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[STEAM][DECK]Steam Deck Beta Client Update: July 16th


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We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General
  • Improvements to keyboard event tracking and audio latency in updated SDL build
  • Improved timeout logic when establishing initial connection from UI layer to steam client's API layer
  • Improved client startup performance
  • Fixed controller input no longer going to game after resuming from sleep if a wake movie is set.
  • Fixed broken thumbnail for screenshots from non-steam game shortcuts uploaded to steam, when viewed from another computer
  • Fixed a case that game server / server browser lists would re-fetch when only re-ping on existing list was requested
  • Fixed a ****** that could occur at exit while cleaning up websockets
  • Fixed some games with achievements showing as "No Achievements" when sorting grids or shelves by achievement percentage.
  • Fixed certain apps disappearing from Recent Games after a client restart.

Game Recording
  • Improved thumbnail smoothness when mouse tracking across different highlights / regions on the timeline
  • Added a max framerate setting. Currently supports 30 or 60 fps.
  • Fixed issue preventing default .mp4 file extension from being applied to user saved files if the user did not type an extension along with the filename
  • Fixed a bug causing the live timeline edge to deviate from the actual live edge of the current recording
  • Fixed a bug that caused clips to lose their thumbnails when sent from one computer to another.
  • Fixed game timeline markers not being downloaded in rare cases.

Desktop Mode
  • Fixed Ctrl-F not focusing search box in library

Clock and Timer
  • New Clock app in the Steam Overlay that can optionally be pinned on top of games.
  • Improved Timer UI.

Big Picture
  • Add warnings to game recording overlay page when broadcasting / remote playing

Remote Play
  • Simplify encoding options to a hardware encoding enable checkbox

Steam Input/b]
  • Fixed some issues with motion data for controllers other than the first one plugged in

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