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[STEAM] All new features in Phasmophobia player character update


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One of Phasmophobia's biggest updates to date has arrived, completely reimagining how ghost hunters look with the player character update. It can be tricky to figure out what's new in fresh updates all on your own, so you may be wondering which features arrived in this one.

This is one of the largest updates the ghost hunting game has ever seen, but many of the features are more subtle and integrated into everyday gameplay, making them a bit tougher to pick up on. To ensure you know everything about this exciting step forward for the game, here are all of the new features in
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player character update.


Phasmophobia player character update patch notes
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Image via Kinetic Games The player character update is focused on completely overhauling the old models with brand new avatars in Phasmophobia. This is a huge change, so although the avatars are the main focus, many other alterations have also been made to accompany it. Here's a full breakdown of everything featured in this update.

  • Complete overhaul of the player character avatar. The base model has been completely reworked.
  • There are
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    you can choose from, all of which have unique looks and backstories.
  • All players now have a visible body that you can see while playing.
  • All character models can be customized with a variety of features, including hair color, clothing, accessories, and more.
  • Teammates can now see everything that other players are holding without needing to ask, since all items are now visible on the updated player character models.
  • You can
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    to further customize your character.
  • The updated player character avatars have loads of new animations to go with them. Just about every interaction has been updated, as players now use their visible hands to complete tasks like taking EMF readings, opening the Journal, lighting Firelights with Igniters, and much more.
  • More dynamic and realistic movements overall, which means no more bendy backs and other similar animations you could previously perform with the old player character models.
  • New death and revival animations to accompany the fresh avatars.
  • The Journal is now an actual item you use rather than just a UI feature. It doesn't take up any slot space like equipment, but anytime you use it, you'll see your visible hands holding it rather than it just opening up as a separate UI screen.
  • All players now have a
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    strapped to their left wrist. This handy tool can be used to monitor sanity levels, keep track of the elapsed time in each round, and check whether or not your microphone is active.
  • Flashlights are now held in the left hand.
  • Doors now have physics, which means they'll keep moving whenever you let them go.
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Image via Kinetic Games The best way to check out all of these exciting changes and additions is to dive right into investigating, as most of them are best experienced while on the job. If you're looking for some tasks to focus on while you do so, consider working on
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