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[STEAM] Steam’s Biggest Hit In June Was Made By Just 2 People In Only 2 Months


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The biggest blockbusters of AAA game development have been approaching a crisis. When developing a single game takes the better part of a decade or more as games continue to grow more sophisticated, what are development studios to do if or when it becomes unsustainable? The question only becomes more complicated when the best-selling brand-new game on
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in the month of June was made exceedingly quickly by a comparatively tiny team.

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