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[STEAM] Why the Valheim devs casually spun up a new studio while working on 1.0


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With Valheim 1.0 still in the works, spinning up a new studio feels like quite the choice, but that's what these Iron Gate devs have done.

My first thought when I saw Grip Jaw was 'what the hell?' I immediately recognized the studio's lineup of devs, which include current Valheim creative director Robin Eyre, producer Andreas Tomasson, and head of business development Emilia Oscarsson. How, I asked, are the trio somehow working on a brand new Lethal Company-inspired game, as a brand new developer collective, while simultaneously pushing towards the hit
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's 1.0 launch? The pressure is already on: 2026 is the year that puts Valheim back on the map, although I'd argue it never left. What on earth is happening?! After
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endeavor (a chaotic co-op dungeon crawler called Begraved) with Eyre, Oscarsson, and Grip Jaw community manager ***** Mcintosh, I finally got to ask that burning question: "why a new studio?"

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