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[STEAM] Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials


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Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like
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and
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(both of which are due out next month), announced its preliminary Q1 financial results today. The company expects to beat forecasts, with revenue anticipated to be between $505m and $508m, above the $480m-$490m guidance. Adjusted EBITDA, meanwhile (which is a measure of profitability), is expected to land in the $130m-$135m range, above the guided figure of $105m-$110m. This amounts to 58% year-over-year growth.

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, more than 8500 games powered by Unity were published to Steam in each of the past two years. Recent notable games that have been built using Unity include
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,
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, and
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.

The impressive results come just two years after the company navigated choppy waters, watching then-CEO John Riccitiello
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after his controversial policy change that introduced a new "Unity Runtime Fee" that would apply to developers whose games utilizing Unity reached a certain amount of installs and revenue.
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shortly thereafer, but not before raising the ire of many game developers. In fact, developer Mega Crit ditched Unity for Slay the Spire 2 in part because of the Unity Runtime Fee policy, moving instead to Godot, a free, open-source, cross-platform engine.

Unity version 6
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, and CEO Matthew Bromberg, who replaced Riccitiello, called it a reset moment for the company. “We want to be a fundamentally different and better company,” he told IGN at the time. “And I know that we can be. It is what we want. We want to have a fundamentally different relationship with our customers and our community and we want to develop and deliver products in a fundamentally different way. And that starts with us thinking about it differently and delivering in a different way.”

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