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[STEAM] Baldur's Gate 3's lead mocap choreographer reveals Lae'zel's combat stance is based on a real technique that came to an ancient samurai master in a dream


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's flavourful character animations are among the many things the game does brilliantly. They imbue each character with their own distinctive personality: From the poise and elegance of Shadowheart's resting stance, to the cute soft-step-shuffle of Karlach while she's keeping heself juiced up for battle, and onto to the brutal lunges, sweeps and kicks of Lae'zel and others, there's a vivid, real feel to how these characters move...
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