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Hidetaka Miyazaki Created an Enemy for Elden Ring That’s More Disgusting Than Anything We Fought in Dark Souls and Bloodborne


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Hidetaka Miyazaki Created an ****** for Elden Ring That’s More Disgusting Than Anything We Fought in Dark Souls and Bloodborne

Director Hidetaka Miyazaki and the rest of his team in FromSoftware single-handedly pioneered the Soulslike genre. The gaming community fell in love with the genre, and the director designed powerful enemies to give them a challenge and paired these enemies with a disgusting and atrocious character design.

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Miyazaki wanted the players to experience ***** and disgust while playing his games. Image Credit: FromSoftware

The Soulslike genre gained a reputation for making hard games and most players would remember the horrid appearances of certain enemies. Miyazaki designed arguably the most disgusting ****** type in his latest project that fans universally agree with. The Giant Crayfish is not the hardest ****** to ******; however, fighting these things from a distance can be beneficial to avoid being hit by its impressive reach.

Director Hidetaka Miyazaki Wanted the Player Base to Feel Disgust and ***** While Playing Soulslike Games

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The gaming community had a mixed experience playing the latest Soulslike game. Image Credit: Bandai Namco

Some enemies in Elden Ring can be tough to beat; however, their horrid appearances made the experience of fighting them worse. The game developers wanted to depict these monstrosities accurately and have their appearances match their destructive capabilities.

Director Hidetaka Miyazaki delved deeper into the element of horror and aimed to give the players a gaming experience that would allow them to ****** these demons. The Dark Souls franchise primarily focused on the combat and the story second whereas Elden Ring found a fine balance in between.

One specific ****** type in the latest project has caught the player base’s attention and details about it are beyond disgusting and most players would do their best to avoid fighting. There is a lobster-like ****** type in Elden Ring called the Giant Crayfish that can ***** projectiles from a distance and it turns out that the liquid it is ******* is ******.

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Other enemies in the game, like a moving giant hand, caught the players off guard, and some would prefer to stay out of its way. Miyazaki realized that appearances can be deceiving; however, the Soulslike genre could benefit from disgusting enemies that can pack a punch and the look of a major threat. Perishing from battle is a common trend in these games and players will likely spend more time around the bonfire checkpoint where they can feel safe and free from threats of all matter.

The Shadow of the Erdtree expansion had a great marketing phase and FromSoftware unveiled new images before the release. Promo images revealed a new ****** type seemingly inspired by the Bloodborne franchise and fans believed it was the closest they can get to a sequel. The dark nature of the ****** brought back a feeling of nostalgia that the player base have missed and set the bar high for what they were about to experience.

Elden Ring, Dark Souls, and Bloodborne All Benefit From Disgusting ****** Types

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Taking inspiration from ****** designs is a nice way to honor older games. Image Credit: FromSoftware

****** design can amplify the gaming experience even further. The gaming community realized that the Soulslike genre could scratch the ***** of a great gaming experience that can inspire the player base to be brave whenever they come across something that looks like it came from the underworld and face it head-on.

The Giant Crayfish is made of pure nightmare fuel, especially with the new information of its ******* projectiles being ******. Players may not be directly hit but the Tarnished being doused with bodily fluids is a different kind of disrespect from ****** NPCs.

FromSoftware games always feature overpowered enemies that are not impossible to defeat. Paired with a menacing and evil look, players will think twice about handling a situation. Games like Elden Ring, Bloodborne, and Dark Souls are all dark by nature, and they augment the experience of traversing a foreign land while fighting

Which ****** type do you hate the most from a Hidetaka Miyazaki video game? Let us know in the comments section below!



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#Hidetaka #Miyazaki #Created #****** #Elden #Ring #Disgusting #Fought #Dark #Souls #Bloodborne

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