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[STEAM][PRESS]Shadows Of Doubt's sharpshooter assassins keep missing and leaving huge piles of wasted ammo everywhere


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with high-powered rifles to the game's glowering alternate-1980s cities, with players having to work out the *******'s vantage point by deducing a bullet's trajectory, before proceeding to a secondary ****** scene to search for a ******* ******* and witnesses. The prospect of snipers certainly adds menace to the game's forensic sandboxing. The trouble is, the shooters aren't always as sharp as they could be.

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