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[STEAM] New Forza Horizon 6 Details Discussed in Developer Discord Q&A


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Playground Games design director Torben Ellert has answered an assortment of questions about next month’s Forza Horizon 6 in a community-oriented Q&A hosted on the official Forza Discord server.

The questions covered a broad range of topics, from the new touge battles to multiplayer elements.

Touge battles are one-on-one events at five preset mountain passes around the map. In single-player mode each has a specific opponent who you’ll find parked near the start of the route. Touge battles are not linked to festival progression, and we’ll be able to race them at any time while in single player. There will also be an online championship, which will effectively be a constant supply of one-on-one battles, rotating around the five routes.

The Festival Playlist will be available as soon as you earn your way into the Horizon Festival (which should only take around an hour from the start), but it’s been confirmed that cars from elapsed Festival Playlists will be made available after the fact. Precisely how this will happen hasn’t been overtly described, although it does appear it will be in contrast to Forza Horizon 5’s system – which should come as good news to PS5 players (or anyone else who won’t be beginning their Forza Horizon 6 campaign within the very first week after its May launch).

For clarity, Forza Horizon 5’s Festival Playlist system added new, free cars to the game every week since the game’s Xbox and PC launch in November 2021 but, while the cars were free, they were admittedly only initially available for a limited time. Each required players to complete a series of events or challenges over the course of a week (or month) to earn. It took many years for cars that had previously appeared to re-appear again, when the themed months began to be repeated in early 2025. Playground
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However, it was mentioned that Festival Playlist cars might be cycled into the aftermarket car system. Locations for Forza Horizon 6’s aftermarket cars are fixed, but not all of them will necessarily be active at the same time (and it’s possible for the studio to add more aftermarket car spawn points later). The cars that are dropped into the system and sprinkled around the map to discover and purchase at any given moment will be different for each player. It was reiterated that unique Forza Edition cars will be very rare.

On top of this, Forzathon Live is now called Stunt Party, the level 1 starter car in Forza Horizon 6’s Eliminator mode will be the 1984 Honda City, and Legend Island (the part of the map locked until you reach the highest rank within the Horizon Festival) will contain its own Festival Outpost, events, and the start point of Forza Horizon 6’s ‘Goliath’ race (which will clock in at 50 miles/80 kilometres). It was also confirmed details on the radio stations will be made available before launch.

For more Forza Horizon 6 details you might have missed, you can check out our complete March IGN First dive into Forza Horizon 6, including
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our look at the game’s
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, and a glimpse of
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Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

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