Jump to content
  • Sign Up
×
×
  • Create New...

[STEAM] What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain


Recommended Posts

  • Diamond Member
This is the hidden content, please
What made the original
This is the hidden content, please
RPG so great wasn't just its dark humor or apocalyptic setting or branching choices, according to co-creator Tim Cain. What made Fallout great was actually how it was made.

Part of the team responsible for the original Fallout - and now part of
This is the hidden content, please
- Tim Cain recently spoke about an aspect of the series' creation that often goes "overlooked" by many developers and fans alike nowadays.

This is the hidden content, please
In a new vlog posted to his
This is the hidden content, please
channel, Cain brings up something called the Abilene paradox, which refers to how a group of people might refuse to push back on a bad idea because they're afraid to rock the boat. Maybe you're too shy to say you don't want to eat at a restaurant you know is *******, just because everyone else seems excited about it.

"That happens all the time in video game development," Cain says, but instead of submitting to a ******* restaurant, developers might go along with a not-so-great feature for a game. "Too many people think that discussion is argument, and discussion is not argument."

The famed game dev mentions how he's worked with people who want to be told what to do, rather than having deep discussions. "If you treat discussion as argument then ideas will never be questioned much less really tested," he explains. "And, so, your game will go out with a bunch of things that somebody thought should go in. No one ever pushed back on it. Nobody ever implemented it, tested it, and went, 'No, that's not very good. We should change that.'" He's also seen the same pattern in publishers and fans in online forums, too.

"So, this gets back to why I think Fallout was a great game," he goes on. "Fallout was great because we pushed each other during development and we pushed each other pretty hard. We asked ourselves difficult questions about what we were doing. Should that creature look like that? Should that character talk like that? Should that map be that size? We questioned ideas. We would discuss them. We would defend them. And we would offer better ones... This is something that's kind of overlooked, I think, in development now."

There aren't yet many details available about Obsidian's Fallout game, but it's reportedly being directed by New Vegas lead Josh Sawyer.
This is the hidden content, please
, however.

This is the hidden content, please


[/url]

This is the hidden content, please

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Vote for the server

    To vote for this server you must login.

    Jim Carrey Flirting GIF

  • Recently Browsing   0 members

    • No registered users viewing this page.

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.