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[STEAM] Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims


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Despite a statement from the studio, former
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staff don't see how the studio can possibly make another game in its id Tech engine after a majority of the devs at the Texas-based studio were laid off.

Last week, after much conversation about what state the legendary studio is left in after
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by
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, id Software released a statement on
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. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the post reads, saying "The team today is about the same size we were when making Doom 2016."

While the Doom 2016 line may be true, the cost of game development is rapidly increasing compared to even ten years ago. And given the comments from developers affected by these layoffs, like Derek Best, former principal VFX artist,
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"Nothing says business success like nuking a team into the dirt and relegating them to support studio size," many saw this as potential damage control from higher-ups at the studio.

Speaking to
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, a source impacted by the cuts at id Software says, "Does
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care? Absolutely not. And they seem to actually put some level of effort and care into making it as painful as possible."

Another dev let go last week told the outlet "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can," and while
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on word that
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, they did not specify how many were working on the engine, which is also used by Wolfenstein developer Machine Games.

The developer continues, "The institutional knowledge [that has been lost] on the id Tech side is immense... I cannot imagine a path forward where they make another game in id Tech."

And yet, word is Bethesda is planning to focus on its biggest franchises going forward, and while
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and
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are likely the priority for Bethesda Game Studios,
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– three series made in id Tech – are apparently included in that focus. I'm not sure I see the thought process behind Xbox's decision with that one.

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