Diamond Member Steam 0 Posted July 19 Diamond Member Share Posted July 19 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up ’s choice to have characters frequently speak over each other in conversation. It’s something I always appreciate in films (Brendy mentioned Fleabag, I brought up Shane Meadows), and although the flow of many of Exodus’ scenes were quite awkward, it was still refreshing to see a game break away from the common, unnatural back-and-forth line delivery. This is the hidden content, please Sign In or Sign Up and This is the hidden content, please Sign In or Sign Up ’s Ken Levine has a name for this - “turn-based dialogue.” According to Levine, it’s “one of the biggest problems” in the way games portray conversations. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/70617-steam-judas-and-bioshock-dev-ken-levine-thinks-video-game-voice-acting-has-a-problem-with-turn-based-dialogue%E2%80%9D/ Share on other sites More sharing options...
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