Diamond Member Steam 0 Posted June 2 Diamond Member Share Posted June 2 Here at Ars, we've taken pleasure in reporting on versions of Doom that run on everything from This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up to This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up . So when we hear that a piece of game-playing hardware from the '90s (or later) can't run Doom, our ears perk up. That hardware is the Neo Geo, an early '90s game console that players of a certain age will remember for This is the hidden content, please Sign In or Sign Up and its relatively strong pixel-pushing power for the time. Despite that relative power, though, This is the hidden content, please Sign In or Sign Up argues that the Neo Geo's architecture makes it particularly ill-suited for a port of id's famously easy-to-port game. This is the hidden content, please Sign In or Sign Up At first glance, the Neo Geo seems like it should be up to the task of running Doom. The Motorola 68000 CPU inside the console is the same one powering the Commodore Amiga, which has seen This is the hidden content, please Sign In or Sign Up over the years. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/315713-steam-why-a-neo-geo-port-of-doom-is-functionally-impossible/ Share on other sites More sharing options...
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