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Prototype gears have arrived in The Division 2 with the start of Year 8 Season 1, and they currently sit at the top of all types of weapons/armors. Gears belonging to this item quality sit above High-End, Named, and other set items, making them truly unique.

Let's find out how you can get these elusive items to improve your arsenal.

Table of contents
How to obtain Prototype gears in The Division 2
To obtain Prototype gears, you'll need to participate in missions belonging to the
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. This is a new difficulty to complete missions that you've previously completed inside the game. Every week will have a set number of missions to finish.

There are ten different tiers for each mission. The higher the difficulty, the better your chances of getting Prototype gears. However, you can also get more of these items via the route of upgrades.

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Screenshot by Destructoid
How to upgrade to Prototype gears in The Division 2
You can upgrade items starting from High-End quality to Prototype gear. To do so, you'll need a Prototype Core. The cosen item must also be at the maximum Expertise level (30), and the item must be at maximum level (40). The item doesn't need to be full optimized for the conversion.

Once you change an item to Prototype gear, it can no longer be optimized or recalibrated. Hence, pay full attention to its stats before spending the Prototype Core on it. However, the upgrade is worth it since your gear will improve its stats and also gain augments.

Here's a list of augments that are currently available.

  • Quantum - Provides a small chance to become temporarily immune to damage.
  • Echo - Each bullet fired has a chance to deal its damage a second time.
  • Atomize - Increases grenade radius and damage.
  • Amalgam - Each bullet hit has a chance to apply a random status effect.
  • Trapper - Increases the duration of status effects you apply.
  • Entropy - Increases your Health based on a percentage of your total Armor.
  • Anomaly - Skills restore a portion of the damage they deal as healing.
  • Paradox - Provides a chance to refill part of your magazine while firing.
  • Synesthesia - Bullet hits have a chance to slightly reduce skill cooldowns.
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