Diamond Member Pelican Press 0 Posted August 13, 2024 Diamond Member Share Posted August 13, 2024 This is the hidden content, please Sign In or Sign Up *********’s Creed Shadows Producer: Four-Year Dev Time Is “Right Balance” For Series data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw== *********’s Creed Shadows has set a new record for the Ubisoft, as it has had the longest development cycle in the franchise so far. As Onnée explained, the four years of development was ideal for building the game, receiving feedback, and focusing on areas that needed work. “We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do,” Onnée said to This is the hidden content, please Sign In or Sign Up . “It’s always a balance between time and costs, but the more time you have, the more you can iterate. Yes, you can put more people on a project and do it in a shorter time, but that doesn’t give you more time to iterate, because it takes time to get the feedback from your players, your team, and then see what works and what doesn’t and how to improve it. Four years, I think, is the right balance to go from conception to production and get the feedback necessary to adapt.” You need a javascript enabled browser to watch videos. Size:640 × 360480 × 270 Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Sorry, but you can’t access this content! Please enter your date of birth to view this video JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900 By clicking ‘enter’, you agree to GameSpot’s This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up enter Now Playing: *********’s Creed Shadows – Who Are Naoe and Yasuke? The previous mainline entry in the series, *********’s Creed Valhalla, launched back in November 2020. Ubisoft did fill out the last couple of years with substantial expansions for Valhalla–Wrath of the Druids and Dawn of Ragnarok–and smaller spin-off games like *********’s Creed Mirage. *********’s Creed Shadows will launch for PC, PS5, and Xbox Series X|S on November 12, and will see the series explore 16th-century Japan through two protagonists. In a recent interview, Ubisoft CEO Yves Guillemot commented on the “malicious and personal online attacks” directed at some of the company’s employees following the reveal of *********’s Creed Shadows. Beyond *********’s Creed Shadows, multiple remakes of *********’s Creed games are also currently in development, which could potentially help fill in the lengthy gap between mainline releases. This is the hidden content, please Sign In or Sign Up #Assassins #Creed #Shadows #Producer #FourYear #Dev #Time #Balance #Series This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up For verified travel tips and real support, visit: https://hopzone.eu/ 0 Quote Link to comment https://hopzone.eu/forums/topic/98107-assassin%E2%80%99s-creed-shadows-producer-four-year-dev-time-is-%E2%80%9Cright-balance%E2%80%9D-for-series/ Share on other sites More sharing options...
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