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[STEAM] Game of the Week – Big Walk is a brilliant co-op puzzler that's more than "friendslop"


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  • With Untitled Goose Game, developer House House made such a tremendous splash that anything it decided to do next would have seen the same level of massive scrutiny. Big Walk is the next evolution.
Thankfully, rather than return to the same exact well, House House has expanded beyond the small town of Untitled Goose Game (literally and figuratively) to produce what might be my favorite gaming experience of the year so far.

It's tough to explain exactly why Big Walk works so well without getting into the mechanical details of how you solve puzzles, but the shortest possible version is: the game does nothing to help you. There are no explicit signs or instructions; you have to figure it out for yourself.

And figure out how you're even going to figure it out! Without names for objects, you have to collectively decide what to call everything before you can even talk about using them. It's a bit like having to build a language as the very first puzzle, which is fascinating in practice.

Time commitment:
If you're curious how long it takes to beat Big Walk, the exact amount of time will vary depending on how frequently you can actually get multiple players together. You can expect to roll credits on Big Walk after somewhere between 12 and 15 hours, though it really depends how much goofing off you do. Expect to spend several long sessions just working on puzzles. Or, alternatively, many bite-sized co-op sessions.

Play Big Walk if you love:
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House House Big Walk (PS5)

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House House Big Walk (PC)

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House House Big Walk (Switch 2)

How to get started with Big Walk:
I would actually recommend going into Big Walk with as little knowledge as possible about what to expect. But if you're the type that needs to know more before committing, and you're looking for where to start with Big Walk this weekend, we've got you covered.

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ranking and are regularly part of game nights among friends.

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