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[STEAM] How to get a monstie with best genes in Monster Hunter Stories 3: Twisted Reflection


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Setting up an amazing squad in Monster Hunter Stories 3: Twisted Reflection is easier said than done, as you'll need to look for monsties with the best possible stats.

This task is easier said than done. While you can always hatch the best of eggs, that doesn't guarantee a perfect monstie. Instead, you'll need to look for something called genes and master the concept.

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How do genes work in Monster Hunter Stories 3: Twisted Reflection
Every monstie has a dedicated set of Active and Passive skills. The number and types of skills of a monstie are determined by genes. If you refer to the image below, you'll find a young Rathalos that's available for all of us at the start of a journey.

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Screenshot by Destructoid When you use Rite of Channeling, you should match up genes to get the maximum possible bonus. If you manage to do so, your monstie will have an extra 5% damage as a bonus for all Power attacks. To do so, you need to match three Power genes in a row. You can match them vertically, horizontally, or diagonally.

You'll get the bonus damage for a Bingo even if the associated element and attack type don't match. If they do, however, then you can get multiple Bingos in a single row.

To build up your perfect monstie, Excursions are important as well.

How do Excursions work in Monster Hunter Stories 3: Twisted Reflection
You can send your monstie on an Excursion to make it gain different stat bonuses and Environment Skills. To do so, you'll need Training Talisman, which can be purchased from the Melynx Emporium. They're expensive, so you should ration them properly. Additionally, only one monstie can be sent on an Excursion at any time.

To gain Environmental Skills, you'll need to pay attention to whether the monstie was present in that region. If you add a monstie to a habitat and then send it on an Excursion at the same place, it will be able to learn new skills based on their Environment Rank.

The ultimate aim is to have three S-rank Environment Skills active on your monstie at once. Three is the maximum number of Environment Skills any monstie can have. If you send them to a region they're unfamiliar with, your monstie will only learn the stat bonuses.

Every Environment Skill has three ranks for each region: B, A, and S. Your monstie can access the Skill if their Ecosystem Rank matches the region's grade. Additionally, you can also Awaken every Environment Skill if your monstie has the required genes.

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