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[STEAM] Competitive Warhammer 40k isn't the enemy of fun, but...


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When Games Workshop announced Warhammer 40,000 11th edition, it declared that the narrative of the 41st millennium would shine through even in competitive play. On the surface that seems like a reasonable goal; fun tournament play only needs an unambiguous set of rules and enough balance between factions that every army has a few viable paths to victory. Nothing says that such a game can't also generate a strong narrative - so why is it so hard to unite competitive and narrative play?

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