Jump to content
  • Sign Up
×
×
  • Create New...

[STEAM] Fallout designer Tim Cain "fumbled" through his career and "didn't think about a sequel" to the first apocalyptic RPG or Arcanum while making them


Recommended Posts

  • Diamond Member
This is the hidden content, please
They say if you want something you have to go out and get it, but apparently when it comes to co-creating one of the most successful RPG series of all time, that's not always the case.

In a new episode in a long-running series I call Tim Cain Talking About Stuff, the veteran RPG developer yaps about his approach to career planning and how that's changed from his early days at Interplay, in which he would just let things fall into his lap as fortuitously as they did, according to Cain. As the video goes on he actively encourages young developers to plan out their careers more strategically, but having co-created the Fallout franchise and served as designer on Arcanum, it seems his passive work ethic paid off rather serendipitously.

This is the hidden content, please
"I fumbled my way through my career. Opportunities arose that I was just in a good position to take, but I didn't actually seek them out," says Cain. "I usually thought very short term – what am I doing on this game I'm working on now – to the point where I rarely even thought about a sequel."

Of course, there ended up being several sequels to Fallout, but Cain left the series during development of Fallout 2, a decision he explains in a genuinely insightful
This is the hidden content, please
from a few years back. And while Cain says he "didn't think about a sequel to Fallout while I was making it," (or Arcanum for the matter), he was originally against a sequel altogether but was assigned to it anyway despite his desire to work on something else. Poor Tim.

"I rarely thought long term, I'm talking five or 10 years in the future. That was just not in the Tim brain space," he says.

As an aspiring creative in an incredibly competitive industry, I have a friendly jealousy toward Cain for becoming one of the most noteworthy game devs of his time despite having such a nonchalant approach to the most formative years of his career. Again, he advises young developers to not take his early approach to career planning, but it sure seems to have worked out well for him.

This is the hidden content, please


[/url]

This is the hidden content, please

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Vote for the server

    To vote for this server you must login.

    Jim Carrey Flirting GIF

  • Recently Browsing   0 members

    • No registered users viewing this page.

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.