Diamond Member Steam 0 Posted March 8 Diamond Member Share Posted March 8 This is the hidden content, please Sign In or Sign Up With Valheim 1.0 still in the works, spinning up a new studio feels like quite the choice, but that's what these Iron Gate devs have done. My first thought when I saw Grip Jaw was 'what the hell?' I immediately recognized the studio's lineup of devs, which include current Valheim creative director Robin Eyre, producer Andreas Tomasson, and head of business development Emilia Oscarsson. How, I asked, are the trio somehow working on a brand new Lethal Company-inspired game, as a brand new developer collective, while simultaneously pushing towards the hit This is the hidden content, please Sign In or Sign Up 's 1.0 launch? The pressure is already on: 2026 is the year that puts Valheim back on the map, although I'd argue it never left. What on earth is happening?! After This is the hidden content, please Sign In or Sign Up endeavor (a chaotic co-op dungeon crawler called Begraved) with Eyre, Oscarsson, and Grip Jaw community manager ***** Mcintosh, I finally got to ask that burning question: "why a new studio?" This is the hidden content, please Sign In or Sign Up RELATED LINKS: This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/303876-steam-why-the-valheim-devs-casually-spun-up-a-new-studio-while-working-on-10/ Share on other sites More sharing options...
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