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[STEAM] Assassin's Creed Black Flag Resynced didn't have room for all the original game's combat tricks, but Ubisoft is "interested in what people want" back in updates


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players quickly noticed that our old pal Edward feels noticeably better to play in many ways but has also forgotten some of the techniques he had several years ago. Game director Richard Knight says some elements of the original game's combat system were left out in the remake because they were of lower priority compared to finalizing the core action, but that doesn't necessarily mean they're gone for good.

Speaking with YouTuber
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(thanks,
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), Knight explains some of the triage involved in much of game development. "During development, if you looked at Edward, he's so powerful right now, he's got so many tools," he recalls. "So we prioritized core combat because we needed to nail that."

Edward's ability to source throwing weapons has been heavily discussed. Knight touches on this as an example of a non-essential mechanic for the remake. (There was also quite a bit of chatter around
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in favor of Edward's dual swords.)

"Something like the throwing weapons, while it's cool, it's just like, he already has 10 ways to kill somebody," he reasons. "Given the cost to reinvent the feature and rebuild it from the ground up with today's characters and rigs and animation and all this, there's just a lot more that goes into it.

"So it was just lower priority for us. I don't have anything to share on this one yet, but we're definitely listening. I read all the good and the bad feedback."

Knight stresses that he "can't make any promises" regarding combat updates or reinstated features, but does say, "We're listening to the community. We're interested in what people want the most." Throwing weapons seem to be near the top of the list, but as Knight says, would likely require quite a lot of work to add in. Of course, that probably won't stop modders from bashing a version of this together themselves.

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