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[STEAM] An animator at Ghost of Yotei studio Sucker Punch just released his own action RPG on Steam, and he can't believe its success: "36,000 COPIES SOLD IN 24 HOURS"


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New Steam game Dinoblade allows you to become a tweenage Spinosaurus capable of manipulating a colossal greatsword with its carnivorous mouth, so yeah, it's sold 36,000 copies in 24 hours.

"36,000 COPIES SOLD IN 24 HOURS,"
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on
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. "The last 24 hours has been an emotional rollercoaster," continues Nguyen, who's also a senior gameplay animator at Ghost of Yotei studio Sucker Punch.

A
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and certified indie Steam hit all in the same year? Nguyen's game developer bingo card must be fully maxed-out. Earlier this week, the developer
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that Dinoblade had surpassed 600,000 wishlists on Steam – a huge feat.

One day after launch, Dinoblade had already earned a globally Very Positive rating on Steam, with 89% of its total 562 reviews expressing something like "
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." Nguyen's already crossed two impressive milestones for an unconventional game about a scaly sword fighter.

Dinoblade's Steam description calls it "an intense action RPG set in a prehistoric world forever changed by a cataclysmic event." As the young Spinosaurus, who I'd name something powerful, like… Bill, you "confront rival dinosaurs, some armed with weapons of their own, all in a desperate fight to prevent a looming extinction."

It sounds existential, goofy, and most importantly for fellow dinosaur lovers, full of those big, prehistoric guys. There will be more to come soon – Nguyen says he's already "made a patch to fix controller issues. I'll be keeping my eyes out for more hotfix, tweaks, etc. Thank you all for making Day 1 unforgettable!"

I'm sure the rest of Dinoblade's days will be similar; it's about time someone made a game like it. I've always thought that, if we can't bring back the dinosaurs, we could at least give them swords.

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