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[STEAM] Best 007 First Light graphics settings for no lag and max FPS


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007 First Light is now out in early access, and while the general performance appears to be satisfactory so far, I have encountered some mini stutters. Thankfully, it looks like I found a great settings balance to keep the gameplay smooth.

Best 007 First Light graphics settings
Here’s a quick rundown of my current specifications before I dive into the best settings.

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  • 32 GB of DDR4 RAM
  • AMD Radeon RX 9060 XT 16 GB
  • AMD Ryzen 5700X
My specifications are comfortably above the recommended requirements, so I was able to experiment a bit. I have focused on a set of slider values that will allow the relatively lighter rigs to run the game without any issues.

  • Resolution: Go with 1920×1080, as most underpowered PCs won’t render 2K properly. It’s always best to go with the native resolution of your monitor.
  • Display Mode: Fullscreen
  • V-Sync: On (If you keep this on, it will limit the FPS. However, it will also generate smoother results since there should be less screen tearing).
  • V-Sync Interval: Go with the default
  • Transfer function: sRGB
  • Gamma Correction: 100
  • DLSS: Yes, if applicable. If you have an older device, focus on performance. The aim is to get better performance. The same logic also applies to AMD FSR.
  • Texture Quality: Medium
  • Texture Filter: Trilinear
  • Level of Detail: Medium (if you still struggle, go with Low)
  • Terrain quality: Medium (Go with Low if there are lags)
  • Shadow quality: Low
  • Volumetric fog quality: Low
  • Volumetric effects quality: Low
  • Global illumination quality: Medium
  • Reflection quality: Low
  • Motion blur: Off
  • Fullscreen blur effects: Off
  • Radial blur effects: Off
  • Wobble distortion effects: on
  • Film grain effects: Off
  • Chromatic aberration effects: Off
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Image via IO Interactive I have considered older devices more when going for the settings mentioned. I am personally going with High on all, but only after enabling FSR on my system. It’s best to focus on performance as of writing. Things can, and should, change once I/O drops a few post-launch patches.

That said, I like the general optimization on the PC version. It has its rough edges and corners, but the overall performance has been pretty satisfactory in the early hours.

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