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7 Days to Die 1.0 Experimental Build Player Worried More Has Changed for the Worse


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7 Days to **** 1.0 Experimental Build Player Worried More Has Changed for the Worse

Finally, 7 Days to **** is leaving early access, and its community of players is getting used to the new version 1.0, which will soon transition from experimental to the only playable version. Originally launched in 2013, this title has achieved millions of sales over its more than 10 years of activity, with many players playing every day. 

However, some veteran users are starting to notice certain changes in difficulty and the number of zombies that appear at each new level. A user on

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commented on how a place they visited, besides being difficult, had too many zombies at the same time.

Veteran Players Are Not So Happy With 7 Days to **** and Its Version 1.0

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7 Days to **** veteran players are starting to find issues with the 1.0 version. Image via The Fun Pimps.

This month, The Fun Pimps, the team behind 7 Days to ****, will finally release version 1.0 for all platforms. The game will exit early access after more than 10 years.

Many players already have the opportunity to play this version experimentally to try out all the changes before the official launch. Several veteran users of this title are already finding some problems with ****** balancing.

The official

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community for this game has already generated numerous discussions about how some of the most difficult areas have a number of zombies that no longer make sense.

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in
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One veteran player ventured into an extremely difficult area, knowing what to expect, but still found the number of zombies to be excessive despite the difficulty. The discussion itself prompted other users to comment on similar issues.

It Seems the Studio Will Need to Adjust a Few Details

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This game 1.0 version will be available for all platforms this month. Image via The Fun Pimps.

This user proceeded to recount their experience, expressing that the current situation seemed almost absurd. 7 Days to **** has different locations that players can access with increasing difficulty, but the number of enemies is too much, even for the most experienced player.

Other users attempted to assist the author of this post by giving tips on navigating difficult areas. However, everything indicates that the studio should make some changes.

Another response to this post mentioned that when the game was in Alpha and some users had reached these types of missions, none encountered such an overwhelming number of zombies.

This clearly shows that the studio adjusted how many zombies appear in these areas. It ******** to be seen if more complaints from players about this specific problem will emerge in the future, as the entire community has yet to try this new version.

The studio announced that on July 25th, all platforms would have access to version 1.0 of 7 Days to ****. The development team indicated that this version will be stable to play and that all players will be able to access it.

This title has a very active community that has been eagerly awaiting this release for quite some time and is very excited to see all the changes the studio has implemented for this version.

What are your thoughts on what this

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user is proposing? Let us know in the comments!



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#Days #**** #Experimental #Build #Player #Worried #Changed #Worse

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