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5 of the Best Weapons to Get in the Early Days of 7 Days to Die


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5 of the Best Weapons to Get in the Early Days of 7 Days to ****

In the post-apocalyptic world of 7 Days to ****, survival depends on your ability to fend off hordes of zombies and other threats. Choosing the right ******* can mean the difference between life and ******, so you’ll want to pick the right one.

Whether you’re a seasoned survivor or a newcomer to the game, having a reliable arsenal is crucial. With all the weapons in 7 Days to ****, it’s hard to figure out what’s worth investing in and what to pass over.

Here are a few weapons worth picking up during your first week in 7 Days to ****. Even with the recent change in the weapons system, some of these tools of destruction are good enough to help you stay one step ahead.

5. Baton

The baton isn’t the best choice on this list, but it’s still a solid choice for early-game melee combat. It’s pretty lightweight, making it ideal for fast and repeated strikes.

Because of this great speed and range, it’s a pretty versatile *******, so you can keep zombies at a distance while taking hits at them. It’s particularly effective against weaker zombies, giving you the edge you’ll need to survive until you get something better.

4. Spear

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Don’t overlook the power of a spear in the early days of 7 Days to ****. | Credit: The Fun Pimps
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The spear is another early-game, one-handed melee *******. It has a good balance of reach and damage, allowing you to poke zombies from a safe distance. You can easily get the material to craft them without too much scavenging, and they last longer than some other weapons.

Before 7 Days to ****‘s Alpha 21, you were able to throw the spear. Even though it’s currently a melee-only *******, it’s still worth crafting these for the early game if you’re not able to get your hands on anything else.

3. ******

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Knives will let you ******* faster than a zombie can ***** you. | Credit: The Fun Pimps
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Knives in 7 Days to **** are fast and deadly weapons, so they’re perfect for quick strikes and dealing with smaller enemies. Its speed allows you to hit and move quickly, reducing the chance of taking damage. This also comes in clutch during silent takedowns so you can avoid large hordes.

The ****** also has the added benefit of being useful for harvesting resources from animals, making it a valuable tool for both combat and survival. Even if you upgrade to something better, you’ll want to keep a ****** on you.

2. Sledgehammer

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Ragdoll zombies around by bonking them with a sledgehammer. | Credit: The Fun Pimps
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Sledgehammers might drain a ton of your stamina, but they’ve got the potential to one-shot your enemies. It packs a powerful punch, capable of dealing massive damage with each swing.

Zombies aren’t going to stand much of a chance against you while you’re wielding these, especially if there’s more than one. It’s one of the best ******* types for crowd control.

While it is slower than other 7 Days to **** weapons, its power makes it ideal for breaking down tougher zombies and breaking through obstacles. If you can manage its slower ******* speed, the sledgehammer can be a game-changer in the early days.

1. Club

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Clubs will undoubtedly be your best friend in the early days. | Credit: The Fun Pimps
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Who needs strategy and stealth when you’ve got a club? Bonk zombies on the head with these things, and they’ll go down pretty quickly. Not only are clubs some of the most powerful ******* classes in the game, but they’ve also got some of the best mods.

They’re fairly easy to obtain early on in 7 Days to ****, and there’s pretty much no downside to using them as a melee *******. For that reason, clubs take up the number one slot on this list.

That being said, not everyone will agree with this list. We’d love to hear your thoughts on it. Would you change up the order or the content? What would you take away and add? Let us know in the comments below!



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#Weapons #Early #Days #Days #****

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