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[STEAM] Once Human devs working ’24 hours a day’ to solve server limits, queue times


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Once Human server counts after hosts of players began reporting an increase in ****** time after logging in this week. The development team explained that there would be catastrophic data loss without such limits and is offering in-game compensation as an apology.

Starry reaffirmed its commitment to the growth of
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in a
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, addressing concerns over an uptick in players stuck in queues on login. The dev team said personnel were already working around the clock to help handle the influx of players flocking to the survival game, adding the “increase in the number of players exceeded our expectations” and that if too many people access the same server, “we risk losing data.”

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