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[STEAM] Best Crimson Desert graphics settings for no lag and max FPS


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Crimson Desert's graphics are phenomenal. Image via Pearl Abyss
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can easily be set up for maximum performance and graphical fidelity via its presets. They already do most of the work for you, and the only setting we will have to be especially mindful of is Lighting (and Ray Tracing) since it can eat up to 30-40 FPS while providing little additional flair to the game's already stellar lighting quality.

For those rocking a graphics card such as RX 9070 XT, RX 7900 XT/XTX, RTX 4070 Ti, 5070 Ti, or the equivalent, setting the game at the Ultra or even Cinematic Preset will be enough. You can use Native AA from your relevant upscaler (FSR or DLSS), but it's not mandatory, as setting upscaling to Off is still a good choice.

Of course, a mixture of high and ultra settings will produce the best results, so here are our recommended settings:

  • Upscale Mode: Off (or Native AA)
  • AMD FSR Ray Regeneration/Nvidia Ray Reconstruction: Off (unless you have a recent-gen x80 or xx90 graphics card).
  • Model Quality: Ultra
  • Texture Quality: Cinematic
  • Shadow Quality: Ultra/High
  • Raytracing: On
  • Lighting Quality: Ultra. Do not mess with this or turn on RR, it will set it to Max and destroy FPS on all GPUs.
  • Reflection Quality: Ultra
  • Advanced Weather Effects: On
  • Water Quality: High
  • Foliage Density: High
  • Volumetric Fog Quality: High
  • Effect Quality: Ultra
  • Simulation Quality: Ultra, lower if you're CPU-limited.
  • Post-Processing Effect Quality: Ultra, lower if seeing CPU bottlenecks.
You can fidget with some of the settings however you see fit, though most GPU-bound settings (except Lighting Quality) will produce similar results while not hampering performance in any significant way. For lower-end hardware, simply set the game on the High preset, turn off RR, and enjoy your time. CPU-limited systems should pay special mind to Simulation, Effects, Water, Shadows, and Volumetrics, since those can shave off a lot of FPS, especially in certain areas like large towns or heavily forested/foliaged regions.

The reason for turning Ray Regeneration/Reconstruction off is that the developers made it set Lighting Quality to Max. This combination of settings ruins the FPS, even if it does significantly improve shading and Ray Tracing. If they make it so that you can keep the setting on Ultra while having RR switched on, then you can flip it back, but until then, the performance loss is simply not worth it.

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