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[STEAM] Judas and Bioshock dev Ken Levine thinks video game voice-acting has a problem with "turn-based dialogue”


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’s choice to have characters frequently speak over each other in conversation. It’s something I always appreciate in films (Brendy mentioned Fleabag, I brought up Shane Meadows), and although the flow of many of Exodus’ scenes were quite awkward, it was still refreshing to see a game break away from the common, unnatural back-and-forth line delivery.
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’s Ken Levine has a name for this - “turn-based dialogue.” According to Levine, it’s “one of the biggest problems” in the way games portray conversations.

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