********** of Dane Vikings Ordered in St. Brice’s Day Massacre, Nov 13, 1002
********** of Dane Vikings Ordered in St. Brice’s Day Massacre, Nov 13, 1002
After a couple of hundred years of Viking raids, payments of tens of thousands of pounds of silver in protection money, and conquests over the Anglo-Saxons, by the year 1002 it seems King Aethelred II of Wessex in Southern England was nearing the end of his tether. But what apparently really led him to send out his *****-all order were rumors that the Danes were plotting his and his council’s ******.
In response to this supposed threat, Aethelred ordered his people to ***** every Danish man on English soil. It is unclear how many Danish Vikings perished in the massacre, which was carried out on Nov. 13, 1002, St. Brice’s feast day.
Archaeologists have recently been studying two mass graves of young men who ***** by ********* and have speculated that they may have been slain in the St. Brice’s Day Massacre.
Painting of Æthelred the Unready, circa 968-1016. (Public Domain)
Vikings Establish Hegemony over Much of Northern England
The Danish Vikings carried out their first raid on England in Northumbria in 793. They looted the Lindisfarne priory, a religious institution, showing that they feared no one, including ****. They stole gold and silver artifacts and sold some of the captives into slavery in Asia and Europe.
In 865, the Great Heathen Horde of Vikings came ashore in East Anglia. Within six years, the Vikings took Northumbria, Mercia and East Anglia, defeating their armies and ******** the kings.
Wessex was the only kingdom over which the Anglo-Saxons still held sway. In 878, King Alfred of Wessex defeated the Viking Guthrum and his army at Edington, Wiltshire.
Alfred made a deal with the Viking Danes to bring peace, ceding the lands in the north and east of England, an area dubbed ‘Danelaw’. Alfred ruled over the wealthy, powerful realm of Wessex in the west and south.
Viking Influence on the Areas they Controlled
The Viking economy was not just raiding and pillaging. It included farming, crafting and trading. Many of the Danes who settled in England were warriors who had success in war and got land grants. Some of them brought their families to England and settled in.
The Vikings intermarried with the Anglo Saxons and engaged in trading. The Danes influenced place names and the language, and their presence is still attested to in some surnames. The Vikings accepted some of the local beliefs and traditions, but there may have been resentment between the two peoples.
Æthelred Comes into Power and Conflict with the Danes
Aethelred the Unready, as he was known, came into power in 978 and ruled until 1013. He ruled again from 1014 until 1016. After the 991 battle of Maldon, he paid tribute known as Danegeld to the Vikings.
The tribute paid to Danish King Sweyn Forkbeard was galling to the Anglo-Saxons. Also, there was a constant threat of Viking raids and conquests.
Things came to a head in 1002, when rumors about ******** Aethelred and conquering Wessex began. He responded with the St. Brice’s Day massacre. Recently, historians have stated that only Danish migrants and elites in lands outside the Danelaw were *******, says an article at Archaeology Magazine, discussing a mass grave found on the grounds of St. John’s College at the University of Oxford in 2008.
Map showing the Danelaw and Anglo-Saxon lands. (Public Domain)
Some historical sources say Danish King Sweyn was furious that the Anglo-Saxons ******* his sister, her husband and their children. The article says the family and some other Danes requested sanctuary at a ******* in Oxford, but were ******* anyway.
In a royal charter, Aethelred said:
“When all the people in pursuit strove, forced by necessity, to drive them out, and could not, they set ***** to the planks and burnt, as it seems, this ******* with its ornaments and its books.”
Some tried to escape but were ******* as they fled.
When Sweyn invaded and became king of England in 1013, Aethelred fled to Normandy, but after Sweyn *****, he returned a short while later to rule again. Aethelred ***** two years later. He was succeeded by his son Edmund Ironside, who ***** within a few months. Then Sweyn’s son Cnut ruled England.
Excavating Mass Graves Linked to the St. Brice’s Day Massacre
In 2008, archaeologists unearthed a mass grave of more than three dozen young men ******* in a frenzy on what became the grounds of the University of Oxford. They were tall and strong, and all were ******* by *********. One was decapitated, and beheading was attempted on five others. Twenty-seven of the victims had broken skulls, and others were stabbed. Some of the skeletons were burned, leading the archaeologists to speculate they were ******* in the St. Brice’s Day massacre.
In 2009, another mass grave, of 54 young, tall, fit men was discovered in Weymouth, Dorset in Southern England. They had all been beheaded, and their skulls were ******* nearby. They did not have defensive wounds, so researchers speculated that they were ********* rather than ******* in combat.
Analysis of the bones and teeth of the two groups led archaeologists to tentatively conclude they were Vikings, though some evidence refuted that. Radiocarbon dating of the ******** from the two groups showed they ***** between 960 and 1030, within the time range of the St. Brice’s Day massacre. The teeth of one of the men from the Dorset mass grave had incisions, which indicate his group might have been raiders instead of settlers. This may indicate they were not ******* on St. Brice’s Day.
Top image: A burial pit of apparent Viking victims in Dorset. These men were ritually *********. Source: Oxford Archaeology
By Mark Miller
Source link
#********** #Dane #Vikings #Ordered #Brices #Day #Massacre #Nov
Pelican News
View the full article at [Hidden Content]
Evercade Alpha Bartop Arcade Review – The Best And Most Versatile Home Arcade Machine
Evercade Alpha Bartop Arcade Review – The Best And Most Versatile Home Arcade Machine
The dream of having an arcade inside your home is considerably more realistic these days thanks to the proliferation of consumer-grade cabinets, led by Arcade1Up. But unless you have a plethora of open space and the disposable cash to buy a bunch of cabinets, bringing the arcade home means maybe one or two machines. And unlike arcades, you’re usually locked into a specific lineup of games; you can’t take your quarters elsewhere when you have the urge to switch things up. Multiple cabinet manufacturers have tried to solve the space and boredom concerns by becoming arcade platforms. It hasn’t really worked yet, but that could change with the arrival of one of the best pieces of gaming hardware in years: the Evercade Alpha Bartop Arcade.
Officially licensed by Capcom and created by Blaze Entertainment, the Alpha offers an authentic arcade experience with full-size controls in a compact form factor for $250–a $20 discount is available if you complete your purchase before the Alpha’s November 28 release. Two models, each with six preloaded games, will be available at launch: Mega Man: The Power Battle and Street Fighter II: Champion Edition. But what makes these superbly realized bartop cabinets so exciting is support for the 535 (and counting) games in the Evercade library.
For those unfamiliar with the brand, Evercade is a line of cartridge-based hardware that debuted as a handheld in 2020. Today, there are multiple iterations of the handheld as well as a home console. All Evercade devices share the same game library, which means the Alpha is launching with a massive catalog of over 60 cartridge collections featuring arcade, home console, and handheld classics.
We’ll ***** more into the overarching Evercade platform later in this review, as it’s important to understand not just what’s in the box, but the wide-ranging hardware and software options available to purchase separately. While the Alpha will inevitably elicit comparisons to Arcade1Up, including from me, it’s more comparable to traditional consoles like the Switch and PS5. Sure, the Alpha is themed around Street Fighter/Mega Man–and some people will get it purely for those franchises–but it’s not a countertop version of Arcade1Up’s Street Fighter II: Champion Edition standing cabinet; the Alpha is a home arcade platform that happens to come with a half-dozen games to get you started.
Mega Man Edition Game List:
Street Fighter Edition Game List:
Mega Man: The Power Battle
Street Fighter 2: Champion Edition
Mega Man 2: The Power Fighters
Super Street Fighter 2 Turbo
Strider
Street Fighter Alpha: Warriors’ Dreams
Final ******
Street Fighter Alpha 2
Knights
Street Fighter Alpha 3
Carrier Air Wing
Super Puzzle Fighter 2 Turbo
Build quality: The alpha of compact arcade machines
Evercade hardware has always punched above its price, but the Alpha’s sturdy build quality, presentation, and overall feel still surprised me. Four rubber feet keep it firmly in place on solid surfaces, and at just 13 pounds, I comfortably played for hours on the couch with the cabinet on my lap. If you’re familiar with Arcade1Up’s countercades, the Alpha has a similar size profile. It’s 16.1 inches tall (410mm), 9.6 inches wide (244mm), and 12.4 inches deep.
Despite its relatively small form factor, the Alpha is an eye-catching piece of tech. I tested the Mega Man edition, while my colleague Tamoor Hussain checked out the Street Fighter model. Both models feature artwork inspired by their original full-size counterparts. For Street Fighter II: Champion Edition, that means the granite-like pattern on the front, character panels along the bezel, and the logo on each side. And while it maintains the minimalist aesthetic, the new solid blue finish complements the speckled gray control deck nicely. The Mega Man cabinet has a more colorful and playful look, with a character collage matching the cover art for Rockman Power Battle Fighters for PS2 set against a space-themed background. The control deck and bezel are brushed with a streaky mix of blue and white. Taking cues from the Street Fighter model, you’ll also find lovely little character panels flanking the screen.
Each model has a light-up marquee featuring the same artwork from the original release. The panel covering the art is so well integrated into the build that I wouldn’t have thought the artwork could be replaced if no one told me. This added bit of customization is a nice touch, but sadly three-packs of official marquee art are sold out at Funstock. It probably won’t take too long for Evercade enthusiasts to start printing their own designs.
Evercade Alpha Bartop Arcade
Gallery
Countertop arcade machines are sometimes rightfully seen as gimmicks because, even if they look cool, they are less than ideal to actually play due to the small screen and/or controls. But that’s not the case here, and it starts with the really impressive eight-inch HD IPS display. The 4:3 aspect ratio is ideal for many retro arcade titles and the vast majority of classic console and handheld games. The IPS technology is integral here, as it helps this small screen provide superb ****** accuracy, consistently smooth performance, and wide viewing angles. Evercade’s handhelds have always had better screens than you might expect for the price, and the Alpha continues this trend. The picture is considerably more vibrant and rich than the Arcade1Up countercades I’ve used.
The cabinet comes pre-assembled and carefully cradled by form-fitting foam inserts to protect the wood. Protective film needs to be removed from the screen and marquee before playing for the first time. If your experience is anything like ours, the “pull here” tabs might instantly rip, and you need to be careful near the edges, corners, and screws. I had to loosen the screws to safely remove some of the film. While somewhat of an annoying introduction to the Alpha, the end result is all that really matters. Once I removed all of the film, the screen, just like the rest of the build, was in pristine condition. This should be the expectation with a piece of new tech like this, but I have purchased multiple arcade cabinets with protective film that were already scratched upon arrival.
Even more impressive than the beautiful display is the premium control deck. Both machines have identical layouts, just with different button colors and labels. Blaze smartly opted for the bat-top stick, which allows you to use a more relaxed grip than ball-top sticks. From a technical perspective, marketing the Alpha with “competition-grade arcade controls” doesn’t really mean much. What’s strange is the Funstock-exclusive Deluxe Edition has high-end Sanwa controls, so these regular versions are supposed to be a step down. But if I didn’t know that beforehand, I would’ve guessed these were made by Sanwa. The stick and buttons feel better than any other home arcade cabinets I own. It’s not uncommon for a budget-priced arcade cabinet or even a ****** stick to have a “loose” joystick. Not only does that make it feel cheaply made, but that looseness can cause inaccurate inputs. The Alpha’s stick is fast and tight, with a satisfying click marking each input. I haven’t had any issues with false diagonals or latency. I’d be curious to compare it to the Deluxe version with Sanwa components, because the “competition-grade arcade controls” are better than what’s found on the cabinets in retail stores.
Mega Man | Street Fighter
Gallery
The Alpha has six convex face buttons split into two rows of three. Fast and clicky without being too loud or loose, the buttons have the same premium-but-not-Sanwa quality to them as the stick. Above the face buttons are three smaller buttons: start, select or insert coin, and menu. One really interesting design choice is the slightly textured, matte finish on the control deck. Most home arcade cabinets have a glossy, laminate-type finish, but the Alpha’s control deck surface provides a bit of additional grip and stability I didn’t even know I wanted until I tried it.
For context on these comparisons, I have multiple Arcade1Up standing cabinets, an Arcade1Up countercade, the iiRcade (discontinued), AtGames Legends Ultimate, and two Quarter Arcades (with very tiny controls).
Specifications
Evercade Alpha Bartop Arcade
Included Games:
6 built-in Capcom arcade games
Add-on Games
Dual cartridge slots for 60+ cartridges / 500+ games
Display:
8-inch HD IPS with 4:3 aspect ratio
Controls:
Bat-top arcade stick and 8 buttons
Multiplayer:
Supports two players with USB controllers
Processor:
RK3326 1.5GHz
Memory:
512MB DRAM
Sound:
Dual Stereo Speakers / 3.5mm headphones
Ports:
USB-A (x2) for controllers, USB-C AC adapter
Wi-Fi:
Firmware updates only
Dimensions:
16.5 x 9.6 x 12.4 inches
Weight:
~13 pounds
Third-party controller support adds versatility
Because multiplayer is such an integral part of the arcade experience, most full-size cabinets have at least two sets of controls. Arcade1Up has included multiple sets of controls on a few of its countercades, including NBA Jam, but it’s a cramped experience. Even standing home arcade cabinets can feel like a squeeze for multiplayer on the same control deck.
The Alpha takes a different, more versatile approach to multiplayer. Two USB ports flank the volume rocker, right below the cartridge slots. Though it’s still listed as in beta, USB controllers can be enabled and fully remapped to your liking in the settings. In addition to Evercade-branded controllers, a wide variety of third-party controllers are compatible via a wired connection, including DualSense, DualShock 4, official Xbox controllers (Series X|S, Xbox One, and 360), Microsoft’s Adaptive Controller, and many, many 8BitDo controllers. With certain Bluetooth receivers, you can establish a wireless connection.
I’d highly recommend grabbing 8BitDo’s Wireless USB Adapter for $20. This versatile little dongle works for numerous platforms, letting you sync Bluetooth controllers to normally unsupported devices. It’s what I used to play Zelda: Tears of the Kingdom on Switch with my Xbox Elite Series 2 Controller. All of 8BitDo’s Bluetooth controllers will work wirelessly on Alpha with this dongle, including the best ones for retro gaming: the SNES-inspired SN30 Pro and the 8BitDo Pro 2. 8BitDo’s flagship Ultimate Bluetooth Controller will also work, but keep in mind that the dongle that comes with it for 2.4GHz wireless will not work; you need the separate adapter that’s designed for Bluetooth connections.
You can sync Bluetooth controllers with 8BitDo’s Wireless USB Adapter.
Third-party controller support also extends to ****** pads and arcade sticks. 8BitDo’s Arcade Stick for Switch/PC works with the aforementioned adapter; if you want a wireless stick, this offers the best combination of price and performance. But heads up: The Xbox version of 8BitDo’s Arcade Stick will only work in wired mode, as it doesn’t support Bluetooth. As for even cheaper, wired options, Hori’s $50 Fighting Stick Mini worked well for me. There’s also the Mayflash F101 for $45 or F300 for $60.
Multiplayer is where the IPS display’s wider viewing angles offer the most practical benefit. Two people can’t sit directly in front of an eight-inch screen, and without IPS technology, the picture wouldn’t be as crisp when looking at it from an angle. Including two USB ports was a good move. When I played multiplayer with my kids, whoever was using the onboard controls sometimes blocked the bottom of the screen. That problem was solved when we switched to USB fighting sticks and controllers.
Controller support is a huge boon for the Alpha beyond multiplayer, too. The Evercade library has hundreds of console and handheld games, and while many of them play great with stick controls, the option to use the Alpha as a miniature home console with a built-in display is an awesome perk.
User-friendly interface
Speaking of miniature consoles, the Alpha’s menu systems and user interface are just as clean and straightforward as the mini consoles from ***** and Nintendo. All Evercade devices run on the same operating system with largely identical navigation systems, so if you already own an Evercade device, almost all of this will sound familiar.
From the moment you press the power button–which glows red and charmingly resembles the coin-return button on an arcade cabinet–it takes just under 40 seconds to fully boot. The home screen is a vertical carousel of the six preloaded games, represented by cover art and a screenshot, against a custom background themed around Mega Man or Street Fighter. You can switch the background to one of six other themes: dark, light, blue and gold, neon, radon, and neo (****** with checkered boxes). Clicking on a game opens a menu with a blurb and pertinent details such as how many players it supports and the default controls (which you can remap). Each game can be loaded from scratch, or, if you’ve played it before and created a save state, you can load directly to that spot. It’s a handy feature that exemplifies Evercade’s pick-up-and-play mentality.
Cartridge games populate in a separate menu. If you insert a cartridge containing 12 games, 12 individual tiles will appear within a few seconds. Games can be sorted in alphabetical order or by release year, and when two cartridges are loaded, you can choose to separate the tiles or let them mingle as one big group. Below the cartridge menu you’ll find Evercade’s Game of the Month, which you can download and play for free with each monthly update. Firmware updates and occasional cartridge patches are the only features that utilize Wi-Fi; Evercade devices do not have online multiplayer or leaderboards. The Game of the Month is directly above a collection of nine hidden games. These are unlocked through various methods such as entering secret codes and inputting specific button combinations.
Namco Museum Collection
Evercade was born from a place of love for playing and preserving physical media, and its library system is something I’d really like to see adopted by other hardware manufacturers. The library logs how many cartridges and the total number of games you own, not including preloaded, as well as upcoming releases.
By default, the Alpha displays games in their original aspect ratios, which fills the screen on the preloaded games. If you buy cartridges featuring games in genres such as vertically scrolling shooters with 3:4 aspect ratios, ****** borders will cover part of the screen. Alternate borders such as the game’s cover art can replace the ****** bars. You can alter the display mode to Pixel Perfect to spruce up dull or muddied pixels. Some people like this, others, like me, don’t really care for it. You can also force full-screen mode if you don’t mind stretched pixels. If you love scanlines, you can add subtle or strong lines to mimic a CRT TV.
Sound customization is limited to master volume in games, but you can adjust BGM and SFX for the home screen. For such a small cabinet, the Alpha’s stereo speakers are plenty loud enough–too loud, if you turn it all the way up. Speakers are typically located on the front of arcade machines, but the Alpha’s speakers are on the sides. This could have become a design flaw, but the speakers efficiently disperse crisp, clear audio. The only downside to speaker location is that you won’t want to place the cabinet directly next to anything that could muffle the sound. As usual, headphones can provide an even better audio experience. Sadly, the Alpha doesn’t have Bluetooth, so you’ll need to plug headphones into the 3.5mm jack below the left cartridge slot.
Built-in Capcom Games
Evercade Alpha – Mega Man: The Power Battle
Gallery
Though the Alpha isn’t the first Evercade device with preloaded games, the overt Capcom themes will probably make it hard for some to not see these as Street Fighter and Mega Man cabinets. Ironically, these have fewer Capcom games combined compared to the Evercade EXP, which came with 18 preloaded games and a plain white design. But arcade cabinets typically aren’t viewed as platforms, and unless you’ve used a Neo Geo MVS, you’ve probably never played an arcade machine that takes cartridges. So, yeah, we’re in largely uncharted waters here, but the Evercade Alpha is akin to a themed special-edition console. Some people buy those because they are splashed with art celebrating their favorite game franchise, but most want access to the platform.
As a longtime Evercade user with dozens of cartridges, the six preloaded games were merely a bonus. Those who are new to the platform may view the preloaded games as the deciding factor.
I think tying a purchasing decision to the built-in games would be a mistake, but let’s say that’s you: If the cartridge slots were removed from the Alpha, I’d probably only recommend this machine to big Mega Man fans. Emphasis on big because Mega Man: The Power Battle and Mega Man 2: The Power Fighters–the only two entries in the series developed for Capcom’s CP System arcade boards–are fun but ultimately forgettable experiences that are about as niche as it gets for a major franchise like Mega Man. These are truncated boss-rush games that play similarly to the mainline series, just without the platforming stages leading into the bosses. One cool thing is that they support co-op, which I had more fun with than solo runs.
Since there are only two Mega Man arcade games, the rest of the list is occupied by a random assortment of Capcom games. The best games on the Mega Man edition are Final ****** and Strider, both of which were originally released in 1989 for the then-nascent CP System. Final ****** is a classic beat-’em-up that still holds up well today, while Strider is one of the pioneers of the hack-and-slash genre. Both games were ported to practically every home console under the sun in the years following their release, but these are the originals.
Each Alpha comes with six built-in games
Only including Capcom’s arcade games makes sense thematically, but it also means some of the games feel like stripped-down versions of home-console games from the same era. Mega Man: The Power Battle is a prime example of this, as I was left wanting to play a full side-scrolling stage rather than just boss battles that typically end each stage.
While I didn’t personally test the Street Fighter cabinet, my colleague Tamoor Hussain expressed a similar sentiment: Playing the arcade versions with fewer features and modes made him want to play the complete experience.
If you were to buy one of these cabinets purely to play the included games, the Street Fighter edition is probably the better choice. It features a cohesive selection of Street Fighter games and Super Puzzle Fighter 2 Turbo, a stellar tile-matching game similar to Puyo Puyo. Plus, there’s a reason why Street Fighter 2 has been the focal point of numerous home arcade cabinets. No offense to the Blue Bomber, but the same can’t be said for Mega Man: The Power Battle. But the novelty of its existence might be precisely why longtime Mega Man fans pick it up.
All of the built-in games look and play great–the emulation is really solid–so if you love these classic Capcom arcade games, the Alpha offers an authentic arcade experience in a compact form factor. And maybe that’s all you want out of this. Surely there’s someone out there whose favorite Mega Man games are the lone two arcade releases from nearly 30 years ago. And if that’s you, this is your moment.
With that said, if you own an Evercade device and only play preloaded games, you are missing out on a lot.
The bottom line: Evercade Alpha hardware
From a hardware standpoint, the Evercade Alpha is exceedingly impressive. The control stick is the best not-Sanwa stick I’ve used, the buttons feel great, and the eight-inch HD IPS display offers a vibrant picture with wide enough viewing angles to make playing multiplayer games a pleasant experience for both players. Robust third-party controller support not only makes multiplayer possible, but also effectively turns the Alpha into a compact game console with a built-in display and a user-friendly OS reminiscent of Nintendo and ***** mini consoles. The Alpha takes up about as much surface space as a modern game console, but it’s still an eye-catching device with a premium finish that’s complemented by vibrant artwork, a customizable light-up marquee, and charming flourishes like the coin-return-inspired power button.
The Evercade Alpha carries a $250 MSRP, but an early-bird discount of $20 is available for those who preorder either model ahead of the Alpha’s November 28 release. For comparison, it costs $100 more than the most recent Arcade1Up countercades with three preloaded games. The Alpha has six preloaded games and supports over 500 overall. Beyond the superb build quality, expandability is the Alpha’s biggest strength. It also means $250 is the starting cost–unless you really do just want a compact arcade machine for a handful of Capcom classics.
The Evercade Alpha is the best bartop arcade machine I’ve used by a wide margin. Thanks to the evolving cartridge-based library, it’s quickly become one of my favorite gaming devices, *******, which isn’t something I could say for other home arcade cabinets.
Evercade Alpha logo during boot process
The Evercade library
Each Evercade cartridge retails for $20-$25. The number of games on each cart varies; some have over a dozen, while others only have a few. Based on current totals, the average is eight. All cartridges come in chunky, retro-style boxes with instruction booklets. The library is split into three series, each of which has its own case ******: console/handheld carts are red, arcade carts are purple, and home-computer carts are blue. Initially, the catalog consisted mainly of publisher-themed carts such as Atari, Namco Museum, Data East, and Interplay. Before long, we saw modern retro games such as the combo pack featuring the 2019 shooter Xeno Crisis and 2018 puzzle-platformer Tanglewood, both of which were developed for ***** Genesis. The contemporary throwbacks have become a compelling fixture. Last year, the brand-new GBA game Goodboy Galaxy and popular NES puzzle-platformer Witch N’ Wiz released as another combo pack.
Evercade even managed to secure exclusive remasters of the first two Duke Nukem games, and they are pretty ***** good. A second collection of Duke Nukem games moved Evercade into the world of 32-bit games for the first time. Just in the past few months, the Tomb Raider Collection and Legacy of Kain PS1 duology added to the burgeoning subset of 32-bit games. The Piko Interactive Collection 4 announced the arrival of 64-bit games with the Nintendo 64 platformer Glover, which was rebuilt from the ground up for Evercade.
On the arcade side, the library is filled with classics from Irem, Gaelco, Jaleco, Data East, Toaplan, Atari, and Piko Interactive. I tried both of the new Data East and Toaplan carts that are releasing alongside the Alpha. Like previous Toaplan carts, if you like retro shooters, it doesn’t disappoint. The vertically scrolling shmups Truxton II and Vimana are awesome. I’ve also enjoyed my time with the vertically scrolling run-and-**** games Out Zone and its spiritual successor FixEight. I had never played these games, which to me is part of the joy of Evercade carts. You may be drawn in by one specific game you have fond memories playing, but then you get to explore other games from the same developer for the first time.
Toaplan Arcade 3 and Data East Arcade 2 release alongside the Evercade Alpha
Evercade Arcade Series Cartridge Collections:
A decent chunk of Evercade games aren’t available on other contemporary devices. That’s part of the charm: the revival of games that have largely been lost to history. Of course, with 500-plus games in the catalog, there are some real clunkers, but out of the 40-plus carts I’ve tried, I’ve yet to encounter a compilation I didn’t enjoy or appreciate for one reason or another.
At this time, the Evercade library is heavily weighted toward console, handheld, and modern retro games. The arcade series will eclipse 100 games with the release of the fourth Toaplan compilation, and 13th arcade cart overall, next month. For comparison, the console series will have 42 carts next month, with the latest double pack featuring modern Genesis games Life on Mars and Metal Dragon. These figures are somewhat deceiving, as some of the console series carts include games predominantly thought of as arcade games. For instance, the two Namco Museum collections that were part of the original Evercade’s launch lineup in 2020 contain some of the most iconic arcade games of all time: Galaga, Galaxian, Pac-Man, Dig Dug, and many others. Technically, these are the NES versions, but they are virtually identical to the original arcade releases.
Some classics from the console series may seem more natural with a conventional controller, but I tried a bunch of games never intended for arcades that play great with the Alpha’s stick, including classic platformers like Mr. Gimmick, Aero the Acro-Bat, and Earthworm Jim, as well as impressive modern indies like the cinematic platformer Full Void and metroidvania Alwa’s Awakening. Did I ever expect to play and reach the credits of Duke Nukem Advance, an actual FPS for GBA, on an arcade machine? No, and neither did you, but it held up better than I expected.
Evercade is one big platform
The Evercade Alpha benefits immensely from the large library of existing cartridges released over the last four years for other hardware. All Evercade devices share the same library of games and run on the same easy-to-use operating system. If you like the Evercade Alpha but also want to play your carts on a travel-friendly handheld device or on your TV, multiple handhelds and a home console are available. Other Evercade hardware costs substantially less than the Alpha, so if you like the idea of cartridge-based retro gaming, but want a more budget-friendly introduction to the platform, you have multiple options.
Likely anticipating increased interest in the other Evercade hardware after the Alpha’s launch, Blaze released the Evercade VS-R home console in August, and the Evercade EXP-R handheld releases November 29–one day after the Alpha. Both devices are refreshes of older hardware, now in ****** instead of white, and cost $100 each. As an added bonus, they come bundled with Tomb Raider Collection, which is $25 on its own.
Evercade EXP-R
The Evercade VS home console is otherwise identical to the original white model released in 2021. The VS has been hard to find in the US for well over a year at this point. Like the Alpha, it has two cartridge slots. It connects to your TV or monitor via HDMI and displays in 1080p. While it only comes with one wired controller, just like the Alpha, you can connect third-party wired controllers and Bluetooth controllers with the 8BitDo Wireless USB Adapter.
The original EXP retailed for $150 at launch, so the price has dropped $50 with the EXP-R. The change takes two notable omissions into account: The mini-HDMI port has been removed, so the EXP-R won’t have the ability to play in 720p on a monitor or TV. The aforementioned 18 Capcom freebies found on the EXP are also gone. The EXP-R does, however, sport a new textured grip that could improve the already impressive ergonomics of the EXP. The Tomb Raider Collection is also probably more appealing than the IREM Arcade Collection that was included with the EXP.
I haven’t tested the EXP-R, but the EXP is a lovely portable device with a sublime D-pad and spacious 4.3-inch IPS display with 800 x 480 resolution. It’s also one of the best handhelds I’ve used for arcade games thanks to TATE mode: an optional play style where you turn the device on its side for games with vertically oriented aspect ratios, just as originally intended. To improve the ergonomics of this play style, Evercade is releasing the TATE Grip alongside the EXP-R.
Blaze also has a spin-off brand called HyperMegaTech for its Super Pocket series of handhelds that debuted last year with Capcom and Taito Editions. These $60 handhelds with Game Boy Pocket-esque form factors still support Evercade carts, but they also include preloaded software: 12 Capcom or 17 Taito games. The Super Pocket line expanded last month with Atari (50 games) and Technos models (15 games). These legitimately pocketable handhelds have 2.8-inch IPS displays and more colorful themes. The D-pad and buttons are stiffer than the EXP, and the build is more toy-like and plasticky, but they offer tremendous value for the price–even if you do only buy them for the preloaded games.
Every cartridge in the Evercade library is compatible with the Alpha, EXP, and Super Pocket. The Evercade VS supports every cartridge except for the two Namco Museum collections. Some cartridges are no longer in print, so prices can creep a bit higher than MSRP on the reseller market, but many Evercade carts can be found on Amazon.
Disclosure: Blaze Entertainment provided GameSpot with review samples of both Evercade Alpha models to test for this review.
Source link
#Evercade #Alpha #Bartop #Arcade #Review #Versatile #Home #Arcade #Machine
Pelican News
View the full article at [Hidden Content]
Microsoft revives this feature in the new version of Outlook
Microsoft revives this feature in the new version of Outlook
Microsoft
Microsoft soft-launched a redesigned version of its Outlook app this year, and it hasn’t received the best reception. Not only will the new version of Outlook replace the old one, but it’ll also replace the default Windows Mail & Calendar app.
In attempts to slightly rectify the situation, however, Microsoft has posted a Windows 11 update that will include a change made to the new version of Outlook. While many of the larger design ideas haven’t been undone, Microsoft has added back a missing feature that was available in Outlook classic.
The feature, Narrator, will now once again auto-read the contents of an email. The change likely won’t win over any haters who are upset about the new version of Outlook, but it at least shows that Microsoft is paying attention to some of the missing features in the new version of Outlook.
In addition to bringing Narrator back to Outlook, Microsoft has also announced a new shortcut for Narrator. The keyboard shortcut Narrator key + control + x will copy the last thing Narrator spoke right into your clipboard.
The Windows 11 update also includes fixes to File Explorer. Microsoft says it “fixed an issue which was causing the items in the navigation pane to become very spread out (with unexpected padding between each item) for some people” and that it “fixed an underlying issue, which was causing RAW images taken in portrait mode to unexpectedly display in landscape mode thumbnails.”
These updates are part of the Windows 11 Build 27749 that came this week to Insiders in the Canary Channel.
Source link
#Microsoft #revives #feature #version #Outlook
Pelican News
View the full article at [Hidden Content]
Bitfinex hacker gets five years in prison for bitcoin money laundering scheme
Bitfinex hacker gets five years in prison for bitcoin money laundering scheme
Booking photos for Heather Morgan and Ilya Lichtenstein.
Courtesy: Alexandria ****** Detention Center.
A man whose 2016 hack of Bitfinex drained nearly 120,000 bitcoin from that cryptocurrency exchange was sentenced Thursday to five years in prison for a money laundering scheme that he and his wife pulled off to hide the swiped crypto.
The value of that bitcoin at the time of the Bitfinex cyberattack was just $70 million when it was stolen by Ilya Lichtenstein.
That crypto now is worth $10.5 billion due to the rise in the price of bitcoin since 2016.
Lichtenstein, 35, and his wife, Heather Rhiannon Morgan, pleaded guilty to money laundering *********** in federal court in Washington, D.C., in August 2023, about 18 months after their arrest.
It was at that plea hearing that Lichtenstein first publicly admitted that he had been the hacker of Bitfinex.
Lichtenstein had faced a maximum possible sentence of 20 years in prison.
Morgan is scheduled to be sentenced Monday in Washington.
This is breaking news. Please refresh for updates.
Source link
#Bitfinex #hacker #years #prison #bitcoin #money #laundering #scheme
Pelican News
View the full article at [Hidden Content]
Amazon’s Tomb Raider Series Might Feature Game of Thrones Star as Lara Croft
Amazon’s Tomb Raider Series Might Feature Game of Thrones Star as Lara Croft
·
·
November 14, 2024
According to a report by Deadline, Amazon’s Tomb Raider series could potentially cast Game of Thrones star Sophie Turner as Lara Croft.
The report states that the parties are negotiating to get Sophie Turner to play Lara Croft in Amazon’s upcoming Tomb Raider series. Their report from last month stated that Turner was auditioning for the part along with Bohemian Rhapsody’s Lucy Boynton. Sophie Turner is currently working on two shows, Joan and Haven.
Fleabag’s Phoebe Waller-Bridge is the writer and executive producer for Amazon’s Tomb Raider series. During the announcement, Waller-Bridge expressed her love for the franchise and how honoured she feels to be a part of the series. She stated, “I can’t wait to go on this adventure. Bats ‘n all.” Jennifer Salke, head of Amazon MGM Studios, also called the upcoming series “epic” and “globetrotting” during the reveal.
The series does not have a release window at the moment, and no plot details have been revealed. If the reports are accurate, securing Lara Craft for the upcoming live-action Tomb Raider series will be the first significant development for the show.
In other news, the Tomb Raider IV-VI Remastered Collection will be released in February 2025. Also, here’s how to play Tomb Raider games in order. What are your thoughts on Sophie Turner playing Lara Croft in Amazon’s Tomb Raider series? Let us know in the comments or our new community forum!
For more from Insider Gaming, read the latest Motorsport games earnings report. Don’t forget to sign up for our weekly newsletter.
Subscribe to our newsletter to receive the latest news and exclusive leaks every week! No Spam.
Source link
#Amazons #Tomb #Raider #Series #Feature #Game #Thrones #Star #Lara #Croft
Pelican News
View the full article at [Hidden Content]
Windows 11 takes a break on updates until 2025
Windows 11 takes a break on updates until 2025
Microsoft has confirmed that it is going on holiday break for Windows 11 updates, indicating that any major software features won’t be released until January 2025.
The company rolled out its latest software update, OS Build 26100.2314 on November 12, and it largely addressed security issues. It also detailed that there won’t be any preview updates released in December 2024, outside of monthly security releases.
“Because of minimal operations during the Western holidays and the upcoming new year, there won’t be a non-security preview release for the month of December 2024. There will be a monthly security release for December 2024. Normal monthly servicing for both security and non-security preview releases will resume in January 2025,” Microsoft said on its support website.
Typically, Microsoft releases a Preview Build OS version of Windows 11 monthly to its Windows Insiders users in the Dev (developers) and Beta channels. The builds include unique features that may have the potential to release to public versions of Windows software, but don’t always get to see final builds. Microsoft is halting the progress of this program during the holiday season, as many staff members will be on break.
Recently, a Windows Insider user found a universal share button feature ******* within the code of a Preview Build. The feature was disabled by default, but once enabled, it allows for a Share button throughout the Windows 11 operating system. Users will be able to send files, links, or text conveniently from their desktops, including in the taskbar and Start menu. Another Preview Build feature is Rewrite for the Notepad app, which allows you to generate alternative text to fit your specific needs, including modifying text to be longer, shorter, or to be written in a certain tone or format.
However, it is vital that Microsoft’s security software updates continue as usual. In its recent security update, Microsoft addressed 91 vulnerabilities in Windows 11. The update includes four zero-day vulnerabilities, that remain actively exploited by hackers: CVE-2024-43451, CVE-2024-49039, CVE-2024-49040, and CVE-2024-49019.
Source link
#Windows #takes #break #updates
Pelican News
View the full article at [Hidden Content]
Third Point slashes key megacap tech holdings, but buys this Magnificent 7 name
Third Point slashes key megacap tech holdings, but buys this Magnificent 7 name
Third Point slashed and dissolved its stakes in some key megacap technology holdings, while opening a fresh position in Tesla during the third quarter. Regulatory filings released Thursday revealed that the Dan Loeb-run hedge fund opened a stake worth roughly $105 million in the electric vehicle behemoth during the *******. Tesla shares rallied more than 32% during the *******, and they have surged more than 24% in November as investors bet that the company will benefit from CEO Elon Musk’s close relationship with President-elect Donald Trump . Shares jumped 29% last week amid Trump’s election victory, propelling the company above the $1 trillion market cap threshold . The stock has been on a volatile ride this year as Tesla grapples with growing China competition and dwindling demand at home that has led to price cuts. Shares are currently up 25% on a year-to-date basis. TSLA 1M mountain Tesla shares over the last month Third Point vacated a nearly $333-million position in Alphabet , and the firm slashed its stakes in Microsoft and Meta Platforms by 45% and about 51%, respectively. The firm trimmed its Amazon position by nearly 28% and cut its Apple shares by more than 52%. The hedge fund placed a $411 million bet on the iPhone maker during the previous quarter. Amazon, Microsoft and Meta Platforms remained among the firm’s top ten holdings despite the reductions. Microsoft has lagged its megacap peers this year, with shares up just 13.5%. MSFT YTD mountain Apple shares this year Beyond these key Magnificent Seven players, Loeb liquidated positions in both Verizon Communications and ridesharing giant Uber Technologies . Along with Tesla, Loeb revealed a new position in Brookfield Corp worth about $251 million and fresh stakes in Flutter Entertainment and CVS Health . Loeb hiked his Live Nation Entertainment position by 71% to about $256 million, making it the firm’s tenth largest holding. Loeb more than doubled his stake in Intercontinental Exchange .
Source link
#Point #slashes #key #megacap #tech #holdings #buys #Magnificent
Pelican News
View the full article at [Hidden Content]
Bitfinex hacker gets five years in prison for bitcoin money laundering scheme
Bitfinex hacker gets five years in prison for bitcoin money laundering scheme
Booking photos for Heather Morgan and Ilya Lichtenstein.
Courtesy: Alexandria ****** Detention Center.
A man whose 2016 hack of Bitfinex drained nearly 120,000 bitcoin from that cryptocurrency exchange was sentenced Thursday to five years in prison for a money laundering scheme that he and his wife pulled off to hide the swiped crypto.
The value of that bitcoin at the time of the Bitfinex cyberattack was just $70 million when it was stolen by Ilya Lichtenstein.
That crypto now is worth $10.5 billion due to the rise in the price of bitcoin since 2016.
Lichtenstein, 35, and his wife, Heather Rhiannon Morgan, pleaded guilty to money laundering *********** in federal court in Washington, D.C., in August 2023, about 18 months after their arrest.
It was at that plea hearing that Lichtenstein first publicly admitted that he had been the hacker of Bitfinex.
Lichtenstein had faced a maximum possible sentence of 20 years in prison.
This is breaking news. Please refresh for updates.
Source link
#Bitfinex #hacker #years #prison #bitcoin #money #laundering #scheme
Pelican News
View the full article at [Hidden Content]
Grand Slam of Darts 2024 results: Luke Littler into quarter-finals with thrilling fightback against Mike de Decker
Grand Slam of Darts 2024 results: Luke Littler into quarter-finals with thrilling fightback against Mike de Decker
Luke Littler produced a stunning fightback to beat Mike de Decker 10-9 and reach the Grand Slam of Darts quarter-finals.
The 17-year-old was 9-7 down and on the brink of exiting the tournament, but won three consecutive legs to secure a meeting with Jermaine Wattimena.
Littler had taken a 2-0 lead but De Decker got on level terms, then seemed to have the momentum as the match wore on.
The Belgian built an 8-4 cushion but Littler rallied with an 11-dart leg.
De Decker had a chance to win with a checkout of 170, but missed the bullseye before Littler squared the match at 9-9.
In the deciding leg Littler held his nerve and nailed treble 18, double 16, to seal victory and a place in the last eight.
“I don’t know if I enjoyed that. I’ve got to feel for Mike. I didn’t think I was in the game, but I know I can always switch that gear,” Littler told Sky Sports.
“Early on I was at my normal pace but towards the end I was taking an extra second, and that helped me. I might have to throw like that from now on.
“I didn’t think I could overturn the deficit [in the final session]. I just can’t believe it.”
Also in Wolverhampton, Wattimena progressed by winning a 10-9 thriller of his own against Dimitri van den Bergh.
Gian van Veen cruised to a 10-2 win over Ryan Joyce while Gary Anderson clinched a 10-6 victory over Stephen Bunting.
Source link
#Grand #Slam #Darts #results #Luke #Littler #quarterfinals #thrilling #fightback #Mike #Decker
Pelican News
View the full article at [Hidden Content]
Albatroz Review – Thumb Culture
Albatroz Review – Thumb Culture
“The Rotterdam-based (the Netherlands) indie games publisher/developer Soedesco and São Paulo-based (Brazil) indie games developer Among Giants, are today super thrilled and happy to announce that their backpacking adventure RPG “Albatroz“, is now available for PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch) via digital stores.” – Jonas Ek, TGG.
Source link
#Albatroz #Review #Thumb #Culture
Pelican News
View the full article at [Hidden Content]
The AI rocketship may be running on fumes
The AI rocketship may be running on fumes
Moments after OpenAI, Google, or Anthropic drop a major upgrade to their AI models, you’ll see people already speculating on the next update’s date and features. And there have been fairly regular updates to feed those rumors. However, those days may be over, according to a Bloomberg report. All three major AI developers are reportedly struggling to make their next-gen models match their ambitions for improvement over the current crop.
The report claims that OpenAI’s work on the Orion model isn’t going as well as the company expected. The model doesn’t perform at the level the company is aiming for, especially when it comes to coding. Orion may not offer a seismic change from GPT-4 compared to how GPT-4 blew GPT-3.5 out of the water. That may be one reason OpenAI CEO Sam Altman publicly pushed back on rumors about the release date for the Orion model and an upgrade to ChatGPT.
Delays and lower expectations are also plaguing Google and Anthropic. Google’s Gemini development is slower than hoped, according to Bloomberg. Anthropic has already pushed back releasing its Claude 3.5 Opus model for similar reasons despite teasing it earlier this year.
All of the AI developers are running into the same ceilings in growing their model’s abilities. The biggest is likely training data. The companies have leveraged enormous datasets to train their AI models, but even the internet is not infinite, and that goes even more when discussing high-quality data useful for training AI. Finding previously unused, accessible information is becoming tricky. That’s partly because of growing awareness and consideration for ethical and legal rights to use some data, but that’s only part of the explanation. At some point, there aren’t enough human examples for the AI models to absorb and improve upon. Even if the companies find enough raw data, processing it and incorporating it into an AI model is expensive in terms of money and computing power. If the data cannot make more than slight improvements, then upgrading the AI model might not be worth the price.
Fuel or fumes?
The report describes how OpenAI and its rivals are looking to other ways of upgrading their models, like post-training Orion with human feedback. That’s a slow way to improve an AI model and raises questions about whether AI has reached the limits of rapid scaling in size and functions. Brute computing power and avalanches of data may not be enough to make the dreams of AI developers real anymore. They’ll need to get more creative in how they iterate on their models without throwing the entire internet at it.
For us, we should expect somewhat slower releases of new and improved AI features. That might not be terrible if it gives everyone a chance to catch their breath and really dig into the best ways to use all the AI tools released in the last few years. There’s plenty to explore with ChatGPT-o1. And, who knows, maybe this will give OpenAI the space to work on releasing the Sora AI video creator, which has been kept highly restricted despite OpenAI teasing it with a steady drip of demos.
You might also like…
Sign up to be the first to know about unmissable ****** Friday deals on top tech, plus get all your favorite TechRadar content.
Source link
#rocketship #running #fumes
Pelican News
View the full article at [Hidden Content]
Bill Ackman’s Pershing Square doubles down on Nike
Bill Ackman’s Pershing Square doubles down on Nike
Bill Ackman’s Pershing Square doubled down on Nike and Brookfield in his concentrated portfolio last quarter. The high-profile investor boosted his investment in Nike drastically in the third quarter, making the bet worth $1.4 billion, according to a regulatory filing. The bet was only worth about $220 million at the end of June. Nike is in the midst of a broader restructuring after it shifted its strategy to sell directly to consumers. The sneaker giant has been gearing up for company veteran Elliott Hill to come out of retirement to take the helm. Just last month, Nike withdrew is full-year guidance and fell short on quarterly revenue as it works to fix its product assortment and rework its approach to innovation. Shares of Nike have plunged more than 30% this year. Pershing Square also boosted its bet on Brookfield last quarter to a stake worth $1.74 billion, making it the second biggest holding behind Alphabet. Earlier this year, Microsoft signed a deal with the company’s majority-owned Brookfield Asset Management to invest more than $10 billion to develop renewable energy capacity to power the growing demand for artificial intelligence and data centers. Brookfield’s portfolio also includes data center operators. Other than these big movers, the hedge fund manager tweaked slightly holdings of Hilton Worldwide Hotels , Restaurant Brands and ********* Pacific Kansas City , and kept Alphabet , Chipotle and Howard Hughes unchanged.
Source link
#Bill #Ackmans #Pershing #Square #doubles #Nike
Pelican News
View the full article at [Hidden Content]
No joke: Satire site The Onion buys Alex Jones Infowars
No joke: Satire site The Onion buys Alex Jones Infowars
No joke: US *********** theorist Alex Jones’ Infowars has been purchased by satirical news publication The Onion.
Source link
#joke #Satire #site #Onion #buys #Alex #Jones #Infowars
Pelican News
View the full article at [Hidden Content]
The EU publishes the first draft of regulatory guidance for general purpose AI models
The EU publishes the first draft of regulatory guidance for general purpose AI models
On Thursday, the ********* Union published its first draft of a Code of Practice for general purpose AI (GPAI) models. The document, which won’t be finalized until May, lays out guidelines for managing risks — and giving companies a blueprint to comply and avoid hefty penalties. The EU’s AI Act came into force on August 1, but it left room to nail down the specifics of GPAI regulations down the road. This draft (via TechCrunch) is the first attempt to clarify what’s expected of those more advanced models, giving stakeholders time to submit feedback and refine them before they kick in.
GPAIs are those trained with a total computing power of over 10²⁵ FLOPs. Companies expected to fall under the EU’s guidelines include OpenAI, Google, Meta, Anthropic and Mistral. But that list could grow.
The document addresses several core areas for GPAI makers: transparency, copyright compliance, risk assessment and technical / governance risk mitigation. This 36-page draft covers a lot of ground (and will likely balloon much more before it’s finalized), but several highlights stand out.
The code emphasizes transparency in AI development and requires AI companies to provide information about the web crawlers they used to train their models — a key concern for copyright holders and creators. The risk assessment section aims to prevent cyber offenses, widespread discrimination and loss of control over AI (the “it’s gone rogue” sentient moment in a million bad sci-fi movies).
AI makers are expected to adopt a Safety and Security Framework (SSF) to break down their risk management policies and mitigate them proportionately to their systemic risks. The rules also cover technical areas like protecting model data, providing failsafe access controls and continually reassessing their effectiveness. Finally, the governance section strives for accountability within the companies themselves, requiring ongoing risk assessment and bringing in outside experts where needed.
Like the EU’s other tech-related regulations, companies that run afoul of the AI Act can expect steep penalties. They can be fined up to €35 million (currently $36.8 million) or up to seven percent of their global annual profits, whichever is higher.
Stakeholders are invited to submit feedback through the dedicated Futurium platform by November 28 to help refine the next draft. The rules are expected to be finalized by May 1, 2025.
Source link
#publishes #draft #regulatory #guidance #general #purpose #models
Pelican News
View the full article at [Hidden Content]
David Tepper’s Appaloosa loaded up on Temu-parent PDD Holdings during the third quarter
David Tepper’s Appaloosa loaded up on Temu-parent PDD Holdings during the third quarter
Hedge fund billionaire David Tepper’s bet on China involved increasing his exposure to the leading e-commerce companies in the world’s second-largest economy, according to the latest securities filing. Tepper’s Appaloosa Management more than doubled its position in Temu-parent PDD Holdings in the third quarter, according to the hedge fund’s quarterly filing. Between Alibaba , PDD and JD.com , Appaloosa held roughly $2 billion of ******** e-commerce stocks at the end of September. Tepper told CNBC in September that he had bought ” everything ” related to China after stepped-up domestic stimulus measures there, plus the Federal Reserve’s half-point rate cut. The 13F filing to the Securities and Exchange Commission showed that Appaloosa added exposure to the region through PDD and other China-related plays like Wynn Resorts , though it did slightly reduce positions in Alibaba and the iShares FTSE China ETF (FXI) . Other notable purchases for Tepper included new positions in Vistra Corp. and NRG Energy , and windeing his holding in Lyft . Appaloosa also had several significant sales in the quarter. The hedge fund reduced its stake in several U.S.-based tech companies, including Amazon and Microsoft , and exited positions in UPS and Boeing . The quarterly hedge fund filing released Thursday showed only positions in U.S.-traded equities, including ********* depositary receipts, and some derivatives. The full extent of Appaloosa’s portfolio is unclear. It is also not known when Appaloosa made the transactions reflected in the portfolio, or if the fund has changed those positions since the end of September. Stocks linked to China have been particularly volatile in recent months, as investors consider the effectiveness of the new stimulus program there, as well as the potential impact of Donald Trump’s election win in the ******* States. PDD Holdings, for example, was trading below $90 per share in late August, shot up above $150 per share by early October, and had settled back to about $112 by Thursday. PDD 6M mountain ******** stocks like PDD Holdings have been volatile in recent months. Tepper, who founded Appaloosa in 1993, is also the owner of the NFL’s Carolina Panthers.
Source link
#David #Teppers #Appaloosa #loaded #Temuparent #PDD #Holdings #quarter
Pelican News
View the full article at [Hidden Content]
North Korea leader Kim orders mass production of ******** drones, KCNA says
North Korea leader Kim orders mass production of ******** drones, KCNA says
SEOUL (Reuters) -North Korean leader Kim Jong Un guided a test of ******** drones and ordered a mass production of the aerial *******, saying the introduction of such drones around the world requires an urgent update of military theory, state media said on Friday.
Kim had previously supervised the test of ******** drones, earlier in the year amid a rapidly developing military cooperation with Russia, raising questions as to whether he was receiving technical help from Moscow to develop them.
Also known as loitering munitions, such weapons have been widely used in the war in Ukraine as well as in the Middle East.
“(Kim) underscored the need to build a serial production system as early as possible and go into full-scale mass production,” state news agency KCNA said.
Kim said the competition for using drones for military purposes is accelerating around the world, with military authorities likely recognizing their success in conflicts of various scale.
“Such objective change urgently calls for updating many parts of military theory, practice and education,” KCNA quoted Kim as saying.
North Korea has sent drones across the border to the South flying for hours in key areas including the capital, Seoul, and over the no-fly zone surrounding the South Korean presidential office.
That has prompted South Korea to deploy weapons to ****** down North Korean drones.
North Korea and Russia have recently ratified a comprehensive strategic partnership that their leaders signed in June, which includes a mutual defence pact.
North Korea has deployed its troops to Russia’s western frontlines in the war with Ukraine, and South Korean and U.S. officials have said North Korean soldiers have engaged in combat against Ukraine alongside Russian forces.
(Reporting by Jack KimEditing by Sandra Maler)
Source link
#North #Korea #leader #Kim #orders #mass #production #******** #drones #KCNA
Pelican News
View the full article at [Hidden Content]
South Of Midnight Looks Like A Deep South Take On A PS2-Era Action-Adventure
South Of Midnight Looks Like A Deep South Take On A PS2-Era Action-Adventure
South of Midnight caught my attention the second its first trailer debuted, captivating me with its stop-motion-inspired art style and a story and lore built on the culture and myths from the ********* South. Up to this point, developer Compulsion Games hasn’t said much about what the actual gameplay of South of Midnight is, so I was eager to check the game out when the studio offered a chance to see it in action. The demo was on the shorter side and, unfortunately, was hands-off, so I still don’t know how it feels to actually play South of Midnight. But from what I saw, the game most reminded me of my time with Kena: Bridge of Spirits–South of Midnight looks like an action-adventure game from the PS2 era: a far cry from Compulsion Games’ Contrast and We Happy Few.
In South of Midnight, you play as Hazel, a woman whose home of Prospero is hit by a hurricane. Learning she’s a Weaver, a magician-like person who can unravel the *********** affecting a place and suture the fraying ties of the community, Hazel sets off in search of her mother who was washed away during the storm. Hazel can use her magical weaving abilities to tear apart enemies, acrobatically flip through platforms, and solve puzzles. Each major arc of the story sees Hazel uncovering the legend surrounding a creature–sometimes an animal, other times a person–that has achieved larger-than-life, otherworldly status as their past traumas twist them into mythical monsters. Upon deducing how these creatures became what they are, Hazel is tasked with defeating them.
You need a javascript enabled browser to watch videos.
Size:640 × 360480 × 270
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can’t access this content!
Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900
By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and
Privacy Policy
enter
Now Playing: South of Midnight Gameplay Trailer | Xbox Games Showcase 2024
The setup looks a whole lot like Bridge of Spirits, with Hazel’s efforts to explore the trauma and backstories of the creatures that threaten her home resulting in the area being cleansed, much as Kena fought off the Rot and the lingering spirits of the traumatized individuals left behind. And like Bridge of Spirits, South of Midnight takes nods from a culture not often explored in video games–just in this case, it’s the ********* South instead of Bridge of Spirit’s Bali (a small province in Indonesia).
Similarly, South of Midnight looks like a modern-day take on the same type of gameplay Bridge of Spirits built on: that of the action-adventure game from the mid-2000s. The demo I watched saw Hazel use combos to take down mobs of enemies, platform between landmarks, complete optional challenges to unlock collectibles, and take on a larger-than-life monster in a boss ******. Again, I have no idea how the game actually plays, but in practice it looks familiar; it looks like a type of game I’ve played and enjoyed before. What I’m most curious to see is how the gothic-fantasy themes and Deep South setting inform the world design because that–for me, anyway–is what’s going to set this game apart from its contemporaries.
Hazel is a Weaver, using magic that emulates the act of weaving thread.
“Where the South really influenced the gameplay was mostly across three things,” game director Jasmin Roy told GameSpot. “It was the world itself, how we were going to go through various regions that have different biomes, which means in level design, and different spaces to navigate–all these buildings that are abandoned, things like that. And we went like, ‘It would be cool to be able to jump on [buildings] and move around and do things. And that combined itself with magical realism–how you’re going to have powers to interact with the fantasy element of the settings. And when you combine those two things together, you start going, ‘Okay, I’d like to be able to jump, move, use the strands, manipulate objects, create objects with that fantasy of everything being this traditional arts and craft of weaving.’ And then the third thing I know that really influenced [the world] was the mythical creature, folkloric, the giant thing. So that informed how we built the world and how we created mechanics to go around them.”
Roy described South of Midnight as a more linear experience, with the player moving forward from one area to another. “The region informed all the rest [of the game],” Roy said. “And that’s how we ended up creating a feature set and the gameplay loop and how it works. That’s why we think it’s a unique journey and it’s all built as a journey. So you are asking, ‘Oh, is it the same gameplay loop?’ It does fluctuate because it is narrative-driven. So most of the time with the creature, it will play out with, ‘Oh, I need to learn their story to go on.’ But there are also other different beats of narrative events that will happen because dealing with creatures and regions is not the only thing you’ll do in the game to progress. There are other events to be discovered once you get the game right.”
Two-Toed Tom is a crocodile whose past has transformed him into a monstrously large creature.
“Some of the [gameplay] loops do repeat, so I just want to make that clear,” studio head Guillaume Provost said. “The experience [of meeting] the creatures pass through multiple beats and [culminate with] filling your bottle–those are loops that do repeat themselves that you do recognize throughout the game’s structure itself. But to Jasmin’s point, you don’t always ****** the creatures–there’s no fighting. There are different types of encounters that you’ll get throughout the game that kind of celebrate different beats that have to do with the story and/or contact your problem that the creatures are going through.”
“Some of [the creatures] are going to focus on traversal,” Roy said. “Some of them even focus on narrative beats. It really is a mixed bag. Some of them will evolve into direct confrontations, like we saw with the demo today. But there are other features that do focus on traversal. We have some of that, and we also have some that focus on that. I don’t want to reveal them too much because I really think they’re really cool. But yes, the idea was that even though the loop was going to be about experiencing their story and interacting with them and beating them, depending on which type of creature you’re going to encounter, fighting wasn’t always the right word. [Fighting them isn’t] always the right thing because [the creatures] do have wildly different stories of things that happen to them.”
Some of the mythical creatures Hazel encounters were once human.
“You as a player are there to resolve their trauma or help move past the situation that they’re in,” Provost continued. “So in certain cases, when it made sense from a narrative [standpoint], structural point of view, there is a combat sequence. For example, when Two Twod Tom eats your house, you get really ******. There’s a setup for it that creates the conflict. Hazel, the main character, is not roaming around trying to ***** mythical creatures. That’s the key takeaway. When there is conflict, there’s conflict that’s instituted for a narrative construct and reason that makes sense. But in other cases, there are problems with the creature that don’t involve conflict. It’s better resolved either through narrative [choice] or puzzle-solving or platforming or other types of challenges that actually have to do with specifically the issues of that creature.”
How the studio spoke about trauma was the one qualm I had about the game at the event, given how often “resolve” and “fix” were tossed around. The preview event didn’t include an example of how Hazel would do this and the developers were vague on the subject, but I’m always wary of folks talking about trauma as an easily fixable issue when it’s regularly an ongoing process. And taking into account that South of Midnight is taking inspiration from the Deep South, a place of long-lasting intergenerational trauma that rarely is just addressed and “fixed,” I’m looking at this specific part of the game with an air of caution. Admittedly, the rest of the event showcased that Compulsion has shown a tremendous amount of respect and care toward other aspects of the ********* South in terms of ambiance, landmarks, music, and language–South of Midnight sounds like a trip to the Deep South–so it’s just as possible that the studio has handled the themes of trauma with similar care and simply isn’t ready to showcase how those storylines play out yet.
You need a javascript enabled browser to watch videos.
South of Midnight Cinematic Trailer | Xbox Games Showcase 2023
Size:640 × 360480 × 270
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can’t access this content!
Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900
By clicking ‘enter’, you agree to GameSpot’s Terms of Use and Privacy Policy
enter
“They’re not statements on the here and now,” art director Whitney Clayton told GameSpot in regard to South of Midnight’s mythical creatures and stories of trauma. “They’re folktales; they’re more universal. In this world, they’re legends that [Hazel] ends up coming across after she starts her journey. And then the more she sees, the more it stops becoming surprising for her, and that’s the magic-realism angle. Whereas after she leaves the most grounded area, which is where she’s from, this little town, her home, and she starts going into what we call the focal arc of the Deep South, and she starts meeting these characters and communities, those people just accept these creatures around them. And those creatures, their story is really tied to the land, to the history of that land. And they would have more, I guess you’d say, high-level allegorical messages behind them, if that makes sense.”
Having now seen a smidge of what South of Midnight has to offer, I’m mostly excited–I loved Kena: Bridge of Spirits so another game akin to that is right up my alley–but I do have some worries about the story that I hope to see addressed. South of Midnight is set to launch for Xbox Series X|S and PC in 2025.
Source link
#South #Midnight #Deep #South #PS2Era #ActionAdventure
Pelican News
View the full article at [Hidden Content]
Philippe Laffont’s Coatue bet big on China and GLP-1 drugmakers in Q3
Philippe Laffont’s Coatue bet big on China and GLP-1 drugmakers in Q3
Philippe Laffont’s Coatue Management took several new stakes in major ******** e-commerce companies and a couple of anti-obesity focused drugmakers in the third quarter, according to the latest 13F filing with the U.S. Securities and Exchange Commission. Laffont, one of the “Tiger Cub” fund managers who worked under the late Julian Robertson at Tiger Management, added more than 2.4 million shares, or 896%, to his stake in Alibaba in the three months that ended Sept. 30. He also increased his stake in JD.com by 8.2 million shares, or 33,490%, and PDD Holdings by roughly 2.28 million shares, or 741%. Laffont also created new positions in iShares China Large-Cap ETF and KraneShares CSI China Internet ETF . Alibaba is scheduled to post its quarterly financial results on Friday, which could provide closely watched details on the health of the ******** consumer. The ******** stock market has seen recent volatility partly due to concerns over President-elect Donald Trump’s stance toward China and his tariff threats . In September, shares in China rallied sharply after authorities there ramped up stimulus measures and President Xi Jinping called for strengthening fiscal and monetary economic support and stopping the real estate slump. Laffont also made a couple of significant increases to the fund’s holdings in Eli Lilly and Novo Nordisk . Eli Lilly shares are up nearly 35% year to date, while Novo Nordisk’s ADRs have gained about 2% after soaring 54% in 2023. Laffont added to existing positions in Alphabet , Amazon , Broadcom and Microsoft during the quarter, but made sizable reductions in holdings of Meta Platforms and Nvidia . He also lowered his stake in chipmakers Qualcomm , Advanced Micro Devices and Taiwan Semiconductor . Facebook parent Meta still ******** the fund’s largest holding, while Amazon, Microsoft and Nvidia remain in the fund’s top 10. The filing also showed increased bets on Eaton Corporation, a name closely tied to the artificial intelligence-related energy infrastructure *****, as well as Constellation Energy and NextEra Energy .
Source link
#Philippe #Laffonts #Coatue #bet #big #China #GLP1 #drugmakers
Pelican News
View the full article at [Hidden Content]
A Look At The Most Wishlisted Upcoming Steam Games in November
A Look At The Most Wishlisted Upcoming Steam Games in November
My wife enjoys laughing at me because I spend time daily going through the most wishlisted upcoming Steam games on the digital storefront in search of anything new I might have missed. Something is launching daily, and new game announcements occur weekly, so it’s not outside the realm of possibility that my nearly 1,000-strong wishlist is missing something. I’m sure I’m not alone, which is why I’m sharing with you the ten most wishlisted upcoming games on the platform for November!
Top Wishlists on Steam for November
For the most part, the top ten wishlists on Steam don’t change too frequently. Many of these games, like Monster Hunter, Deadlock, and Hollow Knight, remain in the top ten month after month. They likely will until launch. But it’s nice seeing titles like Delta Force, Arena Breakout, and the upcoming STALKER 2 make an appearance!
Monster Hunter Wilds
Deadlock
Hollow Knight: Silksong
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Delta Force
Marvel Rivals
Sid Meier’s Civilization VII
ARK 2
Light No *****
Arena Breakout: Infinite
Just narrowly missing the top ten list are Path of Exile 2, inZOI, and Unrecord. I imagine Path of Exile 2 will push into the top ten slot this month, following the developer’s upcoming livestream showcasing the launch-day build, classes, and end-game content!
Related: When Does the New ****** Ops 6 Zombies Map Come Out?
Upcoming Game Releases in November Worth Keeping An Eye On
Of course, just because something isn’t on the top wishlists on Steam doesn’t mean it’s not worth your time. November is chock full of hot releases, such as:
LEGO Horizon Adventures
Metro Awakening
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Mario & Luigi Brothership
Funko Fusion
Microsoft Flight Simulator 2024
Star Wars Outlaws (Steam)
Genshin Impact (Xbox Series X|S)
Towers of Aghasba
Who could forget the recently released Farming Simulator 25? It launches with a few day-one issues that require a patch promptly from Giants, but it’s still a fun, relaxing experience!
What November release are you most looking forward to? Let us know in the comments below, or visit the community forum to discuss hot new releases with others!
Speaking of the most wishlisted upcoming Steam games on the platform, we recently reported on the *********’s Creed Animus Hub, which reveals season pass content for Shadows!
Subscribe to our newsletter to receive the latest news and exclusive leaks every week! No Spam.
Source link
#Wishlisted #Upcoming #Steam #Games #November
Pelican News
View the full article at [Hidden Content]
Amazon questioned by House committee over ‘dangerous’ TikTok deal
Amazon questioned by House committee over ‘dangerous’ TikTok deal
A view of the Amazon logo outside Amazon’s offices in Dublin City Centre, Ireland, on Feb. 15, 2023.
Artur Widak | Nurphoto | Getty Images
Amazon representatives met with the House China committee in recent months to discuss lawmaker concerns over the company’s partnership with TikTok, CNBC confirmed.
A spokesperson for the House Select Committee on the ******** ********** Party confirmed the meeting, which centered on a shopping deal between Amazon and TikTok announced in August. The agreement allows users of TikTok, owned by China’s ByteDance, to link their account with Amazon and make purchases from the site without leaving TikTok.
“The Select Committee conveyed to Amazon that it is dangerous and unwise for Amazon to partner with TikTok given the grave national security threat the app poses,” the spokesperson said. The parties met in September, according to Bloomberg, which first reported the news.
Representatives from Amazon and TikTok did not immediately respond to CNBC’s request for comment.
TikTok’s future viability in the U.S. is uncertain. In April, President Joe Biden signed a law that requires ByteDance to sell TikTok by Jan. 19. If TikTok fails to cut ties with its parent company, app stores and internet hosting services would be prohibited from offering the app.
President-elect Donald Trump could rescue TikTok from a potential U.S. ban. He promised on the campaign trail that he would “save” TikTok, and said in a March interview with CNBC’s “Squawk Box” that “there’s a lot of good and there’s a lot of bad” with the app.
In his first administration, Trump had tried to implement a TikTok ban. He changed his stance around the time he met with billionaire Jeff Yass. The *********** megadonor’s trading firm, Susquehanna International Group, owns a 15% stake in ByteDance, while Yass has a 7% stake in the company, NBC and CNBC reported in March.
— CNBC’s Jonathan Vanian contributed to this report.
Don’t miss these insights from CNBC PRO
Source link
#Amazon #questioned #House #committee #dangerous #TikTok #deal
Pelican News
View the full article at [Hidden Content]
Why Do People Cry? Here’s What We Know.
Why Do People Cry? Here’s What We Know.
Crying is a quintessential human experience. Claire Danes does it. Kim Kardashian does it. Even Michael Jordan does it. And no matter how long it has been since you last shed a tear, there is no doubt that you’ve done it, too.
Other species produce tears, but ours is the only one that scientists believe consistently cries not just to lubricate and protect the eyeballs, but also to express emotion — like after a breakup, at graduation ceremonies and while watching “The Notebook.”
While they are one of the few things that make us uniquely human, in many ways, emotional tears remain an enigma. Research has revealed that our emotions are even more complicated than neuroscientists once thought; there is no one area of the brain that’s responsible for feelings of sadness or anger, for instance. And scientists have yet to scan people’s brains to see what happens while they are crying.
Still, some progress has been made to help us understand human tears — to grasp what they’re made of, why we create them (some of us more than others) and why producing them can help us feel better.
The three types of tears
Practically any creature that has eyeballs produces two sets of tears: basal and reflex. Basal tears keep the eye moist, while reflex tears are meant to protect the eye from irritants like dust.
Humans also shed a third type, fittingly called emotional tears, when they are sad, frustrated, overwhelmed, happy or moved.
All three types of tears are structurally similar in that they are primarily made of water, oils, mucus, antibacterial proteins and electrolytes, said Darlene Dartt, a professor of ophthalmology at Harvard Medical School.
You probably rarely, if ever, notice basal tears, which are released in tiny amounts throughout the day. As they evaporate, the temperature on the surface of the eyeballs drops slightly, which signals that the eyes should produce more basal tears to avoid drying out.
Reflex and emotional tears release more liquid, which is why your eyes well up while you’re chopping onions or why tears stream down your face at a ********. That extra liquid mainly comes from special tear glands located underneath the eyebrows that are regulated by cells in the brainstem. With reflex tears, nerves in the eyes signal to the brainstem that tears are needed to flush out whatever is irritating them. For emotional tears, scientists think that other parts of the brain activate those brainstem cells to turn on the tear glands.
Why we evolved to cry
Lots of animals wail in distress. Experts think that they — and we — evolved to do so in infancy as a means of survival. That’s because the animals that cry vocally, namely mammals and birds, tend to rely on a mother or father. A robin chick’s peeps and a goat ****’s bleats are the baby’s main way to solicit care from a parent when it’s hungry, scared or in pain.
But animals don’t shed emotional tears when they cry. And for the first several weeks of their lives, neither do humans. Instead, similar to other animals, newborn ******* produce a heartbreaking (and ear-piercing) bawl. Then, sometime in the first month or two, salty fluid starts to fall from their eyes as well.
It’s a bit of a mystery why we started to produce tears while upset, rather than continuing to cry with dry eyes like sloths or bats do.
It’s possible that the act of scrunching up your face to unleash a yowl puts pressure on the eyeballs, stimulating the tear glands, said Ad Vingerhoets, an emeritus professor of clinical psychology at Tilburg University in the Netherlands and one of the foremost experts in human crying. That may be why yawning, laughing and vomiting can lead to tears as well, he added.
Tears may also hold an evolutionary advantage over howls, and as we age, we become more able to cry quietly. While anyone on an airplane can hear an infant wail, only those sitting in the seats near you will see tears roll down your cheeks while you watch the opening sequence of “Up.”
In that way, tears can more subtly alert others nearby to someone’s distress without giving the person away to predators that may be lurking, said Lauren Bylsma, an associate professor of psychiatry and psychology at the University of Pittsburgh.
The reasons we cry change as we age
For the first years of our lives, we mostly shed tears related to our own experiences — a busted knee, a bee sting or a dropped ice cream cone.
That starts to change as we grow older and become more emotionally and socially developed. We cry less in response to physical pain and more over our emotional connections to other people. “Your world becomes greater, so there are more people who become more important for you,” Dr. Vingerhoets said.
One of the most common reasons for crying is the absence or loss of a loved one, whether we’re homesick as children, heartbroken in adolescence or grieving a ****** at any age. We cry over the plights of others, too. These empathetic tears may occur because we are imagining ourselves in other people’s shoes, whether they are friends, strangers or even fictional characters. In fact, this is how scientists study crying: They show people a sad clip from a film and see if it turns on the waterworks.
While sadness is the emotion most typically associated with crying, what many tearful experiences have in common is a sense of helplessness or powerlessness. That feeling of powerlessness often accompanies tears of frustration, and it may even explain the tears some people shed when they feel emotionally overwhelmed, whether from joy, anxiety or awe. In fact, Dr. Vingerhoets called helplessness “the core element of crying,” since it harks back to the original evolutionary purpose of tears: needing assistance or support.
Why some people cry more than others
Cliché as it is, the biggest predictor of how often someone cries is gender. Research from around the world has found that women consistently cry more frequently than men.
Much of that difference is likely to be the result of societal pressures and gender norms, experts say. Consider the fact that little boys and ****** cry about the same amount, said Jonathan Rottenberg, a professor of psychology at Cornell University. Only over time does a tearful gender gap start to emerge. Part of the reason may be that society largely teaches boys the importance of being tough.
“Boys might inhibit their crying for ***** of violating a gender stereotype,” Dr. Rottenberg said.
Hormones may play a role as well. The gender gap in crying tends to emerge during adolescence, when **** hormones kick in, and one hypothesis is that testosterone may suppress tears or that swings in estrogen levels make the crying response more likely. But there is little research on the topic, and one of the few studies that examined the connection between hormones and tears found that, despite commonly held beliefs about premenstrual syndrome, women were not more likely to cry during any particular phase of their cycles.
Certain personality traits appear to influence how much people cry. Highly empathetic people tend to report crying more, as do people who are more neurotic, Dr. Vingerhoets said. Then there are things we do to our bodies that increase the odds — namely, drink alcohol and neglect sleep. Doing either can cause people to cry more easily, most likely because they lower inhibition, making it ******* to hold back tears.
The benefits of a good cry
Perhaps the longest-running debate among researchers is why crying often makes people feel better.
One of the largest studies to investigate the concept asked thousands of people from around the world about the last time they shed tears. A little over half reported feeling better afterward, almost 40 percent experienced no difference and 10 percent said they actually felt worse.
Crying, especially when alone, may serve as a sort of self-therapy. “It forces you to think about whatever you’re crying about,” Dr. Bylsma said. “To deal with it cognitively, emotionally, and kind of process whatever that thing is that’s upsetting you.”
People tend to report feeling better if the crying episode was prompted by an issue that could be solved, like a disagreement with a partner, rather than by a situation outside of their control, like the loss of a loved one, Dr. Vingerhoets said.
In social situations, the biggest factor influencing how you feel after crying is how the people around you react. People who receive a supportive response, like a hug or validation of their feelings, tend to feel better, while those whose tears are met with anger or ridicule are more likely to feel worse.
This makes sense, as experts think the primary purpose of the tear, no matter your age, is to communicate distress to others. “It is there to signal to others when help is needed and when someone is feeling separated and not attached to care,” Dr. Rottenberg said.
The lesson: When someone cries around you, show you’re there for that person. The science says it really does help.
Source link
#People #Cry #Heres
Pelican News
View the full article at [Hidden Content]
Mondo Reveals World Of Warcraft 4 LP Set
Mondo Reveals World Of Warcraft 4 LP Set
This looks like a must own for fans and collectors. Mondo Music, in partnership with Blizzard Entertainment, are proud to present the World of Warcraft set.
Source link
#Mondo #Reveals #World #Warcraft #Set
Pelican News
View the full article at [Hidden Content]
Student ******** prompts ‘cancel culture’ warning
Student ******** prompts ‘cancel culture’ warning
The ******** of a young man “cancelled” by his peers at university has prompted a coroner to write to the government warning about “self-policing” among some students.
Alexander Rogers, 20, was in his third year studying at the University of Oxford’s Corpus Christi College when he took his own life in January.
Oxfordshire coroner Nicholas Graham said Mr Rogers had been “ostracised” in the preceding days after a woman expressed discomfort about a ******* encounter between the pair.
In a Prevention of Future Deaths Report, the coroner urged the Department for Education to take action to stop similar deaths occurring related to the harmful effects of being socially ostracised.
He said Mr Rogers had reported being subjected to “name calling, targeted behaviour and exclusion and rejection following allegations made against him about his conduct”.
Corpus Christi College commissioned an independent serious incident review following the ******.
“That review identified evidence of a concerning practice of social ostracism among students, often referred to as a cancel culture,” the coroner said.
“[The review’s] evidence was that this behaviour, where individuals are isolated and excluded from social groups based on allegations or perceptions of wrongdoing, poses a significant risk to student mental health and well-being.”
He said students “appear to employ social ostracism as a means of ‘self-policing’ their community, often in response to allegations of serious misconduct”.
“This occurs in the absence of formal processes and without proper investigation or evidence,” Mr Graham said.
Mr Graham added: “I did not find on the balance of probabilities that this culture specifically caused or contributed to Alexander’s ******, but it did give rise to a concern that circumstances creating a risk of future deaths could occur.”
Mr Rogers’ family have been raising money for ******** prevention charity PAPYRUS.
In a tribute on a fundraising page, they said: “The loss of Zander has been seismic.
“He was and is the epitome of what is good in this world; kind, warm, funny, and an incredible friend to so many.”
The Department for Education has been contacted for comment.
Need help? If you have been affected by this story the BBC Action Line web page features a list of organisations which are ready to provide support and advice.
Source link
#Student #******** #prompts #cancel #culture #warning
Pelican News
View the full article at [Hidden Content]
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.