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[STEAM] Final Fantasy 7 Revelation's new gameplay showcase confirms cutscenes can be fast-forwarded, and JRPG fans are losing it: "games are truly dead"


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Square Enix just gave fans
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during today's PlayStation State of Play, confirming an April release date and
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, but there was one detail JRPG diehards just can't get over: the showcase demonstrated cutscenes you can speed up. That's it. That's the controversy.

I know, I know, it's completely uncharacteristic for a community of online JRPG fans to dramatize a completely optional and seemingly harmless feature in a game like Final Fantasy 7, but alas,
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to the news by proclaiming, "games are truly dead." That post has 1.7 thousand likes and a handful of comments largely in agreement. "They really did make a mode for larpers that watch
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videos at 2X speed," reads one such
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.

Now, to be fair, this particular reaction was in response to Square Enix advertising the fast-forward feature, and after reviewing that part of today's showcase, it definitely stuck me as a bit odd that it was such a focus. But I'll go out on a limb and say that games are probably not truly dead just yet, at the very least, not because Final Fantasy 7 Revelation has cutscenes you can speed up... just like Final Fantasy 7 Remake and Rebirth before it.

I will definitely concede that it's a weird look, and, if you look at it a certain way, it's even mildly insulting to Revelation's writers, since Square Enix is explicitly putting its fast-forward button on display instead of their work in a big trailer. But I do think the feature itself is on the same level as skippable written dialogue, which has been a thing in video games forever. I'll even put myself at great risk in comments sections by admitting I find it deeply annoying when dialogue can't be sped up. Still, everyone's entitled to their own unique feelings on this sort of thing, and I seem to be in the ********* by simply not really caring all that much.

"look i'm excited about this game, but this functionality is absolutely an admission of defeat imo," reads a
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from Into the Aether host Brendon Bigley.

"okay i'm sorry but the 1.5x speed watching brainrot has gone too far if we're now doing playback speed for video game dialogue,"
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.

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