Diamond Member Steam 0 Posted 6 hours ago Diamond Member Share Posted 6 hours ago Last month, we passed along Modern Vintage Gamer's (MVG) confident assertion that This is the hidden content, please Sign In or Sign Up , owing to the console's sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is "impossible," though, as two recent projects have made great progress toward functional Doom ports on stock Neo Geo hardware. This is the hidden content, please Sign In or Sign Up Both of these projects have significant graphical compromises that limit how viable they would have been for a marketable, '90s-era console port, as This is the hidden content, please Sign In or Sign Up . Still, they stand as a testament to the surprising results that clever, determined coders can coax out of legacy hardware.It looks like Doom if you squint To create the This is the hidden content, please Sign In or Sign Up project for the Neo Geo, coder FrenkelS adapted This is the hidden content, please Sign In or Sign Up they designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then makes a kind of proto-frame-buffer out of This is the hidden content, please Sign In or Sign Up , an area of display memory that's usually used to display menus and HUD information on top of gameplay. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/321426-steam-hackers-quickly-prove-that-neo-geo-doom-ports-are-not-impossible/ Share on other sites More sharing options...
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