 New Familiars o Doggo o Sebamon o Padoru 2 Secret Portal UnitsWinter CurrencyGift Boxes Make sure to bring your winter units and winter skins to increase unit team damage, currency yield and other rewards! Alongside this, a brand new elemental interaction system has been added to portals; Discover all the unique ways in which unit & enemy elements interact with each other, and utilize them to your advantage. With a hundred different possible interactions, there are bound to be surprises. NEW GAMEMODE! Sandbox Mode A brand new gamemode that lets you use any units, spawn any enemies, have infinite money, change stats, and play however you want! NEW! Boss Event Rerun! The Blood-Red Commander Igros boss event is back, and Boss Events will now cycle weekly! Next week will be Sukono’s boss event. Boss event shop has also been restocked! NEW! Lobby Revamp We heard your issues with our current lobby; it was too small and cramped, and we were running out of places to put new game modes. Get ready for our stunning new lobby – 10x more impressive than anything you’ve seen, featuring a customizable Day and Night cycle which you can check out in Settings! NEW! Revamped Lobby UI Stage Selection Interface has also been revamped to look much better and cleaner. NEW! Unit XP Fusing You can now fuse unwanted into other units to level them up as an alternative to using XP food items! NEW! Winter Banner & Currency Earn winter currency from portals to summon new units and skins, or spend it in the Winter Shop for portals, evolution items, a frosty mount, and Trait Rerolls! 1 New Vanguard Unit3 New Secret Skins4 New Exclusive Units4 New Mythic Skins3 New Legendary Skins1 New Epic Skins1 New Rare Skin NEW! Leaderboard Units The previous leaderboard units are now unobtainable, in their place, two brand-new Exclusive units have been introduced! Compete for your spot on the leaderboards to claim these rewards and show off your achievements. NEW! Battle Pass Reset The Battle Pass has been entirely refreshed! With tons of rerolls, gems and other rewards, including 2 Exclusive units that you can unlock through progressing the tiers! NEW! Tournament Titles Tournament players will now get unique titles for that week’s tournament! Top 1 will gain the Tournament Champion title, and Top 2-5 will gain Tournament Contender. NEW! Collection Milestone Collect a set number of units from each rarity to unlock special rewards! The more units you gather, the greater the rewards which you can claim. NEW! Enemy Index Milestones Earn rewards as you fill out your Enemy Index! For every set of enemies you can document, you will obtain special prizes such as Trait Rerolls. NEW! Trophy Exchange Shop Added a dedicated area for trophies and a trophy shop, where you can purchase Emotes for trophies! NEW! Spectate Mode Options When spectating a unit, you can now choose between Default, First Person, Third Person, and Top-Down view. The spectate interface now also tells you which unit you’re spectating. NEW! Health Stocks The currency base health system has been changed to base stocks. Instead of 150 health, you now get 3 stocks each stage. One enemy that reaches base will deduct 1 stock, and losing all stocks will result in the loss of the match. Bosses will instantly deplete all stocks once they reach base. NEW! The Hidden Gateway awakens… The mysterious portal item, obtainable as a Floor 50 reward in Worldlines, has finally revealed its true purpose! Use it to open a gateway to a hidden challenge – will you uncover the Secret hidden within? NEW! In-Game Update Logs View what’s new in-game when you join or click the update button on the top right corner of your screen! NEW! New Unit Filters! You can now filter your units by their damage stat tier, SPA stat tier, and range stat tier! Changes & QoL · Viewing a unit with a custom summon animation will now play their unique animation. · Evolution quests now show up in the special tab! · Moving a unit during placement is now smoother. · Added “Tracks At The Edge Of The World” to Enemy Index · Added World Markers in the lobby for easier navigation. You can also click on these markers to easily teleport to the designated location · Auto Ability will now wait until the ability can be used again if it failed to activate · The normalize NPC has been changed to Valentine. · Improvements to item tooltip animation when clocking on an item frame · Added a slight camera parallax effect to some interfaces · Added Winter Currency to the AFK Chamber · Added a search bar to the Familiars window · Added a search bar to the Skins window · Improved unit Traits Index UI · Shiny Hunter Game Pass now shows up on the bottom left · Units now highlight the enemy they are attacking · You can now “Favorite” units by pressing on them, selecting the “Favorite” button which will make a star appear at the top of the unit frame, signifying that they have been successfully marked as favorite. These units will always appear at the top of the Units UI, right behind your equipped units for easy access! · 3 additional unit storage expansions available for gold, for a total of 6! · 3 additional team slots, for a total of 8 teams! · Revamped several rarity gradients · Revamped the loading circle. · Switched to Roblox’s new chat service; it supports automatic chat translation, among other things! · Item frames in your inventory are now sorted by rarity. · The item hover preview frame should no longer be cut off regardless of its Y size. …and more! Bug Fixes · Ishtar (Divinity) not gaining range buff from her passive · Upgrading Haruka Rin caused her animation to play over itself and speed up · Being able to place units and swap out your team if you have enough starting money (happened in tournament 11) · Highest infinite round not updating in profile UI · Fixed Medusa’s ability not following the cursor on console · Ability timer going into negatives for some abilities · Fixed Battlepass Leveled Up UI icons appearing as lower quality · Fixed Battle Pass Level Up screen background shadow cutting off prematurely at the bottom · Fixed multilane unit names being cut off in unit inventory UI · Money Earned text is no longer off-set · Fixed Fate Mount not appearing in matches · Fixed known instances of Worldlines loading screen occasionally showing the wrong map · Fixed interactions with repulse enemies in golden castle stage · Items/currencies in stage info UI always displaying as 18x owned · Fixed JoJo Stand cosmetics breaking on rejoin · Fixed Steel Ball Run Acts 4-5 spawning players on the incorrect side of the map · Leaving keybind in settings UI in main game on console not doing anything · Leaderboard UI stage selection no longer extends out of the UI boarder, and has been replaced by a scrolling frame · Big performance optimizations for late-game runs …and many more! Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx. Be sure to give him a follow on Twitter @MikeCripe. View the full article
  17. The Minecraft Marketplace has an ever-growing collection of DLC you can get to enhance or change up your gameplay experience. One of the most adorable DLCs available in the shop is Hello Kitty and Friends, a pack that allows you to meet many iconic characters from the franchise. If you’re eager to meet a particular character from the vast world of Hello Kitty, you may want to know who can be found wandering around the village. There’s a pretty decent number of them waiting to meet you, so here are all of the characters you can meet in the Hello Kitty and Friends DLC for Minecraft. View the full article
  18. The AI tools in question come from the Ukranian company Respeecher. Corbet told The Hollywood Reporter that they only used the tools in post-production to enhance the accuracy of specific Hungarian vowel and letter sounds spoken by Adrien Brody and Felicity Jones. He maintains that the AI editing did not... Read Entire Article View the full article
  19. Banding together with your fellow heroes to stand against a mighty foe is so last year. In 2025, we become the mighty ourselves, and new roguelike None Shall Intrude is all about exactly that. Combining card-based deckbuilding with tactical grid combat, this strategy game is all about conquering the world, unlocking your latent abilities, and putting the would-be adventurers trying to stop you into their place. It's out now on Steam, and there's a free demo available if you want to try it first. Read the rest of the story... View the full article
  20. It’s been a year since Pokémon Legends Z-A was first revealed as part of the 2024 Pokémon Day celebrations, so you know what that means? It’s time for wild speculative theories, fake leaks, and discussing theories ahead of Pokémon Day 2025. New information about the game should be revealed for the first time in over 300 days at Pokémon Day. And while Pokémon Legends Z-A will be a Nintendo Switch title due to the Nintendo Switch 2’s backward compatibility, the lack of gameplay or any news since its initial reveal, and the subsequent reveal of the Nintendo Switch 2 before Pokémon Day on Feb. 27, has me pondering that there might be something more to this then meets the eye. View the full article
  21. The prayers of many Pokémon Go trainers across the globe have been answered, as Niantic finally confirmed that Wild Pokémon encounters are getting updated in a rare W move by the company. In a recent Pokémon Go blog post focused on the Unova Tour events coming up over February and March, Niantic subtly mentioned that there would be “updates to Pokémon encounters” in an “effort to improve access to gameplay for trainers in the lead up to Go Tour (Unova).” View the full article
  22. Ahead of the Pokémon Go Unova Tour’s in-person and global events at the end of February, Niantic has revealed a new event called Road to Unova, which will take place as lead-up to the event with multiple Legendary Pokémon raids and other activities planned to take place. The Road to Unova event kicks off from Feb. 24 to March 1 and ties in with the release of Pokémon Go’s first Battle Pass, the Tour Pass, which has both free and premium options. It’s also when players can purchase the Unova Masterworks ticket simultaneously to try and get a Shiny Meloetta during Unova Tour. View the full article
  23. The release of Honkai: Star Rail 3.0 is important for HoYoverse’s popular turn-based RPG, as it not only kicks off a new year of content but actively introduces several new key elements to the game, including a new destination to explore, gameplay mechanics, and, of course, playable characters. Version 3.0 had long been awaited as it was set to introduce players to Amphoreus, the next new playable region following the Astral Express’ adventures through Penacony. Unlike the previous destinations that the Nameless have visited, Amphoreus in Honkai: Star Rail is an uncharted planet that is enveloped in mystery. View the full article
  24. Activision has released the launch trailer for Call of Duty ****** Ops 6 and Warzone Season 2. Viewable above, it offers the first look at some of Season 2’s new multiplayer maps, and the first gameplay footage of new Zombies map The Tomb. New multiplayer map Dealership takes place in a car dealership, while Lifeline is set aboard a luxury yacht, Along with Bounty, these maps will be available when Season 2 launches on January 28 Read More... View the full article For verified travel tips and real support, visit: [Hidden Content]
  25. The new boss fight gameplay trailer for Phantom Blade Zero came with a tease that the game's release date will be revealed sometime in 2025. Previously, developers at S-GAME mentioned that the game had a launch window set for fall 2026. For now, all players can do is wait until the developer announces the specific release date for Phantom Blade Zero, which is set to launch on PlayStation 5 and PC. View the full article

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