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What Should Battlefield 6 Take From Battlefield 5?


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What Should Battlefield 6 Take From Battlefield 5?

In February 2025, Electronic Arts divulged the future of the Battlefield franchise alongside a reveal of ‘Battlefield Labs’. This all-new testing initiative promised to invite fans into the fold to have them trial Battlefield products long before they are released to the open market.

It was also when we got our first look at Battlefield 6 – or whatever it’ll end up being named. It got me thinking about the games that came before, more particularly Battlefield 5, which I often consider to be the last good Battlefield game.

Don’t hate me.

Without further ado, here’s what I think Battlefield 6 should take from Battlefield 5.


What Does Battlefield 6 Need To Have?

There are many features and mechanics unique to Battlefield 5 (or defined by Battlefield 5) that I feel would be right at home in Battlefield 6 – not that the title or numbering has been confirmed, of course.

Here they are.

Battle Royale

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Let’s get that controversial one out of the way right off the bat. I think Firestorm was a fantastic addition to Battlefield 5 but it was underappreciated and poorly utilised. It dropped in May 2019, just months after Respawn Entertainment released Apex Legends and around a year before Call of Duty Warzone hit the market.

It was a tough time for the competition in the battle royale space, but Firestorm had potential – and guess who developed it? Criterion Games, in conjunction with EA’s DICE. Both of these studios are working on the next Battlefield game, and the rumours are that Battlefield 6 will feature a battle royale.

Related: Next Battlefield is a ‘Reimagination’

Destruction Mechanics

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Battlefield 5’s destruction mechanics were monumental, and through artillery, missiles, bombs, tanks, planes, and everything else in between, users could raze the entire map to the ground. Entire villages would fall under the weight of devastating explosions, tanks could crawl through buildings, and even now, the sound of a V2 bomb buzzing over fills me with impending dread.

There was a huge backstep in Battlefield 2042 that stripped almost every ounce of destruction from the game. It was a defining feature of the Battlefield franchise, and it was last done best in Battlefield 5. From what we saw in the first pre-alpha trailer for Battlefield 6, the game will feature intense destruction mechanics.

****struction Mechanics

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There’s a fantastic ability written almost into the background of Battlefield 5, and it allows players to whip out a toolbox and start building defences around their objectives. It’s a neat little feature that adds extra immersion to an already immersive title, and it allows players to get a little more strategic when defending a flag or a building.

It’s a basic thing – players can click or hold a button to lay down sandbags, dig trenches, reinforce windows, set up tank traps, or roll out walls of razor wire. It can turn a simple farmhouse into a well-defended objective in just a few minutes, and I believe that if expanded upon, it could be a fantastic returning feature in Battlefield 6.

Related: ‘Battlefield 2042 Never Stood a Chance’

Multi-Dimensional Campaign

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Battlefield 5 was the last game in the series to have a core campaign, which was built around the typical model – various theatres of war around the world during a major conflict. Battlefield 5’s campaign was cinematic and emotional, and it revealed some of the more ‘secret stories’ of the Second World War, much like Battlefield 1 exposed subtones present in World War I.

When Battlefield 2042 debuted without a campaign, many millions of players believed the game was nursing a gigantic hole front and centre. It has been promised that Battlefield 6 will have a solid campaign like the one of days gone by, but the proof will be in the pudding.

Related: Criterion Games is Helping with Battlefield Again

Another Realistic Theatre of War

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It wasn’t just the campaign that was gritty and raw – it was the entire war itself. From map to map, players experienced the brutality and totality of the Second World War, travelling from Africa to France and from Norway to Japan. In Battlefield 2042, the lack of ‘realism’ was an issue, as up until that point, Battlefield had more or less become synonymous with the realistic portrayal of war.

With the introduction of robot dogs, fantastical wing suits, instant zip-lines, and all manner of futuristic technology, Battlefield 2042 – for a while – didn’t feel like Battlefield at all. If Battlefield 6 is going to succeed, I’d like to suggest that it’ll be because it’s rooted in realism, whether that be modern combat or another revisiting of an older conflict.

The early trailer released to showcase pre-alpha gameplay of Battlefield 6 led us to believe that it’ll be set in a present-day theatre of war, which is good.

Related: Will Battlefield 2042 Ever Be Free to Play?

Squads, Soldiers, and Platoons

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Battlefield 5 was much better for the player who loved Battlefield. It allowed them to form ‘Platoons’, it encouraged better squad-based play and saw players fill leadership roles, and it didn’t need to rely on Specialists (all with unique abilities, like a ‘hero shooter’) to fill out the ranks.

Many of these elements didn’t port over to Battlefield 2042, and it felt for a while like EA had stripped the community aspects from the series.


Are there any mechanics or elements you’d love to see featured in Battlefield 6 from previous games? Let us know on the Insider Gaming forum.


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#Battlefield #Battlefield

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