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[STEAM] Highguard studio lays off "most" of its devs, Geoff Keighley calls it "an unfortunate, brutal, and sad outcome"


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Even though I'm not the biggest fan of Highguard, I still didn't want the doomsayers' predictions of a swift decline and death to come true. While any ambitions of being the next big
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were quickly extinguished, I still had some optimism it could carve out a smaller, passionate community that could support it for at least the duration of Wildlight Entertainment's year-long
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. However, just two weeks on from launch, the studio has announced a round of layoffs, and according to accounts by some staff, it affects "most" of its workforce.

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