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[STEAM] Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons


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Belated congratulations to everybody who correctly guessed that
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was the mystery game our guides team were
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a couple of weeks ago. You'll hopefully have read Jeremy's
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, in which he calls the new Soulslike RPG "an incredible second outing that capitalises upon the potential of the first
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and brings forth nostalgic memories of DOOM, Heretic, Hexen, and other PC gaming gems." Now, let us speak of difficulty thresholds, hotfix patches, and turning the tables on enemies so badassedly that you accidentally pinch their weapons.

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